Coffee Story [v20260323v5] by Beachside Bunnies
Coffee Story v20260323v5
Tags
A lewd dreamworld filled with strange monsters and surreal situations.
Changes within dreams slowly seep into reality, altering and warping the main characters and the world at large.
Our hapless protagonist wakes from a strange dream to find himself gradually transforming into a mysterious girl he met in that same dream.
To avoid the changes becoming permanent, he assumes a fake identity, blending in as a new girl at school while searching for a way to undo these changes.
Leaning on his friends Yuri, Kari, and Nanami for support, uncovers their own tangled relationships with reality and the dream world. Yuri suffers from perpetual nightmares and believes his presence in her dreams might provide rare moments of peace. Nanami sees the dream world as a fantastical escape from the hardships of her life. Kari hides a dark fractured psyche...
Forced male to female transformation of the MC
Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.
The game is in an incomplete state and some mechanics or story segments might not yet make sense.
The purpose of these releases is to showcase content and test mechanics. Any aspect is subject to change as development progresses.
A reminder and warning:
-The game auto-saves every time a location changes. The saves rotate through 3 files. You can make manual saves at the computer desk in your room.
-The puzzles are obtuse and cryptic. The mechanics are vague by design. While there are some standards and patterns you may start to recognize, do not presume that if an object doesn't bring up a familiar gui, it's not interactable. Experiment.
-If you've found a solutions to a puzzle, that does not mean it's the only solution, or that it's even a good solution. There are red herrings.
-The Dream World physically resets every day, but the knowledge the player character has attained remains. Some puzzles are designed to be solved after multiple attempts even if you know what you're doing.
-There are no rewards to solving complicated puzzles other than lore and more puzzles. Most of the current story can be accessed with minimum interaction with the dreamworld.
-You can review what can be done to advance the story at the computer desk in your room. The story segments are nonlinear. Some choices have major affects on the plot.
-This game is a work-in-progress. Neither the narrative, nor the gameplay are in a complete state.
Themes
Physical changes by means of body swap, parasites, magic or pseudo science.
Feminization/TSF/TG/Gender bending, if you play the story. Female MC in freeplay.
Pregnancy: human, monster, eggs, parasite.
Premise:
A lewd dreamworld filled with creepy monsters and surreal situations. Changes within dreams slowly sip into reality, altering and warping the main characters and the world at large.
Narrative:
This is a slow-burn story, focused on forced feminization, gender swap and several other transformations.
The tone ranges from slice of life comedy to existential horror. Or so I'm told.
The narrative is told through dialog and visual story telling. No prose. Player choices range from superficial to story altering.
While the protagonist exhibits agency and participates in conversations, the narrative is largely carried by NPCs.
Gameplay:
The gameplay consists of 2 phases:
- A life sim. During the day the protagonist attempts to maintain his life by interacting with this world's characters and engaging in activities in order to manage a stat system. Closest comparison is Persona.
- The dream world. At night the protagonist attempts to solve esoteric puzzles while navigating a monster filled dream world. Closest comparison is Yume Nikki.
The game has no traditional loss condition, although there are nuisances and annoyances that encourage the player to engage in its mechanics.
Visuals:
Scenes and characters are depicted through animated pixelart at world scale, in real time. There are no CG images.
A humanoid characters consists of many interchangeable hand-drawn sprites that layer on top each other. I.e the head alone consists of interchangeable irises, eye shapes, front hair, back hair, mouth, eyebrows, special effects, with swappable palettes.
Environments are a mix of my own sprite-work and various asset packs rescaled, edited or redrawn to better fit character proportions.
The target resolution is 1280x720. This can be rescaled, but the area view won't increase.
The target framerate is 60fps. Increasing the framerate increases the speed of the animations by design.
Audio:
Ambiance, music and sound effects.
Controls:
The default scheme aims to simulate typical RPG maker controls as well as WASD standards. Otherwise controls can be remapped as you wish.
There is limited mouse support: Movement, some in game menu navigation.
Version 20260323v5
Pregnancy is back. In the waking world. Seeing as how the story caught up with pregnancy now, some of the mechanics have been revised and restored or new ones added. It’s a challenge to come up with a system that’s both narrative cohesive and respects player agency, but I think I’ve worked something out that I don’t entirely hate. As a result pregnancy is now more prevalent, with some caveats. Note that no reactions in the waking world exist at this moment, outside the main story. That might be the next update.
There now exists a persistent array that tracks pregnancy data when awake. It’s excluded from most interactions in the dream world. Normally, it’s empty and does absolutely nothing. However, if something’s in it, every morning that data’s counter goes down and once at 0, the pregnancy stage goes up. Birth currently only occurs at the start of a dream, after which MC wakes up. And one more place. By default every stage has a counter of 3. Real pregnancy functions the same way as other transformations do: if something were to increases the stage in a dream, in the real world this would only set the current stage counter to 0. There are 11 pregnancy stages, each being roughly a month equivalent.
There is also a “limiter” now. This exists for story purposes. Basically, it limits how far a story initiated pregnancy can progress at any given moment. (i.e it would be rather silly for MC to have morning sickness while overdue.) It’s uncapped for freeform variants as there are no unique interactions yet.
Story pregnancy completely overrides freeform content, and treats it as non canon. Realistically, it will have its own route at some point, but this is the immediate solution.
Pregnancy Caveats
The Fertility Crest(festival of life) is what facilitates this functionality. At the moment, there is no way of removing it once acquired.
It works with Banshees (and some creativity) to simulate a stage 1 to full term progression, and with instant variants (i.e harlequins)
Harlequins themselves now count as parasites and are persistent in dreams by default.
They’ll grow a bit and then have a 50% chance to be born at the start of a dream.
Venus Parasite makes all other dream pregnancies (i.e ghosts) persistent as well, but in dreams only. Fertility Crest has priority.
Removing Venus removes the pregnancy on the next dream. Though you might find it difficult if unprepared for a very simple reason.
Festival baby requires hip size 7 or 8, for the animation to end successfully.
Story
Continuation of Kari’s route.
Ends at Yuri stating she’ll visit MC. ~450 dialogue lines
Added Kari’s beach conversation and Yuri’s park conversation. ~150 dialogue lines; with this every girl now has an area specific conversation
Other Notable Changes
Added Festival of Life birth animation variant.
Changed front and back view arm movement while walking to be more feminine for MC. Running uses the legacy version. Let me know if this looks off and needs tweaking.
Added 3 more eye shapes.
Added a surprise to time warps. Progress the story to find out what it does, though you don’t need to.
Added a special effect for Nanami’s pills
Added a new way of getting C-GAMMA
Fertility crest only appears underneath clothing. And occasionally over clothing every ~minute.
Slight tweaks to birth animations (10 months’ are a little larger than 9)
Made some changes to side view walking animation with large bellies.
Changed dress hemline for side view pregnancy pose. I think it’s slightly better now. Still work in progress.
Notable Bugfixes
fixed floor item duplication when loading game from Home. upon loading, the game will check the save file’s game version and remove any duplicated plushies. Any regular items I guess can stay duplicated.
plushies placed into storage are now accessible
large items in storage are now properly scaled to the rest of the grid
Fixed clothes that take up multiple cells disappearing when placed into an unavailable slot with the keyboard.
Hid meta objects from the Woods Lab map.
Decontamination room and c-alpha don’t restore body sizes to ones before merging with the Squidrabbit, if no Squidrabbit transformation is present.
Lab scanner doesn’t restrict regular pregnancies now.
Fixed mall crash if changing room was accessed prior to ending Kari’s dress up event. You can’t go in now. This is because the wardrobe gets overwritten during the event, so anything you’d buy prior would be gone.
Decontamination and c-alpha now remove pregnancy only if the player was male prior to Squidrabbit merge.
Fixed visual glitch when talking to NPCs from the side, when they had an isometric view face in the conversation. I don’t even know how to explain, but something somewhere was fixed.
Fixed Kari’s smalltalk crash when randoming the 29th conversation (there are 28)
Fixed crash when talking to Kari immediately after Yuri comments MC’s cleavage.
Version: 20260202v6
Inventory & Apparel
-New grid based inventory for clothes held, worn and wardrobe storage.
-Full mouse support to drag around items between grid and slots; keyboard is a bit clunky, but still better than what it used to be.
-You can freely arrange worn clothes even outside the wardrobe. Note that most legacy outfit take up most of the slots even if they're made out of many pieces.
-Clothing inventory doesn't disappear between dream states. So you can now carry over whatever clothes you find.
-Clothes and Outfits in the wardrobe are not used up when dressing up. You are essentially copying them on your character. Even if you lose them, the original won't disappear from the wardrobe, unless manually removed.
-Only bought pieces, or ones acquired through story events will appear in the wardrobe. Though you can still save whatever you're wearing as an outfit.
-There are 200 inventory slots in the wardrobe, but if there's no space left any newly added piece gets discarded.
-Outfits are now labeled with names (purpose they serve)
-If there's a location or event that calls for appropriate clothing, the game will attempt use what's saved in the outfit. (i.e swimsuit at the beach)
-If no appropriate clothing is found, the game will use the default dress. "Appropriate" is a loose definition at the moment. It just checks if there's a top and a bottom. I'll add more decency checks and consequences later.
-Some outfit slots unlock with story progression. Freeplay doesn't have that restriction.
-Going to school now automatically changes to uniform at the exit.
-Going anywhere else will attempt to use Casual 1 or Casual 2.
-Added quick dress options for every outfit.
-Shoes only appear if an item is placed in placed in layer 3 and that item has shoes. It's a little clunky since there is no dedicated slot for shoes.
-The clothing store at the mall has been expanded with various clothing options.
-Clothing colors and some clothes change every time you visit the mall.
MC Appearance Commentary
-Yuri now tracks hip size and comments on changes.
-It works the same as with breast size: When MC's size goes up, initiating freeform dialogue will trigger a one time conversation instead.
-If a size goes down, she acknowledges it, and tracking resets to current size.
-This happens only at the School, when the characters are free and no story event is happening.
-Breasts take priority on deciding what she'll talks about.
-Note that both male and female route start with hips 2, so there's no commentary for stage 1 or stage 0.
~300 lines of dialogue
Adjustments
-Yuri now gives 1200 credits per cat, to help with buying clothes.
-Nanami's toys could spawn out of bounds. Fixed. happened a lot in the mall and street.
-Fixed item left on floor appearing in other loaded games.
Version: 20251229v5
Quests
After the Dream Home introduction, Kari, Yuri and Nanami will start appearing in the waking world on weekends.
They disappear after you interact with them and leave the area. They also don’t spawn after sunset.
Talk to them to get a “quest”.
Yuri wants photos of cats.
Nanami needs help finding “friends”.
Kari’s quest is still in development. Ignore her for now.
These are interaction points that spawn in various locations, randomly every day.
Two cats spawn at a random location every day, and once one of them is interacted with, another one spawns in a different area. All cats despawn at the end of the day.
Yuri will give you money for each cat.
One “friend” spawns at a random location every day. If there’s more than 4 a random one despawns.
Nanami will give you her sleeping pills for each friend.
There are further nuances (i.e Nanami’s “friends” spawn at random coordinates, that don’t touch any collision blocks, while Yuri’s cats spawn in preset locations) ~400 dialogue lines total
Freeform Dialogue
- Added Yuri and Nanami beach specific dialogue. ~300 dialogue lines total
MC Appearance Commentary
Yuri now tracks your breasts size and comments on changes. Hips sizes and other girls aren’t implemented yet.
When MC’s size goes up, initiating freeform dialogue will trigger a one time conversation instead.
If a size goes down, she acknowledges it, and tracking resets to current size.
This happens only at the School, when the characters are free and no story event is happening. ~200 dialogue line
Simple Conversations
Added simple conversations to Kari.
There are 28 conversations at ~7 lines each. Think of it as small talk.
Accessed by picking the first dialogue option in freeform. Randomly picks one. I was planning to have 100 for each character, but it turns out writing generic, universally applicable dialogue in bulk is very hard. I’d like some feedback to see if this is worth the effort.
Story
Rewrote the conversation with Kari post Rika/Rin encounter. It now expedites some events. Don’t miss it.
Previous “awkward” Kari conversation will be moved to the male route, which isn’t available yet.
Unfortunately, it means you will have to redo the Manor event. The game will check if your save is from an older version and reset the necessary flags if it is.
Finding Yuri now takes precedence over exploring with Kari, if you haven’t found her yet. (Kari’s won’t appear in Manor until Yuri is found.)
Please stop reporting missing ghosts as bugs. They don’t appear until you find Yuri, which has been move from the basement. Not that anyone reads these.
Various
The beach is now a re- visitable location, after the first trip.
You can now place items on the floor at home and they won’t disappear. Reminder that there is storage cupboard downstairs as well.
Added one new eye shape variant. Can be selected at the haircut dream with Rin.
Fixed squidrabbit ears in one of the dialogue portraits. Can’t believe this was an issue for so long.
Changed Rin’s color shader at certain points in the story.
Freeform dialogue lines that advance the plot now have a * next to them.
Story dialogue that lock you out of other routes will warn you with ** next to them. (Currently only used once, as only Kari’s route is accessible)
Decisions that lock you out of freeform content permanently due to route specific content will be marked with *** (Currently not used at all)
Updated the FAQ at the computer desk to reflect the above.
Clicking interactable options won’t send the PC to where the mouse was if the interaction ends. Also when loading game with a mouse.
Freeplay starting money x10
When you talk to Yuri, Kari or Nanami at school, the others don’t disappear now, but their dialogue option is locked off.
Version: 20251130v1
v2 hotfixes
Fixed a bunch of typos
Softlock if you interact with the stove after Awkward Kari leaves
Crash if you talk to Kari in the Dream Mansion after Yuri’s Birthday event
Kari wasn’t appearing in the mirror for some reason. Didn’t do anything but recompiling seems to have fixed it.
New Story content/Kari's route:
-Approximately 1100 new lines of dialogue
-Post beach trip conversation with Kari; happens upon waking up (If you ran away from Kari at the beach, her story is over and won't progress anymore)
-Freeform conversation that progresses her story (Blue option is repeatable, Green option presets the next event)
-Explore the Dream Manor with Kari
-Rika's confrontation with Rin had some minor changes and is now reachable through normal gameplay as well
-Post Rika conversation with Kari
Freeform group conversations. How it works:
-Regular freeform conversations have been moved to Morning. Diary updated to reflect this.
-In the afternoon Kari will be in the hallway. This starts happening after the Sleepover event.
-Talk to her to initiate a group conversation.
-Currently there are 5 conversations in a total of ~350 dialogue lines.
-Every day the conversation pool is shuffled.
-Once initiated, the conversation is removed from the pool.
-If the pool is empty, it gets reset.
Other changes:
-Added a virtual keyboard for word entry; works both with mouse and arrow keys
-Added mouse controls to the title screen
-Title menu and Esc menu now properly remember last sub menu when moving back
-LMB won't send MC to where you clicked immediately after dialogue ends
-Yuri has been moved to the ghost corridor. Finding her wasn't intended to be as hard as it turned out to be, especially this early on in the story. If you have both Kari's and Yuri's quest going in the Manor, Kari takes precedence.
-Kari changes her default location to the bathroom at sunset only after the Beach Episode. Let's assume she's still normal before the beach trip.
-Adjusted Kari blue dress top a bit, to make it look like an actual dress. Adjusted some of the other sizes as well.
-Removed Unwidow from lab on your first visit. (Also remains gone on subsequent visits until you find Kari)
-Changed the RGB paradox puzzle a bit. It's slightly more involved and isn't solvable with the plasma rifle anymore.
-Added bounce to D cup and over on portraits when characters move their arms. Because why not. Also when they laugh.
-Homemade Sandwich and bought Sandwich were stacking in the fridge.
-Sandwich bought from the street corner had incorrect stats shown.
-Lab door scanners weren't detecting facehuggers.
-Fixed missing genitalia if you took clothes off at the first opportunity you get. Why are people like this?
-Loading a game now properly restores the framerate stage to what it was when saved
-Fixed crash caused by quick use key (default 'c') after having unequipped an item
-Fixed "relax" option in the bath causing MC's eyes to stay closed
-Fixed Mannequin not doing anything in the Dream Home basement
-Fixed multiple Harlequins softlock in Dream Home basement
-Disabled Bath in Dream Home on first visit, to prevent dialogue sequence break
-You can't take clothes off during the Sleepover event now, for immersion
-You can't avoid the gender swap nightmare now on the gender swap route, because the route is about gender swap
-You can now go home as Kari suggests on 3rd day
-MC now keeps blonde hair and red eyes for the first couple of days.
-Fixed Sleepover triggering incorrect conversations if you've encountered Rika prior to the Sleepover (i.e Cafe or Drama)
-Added Kari to the title screen. It randomly choses between Rin and Kari. Will probably disable it for new games later to avoid spoilers.
**Version: 20250831v2
Content:**
New area within the Lab, new puzzles.
Harlequins are back.
Story:
New conversations added to the pool
Yuri x 2, Rin x 3 ~550 lines of dialogue.
More lore across the lab in memos, reports and emails. These function as a hint system similar to Woods' Journal.
Notable fixes and changes:
Fixed cat crash. Hopefully permanently this time.
Reduced cat movement range, to prevent it from moving into doors.
Squidrabbit shouldn't affect genitalia in the real world now.
Unwidow won't affect genitalia in the real world.
Changed a few flags at the Beach Episode. This won't affect anything immediately, but in the future you might be missing flags if you keep using an old save.
Fixed GUI being off by 1 cell when storing items into fridge or storage cupboard.
Fixed text log showing up above Esc menu.
Sludge nightmare now correctly sets flags that PC is female, when manually triggered from the Dream Home.
Saving when you had only 10 Stamina (save costs 10) at night now properly saves the game. Saving in this case reduces stamina to 1.
Journal Entry Page 8 was not displaying full text.
Intro hologram is now purple. Still poor visibility probably.
Weather conversation with Kari to trigger "It's a Beach Episode" now tells you it should be sunny to initiate it.
It's a Beach Episode now needs the Dream Home unlocked before you can trigger it.
Removed "About" dialogue for Rin in Mansion/Lab since it's redundant now.
Quality 4 option at the stove was changing stats before cooking.
You can move without changing the pose now. Too many people refused to check controls and thought it's a bug.
I don't track typos, but there has been a lot. I appreciate the help, though it saves time if you post them on discord only.
Previous Versions
Version: 20250706v1
v2 hotfix:
- You couldn't select slot 4-6 from the load game menu in the pause screen
More story added:
This event is much more free form. The player can actually move around the beach initiating sequences.
There are variations depending on how you tackle problems. Probably worth playing through twice.
There are also minor differences depending on whether PC is male or female as well.
Everyone gets some time, but this is mostly Kari focused. I think.
There are 3 endings to it, depending on the last choice.
You initiate it by traveling to the beach from home after meeting the requirement.
Requirements: Found Kari in the dream world, Sleepover done, talk to Kari about weather.
Other:
Added 3 more manual save slots to the home desk.
Added some basic game mechanics documentation to the home desk.
Notable Bug Fixes:
A small segment of conversation with Rin at the dream home was missing on the last update, the one with the mirror
Disabled “imagine” option in freeplay; to avoid softlocks. All thresholds are already unlocked and dissonance serves no purpose in Freeplay
Hotfixes
v12
- Needle wasn't reverting dream's appearance changes on use.
- Chastity cage won't be present after one of the male sleepover variants.
- Corruption is halved after a nightmare ends.
- I forgot to remove collision mask boundaries for colored orbs.
v11
- A few of the Manor Pages now have puzzles. Rearranged some of them to make more sense.
- Seeing as how Green and Blue Orbs are much easier to obtain through conversations, adjusted the Orbs a bit in the Manor.
- Increased running speed by ~66%. Let me know how it feels. Note the collision difference.
- Colored Orbs now have larger collision area. This was done so they could be placed on areas that can't be stepped on (i.e a table)
- Orbs in the Manor are now progressively invisible(Like in the Woods) depending on distance. This may actually makes them more visible, since it's easier to notice alpha changing as you move.
- That said a lot of Manor Orbs are now hidden in plain sight, mixing in with the colors.
- Food and a few consumables now show stat changes when selected in inventory. This was a manual effort, so I might have missed some. Items you already have in storage or inventory on your save are unaffected.
- Renamed Manor Pages 13 and 12(in inventory) to Pages 31 and 30 (Journal entries)
- Manor Jar was invisible sometimes for some reason. Fixed.
- Added missing collision in the Dream Home.
Story
New story event - Dream Home Introduction. (Requirements: CatCat Introduction, Sleepover)
Scattered 13 journal pages across the Manor. They serve as subtle hints and, occasionally, red herrings or just lore snippets.
Added one dialogue topics for Rin in the Dream Home.
Changed a few lines with and about Nanami throughout the early story. This is to make her getting shoved into the plot slightly more consistent.
Can spend Coherence in the hub to unlock a few dialogue topics. Not sure if I should warn that these are potentially spoilers. But I have to start easing into the meta narrative at some point. They're not that easy to unlock, so I guess it's fine.
Permanent size adjustments are now perks with fluff text that can be checked at the dream library. I'm happy how these have turned out and will likely do the same for Coherence and Dissonance flags later.
GUI
Added GUI grid for currently held orbs.
Redone how the mouse is tracked for interactable objects with choices: when you move your mouse away from the choices, the selected choice doesn't reset.
Some interactables have text descriptions built in.
Options in interactables now have dynamic number of rows and mouse detection area depending on how many choices are present.
You can now see the numeric value of how much stats and time units interactions cost.
Visuals
Male hips are now less curvy. Previous male version is now used as the smallest female variant.
Gameplay
-Dream Home and interaction added: Change body sizes, colors, face, hair. Summon creatures and nightmares. Functions like a gallery with in-game currency.
-Cohesion - Dissonance formula has been retired.
-Void penalties restructured. Rather than having to go through a maze, the Gatekeeper will release you for a memory.
-Basically, you get to choose which dream flags the game erases. After you've gone through all of them, the list resets.
-Hunger and Thirst no longer drain stats over the day. But having either in the red lowers stat gain from consumables.
-Going to bed drains Body by 15 if Hunger is red and a further 15 if Thirst is red.
-Going to bed in the Evening restores Body by 10 and sends you to the Dream Home instead of the regular dream selection map (After Dream Home introductions in the story).
-The bed has expanded time manipulation (skip to afternoon, etc). Can masturbate as male, but there's no animation - just fade to black.
-The bed has a sleep in current clothes and a sleep in sleepwear option.
-Jessica TF is now temporary for the current dream, but is accessible by visiting the corridor mirror each time after getting it once.
-All changes that happen to Jessica form don't carry over to MC.
-You can now manually save during the intro sequences at the computer desk.
-Diary wording has been adjusted further. Hopefully it's clearer on what needs to be done to progress the story.
-Stamina a reduction limit in dreams capped at 100. What this means is that you won't be able to abuse using 50 medkits from the real world or other such exploits.
-A reminder that the puzzles are designed the way they are for a reason, so if something needs x3 the stamina, it's probably not the actual solution.
-More aggressive Body consumption. Mostly from monsters.
Colored Orbs
-Talking to the girls and selecting colored choices produces Colored Orbs (blue, green or red). Limited to 3 per girl per day.
-All main colors (red, green, blue, yellow) can be found hidden (or in plain sight) across various locations in dreams.
-Colored Orbs respawn every 3 days.
-Storage capacity is at 30 orbs total. If collected Orbs exceed the limit, they're discarded.
-Used in various interactions in the Dream Home as material. (change appearance, swap palette etc).
Coherence
-Represented by White Orbs
-These are meant to be semi permanent flags that add up as you progress the game.
-Coherence is acquired from completing story events and dialogue choices, exploring the world and solving puzzles.
-Currently, Coherence is only used to unlock some dialogue options. In future it will be used to expand the Dream Home.
Dissonance
-Represented by Purple Orbs
-These are meant to be semi permanent flags that add up as you progress the game.
-Almost all Dissonance is acquired through conversations and choices, optional or mandatory.
-Dissonance takes up space. If more than can be held is collected it goes into debt and fills Orb inventory when there's free space.
-Dissonance can be discarded by purchasing breast/hip size threshold increases at the Dream Home's mirror.
-If more than 4 Dissonance is held, you are forced to discard it while passing the Home mirror.
-Not farmable. (i.e you will get one Dissonance by completing Kari's Drama club conversation with Blue Choices. Subsequent attempts won't produce more Dissonance.)
Corruption
-Represented by Black Orbs.
-Gained from monsters, some lewd activities and by walking through some "traps".
-It infects existing Orbs(except Purple) and replaces them.
-Can be "shed" by performing certain activities in the Dream Home.
-Degrades Mind every night at 10 + quantity x 5, capped at 60 per night.
-When discarded, turns into a random colored Orb.
-Corruption has a 25% chance of spreading to another random orb(except purple) upon waking up.
-Corruption is halved after a nightmare.
How body changes happen now
-After waking up, appearance resets to real appearance with all body stats moving 1 point towards the dream body version.
-After falling asleep, dream appearance resets completely to match real appearance. Then modifiers happen (i.e squidrabbit forces minimum hip size)
-Dream appearance doesn't have a maximum or permanent size increase. Real appearance does.
-Dream appearance can be changed by using Colored Orbs, which will persist upon leaving the Dream Home, but not upon waking up.
-Maximum size threshold supersedes Permanent Sizes.
-Permanent Size Increases are like perks that you acquire by performing certain activities in game. Documented in the Dream Home's Library.
-Maximum size thresholds are acquired by spending Dissonance in the Dream Home or when passing the Real Home's mirror with +4 Dissonance.
v3
-Changed a few visual effects in the dream.
-Fixed crash when brewing Axiom Paint in the Manor
v2
-Removed incomplete Yuri conversation. It was crashing anyway when initiated.
-Fixed crash when interacting with the computer desk in the mirror nightmare.
-Fixed Kari's dialogue looping blank lines when talking about weather
-Fixed a few instances where text didn't parse the player's name correctly
Added more story: Yuri's Birthday
Requirements: Talk to Kari about her birthday to initiate after completing the nightmare with Yuri.
You can press F1 to preset the flag.
v2
- Fixed player portrait crash, when configured to appear on left side. Recommend playing on default, as it's untested.
- Recompiled in native code. Should improve performance.
Dialog, writing, story:
- Adds a new event focused on Nanami.
- Added Nanami to the list of interactable NPCs. You can talk to her when free as you do with Yuri and Kari. She appears after clearing the Sleepover and working once at Cat-Cat, but her dialogue is limited until you complete her story segment.
- Added location based topics to discuss with Kari(park, cafe, school, home), Nanami(park, cafe, school) and Yuri(school). These vary greatly in length and quality. (i.e Kari at school has over 300 lines with a male and female variant, Kari at the cafe has just 30)
- Shuffled around the locations a bit. Nanami will now be in Kari's usual spots, Kari will be in the newly repurposed classroom in the afternoon and the WC after class(if you've found her in the lab) or near the exit(if you didn't).
- You now trigger Nanami's backstory through a dialog option, rather than just talking to her. She also won't go with you anywhere at dusk until you finish her event.
Notable fixes and adjustments:
- The needle doesn't count as an item for the purpose of leaving the void forest.
- Increased cohesion gain cap to 3 per character per day.
- c-alpha now removes all parasites, decontamination spray removes only Squidrabbit.
- Added c-alpha recipe to the console accessed through the Woods.
- The cards in the Void Forest and Jessica's room are now 3 level.
- Fixed a crash caused by petting the cat. Might not be the crash that everyone experiences.
- Fixed missing collision in the mall
- Changed freeform dialog layout a bit: Grouped all topics that are about the main cast into the "About..." option.