Flowerglade v0.3.6 Patreon
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Flowerglade is a adult sandbox game developed by Lavastone, built with the Others engine. It was first released in June 2024 and last updated in July 2026. The game runs on Windows and is available in English.
Overview
It is ongoing, made by a small team of experienced artists, writers, and developers that lean more into sandbox elements than typical visual novels, providing you with the means to explore desires at your pace.
Experience the start of a beautiful journey with the Blossoms: Sunflower, Rose, Juniper and Snapdragon, and watch their dormant sexuality bloom!
Features
Flowerglade features themes and elements such as puzzle, sandbox, 2dcg, adventure, big ass, big tits, fantasy and male protagonist.
Frequently Asked Questions
Is Flowerglade free to download?
Yes. Flowerglade is free to download, with links to the available builds listed on this page.
What engine is Flowerglade built on?
Flowerglade is built with the Others engine.
What platforms does Flowerglade support?
Flowerglade is available for Windows.
What language is Flowerglade in?
Flowerglade is available in English.
Screenshots
Download Links
These links lead to external hosting providers. Use at your own risk.
Developer Notes
Hi everyone!
Currently, Flowerglade is just a sapling. It's taken around 8 months to get it to the state it's currently in and it's been an absolute blast to work on. I'm collaborating with a small team who are doing an incredible job helping develop and create this world.
We have a ways to go. I want to begin fleshing out a story in the next update, in a way that will set up the plot for the rest of the game. I'm aiming to have around 10 chapters of a similar size to the prologue, that will take the player on a journey through the different parts of Flowerglade - Jungles, swamps, plains, different biomes, and areas of the world.
I want to introduce new characters, as well as new Blossoms. There'll be several NPCs with gameplay functions - travelers coming through Flowerglade, various supernatural creatures, and forest spirits, characters who can be interacted with in various ways to the benefit or detriment of the player. This would be done in one-off scenes or full-on multi-part side quests - of which there are a few planned out already. These side characters would likely be anthropomorphic animals (think a lil racoon standing on its hind legs, rather than a furry - to keep with the cute vibe).
I have a huge list of different gameplay mechanics I want to introduce. Minigames, upgrades, unlocks, items - equipable and useable, dating mechanics, and more.
I want to develop the Blossoms into rich characters with depth. I want their sexualities and personalities to bloom and flourish over the course of the game, into something meaningful and hopefully memorable to the player.
And of course, I want more artwork. Lots more artwork.
Despite the long list of future features, it's not as overly ambitious as it sounds. A solid 60 to 70% of the framework to add everything I just mentioned has been added already and is currently in v0.1.02. Of course there are bug fixes and balance tweaks to take into account as we move forward but that's all part of the fun! What it's lacking is the content, which I hope to add progressively in the future.
Thanks for taking the time to check it out! I've poured time and effort and what limited budget I have into Flowerglade up to this point and I'm so excited to share it with y'all!
What excited you most when reading this post? Was it the thought of exploring the world? Meeting different characters? Getting to know each Blossom in depth? Maybe an overarching plot that expands the lore?
As the developer, I'm in love with all the ideas, but the next step is to start narrowing them down and perhaps making a roadmap for the next few updates.
Anyway, thanks again for taking the time to read this post, and I really hope you enjoy Flowerglade v0.1.02!
Changelog
v0.3.6
No changelogs shared
v0.3.5
We have new requests: blowjob & boob-job. For the first time our MC cums on the blossoms! Right now this is a placeholder for a bold new system. More detail on that below!
Bug fixes and quality of life tweaks which if you've been following the trello board channel you'll be aware of.
You may notice Flowerglade looks a little nicer overall now. A bit softer, more "floaty". This is because there's a new bloom shader over everything. Subtle soft glows on bright areas to create a softer world. We think it looks great but you can turn it off in the options menu if you disagree!
First requests no longer reset horniness level or clothing state, so you can fo back into a conversation and continue with requests until you're satisfied. This is a stand in for going directly back into the conversation after the first request scene is finished. This is a piece of technical debt which I'll try to take care of for 0.4.
A more complex grid system for item effects allowing for different levels of each effect. This allows a lot of modularity in the item effect! The power level is represented by a green token under the effect name. The more tokens, the more powerful. While this complexity has been added under the hood its presentation has been simplified. Numerical values are now represented by the tokens. This is a clear visual indicator rather than another number to think about. The only numbers you need to pay attention to are Passion and Blossoms.
10 powerful set bouquets. Experiment and see if you can find them!
More cooking ingredients. You may find them upon entering a new area, and in Flick's shop!
Character effects when cooking. Try bringing someone along when you go to the kitchen!
The notification system has been overhauled to be much more consistent and clean in the UI. Mostly they only appear in the bottom right apart from a few exceptions. There’s still a bit of overlapping but this will be fixed in 0.4.
v0.3.01
Of course we have a new story chapter as you might expect.
We also introduced a cooking minigame and mechanics around that. Rose and Sunflower have new outfits too!
Around 1400 new lines of dialogue have been added to a new system, whereby your actions are recognised by the Blossoms. They will comment on things such as the requests you make the most, the time of day, where you are, how they feel about you or another Blossom, and many many more topics.
v0.2
69 new CGs in version 0.2 and over 2800 new lines of dialogue - it's a big update.
The new chapter will be available in a free version on itch.io, and the full version via Patreon for the Visitor tier and upwards.
I'll also be introducing a new high-end tier from May 17th:
"Elder Guardian" for those who want to contribute even more.
A number of new gameplay systems are implemented in v0.2, such as the bouquet crafting.
Create beautiful bouquets to give from flowers picked in the Glade and beyond - these flowers can be sacrificed at the shrine for different effects or simply given to the girls as tokens of appreciation, and help Rose fill up her horticulture book.
The request system has been overhauled with a new success bar mechanic, displaying how the character tags affect the request you're making, along with other factors.
Discover Rose's secret library and gain permanent upgrades from reading a number of available books.
Patrons will now have their names in the Ledger - a mysterious book in the library that provides daily bonuses and rewards to everyone else playing the full version - along with the ability to acquire "Affinity Pearls."
Affinity Pearls are a rare gem currency to spend on powerful, permanent changes and boosts to your favourite tags - given to you by the community and the patrons themselves!
There are plans to add more uses for these rare pearls as we progress; more powerful upgrades to come!
Along with this, we have the Voyeur and Exhibitionism side quest. This was voted on by patrons and won by a mile.
It's a host of new scenes, leading to a new mechanic that acts as a gallery for all the non-request artwork in the game.
Want to see Juniper's introduction image a second time? Or maybe the CGs from the one-off scenes of Sunflower bathing? This is how you do it.
We have Flick's shop too. Currently he sells flowers for bouquet crafting, but his stock will expand as new updates drop. Plenty planned here!
All this along with a whole new chapter that sees you exploring the swamps of Flowerglade and deep mines and discovering Rose's secret garden.
v0.1.3375
Play around with the new bouquet crafting system. Collect flowers out in the world and either give them, sacrifice them, or craft a bouquet from them. Also includes the new tag system, Rose's Book of Horticulture and new polish and bug fixes. Let us know what you think and make use of the bug reports channel in the discord if you find anything that doesn't look right.
I'll be fixing anything major immediately, so keep an eye out for future builds in the coming days and weeks.
v0.1.02
Initial Release
More links may be in the source thread (registration required).
Source Thread