IslanDeity v0.539a

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IslanDeity is a adult rpg game developed by Forlorn Faun, built with the Unity engine. It was first released in February 2022 and last updated in July 2026. The game runs on Windows, Linux, Mac and is available in English.

Overview

You find yourself on a flight, and before you reach your destination, the plane crashes.
You end up on a tropical island where plants, creatures, and people are all alien and very hostile to you.
Gameplay:
This is a sandbox trainer game with visual novel story telling and top-down exploration.
The game is in its very early stages, so a lot of stuff will have a major overhaul in future updates.
AMD users: please refer to the API changer for any graphical bugs.

Features

IslanDeity features themes and elements such as rape, rpg, sandbox, trainer, transformation, vaginal sex, 3d game and 3dcg.

Frequently Asked Questions

Is IslanDeity free to download?

Yes. IslanDeity is free to download, with links to the available builds listed on this page.

What engine is IslanDeity built on?

IslanDeity is built with the Unity engine.

What platforms does IslanDeity support?

IslanDeity is available for Windows, Linux, Mac.

What language is IslanDeity in?

IslanDeity is available in English.

Screenshots

Download Links

These links lead to external hosting providers. Use at your own risk.

Changelog

v0.539a

NEW NPCs

  • Nubu (green sleeping goblin in cave) can be spoken to.

  • Queen goblin

LOCATIONS
There is a new location where you can have new interactions (limited to only Nubu and Queen now)

  • A 3D version of a goblin village, which is a desert-like jungle area.

  • 2D dungeon for this village.

Quests

  • Nubu's quest, which leads to goblin recruitment and another new npc.

  • Nubu's can be found in caves.

  • New stop item related to Nubu's quest.

  • I'll add a QUEST SPOILER at the very end if you want to find out how to unlock her scenes.

Exploration

  • Goblin village entrance added.

  • Nubu and Cave can be found way easier now and shouldn't be frustrating; even if you lose during the quest, she will be waiting for you in the first exploration area.

  • Goblin queen boss fight, 2 variations, the first easy and the second harder, although I will want to balance it to be harder.

Companion system
So far this only works with goblins, but I hope to introduce it to other races later on.

  • New companion system: companions will fight with you.

  • New companion interaction system that you can do on the fly, in explore mode.

  • Several companion paired animations.

  • The mind system doesn’t work currently but will be in a future update.

  • Companions gain affection from doing certain things; right now it's just attacking enemies.

Paired animations

  • Goblin queen (5 paired animations)—Can all be repeated (Not in a story format; still need to implement it with the winning changes

  • Nubu (4.5 paired animations)

  • Getrude (1 paired animation)

  • Companion (foreplay animations, 3 animations; footplay has multiple variations)

  • Companion 2 paired animations.

Temple areaI have set up the framework for throne animations; I only have one implemented at the moment due to time constraints. There are locked options, and you can likely figure out who they are.
I will be planning to add Nubu and Queen to these areas and hopefully other characters.

  • Gertrude's throne animations.

Other stuff and Bugs fixed

  • Stupid cave crocodile dies now (sorry)

  • New camera system implemented in new scenes.

  • Crocubble is not dying.

  • Goblins falling out the map

  • Removed breathing effect.

  • Dryad quest and Zekami quest not saving.

  • Other small bug fixes that I can’t remember.

Bugs caused

  • Defiled system broken. (sorry)

  • Can buy multiple stacks of key items in the shop—a temporary fix for the Nubu quest.

v0.497a

What's new?
Story

  • Gertrude's storyline is complete, and she continues on to the new temple location.

  • Zekami aspects quest to get the Cowgirl.

Dryad love
Epilepsy warning for the Dryad second scene.

  • Interacting with the Dryad builds up love.

  • There aren't many ways at the moment, so it IS a little tedious.

  • Giving her dead seeds and talking to her nicely builds up love.

  • Finally, there are two scenes, one with low love and one with high love.

Shop

  • Ezzy sells two items, which you can purchase.

  • Sturdy sling—Gives the character a charge shot using the RMB.

  • Coin pouch—allows you to hold up to 500 coins.

Scenes

  • Tavern scene with Gertrude. (3 paired animations variations)

  • Temple scene with Gertrude (it's not repeatable as of yet; during it you can change Gertrude's body proportions, so pick carefully.) (4 paired animations variations?)

  • Zekari and Zekow ritual scene: so far you can create two different variants depending on your choices. I was going to put a minigame there, but I haven't implemented it yet. (5 paired animation variations)

Races

  • Zekari (half cowgirl)

  • Zecow (Full cowgirl) — So, as most of the work for the full anthro head has been implemented, I'll give some explanation.

  • Facial features from the human face transfer over to the cow head.

  • Textures also transfer over, including different race textures, so you will get a different variant.

  • Eyelashes will also transfer over.

Locations.

  • Temple main hall - can perform rituals here.

  • Temple garden - Can somewhat chat to the Dryad here.

  • Temple Menagerie - Not much to do here at the moment; will have interactions with cowgirls here.

Save system—Good god, this was a nightmare to work on.

  • When you arrive at the temple now, you can store as many NPC characters in the temple.

  • You can't do much with them in this current version, though.

  • However, you can transfer transformed characters back to the fort.

New system, money

  • Money system added; at the moment, money can only be acquired from pots.

Exploration.

  • You can eat fruit to heal now.

  • You can find pygmy cows in the old jungle now.

  • When you've got your inventory open, the character cannot attack anymore.

  • New tool item - Living Seed: can be acquired: This can be planted in explore mode.

  • Dead seed items can be dropped from grass, and then they can be given to the Dryad to restore them.

  • Caves can now be found in the jungle outskirts, with roughly a 1/3 chance of them spawning.

  • New enemies: Bat, Draugirl, and Crocubble

  • Pots containing gold can spawn in the outskirts.

Draugirl Monstergirl added.

*Draugirls are broken undead creatures; they were once past worshippers of the goddesses who were buried or imprisoned in the crypts.

They can be found in the caves; however, you can't really reverse or evolve them in any way as of yet.*

  • Acts similar to a human female: on acquiring, two new paired animations will be unlocked, alongside a situational animation involving a human x draugirl.

  • This will cause an effect, but at the moment it's not permanent, so it will reverse on exiting the scene.

  • New Draugirl hairstyles and textures.

  • Zombification transformation effect on normal humans.

Miscellaneous

  • Everyone blinks now.

  • The game (should) run faster now. I've combined a lot of meshes, so (hopefully) they're will be a boost in speed.

  • So many bug fixes, and I still don't know if it's enough. Always looking for more testers.

  • Removed Merrill.

v0.411a

Art

  • Brand new shader.

  • Voice acting for the

new monstergirl.
Clothing and Cosmetics

  • Wetness effect applied overtime with paired animations.

Cosmetics

  • Color box option for make-up.

  • 6 new hairstyles.

  • Can switch male character skin to basic type.

Animations

  • New bedroom paired animations.

  • Threesome animations in bedroom area, a mix and match for every npc race.

  • Pixie animations.

Exploration

  • Sprite glitter confusion effect.

  • Pixie creatures can be found in exploration after the new quest.

Story

  • Ashera storyline to unlock the new monstergirl.

  • Added option at the beginning to skip Merrill’s quest.

New locations

  • Bedroom area.

  • Little rooftop garden.

v0.385a

Alchemy

This was a nightmare to make; I still need more confirmations on everything working.

  • Alchemy system added.

  • You can now create various different food effects.

  • You can combine the same ingredient using an item dropped from dew slime.

  • There are two effects at the moment: instant and climax.

  • Effects now go beyond the capped limit, from 45 to 100 when using created foods.

  • The system is still fairly basic, but you can play around with three different effects.

Recruitment

  • You can now talk to captives, although their conversation doesn't truly fit the situation. Other interaction dialogues will.

  • Encountering characters will match their personalities.

Personalities

  • Mistress personality added.

Clothing and Cosmetics

  • Added new hair: Unlocked with Mistress.

  • New outfit: Unlocked with Mistress.

  • Heels added: Unlocked with Mistress.

  • Added new lipstick.

  • Added new eyeliner.

Engage-room

  • Oral animations have all been updated; two versions were forced and willing.

  • Willing requires a hidden value, which is oral skill, which I haven't exposed just yet.

  • You can uncuff captive characters with high enough devotion (only humans)

Breaking/Converting

  • This will only occur in paired mode now, when both climaxes sync.

  • So far, there are only two conversion animations: to explain, when you warp a personality, they will switch to a new paired animation; this will only happen with Merrill and Mistress Break; others will happen in the future.

Animations

  • Oral animations have been completely overhauled.

  • 4 versions of “Forced”

  • 3 versions of “Willing”

  • New cuffed-paired animation.

  • New Paired Intimate Animation.

  • New Paired Mistress animation.

  • Mistress idle animation.

Exploration

  • The overhaul of combat has changed a lot; please get a feel for it and tell me how you feel.

  • Characters work based on ranged attacks now.

  • New enemy types were added: Fly traps, Npc, Dew slimes, and boars (Changed up)

  • Recruitment characters are now encountered in the jungle outskirts, (I left the debug room on for quick captives and goblins.)

  • Three new enemy types

  • New status effect

  • Boss fight.

  • The new dungeon area: Teotl's abandoned farms.

  • Slime drops a new item.

  • Rabbits added.

  • Added an option to defile back; this is only the temporary three default animations; it needs a lot more work for it to be cleaned up correctly.

Inventory

  • Inventory has been completely cleaned up, and now it's all in a nice list so you can see all your items and sort them in order.

  • This was because I realized the inventory limit was too annoying and frustrating for both the developer and the player.

  • In the future, there will be a limit, but that will be a simple cap of 10x for each item. Later, with progression, you can update the size.

Story

  • Gertrudes Quest Parts 1 and 2 can be completed.

  • Merrill's face had a slight change.

  • You can now enter the city; if you've already passed Merrill's part, go up to the Teotl and ask her what to do next.

  • You can enter the city and move to three basic spots: the market, gate, and shop.

  • Ezzy's introduction scene.

  • Introduction of Sister Juniper.

New locations

  • Tavern

  • Tavern room

  • Holy camp

  • Alchemy room

There will be new areas added to the city, as I have planned: taverns and slums.
Other stuff

  • option to change name in settings menu is a temporary measure.

  • There are a lot of bug fixes.

  • Thank you to the bug testers and ScionEyed for helping me find a lot of them.

v0.32a

Islandeity 0.32a
Recruitment!

  • You can recruit female characters to the fort tents!

  • Its still the old recruit system, which I haven't had time to work on, but that will change for each personality type soon.

  • Charisma is rolled from 0-100, and each dialogue tree has different effects.

  • You can use conversation for guest characters to increase devotion, love, and comfort.

It's still a WAP; there are a lot of balancing needs and additional things that tie into new personalities. A lot of features might seem pointless but in time, they will tie in.

Dialogue trees

  • Timid tree.

  • Aggressive tree.

  • Fanatic tree.

  • Babydoll tree (This doesn't work and is defaulted to fanatic for now, I will fix this soon, but I've already wasted an hour trying to fix it.)

  • Guest characters respond to you in many ways.

  • During the converse options, a dice is rolled between 0-100, you can reroll it three times to get a better result. This will eventually have a cooldown, but it can be spammed on entering and exiting.

  • I've wrote.. I've written a lot.

Clothing and Cosmetics

  • A new outfit is unlocked when you change an aggressive personality in the Babydoll personality.

  • Added Babydoll personality hairstyle unlock.

  • Added Babydoll personality choker unlock.

  • Added Babydoll personality Idle pose.

  • I added a new lipstick type as well

  • Added vaginal piercings. (only 1 for testing)

Play-room

  • for guests only.

  • Massage mode, deep massage and kissing mode

  • This mode will link into personality triggers and new effects, but it is still not finished.

Animations

  • Five new paired animations

  • One is only available when a character is 85% pregnant.

  • Another is unlocked by turning Aggressive>Babydoll

Other and bugfixes
I really do apologize for all the bugs. It has been a little stressful working on this, but thanks to my testers, I managed to kill a lot.

  • A lot of bug fixes! Thank you to my testers.

  • Fixed nipple piercings

  • Ik fixes.

  • Reduced demean cost of aggressive personalities.

  • I fixed the Merrill quest loop bug; it all works fine on my end. I still need confirmation from the users that this bug is occurring. (It may repeat again once on this version, but only because I've switched it over to the local save area again. I've even added another failsafe if it tries to repeat. Fingers crossed.

  • As an example, you can now see the requirements.

A special thank you to...

  • Korvus_Tytan98

  • ScionEyed

  • Weresthebeef

  • Milchoholiker

  • ARMYHELLSPAWN

  • Teddy

  • Bajax

For helping me find a major amount of bugs

More links may be in the source thread (registration required).

Source Thread

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