Didnapper 2 [v1.2.5] by DID Games
Didnapper 2 v1.2.5
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and Chroma-compatible people called Aions govern the lands as nobles.
On a small fishing island, out in the middle of the seas,
an Aion girl named Seles sees her life changed forever after getting caught up in a dark plot.
Now on the run, she ventures the world’s countries in search of answers,
gathering a following of other girls all setting out for their own reasons.
However, the open roads are a dangerous place indeed for a group of young travellers,
as peril and captivity lurks around every corner…
v1.2.5
Some enemies that didn't have drops now do
The Captains are now 25% cheaper
Various items in the Riftan Crowns shop are now also a bit cheaper, as well as ** restoring crystals in general
Made Maiden Marathon a bit more profitable in Mirio
Bugs and annoyances fixed:
The libnode.so file prevents the game from running on the latest Linux OS
The Loose Ends skill isn't able to target anyone
Kaie is not able to learn Meditation at lvl 35
Bianca uses tape restraints in Mirio
You can hop out of the map while doing escape training in a camp building
Jinin does not always show on Chelsea during battles
Followers who are carrying someone glide instead of walking
Various faceset expressions are coded wrongly during certain scenes
Only default facial expressions are used during one scene
Blushes are sometimes too opaque or too transparent, or sometimes even missing
A dancer enemy drops The Fortune, which is also a quest reward for a different quest
The game tries to give The World multiple times
Skill card refund message is inverted
Party members sometimes act like they didn't learn the truth during Diamonds Are Forever even if they did
Some bosses have the wrong immunities, stats, traits and/or skills
Some enemies have different stats and drops between their tied and untied versions
Intelligence scrolls are not available at the same time as their shop
The timer stays on the screen if you load a save file while doing a challenge
An opened Lanalysse chest looks like it's closed because it's facing upwards
Jade Splitter can leave Zhara with a decimal in her HP, which glitches her HP numbers
Bandits in The Tail can chase the player into the escape cell after the player has been captured, causing issues when moving around
Getting caught by bandits in The Tail sometimes leads to a black screen
Some voice lines are too quiet, and some don't play when they should
Participants in Maiden Marathon sometimes clip through obstacles/walls (less likely to happen now)
Minor fixes and improvements for certain soundtracks and music fades
Various typos
Various minor mapping issues
Various other lesser fixes and tweaks
v1.2.4
Misc changes and QoL improvements:
Made some improvements to the sound quality, timing and looping of certain music tracks
Made various lesser touch-ups, such as dialogue tweaks, NPC movements and dialogue changes etc
Made adjustments to various particle effects
Added some additional objectives to the quest journal entry for Inquisitive Investigations, letting the player know when they need to do additional quests or talk to Paige to start a new lead
Made some lesser changes to the Gone Fishing sidequest
Changed the chance of a certain sidequest triggering when going to the party camp from 75% to 100%, as long as its other requirements are still met
Made a certain dancing enemy more in synch with the beat
Various other lesser tweaks and improvements
Bugs fixed:
Enemy levels in The Neck are lvl 80~90 instead of the intended lvl 89~99
It is sometimes impossible to leave the cell in The Neck without saving and reloading
Party members are often set to have negative ATB when swapped in or given restricting status effects (asleep, stunned etc)
On some occasions the wrong music plays, or no music plays when there should be music
The game sometimes crashes if played with the device date set to April 1st
During the Forgotten Something sidequest the pre-quest party returns when they're not supposed to
You can walk through a crate in Alverona Castle
The RARELY battle voice frequency setting in the Options menu sets the frequency to 90% instead of the intended 10%
On rare occasions a character's name tag is displayed on the wrong side of the text box during cutscenes
When Eileen leaves the party in the Cantamille mansion, no other ally automatically fills her battle slot
The game sometimes freezes when entering a door in the Cantamille mansion while being chased
Some lamps are sometimes on or off when they shouldn't be
Some of Kaie's menu graphics don't align properly
The party isn't healed after Epilogue Act 6
Certain key items sometimes temporarily disappear from the inventory when using the story crystal
Some priests stay in the Malutina forum building longer than they should
The guild secretary in Pendragon acts like he's never tied anyone up even when he has
Skipping quickly through a chapter 15 scene by the Alverona main gates can leave the player moving slower than normal afterwards
Torso restraints don't always render correctly in relation to the leg graphics for frog ties during escapes
Some researchers in the CRC can return to the basement in Epilogue Act 4 when they're not meant to if the player returns there too soon
Starting but not finishing the quest No Talking (Part 2) before playing through Epilogue Act 4 causes issues in the CRC basement
Various typos, text box position, tile issues etc
v1.2.3
Misc:
Added a Close option for escape struggle prompts in the Options menu
Added confirmation prompts before entering certain boss battle scenes
Added resting spot near the late chapter 15 boss battles
Increased the size of the travel map cursor
Made it possible to travel to Greywind and Lanylisse directly through the travel map at relevant points in the story
Added teleport prompts at certain points of some quests to reduce the need for backtracking
Reduced lag during wind puzzles and outside Milaz
Made the equipment called Captains somewhat less expensive
Made minor changes to the second robot battle in chapter 2
Made various lesser touch-ups
Bugs fixed:
The Extraasi Honor quest does not actually give the player Kaie’s outfit as a reward and is available too soon
The wrong party member is removed during the Extraasi Honor sidequest
Winning at Maiden Marathon in Greywind counts as winning it twice
Takegawa Village innkeeper is inaccessible or otherwise turns the screen black without fading it back in
The wrong item is given to the player in Aden’s house in Lanylisse
The wrong item is checked for in the Alber lodge
The story crystal is sometimes enabled/disabled when it shouldn’t be
The priestess enemy in Malutina has the wrong enemy id
Certain equipment items are not available in shops when they should be
The Levelade item can only be used on damaged party members
The boss from the Gone Fishing quest does not always use the intended skills, and sometimes causes crashes
Jinin can be obtained multiple times
Seles’ sprite lacks an overlay for her swimwear
The wrong character is forced to switch outfit during Dressed for Success
Some equipment causes misaligned graphics in the menu, portraits and level up screens
Prologue sometimes is present or gone when he shouldn’t be
The party is sometimes not loaded back correctly when leaving Bellia during the Forgotten Something quest
A carriage blocking an Alverona Castle door doesn’t actually block it
Seles gets locked in her party slot during/after the Are You My Mummy quest
The head librarian’s tied variant in the enemy menu has the wrong hair color
Interrogation HUD meters sometimes appear full when they shouldn’t
Various typos, tile glitches and other lesser issues
v1.2.2
Misc:
Added 3 more sidequests
Added 3 more outfits
Added 2 more soundtracks
Added 2 more visual accessories
Added more newspaper headlines
Added some end game encounters and various hidden secrets
Added small scenes to more game over scenarios
Made some QoL changes to some of the early quests
Improved the sound quality of some party member voice lines
Changed the final battle of the "Homecoming" sidequest
Various other lesser changes and improvements
Bugfixes:
The Royal Oath skill doesn’t affect tied allies
The Puppy Eyes lowers offensive stats instead of defensive stats
The last escape challenge in the CRC does not use cuffs despite claiming it does
Returning escape practice settings to default moves the exit to the wrong location
You can sometimes leave Keron through the cave when you’re not supposed to
Starting the quest Forgotten Something while having Chelsea as a locked party leader, or leaving Bellia while Forgotten Something is in progress, can mess up the party structure
You can fast travel to Alverona too soon
You can start Maiden Marathon without sufficient party members
Lanelle understands gag talk too well
Some character graphics don’t line up in portraits or in the menu
Some Captive skills are usable outside battle
Dark Havoc members sometimes act in a way they shouldn’t outside their base
Various issues in the “The Didnapper” sidequest
Bianca sometimes uses the Apprehend skill
When Kaie temporarily leaves the party while in one of the first four party slots, the battle party will only have three members until set back to four
When Seles is taken by a party member to the party camp escape after a practice battle, that party member can also be an escape ally
Some of Zhara’s skills have faulty learning criteria
Some light effects linger when leaving a certain cave without using the fast travel map
There is no fade when using the travel menu to trigger the final chapter intro
The party leader gets locked when leaving the desert temple through the exit
Rowan doesn’t properly untie the party after sparring
Music sometimes stops after battles when it shouldn’t
There is a part missing in the boss battle at the end of chapter 9
Some stat/skill cards are given to the player twice when they shouldn’t
Various typos and other lesser issues
v1.2.1
Misc:
Made some balance changes, especially regarding late-game bosses and certain skills
Increased the chance of a certain sidequest triggering when going to the party camp
Sped up the exp gain animation on the battle result screen
Various minor changes and improvements
Bugfixes:
Inquisitive Investigations and The Didnapper quests have multiple issues, especially upon repeating them
Liliana sometimes appears tied when she’s not supposed to
Party members that are carrying someone can be swapped out during battles, causing issues
The rebellion weapon shop is unavailable
Rinie has Chelsea’s dagger equipped
The fortune teller sometimes gives misleading hints
Loading a v1.1.2 save file in the casino doesn’t return the party upon leaving it
It is possible to softlock the game in Capulet prison
Certain skills don’t do what they are meant to do
Soundproofness is displayed incorrectly when setting up a custom escape
The Katoshi dungeon battle is repeatable
The enemy menu displays the wrong amount of gold obtained from enemies
You can start the Forgotten Something sidequest while having Chelsea locked as party leader in Katoshi
The special price from the Maiden Marathon guy isn’t always given out when it should be
The game can crash under certain conditions when swapping party members during battle
Having a guard chase you at the end of Bounty Hunter Begrudgements can cause a softlock upon losing the following battle
Zhara does not get exp from ambushes
One type of swords is given out for free by a shop in Pendragon
Music stops playing after battles sometimes when it shouldn’t
Chelsea is sometimes required to be in the battle party when she’s not meant to be
ATB can drop below 0 when swapping party members
Royal Oath effects keeps going after battles
An ally may disappear when escaping under Alverona Church
When rescuing party members in Dark Havoc’s base, there can be party leader related issues
Various visual glitches and typos, as well as some other lesser bugs
v1.2.0
General:
Added 6 new full length post-game story chapters
Added 4 new outfits
Added several new soundtracks
Added tape as a new restraint type (available in post-game)
Added several new character (enemies, side characters etc)
Added 6 new sidequests
Added some new CGs
Minigames and systems:
Expanded on ally interaction during escapes
Added a small struggle minigame for when you lose battles against vines and web enemies
Made some improvements to the interrogation system and added a new captive to interrogate
Added various new puzzles and a overworld activities
Battles:
Added a lot of new enemies
Made changes to the battle UI
Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
Made it possible to swap characters during battles if you have more than 4 party members
Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
Made the losers of a practice battle in the party camp stay tied after said battle
Other:
Made it possible to have other party leaders than Seles throughout most of the game
Made it possible to refund cards spent on giving party members stats or skills
Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
Made changes to the title screen
Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
Made certain gags and other restraints available for more party members
Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
Replaced the fast travel menu with an interactive world map
Made party camp maps more varied
Added newspaper headlines
Added new lighting effects to various areas and scenarios
Improved mod compatibility
Lots of other smaller changes, additions and improvements
Bugs fixed:
Setting joystick directions in the keybinding menu can cause issues
Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
The head animation for chair tie struggling during escapes is displayed incorrectly
The game softlocks if you hold W and Space after defeating certain boss enemies
When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
Aden speaks with Seles’ voice when they first enter the Capulet Inn
Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
You can sell the boat parts you buy in chapter 14
Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
Character sprites don’t always load when opening the Party menu
Root enemies in the northern desert map sometimes have the wrong levels
Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
Fog/cloud shadows sometimes no longer appear Stat and skill cards can be sold
Developers notes:
15 hour, lovingly crafted story
Intricate escape mini-game featuring traditionally animated visuals
Dozens of bondage CGs, including a gallery mode to view them at your leisure
More than 100 individual pieces of bondage art throughout the game and multiple outfits for each main character
Various side content like sidequests, minigames and puzzles