Chains of Bondage [v0.13] by Dark Tether Games
Chains of Bondage v0.13
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What the Game is about
The world has ended. Civilization is gone. In its place: chaos, danger, and decadence. From the safety of your dungeon stronghold, you carve out an empire of loyalty and desire. Every submissive in your care serves a purpose—whether as a devoted servant, a treasured plaything, or an essential part of your survival machine.
Gameplay
Expand Your Base – Build rooms, install machines, and customize your dungeon to reflect your dominance.
Train Your Submissives – Assign roles, guide obedience, and indulge in consensual kink.
Explore the Wasteland – Scavenge resources, find new subs, and face dangers.
Defend Your Domain – Fight off zombies, raiders, and rival factions.
Unlock Fantasy Scenes – Sit on your throne to trigger voice‑acted, fetish‑driven fantasies.
The 2025 - 2026 Roadmap
2026 will bring major expansions, richer gameplay systems, and deeper roleplay for Chains of Bondage*. Here’s what’s coming:
Save & Load System – Save progress and resume exactly where you left off.
Market System – Trade resources, gear, and even submissives with wasteland merchants.
5 New Outfits – From sleek latex to rugged wasteland wear.
5 New Throne Dialogues – More immersive, roleplay‑driven fantasies.
5 New Machines – Tools for punishment, pleasure, and productivity.
New Exploration Events – More surprises beyond your walls.
Extra Dungeon Customization – More functional and decorative upgrades.
New Faction (Slavers) – A dangerous group who will bind you as their captive if you lose to them.
Expeditions for Blueprints – Dangerous missions to unlock plans for advanced machines.
DOWNLOAD
Win: BUZZHEAVIER - DATANODES - MIXDROP - PIXELDRAIN - VIKINGFILE
DMC500 thanks for sharing the link!
v0.13
New Content
Added 3 new machines (Machines 9, 10, and 12)
Audio
Machines 9 & 10 now have their own dedicated impact sound arrays (Machine 9 was reusing Machine 1's, and Machine 10 had no audio at all).
Footsteps no longer play during idle/turn-in-place animations — they now require actual movement input.
Dialogue
Machine idle dialogue now triggers while operating Machines 9 & 10, just like 1, 2, and 3.
Bug Fixes
Fixed the "Press E to rescue" prompt staying on screen after rescuing a slave if the player didn't move away.
v0.12.1
After receiving feedback from several players, I've made the following changes:
New Features
Added Easy mode difficulty selection when starting a new game, where you begin with 5000 of each resource
Added a tutorial step explaining the save system — interact with the bed in the small house to save your game
Improvements
- The Build menu in the Management Terminal is now only usable when near your base
Bug Fixes
Fixed a bug where production buildings (Water Tower, Windmill, Logger's Hut, Oil Depot, Scrap Hut) would permanently stop producing resources after saving and loading
Fixed a bug where looting a zombie loot bag that despawns mid-animation would leave the player stuck in a crouching position
Various stability and interaction fixes
v0.5
New Content
Added a new character: Cyber Angel
Added the first male slave: James
Added a new rideable machine: The Chariot
Comes with its own built-in slave
4 outfit/colour variants
Future customization planned (hair, clothes, etc.)
Gameplay Improvements
Added recoil to guns
Replaced the dot with a proper crosshair
Food and drink now restore gradually
Added Report Bug option in the pause menu
Building times adjusted to be more linear
Each slave now has a more unique voice
Visual Upgrades
Massively improved eyes for all characters
Adjusted gag positions across all slaves
Performance, Saving & Fixes
Save file moved to GameFolder/Saves
Fixes issues on non-English PCs
Move old saves manually if you want to keep them
Major performance boost (up to 20% FPS increase)
Improved performance while slaves are at machines
Fixed slaves falling through floors in slave houses
Corrected slave positions
v0.4
Time for Update 0.4, and this one’s huge! Probably the biggest update yet when it comes to new mechanics and world systems ✨
What’s New
Fully drivable car! You can now explore the world behind the wheel. The car is located just outside the entrance to your player base — go take it for a spin!
Added the market — not functional yet, but you can visit and explore it to get a feel for what’s coming.
Improved zombie navmeshes, making their movement and pathfinding much more natural.
Added ragdoll physics to zombies for more dynamic combat and better visuals.
Slight UI adjustments for cleaner visuals.
Torture mode box made thinner for a more polished look.
Added a new car UI (fuel, health, etc.).
Car health and fuel now save between sessions — the car always respawns at the base entrance when you load your game.
This update brings a huge step forward in how the world works — vehicles, trading hubs, smarter zombies… it’s all starting to come together!
v0.3.1
Improvements & Fixes
Further improvements to saving/loading for better reliability.
Stability upgrades when having multiple slaves active — smoother performance overall.
Slave system reworked → switched from bools to an array for more stability and lower resource usage.
New Content
Added a new outfit: Ballet Goddess.
Added a new machine: The Cross.
v0.3
Fixes & Improvements
Fixed Machine 5 dildo placement — it’s now lower and no longer clips through the body.
(Finally!) Fixed slaves returning to their houses after saving/loading while in machines — for real this time!
Fixed eyelashes on Phoenix (more graphical updates coming soon).
Fixed invisible areas on the map that weren’t rendering correctly.
Massive Zombie AI overhaul → they now go through doors and behave more naturally with the environment.
Fixed zombie blood animations (no more pixelated mess).
Fixed weapon ejection shells now facing the correct direction.
Map improvements → prettier visuals, better icons, and overall polish.
Fixed issues when switching from Free → Paid version (this one was tricky).
General stability improvements for saving/loading and slave mechanics.
v0.2.3
Fixes & Improvements
Fixed Machine 5 issues with enabling/disabling the armbinder.
Fixed slaves returning to their houses if they were in machines while loading.
Fixed certain buildings not loading their 3D models correctly.
Fixed a bug where you could sprint while aiming.
Fixed various texture issues (eyes, skin tones, etc.) on some characters.
Zombie updates:
Improved behaviour and movement.
New animations added.
Better hit and attack animations.
Navmeshes overhauled → no more NPCs clipping through the floor.
Zombie looting system now matches normal looting → hold E instead of pressing F once.
New Slaves
Slave 4: Natasha joins the roster!
Slave 2 (Emily): now has a gag.
Slave 5: Phoenix → the first chastity femboyin the game! ⚧
Note: still working out some avatar quirks → stretched skin on some machines or clipping with chastity. Expect improvements in future patches.
Outfits & Cosmetics
New outfit for the player: Ballet Boots & Stockings.
Shinier outfits: Shiny Showoff, all 3 Catsuits (white, red, black), and the Red Baronness got visual upgrades.
Big Feature
- Added a Map (finally!) → open it with the M key.
v0.2.2
Slave System Fixes
The third slave should now add correctly with no issues.
Fixed save/load for the third slave (wasn’t being saved properly before).
Slave Management Terminal
- Fixed the sliders for the slaves — you can no longer move them around (causing all sorts of weirdness).
Resource Chest
- Respawn has been re-enabled! (It was disabled in 0.2, but I decided to bring it back.)
v0.2.1
- Fixed an issue where the third slave would disappear if there were no available slave houses.
v0.2
What’s New
Skills Overhaul
The old Skills system was super buggy, so I removed it. Now your skills improve automatically as you level up. Simple and smooth!Level Up Buffs
Every level now boosts your Food, Drink, Stamina, and Health by +5. Feels much more rewarding to grind levels now.Save & Load System
Huge feature alert! You can finally save and load your progressSaves: slaves, buildings, resources, player level, outfits, and loot.
But beware: Zombies will respawn when you load back in!
To save your game, just interact with the bed in your house.
Fresh Content
3 New Outfits: Fishnet Goddess, Black Catsuit, and Red Catsuit (1 free, 2 premium).
New Machine: Say hi to the Fuck Engine.
New Slave: Meet Rachel! She’s hanging out at the burger shop near your base.
Main Menu Glow-Up: The menu slave is now interactable… plus, I snuck in a fun little surprise .
Bug Fixes
Fixed that torture mode issue where equipping items broke animations.
Coming Soon
Male slaves (this is tricky since adapting the female avatar to male models is tough, but I’ll get there!).
More machines, more slaves, more outfits (never enough of these, right?).
Fast travel (maybe a vehicle system).
Gradual recovery for food & drink instead of instant.
An NPC to guide you through the tutorial.
A market to trade slaves and resources.
A quick way to check resources while exploring.
Smarter zombie AI.
A Bit Further Down the Road
Expeditions to unlock blueprints for machines.
Enemy factions (including Slavers who can capture you—you’ll have to escape ).
Even more machines, slaves, and outfits.
And plenty more surprises I’ll share later!
Beta v0.1.1 - Free
Initial F95 Release