Donuts for Deer Teeth [v1.1.1.6 Beta] by HyperSoft
Donuts for Deer Teeth v1.1.1.6 Beta
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Thank you very much for your support, we will keep doing our best by making better updates!
Full ChangeLog
v1.1.0.3 Beta
But why [beta] ?
I realized that while Endless Mode is fully functional, it's rather content light & unpolished.
You're only getting:
1 new game mode
5 new levels
6 new weapons
4 new enemies
6 new music tracks
1 new playable character
For this reason, I'm choosing to release it as a [beta]. This means that people who want to play the game NOW can go ahead and dive in, while those who would rather wait until the game is feature complete can opt out & avoid spoiling it for themselves.
Please report any bugs you find here: beta-bug-thread
v1.0.2
Fixes :
Controller support is installed & functional!
Control remapping & sprite updates next :V
Other additions & changes:
the game should now auto-detect which device has recently sent an input and swap to it
while using a controller, items are detected exclusively via proximity & ignore cursor position entirely
the player should face an input direction while moving even if not aiming
fixed some cameo dialogue typos
moved audio & light colliders to the player to prevent "missed" detections
properly locked out secondary functions when speaking with / trying to speak with NPCs
properly locked out secondary functions when in cutscenes
added a missing cameo
moved the 7th pinup from Sunday to another location
added in an exit timer as a way for players to confirm they're done w/ a level before being forced to exit
fixed hint PC not cycling through all dialogue properly
fixed a dialogue offset on the hint PC
fixed hint PC using incorrect dialogue for some days
removed a debug visual from Mari's dialogue handler
added the same "interact charge bar" mechanic to ALL interactable items. this will help buffer interactions when using a controller
added "press X to interact" text to a few items that were missing it
reduced interact range slightly to cause fewer weird overlaps
tweaked the "ruins" level to be a bit less of a straight shot from start to finish
removed the gate from the "ruins" level
+1 cameo sprite
started initializing achievements; I might rush these for the weekend, we'll see
fixed a crash w/ new keycard examine script
replaced 1 pinup
added 7th pinup that unlocks if you find all 6 previous pinups
removed some missed debug text
double checked "new game" resets when starting a new run; old stats should no longer carry over
added a second check to make sure cops deaths aren't being double-dipped
v1.0.1
Fixes :
tweaked the Perfect Stick trinket and it's interactions with certain entities
Perfect Stick now fires a modified projectile
Fixed Tanuki Log's "revenge" behavior
Fixed a bug with being unable to eat while in combat
Fixed a controller / mouse & keyboard check not working properly; you should no longer need to unplug your controller to play the game w/ mouse & keyboard
v1.0.0
Fixes:
fixed a softlock caused by the Painted Candle trinket
properly capped overheal & tweaked some healing values
trinket pool now properly resets upon starting a new game
adjusted some cameo audio volume
Hoodie's room now uses the most up to date audio track