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Elliahal: Chronicles of the Bloomspell [v0.0.3] by Afeel

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Elliahal: Chronicles of the Bloomspell v0.0.3

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Overview
Elliahal: Chronicles of the Bloomspell is a story-driven adult fantasy game centered on immersion, vulnerability, and power dynamics. It blends branching scenes, first-person sequences, layered visuals, character development, and time-based progression to build an expanding world focused on atmosphere and narrative tension.
You play as Aelara, an elven princess with traits that may prove to be either a blessing or a curse.
The game is still a prototype, but I plan to add content at least twice a month.​
Game Information
Developer Afeel
Engine HTML
Release DateMar 14, 2026
Last UpdateApr 16, 2026
CensoredNo
OSWindows, Linux, Mac
LanguageEnglish
Voice-
Length-
Original Name-
Aliases-

v0.0.3

  • Fixed some coding that were delaying the sexlog counters after huge amounts were add to it.
  • Added segment of the main story (Aetherial Dream).
  • Added support for dynamic cum texture on POV body for sex poses.
  • Added 24 cum texture stages for each sex pose.
  • Bathing now remove excess cum, not everything though.

v0.0.2

  • Cleaned dead files and transformed large PNG images into smaller JPG images.
  • Added segment of the main story (Kaeltharion, the 22nd Battalion and Thalenwyr).
  • Added a new sex pose.
  • Added camp sex loop.
  • Added Sex History system and menu.
  • Added Sex Statistic menu.

v0.0.1 Intro

  • Added all core JavaScript variables & macros inside the project.
  • Created the base passages structures for the narrative flow.
  • Created First Person view framework.
  • Created location by daytime and weektime / routine framework for npcs.
  • Created layered avatar that supports all clothes, cum layers and faces.
  • Created Internal display of wife's rectum and vagina (x-ray).
  • Added 31 stages of vagina and rectum to display.
  • Created framework to cum layers display on body, internal and timers to simulate absorption.
  • Added wardrobe items for player character.
  • Added Inventory System (Framework) with functionalities already working and ready.
  • Added "CG" system.
  • Added audio control.
  • Implemented the global hour/minute time system that updates continuously in the background.
  • Added a segment of the story (Not much for now, just for introducing the story on this prototype version).
  • Added bunch of other stuff that I'm for sure missing to name it here.
Download Links
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Source Thread