How many dick need I suck to pay this skin? [v0.12] by FKStudio
How many dick need I suck to pay this skin? v0.12
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Special care has been taken to create a combat system far more engaging than the usual long, boring RPG Maker battles. Fights are designed to be shorter and more strategic, featuring a grid-based positioning system that lets you place your champions to recreate the feel of real teamfights.
Since we’re not native English speakers, our French-to-English translations might not always be perfect, "For shur".
Feel free to suggest corrections — we’d be genuinely happy to keep the writing quality as close as possible to the original texts.
We hope you have as much fun playing this game as we had making it, and we’d love to hear your feedback so we can keep improving it as much as possible. Happy fapping ♥
"v0.12 Release"
What’s in this update:
1 new characters join the roster
2 new CGs are now included in the game
The Iron sewers and a small expedition into the lower depths of the tower.
Improvements & balancing:
Buff:
- Irelia: Vanguard's Edge now generates 20 additional aggro points.
-> This change makes it easier for Irelia to temporarily draw mob aggro and partially serve as a tank... You’ll understand why after finishing the patch.
Nerf:
- Arcanus: Chain Lightning paralysis chance reduced from 10% to 5% per hit. (This means a 9% chance to paralyze instead of 27% on a single target.)
-> Arcanus had become such an effective crowd-control machine that it made the Iron IV BO fight a bit too easy by constantly chain-paralyzing Irelia. She should now be noticeably harder to lock down repeatedly.
Additions:
A new recipe is now available from the alchemist in the lumberjack village.
It is now possible to skip the intro comic.
New buildings in Iron have been opened.
With the addition of a lighting management plugin, some areas have been reworked (including the Iron ruins).
Bug Fixes:
Some dialogues that were still in French have been translated into English.
Fixed a collision bug with vines that allowed players to walk through them.
Fixed a bug where the Iron exit collider did not fully cover the doorway.
"v0.11 Release"
What’s new in this update:
2 new characters join the roster
3 new CGs are now included in the game (yes, finally CGs )
1 new repeatable side scene
The Iron floor and the main story up to Iron III
Balancing update:
Ahri’s stats have been rebalanced to better match her base stats and allow for more consistent scaling across levels.
The previous setup capped around level 18, while this new one is designed to scale up to level 99Sawmill gold rewards adjusted from 50 to 35 per plank.
The Forest tutorial area was originally designed to be completed through both quests and the lumberyard. With the addition of new Sawmill stages, it became possible to clear the tutorial using only that system, which was not the intended design.
"v0.01 Release"