Goregasm [v0.6 + Halloween DLC + Winter DLC] by Haru Game Studio | RuslanHaru
Goregasm v0.6 + Halloween DLC + Winter DLC
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You enter the Temple, where endless waves of abominations await. Every run becomes faster, bloodier, and more unforgiving. As you fight, you’ll unlock skills, abilities, and upgrades that change the way you play, helping you endure the hellish storm of enemies.
• Wave / Rounds Shooter — survive against relentless hordes of enemies, each wave pushing you closer to madness.
• Skills System — passive skill trees you can upgrade to grow stronger with every run.
• Abilities — unlock and choose powerful abilities during battle, from devastating projectiles to chaotic magical effects.
• Upgrade the Temple — expand your neutral hub location, unlocking fresh content and secrets.
• NSFW Scene — seductive horror scene included (more to come in future updates).
• Bloody Retro Style — pixel-inspired gore, twisted enemies, and seductive horror atmosphere.
• JOI — simple JOI system with Jane.
⚠ Warning: Contains flashing lights, gore, sexual content, and disturbing imagery. If you are sensitive to these themes (especially photosensitivity), proceed with caution.
Goregasm is a fast-paced NSFW wave shooter built in Unreal Engine 5, mixing seductive horror and intense gore.
Follow development on Patreon and join the Discord community for support and exclusive content.
v0.6
**05.01.2026 Release
What’s new:**
Added pop-up tutorials for new players:
• Movement tutorial
• Temple (hub overview)
• Fight tutorial
The game should now feel more clear and welcoming at the start.
• Fixed the cheats system.
• Fixed various minor bugs and issues based on player feedback.
04.26.2026 Beta Build
The Beta build for 0.6 is here and brings more polish to the finisher system.
What’s new:
• Added new visual effects during finishers — including focus effects, glitches, and dynamic zoom to make scenes feel more intense and cinematic.
• Fixed a bug where monsters that spawned during a finisher could walk up to the player and play attack animations.
Now enemies fully ignore the player during finishers and new monsters no longer spawn during the finisher to avoid logic issues while the scene is playing.
• After a finisher, you now have 1 second of damage immunity to prevent unfair hits.
• Monster textures have been improved — pixelation has been removed and some colors were reworked for a better overall look.
• Fixed player camera tilt issues — the camera will no longer clip or sink into textures.
04.19.2026 Alpha Build
Monster Finishers System
Each default monster now has 2 finisher scenes during waves.
This is something many of you have been asking about for a long time.
Originally, this system wasn’t planned early in development because the focus was on Temple characters — which meant a lot of core functionality had to be reworked to make this possible.
Now when a monster is stunned, you can press the finisher key (default F) and a scene will play in the same location with the same monster.
This mechanic took a lot of time to implement technically, but it allows finishers to feel much more brutal and integrated into gameplay.
I really hope you’ll enjoy this addition.
Jane Wardrobe Update
Added a breast size slider for Jane inside the Wardrobe system.
You can now adjust her body proportions to your personal preference.
New Outfit
A new Maid outfit has been added for Jane in the Temple.
The Temple is very dirty… someone has to clean it.
The Bridge — Level Rework
The Bridge level has been visually reworked.
The environment now feels more polished, atmospheric and closer to the aesthetic I originally wanted.
Minor Fixes
Various small bugs and issues reported by players have been fixed.
Thank you for your support
v0.5
03/20/2026 Release Build
Version 0.5 is now officially released.
What’s new:
Added a new UI panel in the main menu
Fixed various minor bugs and issues
Added an alternative reverse NSFW scene for Cowgirl (Intimate LVL 5)
03/07/2026 Beta Build
Game Settings Improvements:
Minor fixes in various game settings
Upscaling methods are now selected only through their dedicated settings panels such as DLSS Settings, FSR Settings, etc.
The previous universal upscaling slider has been removed due to instability, bugs, and crashes
A warning message now appears if incompatible settings are selected, for example DLSS together with DLAA anti-aliasing
Crash Recovery Tool (New):
A small C++ utility tool is now included directly in the game folder (GoregasmFatalFix.exe). It helps automatically fix common Fatal Error launch issues
Video Settings Fatal Error Fix
The tool removes saved video settings, restores defaults, and prevents manual file searching on disk
Shader Compilation Fatal Error Fix
The tool removes shader cache, forces recompilation, and avoids manual deletion of shader files
Main Menu Update:
Updated main menu visuals with a new look
03/02/2026 Alpha Build update 1
3 Camera Modes:
Cinematic Mode
Default animated camera with loop-based predefined movement. Used in NSFW scenes and intended for passive viewing
Interactive Mode
Camera has a fixed center point. Movement via WASD, always focused on the scene. Includes adjustable zoom and camera height
Free Mode
Fully free camera with WASD movement and mouse rotation. Movement is limited by scene boundaries
NSFW Scene Light Toggle:
Added brightness toggle during NSFW scenes
Improves visibility without altering base atmosphere
Why This Approach:
Gives players control over camera
Works across all future scenes
Improves replay value
Designed as a long-term system instead of a temporary solution
02/24/2026 Alpha Build
This version focuses on restructuring the world, reworking Jane, and improving core systems and stability
New Dimension & Rooms:
Added Hub Dimension with central hall
Three rooms: Jane’s Room (active), Demon’s Room (planned), Witch’s Room (planned)
Each room will lead to separate dimensions with unique mechanics
Jane Rework – Core Focus:
Relationship system based on short quests
Intimacy levels unlock dialogues, lore, and NSFW scenes
Dialogues evolve with progression
Full voiceover for all Jane dialogues
Quests:
Find all Jane Memories
Save Jane
Follow Jane
Short quests (1–3 minutes) integrated into gameplay
Reward intimacy points and progression
JOI System (Simplified):
Located in Jane’s Room
Simplified support mechanic, not core gameplay
Includes beat system, animation variations, dialogue box, and session duration setting
Designed for future expansion
Skill Points Exchange Rework:
Instant exchange
Removed forced replay of NSFW scenes
Wardrobe System (Early Framework):
Allows equipping and removing parts of Jane’s outfit
Minimal implementation designed for scalability
Graphics & Settings Improvements:
Smooth textures enabled
PSX shader disabled by default
Added DX11 and DX12 selection (default DX11)
Active DirectX version displayed in-game
Some settings now require restart with warning popup
DLAA added, requires community testing
In-Game Bug Report System:
Available in menu, gameplay, and combat
Supports reporting bugs, issues, suggestions, and feedback
Includes title, type, description, screenshot, and logs
Reports are sent directly to a private Discord channel
Patron Integration:
Patron names displayed in-game
Online-updated list without requiring new builds
Dynamic integration for supporters
Community & Infrastructure:
Updated Discord invite system
New invites embedded in future builds
Older builds cannot update links
Future projects will support dynamic links
Cheat / Debug System:
Accessible via F3
Allows adding shards, souls, intimacy level, health, and EXP
Designed for testing and debugging
v0.4
#fixed critical bug 12/26/25
I didn’t expect version 0.4 to grow into something this large, but step by step it turned into a major update that changes a lot of core systems in the game.
This update focuses on new gameplay layers, cleaner structure, and preparing the project for future expansions.
Below is a full breakdown of what’s new.
Boss Fight System (New)
A separate boss arena has been added — a place where you’ll fight not only for survival, but for something new.
-Boss fights now take place in a dedicated arena
-The boss has two combat phases
-Phase 2 is faster, more aggressive
-New abilities unlock
-Visual appearance changes during the fight
-Defeating the boss rewards you with a new currency: Soul
New Boss Location
A brand-new location created specifically for the boss fight.
-Open space
-Stars and distant planets
-Isolated and ritualistic atmosphere
New Temple Room
A new room has been added to the Temple:
-The Witch awaits you there
-A portal leads directly to the boss arena
Artifact System (New)
A completely new gameplay system.
-Artifacts can be purchased from the Witch
-They cost the new currency: Soul
-You can equip only one artifact at a time
-Artifacts are visually displayed on the player’s hands
-Some have their own physics
-Each artifact provides a small bonus:
-Damage
-Speed
-Health
(Different artifacts focus on different aspects)
New Monster (Replacing Mini-Bosses)
-A new enemy type has been added to locations instead of the old mini-boss
-Features additional physics
-Designed to feel clearly different from existing enemies
-More presence, more character, less “copy-paste”
Enemy Rework (Major)
Enemies were fully reworked internally.
-Improved logic and behavior
-Cleaner and lighter code structure
-Easier to expand and balance in future updates
New features for enemies:
-New health bar
-Visual indicator when a Finisher can be executed
Because of this deep rework, some bugs may appear. Hopefully nothing critical — but this is part of rebuilding core systems properly.
Finisher System (Reworked)
Finishers are no longer just a dash with a punch.
-Now uses a cinematic camera
-You see both:
-The main character
-The enemy being finished
- Currently only one animation, more will come later
Important note:
This system is new and technically complex for me. I really hope it won’t introduce serious bugs — but if something feels off, your feedback will help a lot.
UI Redesign
The game interface has been fully reworked.
-New visual elements
-Cleaner, more intuitive layout
-Additional UI animations
DLC Menu (New)
A new DLCs button has been added to the main menu.
-Seasonal DLCs
-Only one can be active at a time
- Expansions (WIP)
-Future DLCs with new gameplay mechanics, characters, etc.
Codex (New Object)
A new object called Codex has been added to the Temple.
-Shows control information (if you didn’t change it manually)
-Stores lore and data about:
-Characters
-Locations
-Monsters
Fixes & Balance
-Currency system adjusted to reduce grind
Example:
1 Skill Point → 10 Shards
2 Skill Points → 20 Shards
-UI issues where buttons were hard or impossible to click — fixed
-Monster damage made more stable and consistent
-Many other small fixes and improvements
DLC - Halloween DLC (0.4+ver)
Adds seasonal decorations, themed props, and subtle atmosphere changes across existing locations.
Important:
-From version 0.4, this DLC must be reinstalled
-Updated UI support
-Integrated with the new DLC menu
This DLC is optional and can be enabled or disabled in-game.
Installation:
Drop the DLC files into the folder where Goregasm.exe is located.
DLC - Winter DLC (0.4+ver)
A new Winter DLC has arrived.
-Cold but calm atmosphere
-Changes the mood of the Temple
-Purely seasonal and atmospheric
This DLC is optional and can be enabled or disabled in-game.
Installation:
Drop the DLC files into the folder where Goregasm.exe is located.
v0.3
This update brings new visual identity, new progression rewards, a new character, and better game feel overall.
Let’s go through what’s new:
New Visual Variations for Monsters
Monsters now have unique looks depending on the location they spawn in.
Snow-covered beasts in The Castle, neon-glow corruption in The Roof, and more environmental color identity across the arenas.
This helps each location feel more distinct and alive.
Enemy Cap System
A new gameplay parameter has been added:
Enemy Cap determines the maximum number of enemies that can exist on screen at once.
For example:
- If the cap is 30, then once 30 enemies are active, no new ones will spawn until some are defeated.
This helps performance, pacing, and readability without sacrificing intensity.
New Character — The Witch of Trials
A mysterious figure now awaits before the battle begins.
She offers you challenges.
Complete them — earn extra shards.
Fail — and she will be very amused.
She does not fight.
She only watches… and judges.
New NSFW Scene Rewards
20 shards → Masturbation scene
40 shards → Blowjob scene
Three New Challenge Conditions
The Witch gives you 3 random trials you may accept for bonus shards:
PSX Visual Mode Toggle
You can now switch the PSX effect ON/OFF.
Also:
The PSX filter was reworked to reduce visual glitches and shimmering.
New Physics for Body & Cloth
Breasts, cloth details, and certain body dynamics were improved.
Characters now feel softer, heavier, and more alive.
Temple Character Visual Update
The girl in the Temple received:
Improved hair
Better textures
More polished shading
New Hitstop + Glitch VFX on Melee Impact
Melee attacks now feel heavy.
New screen distortion + micro time-stop effect triggers on hit.
Makes close combat much more satisfying.
Shader Loading Menu (Important)
On first launch the game will now ask:
“Load shaders?”
If your GPU crashes on shader compilation — you can skip it.
If you already launched older versions and want to reset this menu:
Go to:
C:\Users\User\AppData\Local\Goregasm\Saved\SaveGames
Delete:
GOREGASM_Audio_Settings
GOREGASM_Game_Settings
GOREGASM_Shaders_Settings
GOREGASM_Video_Settings
Next run → menu appears again.
New Game File Structure (Important for Installation)
The internal packaging system was rebuilt to support:
Future DLC
Faster future updates
Cleaner content loading
**
IMPORTANT:
Please delete the old game folder** before installing Version 0.3.
(Your saves will NOT be lost.)
Click to expand...
v0.2 - Initial F95 Release
Here’s what’s new in v0.2:
New Location – The Castle (Snow Biome)
A frozen and deadly battlefield. This is the hardest location yet, with a new atmosphere and challenging waves.
New Ability – Summon Ally
Call forth an ally to fight alongside you.
New Skill Trees + Reset Option
Customize your playstyle with new upgrades:
Increase your Ally’s damage
Extend your pickup range
Boost crystal drop frequency
Gain more health from Fatalities
And if you want to change your build – you can now use the Reset button to refund your skill points and reallocate them freely.
Achievements System
A small set of achievements (plus one hidden one ) can now be unlocked during gameplay. Access the Achievements menu at the statue in the Main Hall (Temple).
UI & Visual Improvements
Several menus and visuals have been reworked for better style and readability.
Wave System Overhaul
The wave progression has been completely redesigned compared to v0.1:
The Bridge = Easy
The Roof = Medium
The Castle = Hard
Each location now has its own difficulty scaling, enemy count per round, and spawn speed.
Additionally, enemy types will rotate as rounds progress, and by Round 10 you’ll be facing all enemy types at once!
This update sets the stage for even more content and features in future versions.