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Desire at a Distance [v1.0] by AlexanderMad

Cover for Desire at a Distance

Desire at a Distance v1.0

5.0 (1 votes)
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Overview
When distance separates you, only words remain. Or… pictures.
Her husband has gone on a long business trip, leaving behind home, routines, and you. But technology erases boundaries—you keep in touch, discussing everything: from everyday life to the most intimate desires.
Choose your responses: from tender confessions to bold provocations. Send and receive photos: but be careful, every action matters. Feel the chemistry from afar: romance, passion, or… something more? Multiple storylines: your choices shape the narrative.

The game is still in development! Stay tuned for updates and be part of this unique interactive experience. How far are you willing to go?

Desire knows no distance… but do you know where your limits are?

This is a short prologue, about 25 AI images. Events made in the prologue will influence the further path in the game.
Game Information
Developer AlexanderMad
Engine Ren'Py
Release DateFeb 16, 2025
Last UpdateApr 16, 2026
CensoredNo
OSbut be careful, every action matters. Feel the chemistry from afar: romance, passion, or… somethi
LanguageEnglish
Voice-
Length-
Original Name-
Aliases-

Screenshots

I plan to introduce a monetary system, and elections depending on the attitude towards the player, in general, a lot of things. If people are interested, it will make sense to work.

v1.0

  • Full Day 1 story completed

  • A choice system that actually matters

  • Corruption system implemented

  • Money system added

  • Dialogue reworked

  • Abrupt scene endings reduced

  • Massive increase in variability

v0.9BF

  • a full money system

  • the corruption system, which affects progression and events

  • new locations

  • the story has finally moved forward

  • significantly more random events and overall variability

v0.8

  • an auto-text feature — text advances automatically based on the selected speed (you’ll find it in the settings)

  • a fully implemented money system

  • a brand-new corruption system

Because of these mechanics, I had to rework the game’s logic and rewrite the text almost from scratch, which is the main reason for the delays.

On top of that, the game now includes:

  • a large number of random events

  • a high level of playthrough variability

  • outcomes that heavily depend on which events you encounter, not just obvious choices

v0.4.5b or v0.5
✔ Random Events System – Now your choices lead to unpredictable outcomes (like sending your wife on the bus instead of a taxi… what’s the worst that could happen? ). ✔ Removed Hidden Content Mechanics – No more locking away scenes based on playstyle—more content for everyone! (Might add a warning at the start for those who want to avoid certain themes… but why would you? Full Shop Scene Rewrite – Chapter 3 is packed with new interactions and branching paths. Bug Fixes & Stability – Tested multiple routes—everything works! (But if you find something, send me the exact screenshot or text before the issue—I’ll crush it.) "Content End" Warnings – No more confusion—the game now clearly marks where the current build stops.

v0.4

  • A Full Story Rewrite! The narrative has been completely revamped, with fresh dialogue, deeper lore, and more engaging twists.

  • Redesigned Art & Events – Expect stunning visuals and reimagined scenes that bring the world to life like never before.

  • Act 1 of 3 is Now Playable! This is just the beginning—our vision includes 7 in-game days, each with 3 acts, promising hours of immersive storytelling.

v0.3
The first stable build, the basic mechanics have been written.

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