A Home Between Us v0.3.8a
Tags
A Home Between Us is a adult sandbox game made on the Ren'Py engine by Kia Zhume. It was first released in March 2026 and last updated in June 2026. The game runs on Windows, Linux, Android and is available in English.
Overview
You play as Riku / Main Character.
Features
Players can expect content tagged sandbox, simulator, 3dcg, adventure, animated, male protagonist, mobile game and point & click.
Frequently Asked Questions
Is A Home Between Us free to download?
Yes — you can download A Home Between Us for free using the download links provided on this page.
What engine is A Home Between Us built on?
It runs on the Ren'Py engine.
What platforms does A Home Between Us support?
You can play A Home Between Us on Windows, Linux, Android.
What language is A Home Between Us in?
A Home Between Us is available in English.
Screenshots
Download Links
These links lead to external hosting providers. Use at your own risk.
Developer Notes
This is my first game ever, so I'm super happy to get feedback and keep improving!
Changelog
v0.3.8a
Fixed
Fix bug on eviction
In Work -fail (0 pay) > fail (half pay)
Removed fixed text speed from most dialogue
Some special scenes still have fixed pacing intentionally.
Bait can now be bought in quantities of 1, 3, or 5
Fish sell prices now calculate correctly
Changes
Reduce mental Bonus when fishing
Increase dirtiness when fishing
Skip Main Story Introduction
Added Overdose mechanics
Food Boredom mechanics
Move money/stats in Inventory
Fishing rod now lasts 15 uses
Stats move in inventory
New
Continue of Main Story
Continue of Ep2 Airi
Ep1 Hana
Ep1 Ava
1 H scene – Scarlet if you catch more than 16 fish
Check fish option at the fishing spot
Mc status in inventory
Custom mode difficulty with food stock option
Fridge mechanics
v0.3.7a
Fixes
Rent Bug that can skip
Fix issue skipping day on hospital
Changes
Add limit when rest in hospital once a day
Increase base money in difficulty choice by 40
Remove Penalty issue in corruption of heroin
v0.3.7
Fixes
Airi event trigger
Main story trigger
Recover sleep that max always 100 stats
Task don’t appear properly
Bug on kitchen when leave
Fix bug on pay rent that works only on week1
UI Overlaps
Changes
Hospital Room
Don’t force flirt Airi
Interactable Tv where Cg & Achievements can be seen
v0.3.1
Fixes
-Accuracy deduction bug in File Sorting minigame
-Improve transition animations
-Rent pay did not show properly
-Fix bug on check exp
Changes
-Reduced random job EXP by 10
-Remove skip bug issue
-UI Changes
-Expand 2 more save slot
-Now Stats and Inventory show while at work
New
-Added CG and 2 cg Character
-Main Story Progress Chapter 1 ep2
-Ported PC
-New Character Coworker
-New Character Landlord
-Added Outline adjustment to dialogues in preference
-Added Apartment system
-Added Interaction to landlord during the day
-Added Pay rent upfront to landlord outside apartment
-Added Bathroom in park can be use only at night
-Added Airi idle animation
-Public Cr in Park Interactable during night
v0.3.0b
-Some Changes and Bug fixed
v0.3.0a
Map / Game Cycle:
-Changed 5-cycle system into full 24-hour day
Home:
-Bathroom stats capped at 100 instead of bonus 2
-Smoother animation transitions
-3 new chores (stat bonuses)
-Rest/nap/sleep scenes completed
Work:
-Overtime bonus in click minigame
-Typing minigame time adjusted by difficulty
-Added new minigame
Shop / Events:
-First shop event added
-First Ariri event added
Alley:
-First encounter added
-Alley girl shows when collapsed
Game Improvements:
-Save slots increased (3x2)
-First main story sequence started (unfinished)
Visual & UI:
-Game icon, banner, cover, splash screen added
-Map shows time-of-day icons
-Inventory and task UI fully redesigned
-Status UI tweaks and new SFX
Bug Fixes:
-Rent button fix after sleep
-Bathroom multi-click bug fixed
-Trash spawning corrected
-Time cycle issues fixed for park visits
v0.2.9b
Game & Visuals
-Added official game icon, banner, cover, and splash screen
-Map now shows time-of-day icons
Home
-Fixed rent button appearing after payment during sleep
-Fixed bathroom multi-click bugs
-Added dev help on home computer
-Smoother animation transitions
-3 new chores (cleaning tasks with stat bonuses)
-Bath scene + SFX
-Rest/nap/sleep scenes (sofa & bed scenes completed)
-Rebalanced bathroom attribute costs
-Entering/exiting home now costs energy but doesn’t advance time cycle
-Fixed trash spawning in wrong areas
Inventory
-Completed full item UI designs
-Revamped backgrounds and item boxes
Tasks
-Separate pages for “To Do” and “Finished” tasks
-Larger font size
-Adjusted animation speed
-Full design revamp
Shop
-Finished food item UI designs
Work
-XP gain tweaks and fixes
-+$2 base pay increase
-Random XP range increased (20–30) from (10-20)
-When peacefull job level+3$ bonus
Status System
-UI fixes and tweaks
-Added Yumi & Chloe status trackers
-New status SFX
v0.2.9a
Game-Wide
-Difficulty settings
-Improved, more personal game over endings
-Voice lines fixed + new voiced dialogues
-Dev advice pop-ups (I’m judging you)
Home
-Full interior visuals: bedroom, living room, kitchen, bathroom
-Nap/sleep recovery rebalanced
-Bathroom limits, wardrobe navigation fixed
-Rent payment via home computer fixed
-Day/date progression bugs crushed
UI / Map / Inventory
-Completely new icons (inventory, status, tasks, map)
-Revamped status UI, fixed overlapping & alignment
-Smoother inventory animations
-3 new items
Store
-Food display shelves/still mising some item
-Basket icon & system
-Updated icons
Hospital
-Adjusted stat recovery & collapse costs
-Visuals (SFX added next update)
Pharmacy
-Now fully interactable
-New voiced girl behind the counter
-Hidden secret interaction (find it if you dare)
Bug Fixes & Polish
-Rent payable after day 6
-Voice playback in dialogues
-Countless crashes, overlaps, and broken flows
v0.2.0
-Mandatory rent – miss it once and it’s game over
-Hospital location – collapse from zero stats and wake up with new problems
-Overtime clicking minigame unlocks at Job Level 5
-Shop now has full (not yet) sfx + shopkeeper will call you out if you try to steal
-Unique eating sounds for every food item
-Completely redesigned Inventory UI (will improve later on)
-Tasks, Stats, and Inventory always visible while at Home
-Stats change color when critically low or high
-Build size reduced by ~60%
-First working achievement
-Numerous bug fixes (sleep crash, map animation, text overflow, post-work progression, etc.)
-Move the dialogue to center same as characters name
v0.1.0
Added
- Complete core survival loop (day cycle, hunger/energy/mental health)
- Three fully functional locations: Home, Work, Shop
- Basic job system with multiple part-time jobs
- Shop with categorized food and inventory management
- Five placeholder map backgrounds (Park, Beach, Forest, Mall, Alley)
- Stat decay and game over states when stats hit zero
More links may be in the source thread (registration required).
Source Thread