Accursed: Emma's Path v0.2.27b RC - Public
Tags
Created by MegaloDEV, Accursed: Emma's Path is an adult adventure game powered by RPGM. It was first released in September 2022 and last updated in July 2026. The game runs on Windows and is available in English.
Overview
The story begins at the tail end of the second Eos-Crisian War. Emma and the Hero's Party finally confront the enigmatic self-proclaimed emperor of Eos known simply as, The Demon Lord. During the ensuing battle his strength proves far too great and the heroes fall...
Emma then awakens to a strange priest in an unfamiliar land and learns she and her beloved Hero, Cross, are befallen by an ancient curse that has stripped them both of their divinity and leaves Cross in a deep slumber. Now powerless, Emma must unravel the mysteries that surround her and save Cross, no matter the cost. Will she triumph against the corrupting darkness, or will it consume her?
To what depths will she go? The fates of Emma, Crisa and Eos lies in your hands!
Features
Key themes in this game include sexual harassment, teasing, titfuck, vaginal sex, virgin, 2dcg, adventure and big ass.
Frequently Asked Questions
Is Accursed: Emma's Path free to download?
Accursed: Emma's Path is available to download for free; see the download section above.
What engine is Accursed: Emma's Path built on?
The game is made using RPGM.
What platforms does Accursed: Emma's Path support?
Supported platforms: Windows.
What language is Accursed: Emma's Path in?
Accursed: Emma's Path is available in English.
Screenshots
Download Links
These links lead to external hosting providers. Use at your own risk.
Developer Notes
GAMEPLAY
The gameplay of Accursed will be comprised of three major components and overall contains tons of dialogue.
VN-Style Cutscenes: Most of the dialogue in the game will take place in cutscenes that are styled after your favorite visual novel complete with busts and backgrounds. Hentai scenes will usually contain unique CGs.
Exploration: Like most games made in RPGmaker the game will contain lots of exploration in and around the game maps. Find side quests, various activities such as minigames, talk to NPCs and more!
Dungeons: Throughout the game various dungeons will become available to explore. While the player can enter into combat here, combat is still OPTIONAL. Enemies will roam around and seek the player. If they touch, the player is given three options: FIGHT, FUCK, RUN. Of course this goes for bosses too.
Changelog
v0.2.27b RC
fixed potential softlock on Day 17 due to Blacksmith Week 3 job
fixed potential softlock/issue on Day 19 due to choice during prologue
v0.2.27a RC
fixed bug where men would block your way during a mid-shift event
fixed a logic error where caleb would unfortunately trigger dialogue from day19 during a triggered callover
added temp fix for those with saves affected by the mid-shift even bug
simply try to enter the bathing room and you'll get a prompt
v0.2.27 RC
added TWO new H-CG sets
Cass+Emma 1
Lorraine+Emma 1
added 2 h-scenes
added next part to Gropler Quest
added special event after a Barmaid shift during week 3 or later
added three new VN busts (all have been placed in relevant scenes)
Templar Squire
Inquisitor Christoph
John
added 4 new chibi walking sprites for
Emma's workout outfit
Cassandra's workout outfit
Inquisitor Christoph
Inquisition Squire
added new QoL feature; AutoGrey Busts
toggle to turn off feature is located in UI settings
added completely revamped Blacksmith Mini-game
added Rent System (no more freeloading!)
starting on Day 8 rent owed will accumulate on a daily basis.
You have some leeway but please make sure to pay your rent!
exact amount will be subject to balancing in future patches
added major changes to base Barmaid minigame logic (revamp)
added support for randomized patrons
added busy calculation
redid round logic and calculations for barmaid mini-game
redid Barmaid grope logic and made it easier to balance and be more varied
added base for pleasure system (will be expanded upon)
improved day 2 barmaid intro/tutorial
added option to turn on/off showing completed objectives
added small scene on day 19 with Caleb
updated Lorraine NPC logic
updated credits
improved day 18 Church scene
cleaned up the logic of several cutscenes
things like using old sprites, wonky calls, etc
flipped the background for stat screen/pause menu
improved Second Night quest text
cleaned up several CG graphics for autogrey support
got rid of some references to the monoliths being "crystals"
slightly improved magicless/gate explanation on day 1
improved a line when talking to Gar and Cass on Day 2
improved/updated backend logic framing of Lorraine Voyeur scene
improved a couple Cassandra training scenes
cleaned up and improved day 5 dialogue with Cassandra
cleaned up and improved day 6 dialogue (will also be expanded in a future patch)
cleaned up General Store Shift 2 slightly
increased total save slots from 20 to 40
added Hilda call if the player hasn't asked Hilda about Lucian yet
added small questioning during Hilda reveal
renamed dryad 1 quest to "Just a Package"
Fixes
fixed dryad request description not updating
fixed bug that caused Emma to dress when doors would opening during night events
fixed several Hilda/Caleb callovers that were missing expressions
fixed general store week 3 job not paying Emma
fixed a bug that allowed a small scene from Day 18 play at any point in the Grove
fixed bug on day 13 where visiting cross causes a soft lock
fixed a bug that caused a crash when a user would save while choices are present
fixed a bug where choice text would appear in the upper left for a couple of frames
fixed key not working on choices
fixed issue where completed objectives would still sometimes not disappear.
fixed issue that allowed skipping the delivering and end the day during 2nd shift of Barmaid minigame
fixed a softlock while working barmaid shifts
fixed bug where Emma's menu sprite wasn't showing in the pause menu
fixed bug with displaying completed objectives option in options menu
fixed bug that deleted tiles during cursed realm 1st visit potentially causing future issues.
v0.2.26s-1
added TWO new H-CG sets
John 2
Hermit 3
added 2 h-scenes
added new major CG (currently unused)
added more mini-cgs to Barmaid mini-game
added day 18 MSQ content
added hermit 3 visit
added new quest Were is the Wolf (name pending improvement)
added new barmaid mid-shift event
added Golden Barrel remake maps
added Templar VN bust
added Chibi Cassandra battle sprite
added monoliths to cursed realm (slight mismatch with current placeholder tiles *)
added new simple Fog of War (FoW) feature
added sideways and interior down/up door sprites
added (very) placeholder maps for new MSQ - better placeholder maps will be in the RC
improved and imported all old Golden Barrel events to new maps
improved/cleaned up gallery map a little bit
improved day 7 afternoon - you can now leave to the hermit which will automatically skip to evening.
re-balanced merchant silver gain (again)
testing out possible FPS improvement (limited this patch but RC should have more provided this new improvement doesn't cause more trouble than it's worth.)
Fixes
fixed john barmaid midshift event from not triggering
fixed ingame discord link
fixed several bugs in the cursed realm on day 1
fixed a bug when refusing Merchant Shift 5
v0.2.25a RC
fixed Sophie week 2 afternoon bug (led to players getting stuck on day 10 morning)
prevented visited cursed realm for a 3rd time until Day 8
fixed an Emma sprite during Day 1 Hermit scene.
added a couple more Emma reactions to General Store jobs.
v0.2.25 RC (Includes s-1 notes)
added FIVE new H-CG sets
Lily 2
General Store 3
Emma bath 2
Blacksmith 3
Merchant 2
added a new CG (non-H)
crystal
added 7 new Mini-CGs (All are H and H-adjacent)
Emma changing x3
Drinking 2+3
combat flash
casual flash
added Dryad VN bust
added Necromancer VN bust
added two new variations to a H-CG set
added 7 new customer sillouttes for general store job
added 11 new Emma expressions for general store job
added 6 h-scenes
added new Town Square Map
and the pain of updating everything to it
added new Title Screen
added new placeholder GUI for most windows
added new GUI for time of day
add "blackscreen"/ghostly images fix (located at bottom of general options)
added major revision to D2 Barmaid and Golden Barrel questline
new dialogue on D3 morning too
added system that checks if Emma is wearing Barmaid dress
added new scene when Emma first wears Barmaid dress
added outfits as actual items
added new system for changing into outfits
added cursed realm visit 3
added Tenebrium
added two new fonts
added system for randomized seating based on time of day to the Golden Barrel
added random patron dialogue to non-working Golden Barrel
this will be expanded in the future
added new transition stinger for passing time in the afternoon
added small final dialogue to gropler quest
added support for "workout" clothes (no visual yet)
added missing busts to Dryad scene.
added support for randomly shown images of Emma dressing herself when changing in/out of night clothes.
added General Store Shift 3
added new dialogue and feature when returning from the raid.
added new dialogue system organization for recurring quests (like shopkeeps)
allows for easier branching dialogue as well for various world states.
added our new logo!
changed omnimancer -> arcanist
changed first drinking event to use drinking2
updated alll (most) NPCs to a new "talk" system
Lorraine
Sophie
Uzul
Lucian
updated barmaid logic
updated corescript
updated plugins
updated MSQ logic on several maps
updated a bunch of Quest logic
updated balance of silver gain during General Store and Merchant quests
updated pass time event location
updated save/load menu
updated Merchant quest dialogue
updated credits
updated some Mayor shindig stuff
updated D7 Duke scene dialogue
updated patron event preventing spamming during barmaid mini-game
checks are performed every few seconds rather than via movement.
updated credits
updated General Store Intro
updated Onsen Mayor Scene
refactored Lyra interactions
refactored Cassandra interactions and content
refactored several D2 scenes
General Store intro
Lorraine intro
Blacksmith intro
waking up
cursed realm visit
Hilda scene
Meeting the Barkeep
Cass+Gar Meeting
refactored database (not fully)
revamped General Store shifts 1 and 2
Good amount of new and updated dialogue
improved VN bust system
When changing speakers busts will now fade
busts should stay in RAM longer which should hopefully improve loading performance on slower systems.
disabled ability to work Tavern on Day 6
moved Lily TJ placement (after raid)
Fixes
fixed exiting cursed realm not tinting correctly
fixed bug allowing Emma to leave instead of finding source of sound for Sophie
fixed bug that advanced time incorrectly if Midnight or Night
fixed Hermit visitation time advancing bug
fixed Uzul intro talking
fixed a bug where you are missing a party member during the "raid"
fixed a few transitions during "raid"
fixed ability to leave cursed realm of 2nd visit
fixed a bug allowing travel on day 2 when looking for Hilda
fixed bug on day 2 which has BS+Hilda door reappear
fixed HUD showing just "night" when it was "midnight"
fixed Caleb reverting to old pixel art
fixed game over and soft locks from getting KO'ed (HP should be set to 1 after battle)
fixed performance degradation on lower end systems (again)
fixed Emma's waterwalking ability
fixed potential Cassandra day 5 crash
fixed many typos
fixed black screen issue with General Store content (for real, for real)
fixed the ghost of HJ's past
fixed pacing Uzul during week 2
fixed bro sprites during week 2
fixed not being able to fast/skip during General Store week 1 and end of week 3's content.
fixed a bunch of typos
fixed a bunch of other small stuff
v0.2.24b RC
fixed Kazuma having 0 HP during Slime encounter
fixed freezes when talking to Lorraine from the side.
fixed potentially skipping Hermit visit on Day 14
fixed Gropler Quest not awarding silver and completing.
enabled "End of Content" message
enabled the option to skip mornings on Day 15 (this will obviously not be canonical)
enabled portraits not showing up during Gropler Quest (oops!)
v0.2.24a RC
fixed bloom/oversaturation/color settings for battles
fixed potential null error crash when returning to the Golden Barrel on Day 2
fixed potential freeze on day 11
fixed potential freeze with lil John
fixed "wet chest" from being slightly off during certain interactions
v0.2.24 RC
added FIVE new H-CG sets
added 2 new CGs (non-H)
added 3 new Mini-CGs (All are H and H-adjacent)
added two new variations to a H-CG set
added 7 h-scenes
John 1
Hermit 3
Tentacle 3
Hilda 2
Kazuma 2
Merchant 4
Merchant 5
added 3 new Emma Expressions
added 4 new walking pixel art sprites
Kazuma
Lily
Caleb
Sophie
added new content to Gropler Questline and refactored it.
scenes do not automatically trigger now and are now psuedo-random with chances affected by corruption level.
added Hermit Week 3 visit and refactored Week 2 visit
improved hermit week 2 "service"
Curses/Cursed Realm changes
added new curses
added a new scene when entering cursed realm after completing requirements for at least one curse
added ability to re-enter cursed realm at will after a single curse has been lifted
rebalanced curse quest amounts
implemented new Cursed Quest tracking system
when a curse is unknown a graphic will flash.
added new events, balancing and updates to barmaid job.
add new special event (triggers once when working during Week 2)
added psuedo-random triggered delivery events
certain stats will affect chances of certain events happening
added new expression to barmaid & mini-cg
minor rebalance on corruption gains
randomized tips gained
certain variations can only happen at specific corruption levels
added a small consequence to drinking too much
added Blacksmith week 2 job continuation with a small post-job follow up
added new scene to General Store 1 event
added repeatable Cassandra workout event
can be done in the afternoon after triggering the second workout event
for now increases Emma's level each occurrence
added 3 replacement maps for the old Onsen maps
added 5 new placeholder MSQ maps
added battlelog feature to combat
added new icons (replaces all old ones)
added a new questlog backend tracking system
for easier quest implementation (will be back ported and used going forward.)
altered golden barrel sunset tint
altered day 7 start text
changed Dryad quest to be week 3
add system to limit "night events" to one a night
removed border on passing time event
added context based interaction popups
Note: this will be expanded further
added better controller support
added dynamic button prompts based on input
added rebindable controls (HELL YEAH!)
located at the bottom of the General options screen
Note: only letter keys are available for rebinding currently
added 60fps lock toggle
default is on (You should keep it there!)
updated corescript and plugins
Fixes
fixed ability to sleep on day 7 without seeing the Hermit
fixed bath 3 playable earlier in the day on day 4
fixed church BGM playing when searching for Hilda
fixed potential locks preventing progress (eg day 9)
fixed some incorrect Emma sprites at day 1 onsen visit
fixed bug with onsen doors
fixed Emma's wall walking abilities at the Onsen
fixed some BGM bugs when entered the Gallery map (and start location)
fixed a bug when Lily appears on the right side of the screen
fixed some calls to old NPC sprites
fixed a repeatable advance time bug when returning from the Grove
fixed some choice menus that defaulted to the right
fixed a few bugs with Emma's pixel/bust system
fixed fps regression
fixed merchant 4 blackscreen
fixed more volume "nul" errors.
fixed some typos
v0.1.23c RC
fixed (hopefully) all the remaining audio related crashes
fixed Kazuma slime combat calling the wrong combat troop
fixed Kazuma combat off bug
fixed an out of hand garland doppelganger when meeting hilda
v0.1.23a RC
improved day 2 lily/kazuma/mayor/lyra scene
fix crash when entering/exiting golden barrel too fast
fix barmaid job not giving silver
v0.1.23 RC
added 2 CG sets
??? H-CG set
Blacksmith Intro set
added 2 new CG scenes
added 2 new maps
added new placeholder map: Dark Forest
added the remaining optimized VN busts
Barkeep
Blacksmith
Cassandra
Duke
Hermit
Hilda
Lily
Lorraine
Lyra
Mayor
Priest
Seras
Sophie
Uzul
added four more custom pixel sprites
Lorraine
Mayor
Priest
Seras
added some further polish to Demonlord magic scene
added several more icons in various locations
added a new BGM track for the evening/night/midnight slots on the main town map
added alternate "no" option to General store 2 scenario
added alternate "Defer payment" option to Hermit week 1 visit
updated scene: "Waking Up in the Church"
updated scene: "Kazuma Mountain Trail"
updated scene: "Onsen Entry"
updated scene: "The Hermit"
updated scene: "Hermit at the Church."
updated scene: "The Curse."
updated scene: "Cursed Realm 1st Visit."
updated scene: "Everything Has A Price."
updated scene: "The Golden Barrel"
updated scene: "The White Wolf"
updated scene: "Meeting the Mayor"
updated scene: "Bath 1"
updated scene: "The Blacksmith"
contains the new CG
updated scene: "The Magic Shop"
cleaned up some of the post-mayoral party dialogue
added small flavor text if you re-enter the church when finding the hermit.
added a 60 fps cap
Feedback requested!
changed a few pronouns to just be the proper noun to reduce confusion.
improved map reactions to time of day
stores now close at night
a few more non intractable NPCs appear and do different things based on time of day
tints should more reliably change based on time of day
updated credits
fixed an issue where Emma would walk all the way to left when talking with the Mayor.
fixed some issues with the Hermit week 1 visit
fixed some issues with the Cassandra training 2 scene.
fixed a scene that didn't play on the morning of day 3
fixed a bug that allowed you to progress to day 7 without attending the party.
fixed a bug during the general store week 2 event where busts overlapped the CGs
fixed issue with general shop dialogue line not playing
fixed an error with Garland not showing up after talk to Hilda on Day 1.
fixed some dialogue that displays twice when sleeping the first night.
fixed pathing and overlay issues on blacksmith map
fixed floating face in cross intro
reduced volume of NPC footsteps
various small bits of polish and optimizations
fixed A LOT of typos
v0.1.22a RC
added a Kazuma's Prologue Quest questlog
updated gallery map
fixed a pathfinding error with the church door
fixed a name error during Sophie's Quest
fixed an awkward location during the sophie quest
reduced Grimnr's overuse of cleave
buffed hobgoblin
goblin fights revised during Kazuma Prologue Quest
v0.1.22 RC (Includes notes from snapshots)
added 2 CG sets
added Cassandra Training 2 scene
added playable blacksmith enchanting job
added corruption gauge to main menu
-various events should increase it and once it fills up Emma's corruption level should increase.added Seras's bust
added Grimnr's bust
added new expressions for Emma's bust
added Kazuma prologue quest
added new "Battleground" scene
added new Lyra Sprite
added new Cassandra Sprite
added new Lucian sprite
added new Cross sprite
added new Duke sprite
added new Hermit sprite
added new Hilda sprite
added Battlefield Map
added Cross Prologue Quest placeholder map
added Kazuma Prologue Quest placeholder map
added training room placeholder map
added 3 new music tracks to dance event.
added Combat-Off mode -just wack em!
added new menu option for toggling combat on or off at any time
-default setting will be "off" for only this snapshot.added new dialogue system
-should remove wonky behavior when new busts slide in over older ones.
-also adds support for greying/tinting non-speaking busts.
-updated all dialogue in the prologue to this new systemadded Grimnr boss fight -should be easy mechanics-wise
updated cursed realm map (still placeholder)
updated/rebalanced all stats (not final)
updated Kazuma prologue dialogue
updated Cross prologue dialogue
updated love scene dialogue
updated Demon Lord encounter dialogue
updated castle storm dialogue
updated Demon Lord H-CG dialogue
updated Demon Lord encounter 2 dialogue
updated 2nd Eye Text
updated Finding Cross Scene
updated Camp Fire Scene
updated Garland Talk Scene
updated Demon Lord's bust
updated Garland's bust -Also added new props
updated Kazuma's bust
updated Cross's bust
added a tiny amount of zoom which should help reduce shimmer.
added a wooden dummy to the camp map
fixed some events that showed the older pixel art for Cassandra and Lyra
fixed several lines that repeated in the first visit to the Golden Barrel innroom
fixed a typo in the merchant quest
fixed a repeating line in Cassandra's Training CG
fixed a missing word in the butler's text when visiting the mansion
fixed a pathing issue on the camp outskirts map
fixed a freeze when doing the pot cleaning quest
fixed collision issues on camp map
updated plugins
improved overall performance
fixed several typos and polished even more dialogue
v0.1.21a+b+c RC
added a warning regarding loading old saves
not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
improved intro scene slightly
fix blacksmith intro freeze
fixed some collision issues and a visual error on the camp map
cleaned up some backend errors when loading certain maps
fixed a potential game freeze when certain conditions were met during the merchant event
fixed an error with the battle HUD (heh)
fixed message buttons not showing during merchant intro
fixed not being able to leave the potion shop
fixed typos
v0.1.21 RC (Includes Snapshot)
Added 2 new H-CG sets
Added three new h-scenes
Added repeatable Barmaid Job
-can be done Day 4+ in the evenings
Added 1st afternoon job - Merchant
-chain starts on day 4 and can be first done on day 5
Added Garland Sprite
Added Demon Lord Sprite
Added Uzul Sprite
Added new Potion Shop map
Added new General Store map
Added new Blacksmith map
Added new Magic Shop map
Added S*x stat Icons and numbers.
-rudimentary implementation.
-removed old variable window
Added Datalog menu to the main menu screen.
-has several more items nested within.
-eg: Bestiary, Message Log, Patch Notes
many are currently disabled
Added "Exit to Windows" option when selecting "Game End"
Added Time of Day system
ToD will progress based on user input rather than being real time.
added quick tutorial to day 4 to explain passing the time in the afternoon.
Added basic Day/Time UI element
Added ability to pass the time from afternoon to evening.
located on the right side of the bar in the Golden Barrel
can only be done on days where there is no afternoon event
Added back playtime window.
Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
Added a label above the chest in Golden Barrel room to indicate it as an intractable.
made both of the morning events on day 6 and 7 pass time to the afternoon.
Improved movement system
-slight tilt when running
increased run speed
Improved sleeping mechanic
can be done either in the evening or night.
Improved indoor/outdoor transitions
Improved Save slot information
it will now state the save's current Day and the patch the save was originally started on.
note: this is not retroactive.
fixed text buttons not showing during "Eyes" intro
fixed a couple instances of the Garland sprite showing up.
Updated plugins
Various other small improvements/optimizations
v0.1.20b RC
added a new MSQ for the party.
Cleaned up several Quest entries.
fixed transparency issue at the start of the game with Emma's sprite.
magically turned the magical rock into a stump and added another one to the town map.
Removed a Developer's Note on Day 7.
Fixed standing art not displaying during Sophie's quest on day 8 or 9
v0.1.20 RC (Includes notes from both snapshots)
added three new H-CG sets
added variants to two existing H-CG sets
added a five new h-scenes
-The Bad Batch: work at the General Store on Day 8 or 9
-Emma Helping Sophie: talk to Sophie on Day 8 or 9
-To Catch A Groper: go to sleep on day 8.
-The Hermit: talk with the Hermit on day 7
-Fingering: Go to sleep on day 7.added playable days 7-9
added playable job Quests for Days 8 and 9
-Potion and General Storeadded new outfit sprites for Emma
-barmaid, night, nude, casual, dress, toweladded outfit relevant menu images for the above sprites.
implemented the basics for the new standing art system for Emma
-barmaid and night outfit standing art are a part of this system.updated gallery map with the new content
added support for changing outfits as demanded by the story
added omnimancer class
added magic-less class
Emma now changes to magic-less and omnimancer when story relevant
added the Demon Lord's standing image as a placeholder sv_battler
Fixes and Other Changes
updated plugins
entering and leaving the onsen should now update Emma's sprite every time
fixed some visual inconsistencies on the Church Courtyard Map
fixed being able to leave during the quest "Double or Nothing"
fixed Cassandra h-cg not activating on player touch
fixed timing of dialogue on Day 5 start.
Fixed an issue with Lyra on Day 6
fixed the reversion to the older and thicker UI
updated credits
updated some more tinting inconsistencies
v0.0.19 RC + a (hotfix)
Content
added TWO new H-CG sets
added a new H-CG scene - Emma Sleepless [s-1]
-accessed when sleeping on day 4added a new H-CG scene - Cassandra and the Guard
-accessed when trying to train with Cassandra on the morning of Day 6added three new mini-CGs [s-2]
-one is shown at various points when Emma changes herself such as on day 1.
-another happens during the throne room DL confrontation.
-the final one is shown if Emma chooses to drinkadded a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2]
-one quickly explains the BP system
-the other explains the basics of barriers
-we'll improve these later with visuals and better text.added Demon Lord battle during the Cross Section
-included are some basic abilities for Cross, Garland and Kazumaadded a day 2 and day 4 bathing scene [s-2]
-reminder that these are the same CGs as the day 1 just with different text reflecting the day's events.added a new interaction in the innroom - changing into night clothes [s-2]
-sprite will update in a future build.
-it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.added a new Lorraine event on day 5 [s-1]
added bulletin board interaction [s-1]
-located right outside the Golden Barrel
-Nothing to here yet, but this is where most side quests and some major secondary quests will start.
Gameplay
updated the UI [s-2]
-Thinned the edges on the UI but kept the top a bit thicker
-mini-CG UI is also a bit thinner and no longer white
-widened the message box which fixed text getting cut offupdated combat draft
-stats have all been modified
-new barrier system
-while a barrier is up a percentage of damage is absorbed by MP
-"brave" and "guard" works the same as before.
-enemies now instantly trigger combat when they touch the player
-combat test map has also been updatedChanged Sophie's quest day 4 dialogue. [s-1]
-it will now point the player to Lorraine rather than waiting until she returns.Recreated splash screens [s-1]
-each can be skipped by pressing any button or clicking
-skipping can be done at any time even first bootRecreated main menu [s-1]
-spruced it up a little.Changed Lorraine's H-CG to be accessible on day 4 [s-1]
Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1]
updated gallery map to include the new CGs [s-2]
updated the footstep sound [s-2]
lowered the volume of some effects [s-2]
updated pixi.js which should net improved performance
updated a few time of day tints to make more sense
Bugs and Other
updated end of content info slightly
removed a few "developer notes"
fix some italicized issues
fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG
fix mayor sprite showing during dance prior to when he should
fixed the mayor and Lyra still being shown in the hotspring post cutscene
fixed Uzul saying "Friday" when it should be "another day" [s-2]
fixed a crash that triggered with the skirt flip mini-event [s-2]
fixed rendering issues with the mini-cgs [s-1]
v0.0.18 RC (includes s-1)
Content
added 2 new CG sets
added a new SFW CG scene - Training 1
-accessible by talking with Cassandra on day 5added a new NSFW CG scene - Solo Bathing Day 1 [s-1]
-ONLY accessible before sleeping on the first night.added a "generic" bathing scene.
-accessible when taking a bath after the first night.added new tutorial system
-converted basic controls textbox into the new system.added a new SFW CG scene - Eyes 2 [s-1]
Bugfixes and Other
Instances where silver is provided to (and taken from) the player should actually exchange silver now.
Sleeping in the bed will no longer skip multiple days and instead go to the next day once required events have been completed.
Changed Lorraine HCG scene to now be viewable starting on day 3 instead of day 2.
Changed Developer Intro Text.
Fixed a random Emma bust showing up during the Lorraine HCG scene.
Fixed a contradictory statement in the Cassandra+Garland dialogue
Fixed General Store men from appearing again when reentering the store.
Fixed General Store quest from being repeatable.
Fixed Blacksmith quest tracking.
Fixed a typo during the Bathing Scene
Fixed Emma sprite showing during the intro scene.
Fixed dialogue error in the Garland+Cassandra event.
Added a confirmation to entering the "Throne Room" during the Cross Section. [s-1]
v0.0.17a RC (Today)
updated dialogue in "Finding Cross" scene
updated dialogue in "Rare Spices" scene
updated dialogue for Cross in "Checking In With the Crew" scene
updated dialogue in "Void Eyes" scene
updated dialogue in "Lorraine's 1st Meeting" scene
updated dialogue in "Cassandra's 1st Meeting" scene
changed mentions of "Eastern Kingdoms" to Eos/Kingdom of Eos
Bugfixes and Other
updated plugins
fixed Lyra's hair accessory in her character bust
fixed collisions on the map "Abandoned Fort Exterior"
fixed collisions on the map "Abandoned Fort Interior"
fixed collisions on the map "Hero's Camp"
fixed collisions on the map "Find Cross"
fixed player start location on the map "Hero's Camp"
fixed VN buttons not appearing on Herb Storage H-CG
v0.0.17 RC (8/2)
added first part of the General Store Storyline
added and implemented The Duke character art
added and implemented a new outfit for Emma
added a new mini-CGs
added new CG: Dance
added new H-CG: PoV Emma. [s-1]
added day UI toast [s-1]
-eg: Day 1, Day 2, Day 3, etc. will display at the start of a new day.
added new placeholder map: ballroom
added new quests to correspond with new content
remade Hero's Camp Map [s-1]
remade tent Map [s-1]
Bugfixes and Other
improved Uzul introduction. He now has a icon above his head.
updated credits [s-1]
fixed a game freeze when repeatedly trying to get past Lyra in the Golden Barrel [s-1]
fixed a game freeze when attempting to go to the Boiled Crab when meeting the shop owners. [s-1]
fixed a variable error when viewing Herb Storage CG in the gallery [s-1]
the priest now correctly says "veer north" [s-1]
fixed some typos
v0.0.16a RC + Bug Fix
Content
added first part of the Potion Shop Storyline
added first part of the Blacksmith Storyline
implemented Sophie
added new H-CG starring Emma. [s-1]
-viewable in gallery and Potion Shop Storyline
added some dialogue when talking to Hilda+Caleb
updated Golden Barrel NPCs
updated the gallery map [s-1]
-right side has the spicier scenes.
Bugfixes and Other
did a quick pass on the quest system updating some journal text and quest entries.
fixed another crash when doing the Golden Barrel Job
fixed the northern sign in the town square to properly say "Boiled Crab"
fixed an error where it was possible to return to the previous map when traveling to the hotspring for the first time. [s-1]
fixed a few traversal issues on Church Courtyard map [s-1]
fixed Emma asking pointlessly yelling into the male changing room. [s-1]
updated various plugins [s-1]
v0.0.15 RC
added first part of the Golden Barrel story line.
-unmissable and part of the main story.
added a new dialogue scene with Garland and Cassandra
-accessible before going to bed on the second night.
-for now the game will assume you spoke to Cassandra on the first night.
added new H-CG.
added new mini-cg
added and implemented the Barkeep VN bust
added a small bit of dialogue with a patron when returning to Hilda after second church visit.
updated "Finding Cross" map at the start of the game.
-small tweaks relevant to the new map
QoL and Fixes
fixed bug where the starting cutscene on the first map would replay potentially causing a game freeze if the player were to save and load back in.
fixed a bug where duplicate Garlands would appear when exiting the church
fixed a bug where the Hilda H-CG was repeatable
fixed a major crash if the user used the "fast" function while a mini-cg is being displayed.
fixed having the ability to scale the right side of the exterior fort map.
other various very minor tweaks, additions and typo fixes.
v0.0.14 RC
Content
Added "Magic Thumb" CG *
-accessed when visiting the cursed realm for the first time
Added Kiss Mini-CG
-used several times whenever Emma kisses CrossAdded Skirt lift Mini-CG
-current used one time by a patron in the Golden barrelAdded new content post-Mayor+Lyra H-CG
-consists of a larger set of dialogue with 6 characters present.Added a new string of dialogue when encountering Kazuma+Garland in the church.
-addressed a minor plot hole with how combat will workAdded post Demon Lord Camp Encounter content
-Play as Cross! (Cross-section? heh)
-Takes place on three new maps!Re-added Demon Lord H-CG
-dialogue is completely differentChanged Demon Lord Camp Encounter
Church Courtyard map updated.
Gameplay
Gallery accessible from the rightmost door in the Golden Barrel.
-you can return back and forth even after reaching the end of current content.Combat draft 1.5 (accessible same as before in the gallery map)
-Updated UI with a new status UI
-Added a few new placeholder spells and attacks
-increased test map size and added more enemiesThe Boiled Crab and mountain path maps are now located north rather than south when traveling from the town map.
Emma's room is now accessible at all points. She just can't sleep unless its bedtime!
Emma can now eat some food once a day at the Golden Barrel. Just ask Hilda!
-Plan to add various dishes for Emma to consume with all with some flavor text.
Other
- Various minor dialogue updates throughout the game.
-most are contained within the church maps.
Fixes
- Fixed various typos.
Known Bugs
- If you use FAST and a mini-CG displays, the game will crash.
-The main instance where this may cause an issue is when waking up the in the church for the first time.
Note: I've included a save.zip again this time. Feel free to extract the folder into the same location as the .exe. Save starts right before the Demon Lord encounter.
Older Changelog
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Source Thread