Hexual Adventures v0.2.4
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Hexual Adventures is a adult rpg game developed by Zetgry, built with the Unity engine. It was first released in October 2025 and last updated in June 2026. The game runs on Windows and is available in English.
Overview
Enter a vibrant fantasy world filled with danger, mystery, magic… and desire.
“Hexual Adventures” is an RPG/visual novel hybrid featuring strategic turn-based combat inspired by classic JRPGs. Build your party, master elemental abilities, and shape your journey through the choices you make.
Choose between four unique protagonists — a boy, a girl, a femboy, or a futa — each with their own perspective, interactions, and story routes.
Explore enchanted lands, encounter strange allies and seductive enemies, uncover hidden secrets, and forge relationships that may change the fate of this world forever.
Will you find adventure, love, corruption… or a way back home?
Your story begins now in “Hexual Adventures”.
Features
Hexual Adventures features themes and elements such as rape, rpg, trap, turn based combat, 2dcg, ai cg, anal sex and big ass.
Frequently Asked Questions
Is Hexual Adventures free to download?
Yes. Hexual Adventures is free to download, with links to the available builds listed on this page.
What engine is Hexual Adventures built on?
Hexual Adventures is built with the Unity engine.
What platforms does Hexual Adventures support?
Hexual Adventures is available for Windows.
What language is Hexual Adventures in?
Hexual Adventures is available in English.
Screenshots
Download Links
These links lead to external hosting providers. Use at your own risk.
Developer Notes
Project "Charlie's Great Adventure" has been renamed to "Hexual Adventures" starting from v0.2
Changelog
v0.2.4
New enemy with dedicated encounter — 90 new images
Biome-specific backgrounds — map and battle backgrounds now change per biome
Gobbo encounter no longer triggers after recruitment
Various bug fixes
v0.2.3
New Features
Attributes and Leveling System
8 upgradable attributes: Strength, Agility, Intelligence, Perception, Charisma, Luck, Endurance, and Constitution (ranging from 1 to 10)
Attribute progression through stat points: each level grants 1 stat point; upgrade costs increase with higher values (levels 1–4 are free, then costs range from 2 to 6 points)
Experience system: 10 XP required for the first level, +5 XP for each subsequent level
Attributes affect combat stats:
Strength → Attack
Agility → Defense
Intelligence → Magic
Perception → Resistance
Constitution → Health and Defense
Charisma → Seduction
Endurance → Lust limit
Luck → Critical hits and skill checks
Content: Goblin in the Tree
New questline featuring dialogues and a battle
The Goblin joins the party upon completing the quest
Interface
Completely redesigned character creation screen with visual attribute allocation
Fixed HP and Lust bars (size and displayed values)
v0.2.0
It’s been six months since the last update! First of all, I want to apologize to everyone who was waiting for it - I simply wasn’t able to release it earlier.
As I mentioned before, the previous pose-based combat system turned out to be overly complex and essentially unsustainable. At some point, it became clear that continuing in that direction would mean constantly fighting the system itself instead of actually developing the game.
So I made the decision to completely rework the combat system, while still preserving the core idea of varied battle outcomes and situational variety. The new system is now more inspired by classic JRPGs, and honestly, development has started to feel enjoyable again.
A lot of work has already been done, though there is still a significant amount ahead. Please keep in mind that the current version is still a rough WIP build: there may be many bugs, combat is not properly balanced yet, and some mechanics are still being refined.
v0.0.2
New enemy: Bunbun – a bouncy (and very motivated) addition to the roster.
New music added throughout the game.
Removed the orgasm meter – the Lust Meter now works differently: “light” techniques can only fill it up to a soft cap, while “heavy” techniques can push it further and trigger an orgasm.
Combat system reworked under the hood – the entire technical backend was rewritten to make adding new techniques faster, cleaner, and more flexible.
Experimental struggle system added (no prompt animations yet, still very WIP).
Opponent AI system implemented:
Gobbo now uses an aggressive AI
Bunbun runs on a horny AI
Experimental character sprites for the top-down mode.
Tons of small fixes and internal cleanups.
More links may be in the source thread (registration required).
Source Thread