European Deadzone: Polesie [v0.44.1] by jktulord
European Deadzone: Polesie v0.44.1
Tags
The game is completly made in pure HTML/JS, packaged as a standalone Windows app via electron.
Formerly known as SinE3R
This game is heavily inspired by many survival games in order distill the perfect blend of looting and resource management.
The game borrows different aspects from games such as: Escape from Tarkov, Pathologic, Fear and hunger, etc..
Quite a lot of time have past since the initial first release in 04.29.2024. The game have been consistently updated every two weeks.
Currently in the game there are:
Resource management with survival mechanics, Craft and Barter.
>168 items in the game
Weapons with unique skills and randomized traits
5 locations to explore and loot
~15 enemy types (some like succubi are fuckable)
+530 CG images in the game
[Cameo characters with +335 CG images in available in Veteran Tier subscription on patreon.]
[Access to the special cheat app in Faction Leader Tier subscription on patreon.]
OLD NOTES:
This game is heavily inspired by such games as Pathologic, Fear and Hunger and EFT.
Currently the game in a quite an early state, but a lot of simulative and immersive mechanics and systems expected.
Future features planned :
Factions and reputation: Succubi, Bandits, Researchers, ETC
Research: Making reports about creatures inhabiting the area to gain money from the outside, as well as researching skills which directly would be powering the player
Wandering characters: enemies like bandits or succubi will be named, simulated, traveling between locations and even looting. They will be able to be killed, befriended, seduced or infuriated.
Shelter expanded: upgrades and ability to bring the friendly characters to the shelter and have to work there(with occasional shagging)
Sex system: a much more detailed stamina based system, navigating through which will be crucial to survive encounters with succubi.
The form and feature might evolve or change depending on what the factors during the implementation.
Join discord if you want to suggest features and report bugs.
DOWNLOAD
Win: DATANODES - GOFILE - PIXELDRAIN - VIKINGFILE
v0.44.1
- Fixed an issue that caused a soft lock during dialogue with characters
v0.44.0
Animations are now runable in the dialog
8 new animated scenes
Amelia - (reverse cowgirl, missionary, paizuri)
Beatrice - (Doggy, missionary, riding)
Doc - blowjob
Milla - blowjob
Group battle and better combat UI
Now game supports up to 4 enemies in a battle
New succubi bosses
Amelia and Beatrice
Third encounter is fighting both of them
defeating them unlocks a scene with them. They each have two scenes.
Scene app
- added explanation to tiers
- faction tier code now unlocks both tier features
v0.43
Item Drag Rework
Full item rotation on pressing R, both while holding and while in inventory
Full item dragging refactored
Modding
Modding
Added modding logs and other mod UI
To add a mod to the game you should put the mod into resources/app/mods
Mods can be found in the official discord forum: https://discord.gg/78mVJ7QK
Modding documentation (WIP): https://docs.google.com/document/d/1O3Fc4fMAY-2FEo2IpOdQ2Qr9tJWqBrAyPvo5ZDZ8CLY/edit?usp=sharing
Some official example mods will be added to the discord forum along with some content mods
Arsenal UI
Arsenal UI
Widow Arsenal: Sum up the same items in cart
Widow Arsenal: Add +10/-10 shortcuts for adding items to cart
Now cart in Widow Arsenal resize with the long naming
Barter stack system
Barter stock system
Widows Arsenal is now more compact, supports 720p
Firearm now render in Exchange tab
Exchange UI
- Full exchange UI rework
Traveling and Pathfinding
Now can you can travel more than one space. The path is calculated as most time effective.
Fade in / Fade out effect on travel
Day/night cycle on backgrounds
Now location details window doesn't show up when you use travel from the locations
Translations(WIP)
- Added language change is settings (WIP)
Controls
Drag support on map
Wheel scroll support for the map
Hotkey system with changeable bindings
Now on ammo load shortcut marks currently equipped magazine
Game UI
Settings in ESC menu is now more compact
ruleset for the container restriction
Resolution change setting
Now Widows Arsenal UI, Exchange, Barter and Travel Map are centred on the screen
New scrollbar in settings
v0.42
Combat System Overhaul: Limb Targeting System
Enemy limbs now have individual HP and can be destroyed
Destroying a limb applies permanent debuffs to the enemy for the duration of combat
Destroying a limb stuns the enemy for one turn
Enemies can no longer use attacks tied to destroyed limbs
Headshots now result in instant kill
Added new interface window to view enemy limb status and associated attacks
Limb window only displays attacks the player has witnessed at least once
Melee weapons now have increased damage multiplier against limbs
Two new abilities added:
Inspect: Opens enemy anatomy window
Escape: Allows you to flee from battle with a certain chance of success; chance increases with each attempt
Widow Arsenal
Added widow arsenal where you can purchase weapons, pre-configured weapon presets with attachments, individual attachments, and ammunition
Shop has limited stock that refreshes over time
Exchange
Added exchange system that allows you to trade one item for another from available options
Approximately 30 different exchanges available
This system provides more use cases for various items and additional ways to use and earn crypto EUR
New Items
New weapon: MC Shotgun
40+ new attachments
Two new ammunition items: shotgun ammo box and individual shotgun shells
Added 7 weapon presets
Flare item
Actions Menu
Added Actions menu to location window
Allows you to skip time or evacuate to shelter using the Flare item
More actions will be available in the future
Changes
Ailment conversion system has been improved, it now converts ailments back into the turn-based system on combat enter
Added base stats for all firearms
Added save support for the firearms
Added Skill tree nodes to unlock locations
Separate multiplier system of damage to the limbs by guns or melee has been added
The price of the weapon now includes the cost of attachments
All gun attachments have been renamed
Removed Poltnik from the drop list
Radio girl removed
Repair workbench removed
Enemies now encounterable as events
Farm - Succubi
Village - Ghoul
Sawmill - PMC
Holsters removed for now from barters and other places
Removed the path to sawmill from hutori
Favor is adjusted to be usable only when >0
All characters are given initial Favor 20/30
Quality of Life
WASD movement
New Keybinds section in settings
Now all locations has two separate backgrounds by default, it could be changed through the new option in settings
All stats of weapon now show in window on mouse hover
Now battle abilities that could interrupt enemy’s actions are highlighted
The chance of hitting is now displayed in the battle log.
Added “take” option to the RMB menu for the items
Now battle UI shows amount of ammo in your magazine
Button to Drop all items on the floor after combat and leave
Now you can close interface windows by ESC button
Added Restart option to the ESC Menu
Equip shortcut button for Pouches
Notifications now disappear after 15 seconds
Fixes
Fixed a bug that caused equipment items in their slot to expand to their original size when dragged
Fixed critical bug where ammo in magazine resets after weapon been removed from the slot
Fixed bug where battle theme still remained after battle end
Fixed belt counted as magazine
Fixed slot labels duplication bug
Now item description window will become wider if the name of item is too long
Fixed duplication of Deputy character in the bar
Fixed the issue where battle theme was too loud on specific enemies
EUR balance now being showed in delivery app instead of rubles
EUR rounding fixed
Fixed layers on loading screen
Now Regeneration and Infinite Stamina cheats work during battle
Skills now properly cost money
PMC and Succubi are fixed and don’t respawn
Explosive chemical's sprite fixed
Previously opened shortcuts now don’t disappear after loading a save
Loot Spots don’t have to be doubleclicked when random events trigger
PMC and nurse are in the correct places
Navigator is now hidden
Fixed a bug where enemy was dying multiple times on using items
UI/UX Improvements
- Travel map
Travel Map has been reworked with clearer display of transitions between locations. It now includes detailed information about locations. There is also a bottom section with shortcuts for quick access.
- Barter
Completely reworked Barter UI. Now you can manually remove items from barter by clicking on them
Added enemy animations when attacking and taking damage.
Added death animation to enemies
Reworked UI of main menu and pause menu
Added level bar on player panel
Returned melee attack sound swap depending on the weapon type
Player icon is now more visible on map
Added 3 new sounds for the shotgun
Added a loading animation on the startup
Abilities on the combat panel are now centered
New icons for the Police Post and Bar
Replaced the old image in Widows Intro
Increased visibility for item text
Empty weapon holster squares are hidden
Added icons for end of turn abilities
Balance Changes
Fully rebalanced body parts accuracy for the firearms
All firearm attachment's stats have been rebalanced
Attacks now deal the same damage to every body part. Hit chances are also been adjusted
Now reload during battle ends player’s turn
Shelter has a gun and 9mm bullet box with a spare mag
Grip slot is now locked with SKS hull1 and hull2
Now only 2 belt slots available on the start
A gun was added to the tower with several spare magazines
Pistol and SKS magazines are increased in drop chance over other modifications
Starter kit now includes lower tier armor, weapon, and backpack
Axe(and high end weapons) drop chance decreased
Plates are debuffed
Plates chances adjusted
Prices for food and medicine have been adjusted
Cheats App
New cheats app option which allows to spawn a ghoul
Search in item catalog now supports search by item’s ID
Sprites of the firearms now show in Catalog
Known issues
- Sometimes music from the main menu may be transferred to the main game.
v0.41
Reworked skilltrees and leveling
Added skill trees centered around upgrading player character
Main - hp and stamina
Survival - hunger, thirst and fatigue
Combat - upgrades to moves
Intimacy - unlocking sex positions and favors
Unlocking nodes requires both skill points and money
Leveling system. Skill points are given each fixed amount of exp gained.
Exp gained via looting, killing and having sex
Each 10 levels needed exp for level up gets 1k exp higher
Mining
Added mining using Computational powers, but requiring gas to be powered
Mining can be done in CPU or GPU mode. Upgrades increase mining speed, but increase power consumption.
Received currency is Crypto Euro, which is now used to buy things from the Shop App
Upgradable with PC parts
7 Upgrades
Shop App
Shop app now only uses euro as the currency. All the prices were updated.
The way to acquire crypto currency right now is redeeming the stored currency via or collecting the mined currency.
Added new crafts
Ammo and FireArm crafts shelter upgrades
4 ammo recipes
3 recipes from one firearm craft table
New items
PC Parts
2 CPUs
2 GPUs
Cooler
PowerUnit
SSD
HDD
Flashdrive
Chemicals
Tetrazene
Gunpowder
Explosive Chemicals
Chemicals
Crypto
Flashdrive with crypto(15 euro)
HDD with crypto(50 euro)
SSD with crypto(100 euro)
Changes
Added upper limits to value of droppable items in locations
Items price in Village limited to 1200
Items price in Farm limited to 1500
Fixed bug with getting more enemy loot after using items
v0.40
Added new firearms system that can be used in combat
- Added 2 new firearm weapons (pistols were changed to the new system)
Ammunition loading system - ammo can be loaded via right-click shortcut or by dragging onto the weapon
Ammunition can be packed into specialized ammo boxes or unpacked from them
Added 2 types of ammunition and 2 ammo boxes
Skill panel completly remade to function with firearms, allowing to shoot and melee without switching.
Added 4 new sound effects for firearms
Added 8 new abilities exclusive to firearms
SKS Customization
Introduced detailed weapon customization system
Added 38 weapon attachments with varying stats
Aproximately 4800 SKS variations
(Attachments which conflict with each other weren't adjusted for in this estimation, so it would have been closer ~4000. BUT barrel accessories weren't counted as well, so the actual number might as well be >5000)
Location progression
Fast travel to farm, sawmill and junkyard are removed
Added a system of shortcuts between locations, so that there is gonna be a progression between them.
Added a farm key to open farm gates
Second Farm to Village passage is openable from Village side
Sawmill gates to village are openable from sawmill side
Dogtags/accessories
Added accessory as an item type
Added dogtags as a collectable accessory. Each is unique, named and numbered.
They have unique effects, akin to armor, but they can have drawbacks.
Intimate Events
An armoredPMC suggesting to give you chocolate
A succubi nurse
Mila helping you with induced lust
UI/UX Improvements
Created separate interface tabs for melee weapons and ranged weapons and their customization
Combat UI has been reworked
Battlelog visually improved and now highlights enemy actions in red
Heal does a green glowup
Food saturation does a yellow glowup
Cheats App:
Added three new tabs for the catalog: Firearms, Attachments, and Ammo
Catalog now stays open after spawning an item, allowing multiple items to be spawned consecutively
Delivery App:
New Firearms tab added to Delivery App where firearms with modifications can be purchased
Interface was redesigned to display items at their original size
Changes
- Changed background color of materials to yellow
Bug Fixes
- Fixed incorrect stamina information displayed on melee attack buttons
Known Issues
- Firearms left in equipment slots (not in inventory) will disappear after loading a save
v0.39.5
Added a new intimate event for the farm location with a new PMC character - Sniper
Can be found on the top of the tower.
+80 images
P.S A lot of experimental and R&D happening right now. Some of the images were made with a new GPU workflow, utilizing posing. Some of it was succesful, some wasn't. Also something is being made about the firearms as a feature.
v0.39.0
Doc favors
Doc in the widow camp can now heal you fully and give wine for favor points
added Exchange of Intimate services for favor points( akin to scouts, four different positions, ~15 images added)
New Military tagged items
Hardtack
Reserve water pocket
Sterilized bandages (now are multi use and can be found as a military item)
Combat System
Reworked status effects: All enemy and player status effects have been adapted to the new turn-based battle system. Status effects now have duration measured in number of turns. Players can stack multiple instances of status effects on enemies through repeated attacks. After exiting combat, remaining turn duration on status effects is converted to ticks.
Usage of medical items, food, or water during combat now ends the player's turn
Added quick-select function to use medical items from inventory during combat
Block now provides 12 defense instead of 15
Loot generation
Now Lootspots have multiple settings like Limit tags and generally items have better tagging. Many items which barely dropped like chests, weapons and different equipment, will be much more present (Might be useful for modding in future)
Corpses added as a common lootspot where useful equipment can be. They appear in Irradiated zones.
Several Irradiated zones added. The farm now has two and village has two more.
UI
Post-death animation for the player
Changed storage button styling
Added screen animation on game start
Audio
Added attack sounds for ghoul enemies
Added miss sounds for ghoul enemies
Added player death sound
Added new UI interaction sounds for multiple actions
Changes
Fixed bug where item slots weren't removed when items that provided them dropped
Fixed bug where inventory slot names remained visible after dropping items or death
Fixed issue where player started the game without full health
The bunker door now opens properly if you already used the keycard before.
If a random event happens in a building - it doesn’t bug out and the enemies spawn outside.
Weapons and equipment now are droppable from lootspots(they were extremely rare due to a bug)
v0.38.5
Pistols
Since firearms is a demanded feature, but will require a lot to be done properly, a pistol was added to compansate for the lack fo firearms. It is a very basic implementation, which likely won't be final, but it would be nice, as an upgradable endgame weapon for now.\
Added weapons:
Pistol
Upgraded Pistol(silencer and sight)
Tactical Pistol(Better silencer, sight, increased mag and laser sight)
Pistol and upgrades are crafting in the checkpoint area. Some components are buyable, some require to be looted from chests or PMC enemies
added 4 gun parts used to make the gun itself
added 5 accessory parts used to upgrade the pistol
New Misc items
Sugar (5 hunger. Has 20 uses)
Protein (1 hunger and 5 stamina. Has 100 uses)
Lighter
Good Lighter
Film
Fishing Tackle
More favor
Now you can ask scouts for two more additional ways to deal with lust
using chest
using mouth
Fixes:
Ailments now have different effects depending on whether you are in combat or not
Fixed problem with quests being different every time you talk to a scout.
Fixed quests not being reset on completion
v0.38
Added Irradiated zones
An irradiated zone will increase the received lust
They will have better loot and will be scattered across all areas
Removed passive lust accumulation on having lust already
Lust also accumulated by interacting with succubi.
Added favor system
Favor is a value that symbolizes whether you are indebted to a character or they are to you.
You can ask scouts(Tasha, Katya and Mila) for favors
ask for different items
travel to widow base and shelter
Handjob - a way to deal with accumulated player lust
Return the favor - a return the favor via your mouth
If favor is >20 there will be a dialog with an item gifted.
Added CGs for Handjob and PlayerOral for Tasha, Katya and Mila
Interface
- Redesigned phone open/close and menu buttons with improved styling for better visibility
Inventory
Inventory slot sets are now labeled with the names of items that granted those slots
Added a custom styled scrollbar for inventory that appears when there are many slots on a screen
Scrollbar repositioned to the left side for better accessibility
Sounds
Added sound effect that plays when attacks miss
Hit sounds no longer play on missed attacks
v0.36
Medkits
Added medkits as an item type. They can be used for healing several times before depleting.
Emergency medkit
Old medkit
Personal Medkit
Hospital medkit
Performance & UI Improvements
- Loading optimization: Phone is now hidden by default, resulting in faster loading time after starting a new game
- Phone toggle button: Renamed the button for opening and hiding the phone interface
- UI scaling: Added UI scale adjustment option in settings
- App renaming: "Relationships" app has been renamed to "Relations" to save space and prevent overlap with other applications
- Demo version warning: Added demo version notification as the game prepares for Steam demo release
Audio System Overhaul
- Ambient sound system: Implemented new ambient sound system that will play location-specific audio
- Combat music: Following the ambient system design, battle music will now play during enemy encounters
- Sex audio: All sex interactions now include sound effects
- Encounter sound effects: Added unique sound effects for entering combat based on enemy type (succubus, ghoul)
- Attack sound effects: Implemented hit sounds for five different attack types:
◦ Bludge
◦ Pierce
◦ Slash
◦ Cut
◦ Default
- Main menu theme: Added background music to the main menu
- Volume controls: Added separate volume control for ambient sounds in settings
- Default volume adjustment: Increased default volume setting from 50% to 100%
Fixes
Added sex initiation to Irina
Requirements to initiate sex with Irina lowered
Restored chatting with the character near the bunker.
Added medkits as an item type. They can be used for healing several times before depleting.
v0.35.5
Majorly updated mission app design
Quest now divide to main, side and task quests.
Quest can have steps to guide player what to do exactly
Now mission can have trackable values like the amount of enemies needed to be killed.
Added 1 main quest to somewhat guide player to the widow camp.
Issue of missions having incorrect markings for names solved
Mission app auto updates on receiving a mission.
Starting research points removed
Broom has huge durability rounding
Close button doesn’t stretch
Tea is not in first tier kitchen
ItemMenu actions doesn’t stuck after moving the item.
v0.35
Main Menu
Added a new Steam icon button in the main menu that directly opens the game's Steam store page for easy wishlisting,
Resolved an issue where the settings menu would open additional windows when exiting back to the main menu
Added button to make menubar disappear and appear
Main menu SaveButton is adjusted
Relationship app slider added
Items Changes
A lot of items(~100) were adjusted to be much less burry.
pocket knife, scissors, Lockpick, medkit were drawn to be more in line with the rest
Water sprites were redrawn so that they would be more clear if they are empty or not. Text was adjusted for them as well
Sterilized bandages images fixed
Wires craft text fixed
Events adjusted to be lower
“Uses:undefined” on some items removed
New RecipesAdded sewing 6 items
Added recipes for 5 backpacks and 5 chest armor
Added appropriate tags to backpacks and armor so that it would appear much more commonly
Divided kitchen recipes between kitchen tier 1 and tier 2
Added water 4 boiling recipes to kitchen tier 1
Removed waterwell
Floor, Shelter cupboards and player corpse lootspots have icons
Drop and Destroy buttons are separated
Metal Scrap cost decreased
Weapon drop chance adjusted, via tags which also increase the amount where loot can spawn in
You can’t no longer equip equipped items
You can’t interact with barter items no more
Battle Changes
Enemy health is shown as a bar
Increased energy regeneration when using dragging out fight
Stats don’t get stacked each time entering combat
Ailment bar no longer shows in there are no ailments
Pockets do not disappear after death
Proper turns for the effects
Map Changes
Boss in village is no longer duplicated
Travel time adjusted
The Inability to enter widow bar is fixed Craft
Added new travel paths
from village to farm
Second Farm to Village path
Sawmill to Village path
from village to junkyard
Now there are two radio beacons, one in farm and another in sawmill
v0.34
Main menu
New Main Menu Art
New Game Title: European Deadzone: Polesie
Complete Menu Redesign
A loading screen was added, to mask loading time(it’s about 4s in the dev build, it’s unnoticeable for the built project, but just In case it should be added.)
NPCs
Added sex dicts for Mila, Tasha and Katya (116 images combined)
Added sex dicts for Irina(doc) (32 images)
Added Sex initiating events for Irina (3 events)
Important Balance changes
Hunger, thirst and fatigue Stat depletion halved
Death from hunger, thirst or fatigue is now removed. You can’t get less than 5% hp.
If health is below 50%, background image now has a tint which gets more red the less hp player has
Checkpoint
- Added location CheckPoint. In future it will be used to unlock factory and Church
v0.33
New Content
Added new character Karina (near the bunker)
Added 2 topics for mechanic(first one is >50 relationship and second is >70). Both lead to intimacy
Added mechanic DictPng
Spend time together action added for Katya, Mila, Tasha and Mechanic.
Two topics for each of the scouts Scouts
Intro and gifting Crowbar for Mila
Intro and gifting Holster for Tasha
Intro and gifting Knife for Katya
New point of interest in Hutori
Relationships App
Created a unique icon for the application
The overall screen now shows the new topic available.
Personal screen the amount overall, versus the amount unlocked.
Game Menu
Added new game menu accessible through interface button or ESC key
Exit to main menu button
Exit game button
New settings section with ability to:
Toggle between windowed and fullscreen mode
Adjust sound volume levels
Audio
Several new sounds have been added
Sound system functionality has been reworked
Fixed an issue that caused sounds to duplicate
New sound when starting a new game
Special legendary sound for the pipe drop
Cheats App
Removed inactive slider bar
Changed checkbox style to match overall UI design
Fixed incorrect description for one of the options
v0.32
Widow base
Starting event is updated
Added Intro for prosecutor
Added Intro for Coordinator and scouts
Added find gas quest
Added Kill ghouls quest
Added find Lust suppressors
Mechanic
Added 6 crafting quest unlocking after different shelter upgrades.
Added event to mechanic after gaining 20 favor
Added event to mechanic after gaining 20 opinion
Relatioship App
Added relationship app which tracks the available topics and quests per character. As well as the relationships.
Notifications each time a topic or quest is unlocked
v0.31.5
Major changes
New way to obtain the Energy Cell by finding it in the bunker location,
Two new ways to obtain a key card for the bunker: purchase it at a high price from Sophia or find it by yourself at the new point of interest,
Added animation to money update function
Added animation to time update function
Added six new alcohol items
Village
Added 12 more rooms each with 3-4 unique specialized loot spots for procedurally generated houses In village
Added a shop building in the south of the village
Some lootspots got adjusted
Widow base
Added three characters: Doc, Mechanic and Coordinator as vendors and quest givers
Completely updated appearance for Deputy, Prosecutor and three scouts.
Fixed widow starting event position
Added fast travel to shelter from Widow camp
Added material shop to the widow base
Fast travel map visual adjustments
Bunker
Fixed an issue that prevented the event allowing the bunker door to be opened from appearing,
New loot spots have been added to all sections,
Energy Cell can be now obtained by ejecting it from energy generator in the laboratory,
New unlockable shortcut from laboratory section to the entrance,
The number of succubi near the hibernation chamber section has been reduced,
Several new icons to improve location readability,
Changed some of enemy placements,
The background has been changed on many cells,
Corpse with the key card by the entrance has been removed,
Cheats App
New Peaceful Mode option, it prevents enemy from attacking you when moving to a new cell,
The category “All” has been added to the catalog to simplify and speed up the finding of the necessary items using the search function,
Added the ability to close Fast Travel or Item Catalog Pop-Up by clicking on the overlay,
Some options and their descriptions have been renamed,
Store App
The icons and names of the last two categories have been changed
v0.31
[Overhauled crafting]
15 new materials
New types of materials:Electrics, Tools and Power Tools
Added recipes for existing materials
[New Shelter Upgrades]
New shelter upgrades which unlock recipe chains:
WoodWorks lv 1-2
MetalWork lv 1-2
Electrics lv 1-2
Storage lv1-5 and brand new recipes for them
[New Salvageble trash items]
Meant to be found in the wild.
Salvage to gain different material resources
[Phone app]
More buyable items, lowered prices and new materials.
[Loot distribution]
More already existing items were added to the global lootpool.
New types of items like containers, salvageble trash and tool included.
v0.30.1
Follow events now removed, they are replaced with dynamic passive events. Pop ups appear at the top right.
Events consist of random encounters with succubi, scouts and ghouls. (12 events)
They appear with an animation and disappear when 12 in-game hours pass.
Added animations to changing bar values(health, food, energy)
Floor lootspot is now updated on the fly.
There is a notion if a container has items inside.
New Item Catalog system for the cheats app
Rework of Fast Travel window
Options related to items that are no longer needed due to the new catalog system have been removed from the cheats
Bugfixes
Weapon price now updates in armory
Fixed backpack UI clipping
Better UI adjustment when inventory is overflowed
Fixed protection not getting reset after combat.
Fixed armor not getting depleted
Fixed floor duping on shift-clicking
Fixed armor plates not having stats at all
v0.29
[Major Armor rework]
Now the major armor parameters are split into several
Protection - additional hp that protects your main hp. Gets replenished at the start of every battle. That way you always have a way to finish the battle unscathed.
Block - blocks a flat amount of damage every incoming hit
Resist - shaves a percentage of the incoming damage.
Additionally there are +7 rarer stats which armor can have.
[Changes]
Most of armor sprites got redrawn
Now there is a proper delay and animation on dealing damage.
Added fast travel as one of the cheats
[bugfixes]
widow camp weapon shop is now working
price now gets updated
v0.28
Content
Hutori:
new point of interest
gas quest updated
Sawmill:
- new unique enemy
Junkyard:
new point of interest
new unique enemy
new quest
Items:
- new weapon
v0.27
Junkyard - A brand new location
Will be a 1-2 tier location alongside sawmill, village and farm.
Modding support groundwork
Some modding support added along with the test mods which are inactive for now.
Changes:
Internal Questworks
Added loc images to the rooms inside houses
Fix when approaching NPCs **(huge thanks to Ixanoix again)
v0.26 New location Farm
New location: Farm**
Meant as Starting location alike Sawmill. Accesible from shelter
17 BG cgs
Several multi-level buildings.
Many specialized lootspots with tagged loot.
New items related to the farm
Three new items - bread loaf, yeasts and wheat
Updated sprites
Flour and Bread loaf Recipes
BugFixes (Made by Ixanoix, Huge thanks to him)
Quest name missing
Crafting nunchaku made spear instead
Quest page not scrollable
Weird image size in crafting and upgrade UI
Shift clicking on items deletion
Shift clicking on items with broken positions deleted them
Items stacking onto each other into same cell
Sound issue when double Shift clicking
Attacking succubus after defeat
v0.25
[New tutorial]
[New containers which are meant to save space. Both are craftable]
Weapon box - a big container
Container - a long container meant for weapons
Cardboard box - small starting container
All backpacks have an increased size
and are bigger on the inside than outside.
Can’t put container into a smaller container
Third storage tier added
Adjusted storage size is adjusted
Added Equip button, to switch weapons or backpacks
Received items now drop onto ground
v0.24
Loot containers don't require time if reopened or unlocked
Update to Sawmill location
Location twice as big
More background CGs
Added two side buildings - parking and office
Added several events to the location
v0.23.5
Every item in the game now has a size that it takes on the grid
~100 items(most items in the game) were reworked or changed completly due to new size
~50 item sprites had be reworked or changed completly
[**Backpacks are now openable]
Item Menu now has action open for backpacks
Droping an item into a backpack will cause it to be inserted
Fix: You can't drop a backpack into itself**
v0.23.2
3 pieces of equipment
2 weapons
1 material
+32 CGI for Revy from black lagoon
v0.23
Shift click for the other Inventories
- Now shift click works into both direction
Added sound for certain actions added
- certain actions have sounds
Visible Added **Stat changes by the moving, consuming an item and looting.
Right click make a menu appear for an Item**
v0.22 patchnotes
Sawmill is now expanded and changed to be bigger
Appearable NPCS
Added events which randomly happen every once in a while
Multiple of enemies of some type can spawn in the location(PMC, Succubi, Ghouls, Wolves)
Friendly Widows can appear in such events
Added enemy skill icons
added Several enemy attack icons
changed some attack to be more inline with other attacks
v0.21.2 bugfixes
Changed main menu UI
Changed UI resizing depending on the screen size
Locks upon opening will get replaced on the lootspot
**v0.21
Combat **
Now every enemy move can be avoidable by doing a corresponding move.
Enemy attacks are forewarned to the player.
Added damage numbers and delays to make the combat more responsive.
The combat will be adjusted in the future patches, this is proof of concept
Apps
Changed and made the cheat app more prettier and easy to use
Changed virtual panel into cheat app with better ui
Makeshift Skill tree additions
- 3 new makeshift weapons
Added 1 new item:
- chain
Marine the vtuber added as cameo character
v0.20
Analysis
Research samples now have to be analysed before getting used
Analysis table allows you to put items into analysis. It takes time to reveal the sample
Samples can have stats like Purity and research value.
Samples can have random traits which affect purity, cost and research value
Gacha system
There are several Gacha automats in which you can buy a ball with random panties in them.
Panties are now of different rarity tiers
They are to be collected or used in research
One machine can be only used a couple of times per razor rain.
Makeshift Skill tree
Skill tree that unlocks recipes to weapons and lock picking instruments
4 makeshift weapons are now unlockable via the tree
2 new weapon recipes are added
2 lockpicking instruments recipes added
Repair station
Updated visuals and added functionality
New buttons:
Increase quality
Improve material
Add reinforcemen
Weapons don’t disappear when leaving them in the repair station
Added 4 new items
Battery
Wires
Hatchet
Pliers
v0.19.1
Bugfixes
Now succubi drop panties on defeat
Stash upgrade now properly give you additional storage
Kitchen upgrade now properly give you recipes and doesn't bug out.
Succubi/pmc exploit, now they disappear once defeated.
v0.19
New feature Skill tree
Office now functions as a place to upgrade yourself
Basic skill tree with nine nodes.
Added new item type that drops from enemies to give skill points
New content
Added 19 Unlockable salvage recipes
Added 4 new items
v0.18.5
v0.18.5
New feature
Shelter Upgrade System: Introducing a new system to enhance your shelter with various upgrades.
Storage Expansion: Increasing the capacity of your storage to hold more items.
Kitchen Upgrade: Unlocking advanced cooking recipes
New content
11 new resources
5 new cooking recipes
Misc
Fixed that navigation buttons appear before the enemy corpse is left
Added a notification showing the ctrl-scroll prompt if the screen is smaller hight than tested.
New cheat option
v0.18.3a
v0.18.3a
Fixed that navigation buttons appear before the enemy corpse is left
Added a notification showing the ctrl-scroll prompt if the screen is smaller hight than tested.
v0.18.3
Added additional storage space to the shelter
Refactored inner workings of save and load of storages.
v0.18.2
10 new events for Church
‣ 2 character events
‣ 8 misc events
v0.18
[Hutor location is expanded]
More background images added
More buildings and things will be added.
[Widow base]
Widow base is expanded
More background images added
[Village]
More background images added to village
Removed strange drops in the military chest
[Dialog system]
Added a brand new pipeline to create dialogs
Guard image updated
Added a tutorial quest as a proof of concept
v0.17.5
[Reworked economy]
Prices for all items are adjusted
Barter now generally utilises money
Items in shops now have amount of goods and can run out.
Shops get restocked every razor rain.
Added three new events to factory location
Fixed bug with getting stuck in combat
Fixed crate giving too much loot
v0.17
Hutori splited into hutori and village
Now is a separate and quite big starting location. Meant to be safe but somewhat rewarding place to start
Additional place with specialized loot
Field hospital
Garage
Military camp
Added pictures for the new locations
Rebalanced loot - now locations are divided to tiers as well as gear.
tier 1 - Village, sawmill
tier 2 - church, factory
tier 3 - bunker
v16
[UI is now overhauled]
[You can see much Now you can see farther in terms of distance.
Location UI is updated showing what the location looks like for the player.
Most of the menues were updated to be popups rather than taking space on the screen.
[Changes]
Additions to hutori. ~20 bg CGs.
Lootspots appear as popup panels.
Changed how buildings and sub locations are looking.
Added player image
Fixed PMC images
Adjusted church sprites and icons
[New major Delivery App]
[~10-15 buyable items]
v15
[Changes/Bugfixes]
Combat text no longer sticks after combat
After overeating the spells get updated immediatly
Hands now have a proper tooltip
The guard now has the proper chat and relationship system.
Shop in church and the girl are moved apart
Fixed mislabled items
Now all items support different item names and item description names
Sophia now has fixed dialog which no longer stops the game.
Abilities are fixed and no longer get you stuck during combat
Fixed getting freezed on looting lootspots.
[Ailments]
Blood ailment fixed and does damage by the amount of turns x 2. Damage ignores armor.
Text messages during combat added.
Ailment Descriptions updated
[Enemies hp adjusted to properly represent spikes in dificulty between locations]
All enemies devided by the groups and tested to be defeatable with preset weapons
[Changes to Bunker and Factory are added in full. A huge chunk of it was missing in v0.14]
[Cameo character - Holo from Spice and Wolf] available in the veteran tier
[Added a test room which hosts all the enemies in the game. As well as most of the enemies. It is part of the Faction leader Tier and teleport is in the cheats app.]
v14a
Getting stuck on looting fixed
v14
[Cameo character: Revy from Black Lagoon]
Patchnotes
[Weapon skill]
4 skill groups (Slashing, Penetrating, Bludgeoning, Cutting)
new 16 new skills overall
All weapons have their stats rebalanced.
13 weapons now have new skills which replace the default ones
tier two weapons have 1-2 skills
tier three weapons have 1-3 skills
tier four weapons have 2-3 skills
tier five weapons have 3 skills
[New 9 enemy Ailments]
New 12 updated Ailment images
[Bunker and Factory]
- New Lootspots and work on the old ones
- More curious places
- Added boss stash
- Full rework of Enemy spawn
[Bugs]
Rooms in the generated houses are now cleaned up and have less containers
There are now some safety measures which might or might not help with people getting stuck after looting containers
Locked chests in houses no longer bug the game completly
[Changes]
Paperclip is now usable as a lockpick
There is now a message in case you don’t have a right item to open it.
Added a number of containers in a locations
Fatigue is renamed to sleep to make it more obvious for people to sleep.
Added background images for houses.
v0.13
[Cameo character Delta from The Eminence in Shadow]
[Shelter is now bigger]
[Well added]
[4 Craft recipe for the water bottle is added]
[New armour items]
AirsoftHelmet
FootballHelmet
MotorcycleHelmet
RiotHelmet
ScooterHelmet
AntiStabVest
FishingVest
PressBulletproofVest
RiotChestpiece
v0.12
v12
[New Cameo Character Hatsune Miku]
[+22 nun sex images]
[Changes to bunker]
All lootspots are now handmade
All enemies are handplaced
All rooms have unique backgrounds
Some corridors are adjusted
Bunker is now accesible via a special keycard
[New Item type Hoster]
Takes the bag slot and used to store weapons which you can switch between combat
Added a new spell to switch weapons.
[New Item type Pocket]
Takes the bag slot and used to store items which you can use during combat
Backpack are now closed during combat
[New Item type ArmorPlate]
Takes the bag slot. They are used to armor up more and block damage.
v0.11
[New Cameo Character Joanne Alter (46 images)]
Current list: 2b, lucy(edgerunner), Albedo, Joanne Alter
They are accesible to people with veteran tier
Replaced images for the ghouls
[Added new enemies]
Ghoul worker
Construction ghoul
Scientist ghoul
Ghoul policeman
Ghoul military
Boss called Mogilla
[Barter system]
The shop UI is rewamped
Now there are five points where you can barter
Bar, Storage and Armory in the Widows camp
A shop in the Church
A shop in the factory
Now the trade is being conducted via barter. The money are digitalized and can't really be utilized in the area.
In order to buy anything you have to trade by exchanging items.
For now item prices are the same whether you are selling or buying.
New character Sophia in the factory
[UI resize via ctrl-scroll]
[Craft system]
v0.10
[New Cameo character]
Albedo
[New location The Factory]
A large and a spacy area
Largest in the game so far
[New location The Church]
A small location but dense
Has many shops with different items
[New NPCs]
Sister Maria - The Chaplain of the White Cross PMC
She watches over the church while her main squad is away.
Intendant - a new trader residing in Church. Some of the shelter items got moved to it.
[New Item]
Coins - a couple of coins findable in the cash registers
[Minimap changes]
Minimap is always centered to the player
There are two new buttons to increase or decrease the magnification of the map
[Travel changes]
For now the locations are all accesible via shelter. They are divided into different
[UI]
Icons for all the player stats to show if player is in danger
Added hide button for phone
Hide phone button fixes
Descriptions now tell if dirty water hurts health
[Desire stat changed into Induced lust]
That's a stats that only increased by outside factor.
Once it is bigger than 0% it starts slowly increasing.
The more you are affected the higher your metabolism
[Metabolism]
Metabolism makes your hunger, water and fatigue rise faster, while proportionally converting it into stamina.
[Changed Combat]
The way how abilities work have been rewritten
Now abilities have a pronounced stamina cost
There is an additional ability called "drag out the fight" which is there to restore stamina
Debuffs don't double anymore.
[Changes]
Succubus attack increase lust by a couple of digits.
Cumming decreases lust by a certain factor.
Added stat called erection during sex instead of the old desire
the initial erection is based on induced lust
sleep is now restoring stamina
[Added Items]
Lust Inducers - increase lust by 5%
Lust Suppressors - decrease lust by 17%
[Bug fixes]
Death by hunger or fatigue no longer bugs out and leaves you in the area
If there is no stamina, combat is no longer locked.
fix crash if the save1 folder is deleted
From Sawmill to hutori travel point fixed
Removed scrolls along the sides of the screen
Fix radioGirl dialog exit
fix shop
fix item spawn in loot spots and ghouls
fix travel to sawmill
v0.9.4
[UI]
Icons for all the player stats to show if player is in danger
Added hide button for phone
Hide phone button fixes
Descriptions now tell if dirty water hurts health
[Bug fixes]
fix crash if the save1 folder is deleted
From Sawmill to hutori travel point fixed
Removed scrolls along the sides of the screen
Fix radioGirl dialog exit
fix shop
fix item spawn in loot spots and ghouls
fix travel to sawmill
[New fetch quests]
Bring 2 Banadages
Bring 1 Electric guitar
Bring 3 Empty bottles
Bring 1 Gas mask
Bring 1 Medkit
[Virtual Tier]
Adds Lucy from cyberpunk:edgerunners
v0.9.1a
[7 New weapons]
Rolling Pin
Broom
Walking Stick
Frying Pan
Electric Guitar
Hammer
NightStick
[4 New Chest Armor]
HighVisibilityVest
CivilianBulletproofVest
AdvancedVest
MilitaryBulletproofVest
[3 New helmet Armor]
BicycleHelmet
HockeyMask
WelderMask
[fixed the shop in the shelter]
v0.9
[New feature : Phone]
It will allow to make a lot more
[Missions App]
It shows the current missions the player has
[Cheat App]
Instead of a separate panel, the cheats are an app now.
[Setting App]
You can change phone background screen
[Added 0.5, 0.7, 1.0, 3.0 liter bottles]
They can be full of water, empty and full of dirty water
Cumulitively 12 items
[Major bug fixes]
Saves now only save the info from the lootable spots
That will make the interactions not to bug out every other time
Text is now unselecatable, making the app closer to a game
[Minor changes]
Adjusted NPC Spawns in bunker
Sex with girl prosecutor doesn't work
Succubi now have varying NPC images.
Changed how food and water items spawn
[Veteran tier]
Adds Lucy from cyberpunk:edgerunners
v0.8a
Adjusted drop rate bug which made only spawn the medical items
v0.8
[Added a big underground bunker area.]
It is populated by Delirium succubi
Only half of it is opened for now.
If you move your save from the previous version - the map might appear the same, wait for the razor rain for the world to refresh.
[New encounters added]
Succubi
Appear in hutori
+71 images
Delirium succubi
Appear in hutori bunker
+76 images
Teutonic PMC
Appear in sawmill
+42 images
2b
available in the Virtual Tier
+87 images
[All together there are over 300 images]
[Icons which represent different objects nearby]
Characters
Enemy characters
Succubi characters
Buildings
Door
[Added 9 save slots to be used.]
Progress saved to a save slot
[Added blowjob and boobjob for blond, brown and black hair characters]
+66 images
Updated quality of images
[Added Equipable Armor items]
[Added Helmets]
BaseballHat
GasMask
Helmet
[Added Chests]
HunterVest
PoliceVest
TacticalVest
AdvancedVest
[New Tier Virtual]
Upon entering the virtual tier code player can spawn cameo characters from other IP in your shelter.
This mode is non canon and won't be in the steam version.
Currently you can only spawn 2b in your bedroom.
Every two weeks a new girl will be added.
In future the girls might appear in the game instead of random encounters.
v0.7a
Savefile paths fixed
v0.7
[Changes to how locations save]
You can loot the previously looted spots, the loot will be exactly as you left it.
The locations will remain in the same state you leave them
Every four days a Razor Rain happens and the world resets in terms of enemies and Items. You are meant to die when that happens, but for now it's not implemented.
[Fatigue]
Added fatigue stat to the player
Replenished when you sleep
[Save system]
You are no longer required to choose the savefile.
The default file path is [gamefolder]/Saves/save1
To import the save from a previous version put it into folder save1
[Social Links fixed]
They no longer lead to a page inside electron browser and now lead to you default browser.
[+29 Images for white hair characters]
[Relationship System]
Characters now have Opinion, Lust and Favor
There are Three character traits
- Competitive
- Guarded
- Flirty
They determine how the character will talk and what kind of replies the character will like more
[Quest]
Characters now can give player requests(For now just simple item requests)
There are about 6 different quests for now, there will be much more as the time goes on.
[Changes to locations]
Now there are Gates which block out more dangerous areas of Hutori
The entry to the hutori location is now different.
The entry to sawmill is now in the hutori location.
[BugFixes of v0.5.4]
Combat log now autoscrolls
The mountain path no longer is available from the shelter
Drinking water gives plastic bottle as trash
Office "store" supplies button fixed
Minimum required supply level now is 15%
Cloth Scraps icon is Fixed
Loot Boxes axe icon changed to a more clear one
Research Added additional help Text
v0.5.4
[Village of Hutori is now x3-4x the size of before]
There are ghouls appearing all across it
Some street tiles are randomly get replaced with crashed cars tile(has several lootable cars, but they are either locked or might attract enemies on interaction)
Some street tiles are randomly get replaced with corpses tiles(has several lootable cars, but they are either locked or might attract enemies on interaction)
Houses in Hutori now have ghouls in them.
Ghoul images are now replaced from a randomized list
[**Added a boss in the Hutori]
[A workshop added to the shelter where weapons can be repaired for money]
[Now you can't put an item in the wrong inventory slot]** (a lot of people seemed to mistake rusty scissors as a weapon. Can't blame them to be honest)
[Black hair png pack with 27 images]
All three scavangers are now fuckable
Guard is now also fuckable
[BugFixes]
Combat log now autoscrolls
The mountain path no longer is available from the shelter
Drinking water gives plastic bottle as trash
Office "store" supplies button fixed
Minimum required supply level now is 15%
Cloth Scraps icon is Fixed
Loot Boxes axe icon changed to a more clear one
Research Added additional help Text
v0.5
[Brunette hair image pack]
- full set of 43 NSFW sex images for Brunette Characters(like Lucy)
[Tutorial Location]
New tutorial location with a linear structure(Still no handholding tho)
Alternative start already in the shelter but with no additional items
[Houses]
Houses are now generated via grid
New lootspots(about 15) can appear in houses
[Changes to UI]
- Intimate Images Resized so that they no longer appear stretched.
- Changes to NPC UI
- Changes to Dialog UI screen
- New Inventory slots images
New Skill images
Added three starter pictures to "the brunette image pack" I haven't added yet for some reason.
- Fixed the bug where a couple of pictures were missing
[New Items]
- Medic pack - heals you 100% hp
- Moonshine - flavor food item
- Beer - flavor food item
Matchbox - new valuable item
about 20 trash items to add in flavor (and for future crafting)
[New Item type]
Instrument - valuable items of various utility
- LockPick - opens locked lootspots
- Digital Lockpick - opens magnetic and certain digital codelocks
- ChainCutters - Cuts chained lootspots
Also three new lootspot types beside that:
- Barricaded - Requires an axe to open, uses 7 durability
- Metal - Requires a crowbar to open, uses 7 durability
- Dangerous - has a 25% chance to be attacked by an enemy in the area.
[Balance changes]
Food and thirst is getting depleted at a rate twice as low
to balance it out the chance to find food or other items is much smaller as well
[New Cheat Codes for the cheat panel]\
- Infinite Hp
- Infinite Thirst
- Infinite Hunger
- Infinite Stamina
- Generate Money
v0.4
[Changes to Hutori]
- less house in the hutori
- Road expanded and more houses placed along it.
[Balance changes]
Higher Research gain
Lower base price of all items, higher buying price
[RelationShip]
talk, flirt, Have Sex. For now quite bare bones but is planned to be expanded.
You can interact with the two girls patrolling in the hutori
[New backPacks]
More backpacks in shop. More Backpacks spawnable in the game.
[Available for FREE on patreon]
the new Sawmill location
- Place to Loot
- new Enemies Spawn as you stay there
- new BG images:
Sawmill outside
Asphalted Road
Office
Guard post small
Warehouse
Weary parking lot
[Exclusive for scavanger tier]
- Lucy is interactable now. She is patrolling Hutori.
- full set of 43 n-s-f-w images for Brunette Characters(like Lucy)
[New features unlockable by Faction Leader subscription]
Cheat Panel
- Item Cheats
[New features unlockable by Veteran subscription]
- Extra Stash and Extra Items
[[The new Features which were added between v0.3-v0.4 game versions]]
[A major visual overhaul]
Most of the game ui is updated
[BackPackRework]
Containers are separated to BeltBags and Backpacks
BeltBags are equipable into the six beltBag slots and the backPack slot
BackPack can only be equipped into the backpack slot
[Pop-up Description Panels for item types]
Generic Item Description Panel
Note description Panel
Weapon description Panel
[Reworked Weapons]
There is a new main parameter called durability. Every hit the durability of an item gets lower. Once depleted it gets destroyed.
Weapons can now have traits like cheap, high quality, or tempered. They influence the base attack and durability stats.
List of new weapons:
Pipe Wrench
Crowbar
Knife
Pocket Knife
Butcher's knife
Military knife
Axe
FireAxe
Shovel
Military Shovel
[Ailments implemented]
Some attacks of the ghoul apply bleed to the player(if they hit)
- Bandages heal bleed
- Ailments have pop-up descriptions
Enemies now have ailments too
- Injured Hand and Injured Leg are rebranded as ailments
- Hitting enemy into chest with a knife applies bleed to enemies
[Medicine now either heals specific ailments or applies buff]
- Bandages heal bleed
- Tourniquet heal broken bones
- AntiDote heals poison
- Star Applies passive healing for 15 minutes(on top of healing 15 regularly)
- Pills Applies passive healing for 60 minutes(on top of healing 25 regularly)
- Morphine Applies passive healing for 30 minutes(on top of healing 80 regularly)
v0.3
Girls from the widow camp appear in the hutori village, you can talk to them and they can attack you.
Enemies now have different attacks which they randomly choose from
Hp is shown correctly on the enemies
MiniMap now shows the layout of the location
Public(free) patreon Features
Added bunker area and surrounding
Added underground bunker area
Random Enemies generated in the bunker area
Wolf enemy added
Private features
- Succubus encounter added - Located in the corner of the bunker. Both sex and fight is possible. Sex mostly likely will result in death: prepare food, water (and possibly medicine)
v0.2.8
Some items like soda now drop empty cans when drinking
Shift-click to auto-drag items
v0.2.7
Positions of enemies now can be random
A small expansion on the map
v0.2.6
Enemies now can ambush you.
If there is an enemy which is going to ambush you there is an exclamation marker.
v0.2.5 - Location Update
Locations now have positions in space
Changed Bag grid
v0.2.4a - public patch
Fixed: blank screen when dying
Fixed: navigator being getting reset
v0.2.3a
*Fixed issue with getting stuck in fights
v0.2.3
Now there is a navigation submenu which allows you to navigate towards importants points in the location. It will have more functionality later, but for now it is a neat band aid to help players navigate.
Fixed Bug which made previous version bug when entering shelter
v0.2.2
When first time entering the Widows Base, the intro dialog plays. Stella event is now one time as well.
Added Recollection location where you can play the one time events
Player can now store data about dialogs and locations trigger events.
UI reorganisation
v0.2.1
*Added contextual fluff text to the sex scenes.
v0.2.0
- Reworked NPC
There are now Npcs and they are interactable Added Dialogs
Prosecutor
'Fishergirl' sex encounter (tip: find pound in Hutori)
Guard + tutorial explonationsAdded art(nsfw and not. Some is used, some is not yet used.)
Prosecutor
Generic StalkerHutori Location Expansion
Bandit camp now is remade into Widows base
The Widows is the first local scavenger factionTutorial Notes in shelter
- Updated Sex-UI
v0.1.4
- Navigator to shelter button
v0.1.3
- some UI reshape
- Change Location Creation
- Modular Lootspots
- Tagged lootspots
- Modular Houses
- More houses in hutori
v0.1.2
- UI Bars to make changes in the player's parameters more clear
- Research
- An alternative way to earn money.
- Added Office items
v0.1.1
- Optimized Folder Size
- Location and container buttons now have little icons which help with navigation
**v0.1.0.d - Hotfix: now the game utilizes the Electon to make game playable with just exe file.
v0.1.0.a - Hotfix: the game no longer requires npm to run
v0.1.0 - Initial release **