Cover for A Home Between Us

A Home Between Us v0.3.8a

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A Home Between Us is a adult sandbox game made on the Ren'Py engine by Kia Zhume. It was first released in March 2026 and last updated in June 2026. The game runs on Windows, Linux, Android and is available in English.

Overview

"It’s not about success. It’s about surviving another day." A raw slice-of-life visual novel and life sim about a person, Who has nothing left to lose because he already lost everything that mattered.

You play as Riku / Main Character.
Parents gone too early. Spent your entire youth raising your little sisters. You gave up school, friends, dreams, and your own future just so they could have one. Then they grew up, moved out, and never looked back. Now it’s just you in the same cramped apartment. Same flickering light. Same instant noodles. Same ceiling you’ve memorized. Days blur together. The calendar stopped mattering a long time ago. Just the quiet, crushing routine of staying alive when there’s no reason to. And one night while walking home, you encounter a NEET that shifts everything....

Features

Players can expect content tagged sandbox, simulator, 3dcg, adventure, animated, male protagonist, mobile game and point & click.

Frequently Asked Questions

Is A Home Between Us free to download?

Yes — you can download A Home Between Us for free using the download links provided on this page.

What engine is A Home Between Us built on?

It runs on the Ren'Py engine.

What platforms does A Home Between Us support?

You can play A Home Between Us on Windows, Linux, Android.

What language is A Home Between Us in?

A Home Between Us is available in English.

Screenshots

Download Links

These links lead to external hosting providers. Use at your own risk.

Developer Notes

This is my first game ever, so I'm super happy to get feedback and keep improving!

Changelog

v0.3.8a

Fixed

  • Fix bug on eviction

  • In Work -fail (0 pay) > fail (half pay)

  • Removed fixed text speed from most dialogue

  • Some special scenes still have fixed pacing intentionally.

  • Bait can now be bought in quantities of 1, 3, or 5

  • Fish sell prices now calculate correctly

Changes

  • Reduce mental Bonus when fishing

  • Increase dirtiness when fishing

  • Skip Main Story Introduction

  • Added Overdose mechanics

  • Food Boredom mechanics

  • Move money/stats in Inventory

  • Fishing rod now lasts 15 uses

  • Stats move in inventory

New

  • Continue of Main Story

  • Continue of Ep2 Airi

  • Ep1 Hana

  • Ep1 Ava

  • 1 H scene – Scarlet if you catch more than 16 fish

  • Check fish option at the fishing spot

  • Mc status in inventory

  • Custom mode difficulty with food stock option

  • Fridge mechanics

v0.3.7a
Fixes

  • Rent Bug that can skip

  • Fix issue skipping day on hospital

Changes

  • Add limit when rest in hospital once a day

  • Increase base money in difficulty choice by 40

  • Remove Penalty issue in corruption of heroin

v0.3.7
Fixes

  • Airi event trigger

  • Main story trigger

  • Recover sleep that max always 100 stats

  • Task don’t appear properly

  • Bug on kitchen when leave

  • Fix bug on pay rent that works only on week1

  • UI Overlaps

Changes

  • Hospital Room

  • Don’t force flirt Airi

  • Interactable Tv where Cg & Achievements can be seen

v0.3.1
Fixes
-Accuracy deduction bug in File Sorting minigame
-Improve transition animations
-Rent pay did not show properly
-Fix bug on check exp

Changes
-Reduced random job EXP by 10
-Remove skip bug issue
-UI Changes
-Expand 2 more save slot
-Now Stats and Inventory show while at work

New
-Added CG and 2 cg Character
-Main Story Progress Chapter 1 ep2
-Ported PC
-New Character Coworker
-New Character Landlord
-Added Outline adjustment to dialogues in preference
-Added Apartment system
-Added Interaction to landlord during the day
-Added Pay rent upfront to landlord outside apartment
-Added Bathroom in park can be use only at night
-Added Airi idle animation
-Public Cr in Park Interactable during night

v0.3.0b
-Some Changes and Bug fixed

v0.3.0a
Map / Game Cycle:
-Changed 5-cycle system into full 24-hour day

Home:
-Bathroom stats capped at 100 instead of bonus 2
-Smoother animation transitions
-3 new chores (stat bonuses)
-Rest/nap/sleep scenes completed

Work:
-Overtime bonus in click minigame
-Typing minigame time adjusted by difficulty
-Added new minigame

Shop / Events:
-First shop event added
-First Ariri event added

Alley:
-First encounter added
-Alley girl shows when collapsed

Game Improvements:
-Save slots increased (3x2)
-First main story sequence started (unfinished)

Visual & UI:
-Game icon, banner, cover, splash screen added
-Map shows time-of-day icons
-Inventory and task UI fully redesigned
-Status UI tweaks and new SFX

Bug Fixes:
-Rent button fix after sleep
-Bathroom multi-click bug fixed
-Trash spawning corrected
-Time cycle issues fixed for park visits

v0.2.9b
Game & Visuals
-Added official game icon, banner, cover, and splash screen
-Map now shows time-of-day icons

Home
-Fixed rent button appearing after payment during sleep
-Fixed bathroom multi-click bugs
-Added dev help on home computer
-Smoother animation transitions
-3 new chores (cleaning tasks with stat bonuses)
-Bath scene + SFX
-Rest/nap/sleep scenes (sofa & bed scenes completed)
-Rebalanced bathroom attribute costs
-Entering/exiting home now costs energy but doesn’t advance time cycle
-Fixed trash spawning in wrong areas

Inventory
-Completed full item UI designs
-Revamped backgrounds and item boxes

Tasks
-Separate pages for “To Do” and “Finished” tasks
-Larger font size
-Adjusted animation speed
-Full design revamp

Shop
-Finished food item UI designs

Work
-XP gain tweaks and fixes
-+$2 base pay increase
-Random XP range increased (20–30) from (10-20)
-When peacefull job level+3$ bonus

Status System
-UI fixes and tweaks
-Added Yumi & Chloe status trackers
-New status SFX

v0.2.9a
Game-Wide
-Difficulty settings
-Improved, more personal game over endings
-Voice lines fixed + new voiced dialogues
-Dev advice pop-ups (I’m judging you)

Home
-Full interior visuals: bedroom, living room, kitchen, bathroom
-Nap/sleep recovery rebalanced
-Bathroom limits, wardrobe navigation fixed
-Rent payment via home computer fixed
-Day/date progression bugs crushed

UI / Map / Inventory
-Completely new icons (inventory, status, tasks, map)
-Revamped status UI, fixed overlapping & alignment
-Smoother inventory animations
-3 new items

Store
-Food display shelves/still mising some item
-Basket icon & system
-Updated icons

Hospital
-Adjusted stat recovery & collapse costs
-Visuals (SFX added next update)

Pharmacy
-Now fully interactable
-New voiced girl behind the counter
-Hidden secret interaction (find it if you dare)

Bug Fixes & Polish
-Rent payable after day 6
-Voice playback in dialogues
-Countless crashes, overlaps, and broken flows

v0.2.0
-Mandatory rent – miss it once and it’s game over
-Hospital location – collapse from zero stats and wake up with new problems
-Overtime clicking minigame unlocks at Job Level 5
-Shop now has full (not yet) sfx + shopkeeper will call you out if you try to steal
-Unique eating sounds for every food item
-Completely redesigned Inventory UI (will improve later on)
-Tasks, Stats, and Inventory always visible while at Home
-Stats change color when critically low or high
-Build size reduced by ~60%
-First working achievement
-Numerous bug fixes (sleep crash, map animation, text overflow, post-work progression, etc.)
-Move the dialogue to center same as characters name

v0.1.0
Added

  • Complete core survival loop (day cycle, hunger/energy/mental health)
  • Three fully functional locations: Home, Work, Shop
  • Basic job system with multiple part-time jobs
  • Shop with categorized food and inventory management
  • Five placeholder map backgrounds (Park, Beach, Forest, Mall, Alley)
  • Stat decay and game over states when stats hit zero

More links may be in the source thread (registration required).

Source Thread

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