Cyberheart [v0.3.5 (Extra 1)] by DiPeppo
Cyberheart v0.3.5 (Extra 1)
Tags
Features a variety of story paths, girls and a dynamic story meant to question more than simply what turns you on. Learn what it means to live, for others and yourself. Navigate through the troubled waters of love and lust in a new age of information, and do your best to lead the way for your friends and the girl who made it all possible.
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Foreword: Hi everyone! This is my first game ever, and I am excited to share it with you all here. If you encounter any error or bugs, please let me know! Also, as this is a story-driven game; there will not be sexual content (yet). They will be, however, included in the upcoming updates. Stay tuned and don't miss it!
Special thanks to Estrada777 for helping me bring Cyberheart safe to Android port.
Here are some FAQs that you might find helpful:
What render engine was this game with?
Cyberheart was created with Honey Select 2.
What is special about this game?
Here are a few things that I am proud of in Cyberheart!
All images are rendered at 8K, depending on how strong I need my depth of field to be, and scaled back down to 1080 for everyone's playability.
All animations are also rendered at 4K, and 60 frames per seconds.
The UI is one of the things that I am very proud of. From simple things like making the hovering effect, choosing a good font, to using Photoshop and After Effects to do the videos in the game; you got it all.
I also put in lots of efforts to differentiate my scene and characters. All of the characters are carefully sculpted and they mostly have different body types to cater to different peeps, and most environment/scenes are created from scratch. I also tried my best to hide the clippings.
Does this game has harem?
Yes! If you fiddle through a few pages here on this thread, you would see that I did not plan to have a harem ending since my original idea was kinda forced and I did rather exclude it than half-arse it. However, after working with my writer, I can say that a harem ending makes sense and we will have such ending in Cyberheart.
Does that mean there is no individual ending?
While Cyberheart does have a harem ending, there will individual endings with each of the main love interests. Let me stress this - the individual endings are no less important than the harem ending. I created this game with the goal of having each endings represent a meaning. Some other types of endings are also planned (gonna keep this a secret for now).
How long is Cyberheart in total?
I am shooting for 15 chapters, but that is just an estimate.
How long does it take to develop each chapter?
This depends on the amount of contents that a chapter has. I would say an average of 3 to 5 months, sometimes it might be longer or shorter.
What kinks will this game feature?
The list of tags are provided above, in the genre section. I divided it into 3 sections: the one that I will do (green), the one that I might do (yellow), and the one (red) that I won't do.
If you are having issues with 0.3.5, try this fix by gojira667.
DOWNLOAD
Win/Linux: MEGA - PIXELDRAIN - GOFILE - WORKUPLOAD
Mac: MEGA - PIXELDRAIN - GOFILE- WORKUPLOAD
Android: MEGA - PIXELDRAIN - GOFILE - WORKUPLOAD
Extras: Fan Sigs - Walkthrough - Walkthrough Mod
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0.3.5 Extra 1
Fixed the typos and clippings in Chapter 3
56 renders freshly baked in Blender
Some animations and some surprises
3 original songs, including one with vocals
8 sound effects
New translations (Portuguese and partially translated in German too)
New UI elements
v0.3.0
Chapter 3 official release.
920 renders, including a lil something done in Blender
7 custom animations
8,000 words
80 sound effects
29 songs
Typos/grammar issues are improved
Improved UI
Spanish translation
v0.2.0
Chapter 2 official release.
850 renders
5 custom animations
7,000 words
80 sound effects
37 songs, including 2 original soundtracks for Cyberheart
Typos, grammar problems, and bugs fixed from the original Chapter 1
v0.1.0
Chapter 1 official release.
8,000 words
Fixing typos.
Adding new UI features, including a music player and character bios.
Cleaning up the code.
v0.01.1
Adding a welcome screen (along with the warnings)
Fixing some typos.
Enhancing some UI features, such as making the save name a bit longer.
Adding the icon for the game. The initial launch had the default Renpy logo.
Fixing Remi and Meredith's birthdays.
Clearing up some code problems, most of which are redundancy issues.
v0.01.0
- Demo release.