Cover for Curse of the Nether Regions

Curse of the Nether Regions v0.1.2

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Curse of the Nether Regions is a adult rpg game developed by Team Melon Collie, built with the Others engine. It was first released in June 2026 and last updated in July 2026. The game runs on Windows and is available in English.

Overview

Curse of the Nether Regions is an adults-only 2D side-scrolling Metroidvania. Explore a beautifully handcrafted world with many pathways to unlock. Battle mighty foes. Mix and match skills and equipment to customize your combat style.
In this demo, you will follow Minerva through the first chapter of the game. In this chapter, you will fight against a handful of enemies and face off against the first Boss. In addition, there are 7 unique "bad ends" with several CGs to accompany them. In the final release, there will be eight chapters, each with their respective biomes to explore, enemies to fight, and "bad ends" to unlock.

Backstory
The universe is divided into 3 isolated domains, the upper realm Ea, the many mortal realms, and the Nether Regions down below. Interaction with the mortal realm for the deities above and below is only possible through the use of "Anchors", a deity's chosen representative in the mortal realm. For years the deities have fought over influence in the mortal realm through these Anchors, but things have changed. Over the centuries, mortal corruption has grown, allowing Culiebra, goddess of corruption, to achieve new heights. With her newfound power she attempts to disturb the natural order and tear down the barriers between worlds. She won't stop until all is under her control.

Features

Curse of the Nether Regions features themes and elements such as rape, rpg, sexual harassment, side-scroller, 2dcg, ahegao, animated and big ass.

Frequently Asked Questions

Is Curse of the Nether Regions free to download?

Yes. Curse of the Nether Regions is free to download, with links to the available builds listed on this page.

What engine is Curse of the Nether Regions built on?

Curse of the Nether Regions is built with the Others engine.

What platforms does Curse of the Nether Regions support?

Curse of the Nether Regions is available for Windows.

What language is Curse of the Nether Regions in?

Curse of the Nether Regions is available in English.

Screenshots

Download Links

These links lead to external hosting providers. Use at your own risk.

Developer Notes

Game Features
Fully animated sex scenes for every enemy. High quality "bad end" CG scenes when enemies fully corrupt Minerva. Unlockable gallery entries to replay scenes later. Professional original voice work for the player and enemies. Remappable controls

Changelog

v0.1.2
Summary
We are now hard at work on Chapter 2, but that doesn't mean we won't still be squashing bugs and improving the overall experience. This small update brings some nice new quality of life features and things players have been asking for. Below is the full list of changes.

Content Updates

  • Equipment menu updated to display the current stat modifiers of equipment and enchantments

  • Camera tracking improved, and manual camera adjustment added (hold up or down to pan the camera)

  • Updated the weapon attack display to show the weapon's base damage to hopefully make the numbers more intuitive

  • Catnip returns! Catnip now appears in the forest (even after the Alraune is defeated). He will leave again in v0.2.0 to his intended location, but now players won't be locked out of his sticker & items after beating the boss.

Bug Fixes

  • Fixed an animation bug when back dashing against a wall

  • Fixed an animation bug where the Hellhound's gill light layer wouldn't stay properly synced to the animation

v0.1.1
Summary
The demo has been out for two weeks now and the overall feedback has been fantastic! Thank you all so much for your support thus far, it means the world to us! This patch is mainly targeted at fixing bugs discovered after the initial launch as well as smoothing out the player experience here and there. This will provide a solid foundation as we build Chapter 2!

Content Updates

  • Upgraded engine runtime to 2026LTS (Hopefully this will fix the input lag issue present on certain AMD graphics cards)

  • Made the Bernard sticker easier to get and added the option to retry his event (talk to him and Fia in the Tavern)

  • Extended the button remap/rebind feature to include all game inputs (movement keys and menu keys) on both keyboard and controller

  • Increased the speed of the aerial attack for heavy weapons to make it easier to use close to the ground

  • Temporary bridge art in the caves replaced with final artwork

  • Added a Vsync option to the main menu settings (may also help those experiencing the input lag bug with AMD cards)

  • Added a new slide tutorial in the forest to improve player onboarding

  • Corruption reduction removed from the Casual difficulty

  • Updated many pieces of dialog and added new expressions for Bernard during dialog

  • Added an NPC directing players up the stairs to the church to make it more obvious that they are traversable

  • Added the ability to skip dialog outside of cutscenes (mapped to Y on controller and X on keyboard by default)

  • Updated the art for the levers in the platforming puzzle in the Shine of the Matriarch

  • Added button prompts to the sell window

  • Item descriptions updated to more accurately describe their effects

  • Added a tutorial bulletin board to the gallery that describes how to unlock scenes

  • Scenes now unlock for free in the gallery when you "bad end" naturally

  • New achievements added to the Steam build of the game

  • Vines added to the caves to block off the hive nest until players are more well equipped to handle the encounter

  • Added markers on the map showing the locations of the mini save checkpoints (major fast travel save points were already shown in red)

Bug Fixes

  • Fixed a bug in the spell menu UI that caused the game to crash

  • Fixed bug causing the Frillodon to deal less corruption than expected and not award the cherry sticker

  • Fixed a bug where the map position was not updating in the dead version of the forest

  • Fixed a bug where the sword animation played incorrectly after turning during crouch

  • Fixed a bug where the Frillodon could be duplicated if his scene was skipped at the right time

  • Fixed a bug where the incorrect button prompts were shown during the struggle mini game

  • Fixed a bug where the Rift would continue spawning enemies on the main menu after dying or quitting out

  • Fixed a bug causing a couple Steam achievement to not properly track progress

  • Fixed a bug that cuased the slime to fall through the platform after the breakout animation

  • Fixed a bug preventing the tavern music from stopping when quitting to the main menu

  • Fixed a bug where the game would crash upon dying to the hive swarm

Addendum
Welp immediately after release a critical bug was found and fixed, so the build has been updated. You know you have the correct version if the title screen says "Public Alpha Demo 1.1b"

v0.1.0
initial zone release

More links may be in the source thread (registration required).

Source Thread

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