Legacy of Hestia [vR36 - Patch 2] by Winterfire
Legacy of Hestia vR36 - Patch 2
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However, becoming an adventurer is not as easy as you had hoped... Only after many days of hardship you are finally approached by a Goddess who invites you to join her newly created Familia.
What choices will you make and how will they affect your future?
R36 - Patch 2
I've released another patch, and merged it with the main release, to fix the following reported bugs:
Will o' wisp spell sometimes freezing the battle.
Spell description for "Great Devouring".
Fixed Hostess of Fertility's dining script for Eina, Airmid and Harem.
Chanting spells freezing the battle when some monsters survive (Fixed on patch 1).
R36 - Patch 1
I've released a patch to fix battle freezing when using a chanting spell.
R36
- Fixed: Minor typos and inconsistencies.
- Fixed: CG after purchasing spell is now correctly hidden once the scene is over.
- Fixed: CG 51 (Demeter's Breast Size).
- Fixed: Cassandra Sprite no longer has the apollo symbol even after joining Miach.
- Fixed: Eina's dialogue not advancing past stage 3 when dining with her.
- Fixed: Rare issues that didn't prompt the message to load the game when clicking on slot.
- Fixed: Rare issue of battle freezing when a companion was defeated.
- Fixed: Achievements titles are no longer cut off but will fit in the row.
- Fixed: Slightly decreased RAM usage.
- Fixed: Gallery not opening up the first time you opened the game with no save files.
- Fixed: Bugged Free Camera view, and re-added.
- Fixed: Some backgrounds/CGs showing with the wrong texture type, size and compression (+ other general fixes).
- Fixed: Dungeon Hentai events getting enabled sometimes by mistake (Wrong execution order).
- Fixed: Black screen displaying instead of Guild Background in the scene unlocking CG 68.
- Fixed: Rare bug freezing the battle system upon opening items menu.
- Fixed: Hole on the 13th floor of the Dungeon.
- Fixed: Missing "HerSide_Airmid" image.
- Fixed: Fulfilling some objectives wouldn't unlock the relative achievement.
Fixed: Duplicate quests when the game would reload after a defeat.
Changed: Scrollbar handle in battle box scales with the slider now.
- Changed: Crit Range for Little Ballista decreased to 12.
- Changed: Lefiya's and Ottar's sprites have been redone.
- Changed: Monsters have been rebalanced.
- Changed: "Low quality" settings no longer disables v-sync.
- Changed: Achievement screen now shows the number of monsters slain.
Changed: Beginner spells have been removed from the Magic Trainer.
Added: 10 CGs.
- Added: "Chanting Magic" Ability in the Magic Trainer.
- Added: 12 Spells.
- Added: Flashbang functionalities.
- Added: 5x Achievements.
- Added: 3x Monsters (Cockatrice, Sand Worm, Water Elemental).
- Added: 18x Side quests (Guild).
- Added: Missing character sprites.
- Added: Monsters' special attacks.
- Added: Welf's Will-o-Wisp spell.
- Added: Screen where you can apply a potion on a party member outside of a battle.
- Added: Status Update scene (Once a day, if you completed one or more quests).
- Added: 12600 words (~42 minutes gameplay).
R35
Changelog:
- Fixed: Minor typos.
- Fixed: Eina's test's score not updating past the first try.
- Fixed: Side event during Nemesis Quest not loading.
Fixed: Incorrect guild side quest entry.
Added: 2 CGs.
- Added: 3300 words (~11 minutes gameplay).
R34
Changelog:
- Removed: Log from loading screen.
- Fixed: Gallery adding extra blank page when CGs reached the end of it.
- Fixed: Whole party joining the fight versus Aisha in Harem Route.
- Changed: You are now refulled before the fight versus Aisha.
- Added: 4 CGs.
- Added: 5400 words (~18 minutes gameplay).
R33
Pre-patched:
- Fixed: Hide UI key conflicting with Action key in Battle.
- Fixed: Mouse input not working in Novel Battles.
Changelog:
- Fixed: CG 183 not unlocking.
- Fixed: Item list not scrolling with mouse during battle.
Fixed: Item expiration message no longer prints if a battle is also occuring.
Added: Map shop in the Guild.
- Added: 4 CGs.
- Added: 11700 words (~35 minutes gameplay).
R32
- Fixed: "CG 98" not unlocking.
- Fixed: "CG 72" not replaying.
- Added: 3 CGs.
- Added: 6600 words (~22 minutes gameplay).
R31
- Fixed: Rest button is no longer interactable at the end of Haruhime's route.
- Added: 7 CGs.
- Added: 11400 words (~38 minutes gameplay).
R30
- Fixed: CG 73 now unlocks correctly (It had some issues in past builds).
Fixed: Improved Gallery initialization function so freezes should no longer occur.
Added: 4 CGs.
- Added: 8100 words (~27 minutes gameplay).
R29
- Fixed: Fastforward setting would not display correctly (but still worked).
- Added: 5 CGs.
- Added: 6600 words (~22 minutes gameplay).
R28
- Fixed: "Always Fastforward" option not working.
- Added: "Peek" function in the Gallery.
- Added: 9 CGs.
Added: 6600 words (~22 minutes gameplay).
Fixed: Dungeon UI can no longer be opened while Save screen is showing.
- Fixed: When Variable Editor is showing, the input is disabled to avoid unwanted actions.
- Fixed: Lack of keyboard hotkey for Autobattle (Shift).
- Added: New setting for battle fastforward.
- Added: Missing descriptions for Skills and Spells.
- Added: 5 CGs.
Added: 10500 words (~35 minutes gameplay).
Fixed: Log UI correctly shows on 21:9 aspect ratio, and some other aspect ratios previously unsupported.
- Fixed: Dungeon and Battle UI correctly show on other aspect ratios outside of 16:9.
- Fixed: Status and Journal UI in the Dungeon no longer have an overlay issue.
- Fixed: Inventory grid being displaced on some aspect ratios.
- Fixed: Fastforward in battle works once again even outside of novel battles.
- Fixed: "D" Key in Demeter's farm minigame.
- Fixed: Gallery's page numbers disappearing on windowed mode.
- Fixed: Hub and Dialogue Box not showing in the thumbnail when saving on R25.
Fixed: Minor typos (Thanks Zavarov!)
Changed: Fastforward now works as a toggle, and can be enabled or disabled by using mouse.
Added: 3 CGs.
- Added: 2 Characters (Ares, Marius).
Added: 10200 words (~34 minutes gameplay).
Fixed: Some aspect ratios (such as 21:9) not displaying UI correctly.
Fixed: Minor typos (Thanks Eric!)
Added: 4 CGs.
Added: 12000 words (~40 minutes gameplay).
Fixed: Load game from Dungeon makes the game crash or not unload the Dungeon.
- Fixed: Rollback purge correctly works now when entering the Dungeon (results in much smaller save file sizes).
Fixed: You can no longer pass an event after losing, and winning a random fight.
Changed: Rollback steps (saved) reduced to 30 (Save size reduced by about 70%).
Changed: Raised Hard Mode's excelia gain to 0.5x (Applied only in new playthroughs).
Added: 4 CGs.
Added: 15000 words (~50 minutes gameplay).
Fixed: Restored compression (Partially untested).
- Fixed: Auto Battle freezing the game.
- Fixed: Missing sprites on R22's Eina scene.
Fixed: Minor Typos (Thanks Eric!).
Changed: Settings (General tab) shows whose GPU the game is running on.
Changed: Saving system operations have been changed in order to prevent the reported save deletion issue from occuring.
Added: Load confirmation prompt.
- Added: Belit Babili.
- Added: Elixir, Dual Potion, Watered Elixir.
- Added: 1 CG.
- Added: 3 Characters (Ishtar, Phryne, Haruhime).
Added: 12000 words (~40 minutes gameplay).
Removed: Compression (temporarily?) due to a compile error (Reaching 4GB+).
Fixed: Error printed on Market/Blue Pharmacy when scrolling after increasing item quantity.
Fixed: Minor Typos (Thanks Eric!).
Changed: Minimap now shows icons for Stairs, Quests, Events and Rest spots.
Changed: Welf's and Mikoto's damage dealing formula has been overhauled.
Added: Quest "New Familia in Orario".
- Added: 1 Achievement Scene.
- Added: 8 CGs.
- Added: 2 Characters (Karen, Suu).
Added: 12000 words (~40 minutes gameplay).
Fixed: Minor Typos (Thanks Eric!).
- Added: 2 Achievement Scene.
- Added: 4 CGs.
Added: 12600 words (~42 minutes gameplay).
Fixed: Some battles in Novel Mode being partially or completely covered by backgrounds or dialogue boxes.
- Fixed: No audio in the title screen after replay.
- Fixed: MP Bar in battle will no longer look filled up when you have 0 MP.
- Fixed: Pause Menu in the Dungeon can be closed with the default key once again.
Fixed: Minor typos (Thanks Eric!).
Changed: The border of Enemy Tokens has been darkened.
Added: Difficulty indicator in Pause menu.
- Added: 13 CGs.
Added: 18000 words (~60 minutes gameplay).
Fixed: Keyboard input not selecting the attack and spells.
Changed: Rollback sensitivity on Scroll up to work well with Gamepad/Mouse.
Changed: Lena sprite has been redone.
Added: River sound (Ambient) to the outskirts.
- Added: 4 CGs.
- Added: Monster Lure/Morbul counter displayed on Dungeon Crawler mode.
- Added: 3 Characters (Ibri, Dian Cecht, Aisha Belka).
- Added: 8000 words (~25 minutes gameplay).
-Removed: (Temporarily) Free rotation in dungeon mode to get feedback on current gamepad controls.
-Fixed: Added check to prevent cloning of characters through rollback.
-Fixed: Pause menu not toggling in builds.
-Fixed: Attacks can no longer be spammed with mouse.
-Fixed: "Ghost" spell attack when attempting to select a spell that doesn't exist.
-Fixed: Goblins appearing in Daedalus Street if Monster Lure was somehow active before entering.
-Fixed: Game trying to read quicksaves even when they did not exist (eg. New games).
-Fixed: Campfire being triggerable multiple times at once.
-Fixed: Status window will no longer open up while holding the skip key (or any key mapped to the same things).
-Fixed: Rest from campfire freezing the game when triggering a battle.
-Fixed: Controls scattered around the game (Disabled or replaced, eg. You can no longer toggle off the hub).
-Fixed: Aspect Ratio not applied to Battle UI.
-Fixed: Triggering an error when trying to move while a confirmation screen is open.
-Fixed: You can now switch between party members in the status.
-Changed: Completely switched to new input system, and changed various settings in an effort to fix reported broken gamepad controls (untested).
-Changed: Controls' behaviour in the dungeon has been changed so the same key will open and close the menu, rather than using an additional universal key.
-Changed: Dungeon expedition automatically scrolls with gamepad without having to select the scrollbar.
- Fixed: Morbul and Monster Lures cannot be used in Daedalus Street anymore.
- Fixed: When "exiting" the dungeon through events, the Morbul and Monster Lures will expire.
- Fixed: Floor 12 Barrel event freezing the game (also fixed its graphical glitch).
- Fixed: Camera no longer goes underground when interacting with Token Events in the outskirts.
- Fixed: Transparency settings (In-game and Menu) sync correctly now.
- Fixed: In-game choices missing sounds.
- Fixed: Empty slots getting highlighted because it was assumed they were not empty.
- Fixed: Game hanging at the start once you have a lot of save files.
- Fixed: Numpad not working as intended for movement in Dungeon Mode for left-handed people (Also added Arrow keys as alt).
- Fixed: Mord battle token using the wrong ID.
- Fixed: CPU spike during movement in the dungeon.
- Fixed: You can no longer rest in the tutorial level and other locations where monsters should not appear.
- Fixed: Floor 12's performance has been drastically improved.
- Fixed: Rest button being highlighted instead of dungeon before Liliruca's first meeting.
- Fixed: Latest save slot no longer stays highlighted when switching to Quick Load.
Fixed: Minor typos.
Changed: Title screen has been redone.
- Changed: Combat notifications are now more compact and no longer spammed after the battle.
- Changed: The game will automatically save when advancing through floors or exiting the dungeon.
- Changed: Quickload menu now includes more information.
- Changed: Monsters have been rebalanced.
- Changed: During the quest "Reason for Betrayal", the player is prevented from going up the floors until the objective is cleared.
Changed: Using either Morbul or Monster Lure will replace the other ongoing effect.
Added: Gamepad Support.
- Added: 1 Dungeon Event.
- Added: Custom Cursor (Optional).
- Added: CRT effect to movement buttons.
- Added: All the missing Battle Backgrounds.
- Added: 2 CGs.
Added: 3000 words (~10 minutes gameplay).
Fixed: Put a check to skip NaN values in order to avoid rare bug that messes up Magic stat.
- Fixed: Hospital location freezing the game if you visited before Lili and Welf are introduced in the game.
- Fixed: Blue Pharmacy bug which did not take the correct amount of valis when purchasing multiple Magic Potions.
- Fixed: Price text disappearing in some Screen Resolutions.
- Fixed: Companions gaining more Excelia than they were supposed to.
- Fixed: Hestia's Status Update no longer displays values over 999 or 1500.
Fixed: Minor Typos (Thanks Eric!).
Added: 4 Characters (Daphne, Cassandra, Luan, Hyakinthos).
- Added: 6 CGs.
Added: 24300 words (~81 minutes gameplay).
Fixed: When purchasing a spell, then reloading an older save, the magic shop UI does not update properly.
- Fixed: Some blowjob scenes did not unlock the achievement.
- Fixed: Game no longer freezes when saving right before a battle starts in novel mode (retroactive).
- Fixed: Save size is not stacked up when saving over the same slot (Prevents slow loading/save).
- Fixed: Deleted latest Save Slot is no longer marked as the newest save.
- Fixed: Marked new saves no longer keep track of quick saves which messed up the result.
- Fixed: All the functions relative to the turn advancement will now wait for all enemies' HP bar to finish depleting.
Fixed: Various typos (Thanks Eric!).
Changed: Improved Outskirts' performance.
- Changed: Removed delay from Argonaut.
- Changed: Save screen now also opens up to the latest save made.
Changed: Rollback is purged after every novel battle.
Added: "Arrow of Orion" item.
- Added: "Nightmare" monster.
- Added: Hospital Location.
- Added: 1 Character (Artemis).
- Added: 7 CGs.
Added: 14100 words (~47 minutes gameplay).
Fixed: Minor Typos (Thanks tortlll).
- Fixed: CG 72 animation not showing in Radeon GPUs.
- Fixed: Collision on pillar 2 (Floor 12).
- Fixed: Bandit by the bridge now despawns correctly.
- Fixed: Floor 13 Expedition does not work/read properly.
- Fixed: Floor 10's Entrance collision.
- Fixed: Escape is no longer broken when Bell is solo.
- Fixed: Triggering nearby tokens when 1 tile away after loading a save.
- Fixed: End of Ushiwakamaru script not increasing days correctly.
- Fixed: Initialization of multiple battle instances.
- Fixed: Patched build tokens will now refresh after the fix is loaded.
- Fixed: Battle freezing on Floor 7 when Liliruca attempts to hit an already defeated Blue Papilo or Purple Moth.
- Fixed: Exiting to Main Menu from the tutorial correctly unloads the level now.
Fixed: Integrated patch 1.
Changed: Excelia per each stat has been limited to 1500 (The maximum).
- Changed: Escaping a battle will reset the Argonaut turns now.
- Changed: After the end of a battle, if the MP is negative, it will be reset to 0.
- Changed: Extra Items are stored in an invisible inventory when yours is full.
- Changed: The Inventory will automatically reorganize itself now.
- Changed: Bell sprites changed to an unified style.
- Changed: Stairs leading up/down are colored differently now, and rest points are now marked on minimap when discovered.
- Changed: Load screen opens up to last saved's page, and highlights the slot.
Changed: Argonaut skill execution is waited and prevents monsters about to die to deal damage.
Added: 6 Characters (Ouka, Mikoto, Chigusa, Takemikazuchi, Apollo, Naaza).
- Added: "Black Goliath" monster.
- Added: 11 CGs.
- Added: 29100 words (~97 minutes gameplay).
Changes from Alpha (Patch 1):
-Fixed: Liliruca freezing when Welf is not in your party (Thanks Ditto for reporting the bug!)
-Fixed: "Power of a Hero" Quest Marker not disabling on Floor 11, the fix is retroactive. (Thanks necrus1 for kindly reporting the bug!)
Changelog:
-Fixed: Minor typos (Thanks Eric!).
-Fixed: Mana potions correctly work now when ordering Liliruca to use them on you.
-Changed: Companions will now heal after a battle.
-Changed: Nerfed Riposte hit chance (until you get Ushiwakamaru).
-Changed: Battle Token and Boss Battle Token have been redone.
-Changed: When missing an attack with a spell, a different sound will play.
-Changed: Liliruca will now heal Welf in combat, but gives priority to Bell.
-Added: Ushiwakamaru + other puzzle related items.
-Added: Almiraj, Dungeon Worm, Crystal Mantis and Hellhound monsters (+ their item drops).
-Added: Quest "Route to Middle Floors", Quest "The Cave Labyrinth".
-Added: Missing Dungeon Events on Floor 5, 6 and 7.
-Added: "Goblin King", "Kobold King", "Mimic" and "Black Wyvern" monsters.
-Added: Floor 12 and Floor 13.
-Added: 2 CGs.
-Added: 4500 words (~15 minutes gameplay).
-Fixed: MAC Builds' permission issue on some platforms, retroactively applied to all current releases.
-Fixed: HP and MP values disappearing during battles.
-Fixed: "Middle floors disturbance" quest token not disabling once the quest has been completed (Applied to existing saves as well).
-Fixed: "Nemesis" quest token not disabling once the quest has been completed (Applied to the existing saves as well).
-Fixed: Chests on floor 9 have an alternative dialogue when Liliruca is not in the party.
-Fixed: "Supply Deliver" and "Pet rescue" side quest speakers not always being named correctly (Adventurer).
-Fixed: Side quests duplicating at the guild, not retroactive (You need to complete the existing duplicates).
-Fixed: You can no longer open the main menu while battling.
-Fixed: Saving at the beginning of a new game and loading it back will no longer return an error (Missing Bell Character).
-Fixed: Missing sentences on the level up scene with Hestia.
-Fixed: Companions will no longer act in their turn if they have passed out.
-Fixed: Flickering UI when trying to hide the inventory (Same key as item description), when it should not be possible to.
-Fixed: Minor typos and script issues. (Thanks Eric!)
-Fixed: Grass hiding stairs to the 12th floor.
-Changed: You can no longer find Canoe's body after defeating the Minotaur, only before.
-Changed: Turn order is now set on Real Agility as opposed to Current Agility.
-Changed: Gaining excelia as level 2 or higher is drastically easier now (in all difficulties).
-Changed: R12's have been extended slightly (with Eina).
-Changed: Loading screen tips show up in the log as well now.
-Changed: Quick slots decreased from 20 to 8.
-Changed: Monsters will now agro towards the item's user.
-Changed: Explosive Bomb now scales with the user's stats.
-Changed: Lili's actions have been extended.
-Changed: CG 76, 78 and 79 are now replayable.
-Changed: Enabled quick saves/loads, and game automatically saves on key events.
-Changed: Buffed Minotaur slightly.
-Added: 1 Character (Welf Crozzo).
-Added: "Argonaut" skill.
-Added: Missing R12 Achievements.
-Added: 3 CGs.
-Added: "Will o’ the Wisp" and "Bandit" enemies.
-Added: "Log" command to show the log screen.
-Added: "Outskirts of Orario" level.
-Added: 8x Side quests (Guild).
-Added: 8000 words (~25 minutes gameplay).
-Fixed: Dead end issue on Floor 5 spamming the battle function and allowing the player to go through walls among other issues.
-Fixed: Main Story getting stuck if the day ended during night, when guild is available only during day.
-Fixed: Rollback during novel battle spawning multiple enemies.
-Fixed: Dragon scale item drop icon not loading in the inventory.
-Fixed: Medium Magic stones not being sold once the dungeon is cleared.
-Fixed: Boss battle music not playing and returning an error.
-Fixed: Silverback's and War shadow's sprite transparency.
-Fixed: Minor typos. (Thanks Eric!)
-Added: Minotaur monster (+ its item drops).
-Added: 1 Character (Mord).
-Added: 7 CGs.
-Added: 13600 words (~45 minutes gameplay).
-Fixed: Blue Pharmacy's mushroom gathering's quest objective marker now disables even when gathering more mushrooms.
-Fixed: Silverback on floor 11 freezing the game.
-Fixed: Playtime display error on new games.
-Fixed: Minor typos. (Thanks Eric!)
-Fixed: "Reason for Betrayal" quest not spawning tokens on floor 7 after patch in older saves.
-Fixed: Journal toggling off uncompleted quests as well.
-Fixed: Dungeon music playing when exiting through an event.
-Fixed: Guild job values not resetting properly when starting a new game.
-Changed: Item name in inventory is now displayed on hover.
-Changed: Endurance's excelia gain has been severely lowered.
-Changed: Hestia Knife's damage output has been increased (depending on the average of your stats).
-Changed: The power of all the spells has been increased, Earthquake's power lowered vs other spells.
-Changed: Explosive Bomb's power has been increased.
-Changed: Floor 10-11 difficulty adjusted around rank S adventurers.
-Changed: Normal difficulty has a maximum of 4 monsters (Requires restart/Console edit).
-Changed: Compressed build size.
-Changed: Escape formula now uses averages (more fair to the player).
-Changed: Stairs token now have the option to stay on the current floor.
-Changed: Attempting to hit an enemy will increase Agility slightly now.
-Changed: Battle events' enemies are no longer random, but manually picked to fit the narration.
-Changed: Dodge roll changed from 1d10 to 1d20 for both player and monsters.
-Added: Abilities (Maximize Magic, Riposte, Feint) with Magic/Ability trainer location + purchasable spells.
-Added: Story Mode.
-Added: Quest "Nemesis".
-Added: 2 Characters (Hermes, Asfi).
-Added: 6 CGs.
-Added: 18000 words (~60 minutes gameplay).
Changelog (Patch 1):
-Fixed: "Reason for Betrayal" quest marker and event tied to it appearing before they should on Floor 7.
Changelog:
-Fixed: Achievement screen getting slightly cut off on some aspect ratios.
-Fixed: Loss script correctly plays now, when available.
-Fixed: Floor music no longer plays while Dungeon Cleared screen is showing.
-Fixed: Turn sometimes skipping when slaying a single enemy with an AoE attack.
-Fixed: AoE Attacks no longer freeze the battle if you slay all the enemies.
-Fixed: Scrollbar Sensitivity has been fixed (Linux only issue).
-Fixed: Banter dialogue not triggering once you advance enough in the main storyline.
-Fixed: Dining in the Hostess of Fertility triggering the drinking minigame instead.
-Fixed: Dungeon achievements sprites for fulfilled objectives show up correctly now.
-Fixed: Various typos throughout the game (Thanks Eric!)
-Fixed: Minigames played at the Hostess of Fertility now count towards the Achivements related to minigames.
-Fixed: Arm Wrestling minigame no longer has the chance to roll a 0.
-Fixed: Blue Pharmacy's mushroom gathering's quest objective marker correctly disables itself once you have interacted with it.
-Changed: Holding movement key works for all directions now.
-Changed: Orc's HP has been lowered.
-Changed: Removed default delay of 2.1 seconds for those AoE attacks (Currently only Explosive Bomb) with no animations.
-Changed: Extended and split Dungeon Banter to before/after Chapter 5 (When Liliruca is in your party).
-Changed: Rest points can now be used when you are also lacking MP.
-Changed: Achievement screen now shows the progress of some objectives where needed (Example: N of goblins slain).
-Changed: Pause menu now shows the playtime.
-Changed: You can no longer escape when the total agility of the enemies exceeds your party's.
-Changed: Smoke Balls have been enabled following the changes to the escape action.
-Changed: Completed quests can now be toggled off (Default: ON).
-Changed: Item quantity text in shops has been increased in size (14 -> 24).
-Changed: Gallery displays hints for locked CGs.
-Added: Imp, Bad Bat, Hard Armored and Infant Dragon monsters (+ their item drops).
-Added: Nekoya Restaurant on Floor 11.
-Added: Dining with your love interest option (+Rest and Banter scene other than eating bonuses).
-Added: "Reason for Betrayal" quest.
-Added: Dungeon Floor 10 and Floor 11.
-Added: 7 CGs.
-Added: 1 Achievement scene.
-Added: 6 Dungeon Events (Floor 10 and 11).
-Added: 6000 words (~20 minutes gameplay).
-Removed: Hestia's boobs sprite (Changed to CG instead).
-Fixed: When Hestia updates your status, the result will no longer print over 1500.
-Fixed: Various typos (Thanks ErrorCode and RayAsher)!
-Fixed: You can no longer rollback from the Log when rollback is disabled and you are outside the dungeon.
-Fixed: Ration's description has been updated to reflect the latest changes.
-Fixed: Battle actions will always stick at the center of your screen now.
-Fixed: Explosive Bomb works now, but Flashbang and Smoke Ball have been kept purposely disabled for the time being.
-Fixed: Player's turn is no longer skipped when rolling critical failure on an AoE attack.
-Changed: Spells were made stronger, and MP gained from magic has been halved.
-Changed: Battle system has been overhauled to include Music, Sound effects and Visual effects.
-Changed: Cathedral's indoor map has been redone and backgrounds have been re-rendered.
-Changed: Sky backgrounds (Day and Afternoon) have been redone.
-Changed: CG 4 has been re-rendered.
-Changed: Minotaur sprite has been redone.
-Changed: Hephaestus sprite has been redone.
-Changed: Journal has been completed (Sounds and Quest Tracking).
-Changed: Job requests at the guild translate on hover.
-Changed: Excelia's gain lowered from 12 to 9 in order to cover for food bonuses (which is a +3).
-Changed: You can walk forward by holding the W key now.
-Changed: Battle action icons have been increased in size from 32px to 64px.
-Added: 8 CGs.
-Added: Difficulty setting at the beginning of the game.
-Added: Hostess of Fertility Location with the possibility to eat once a day (Excelia bonuses).
-Added: Arm Wrestling and Drinking minigames.
-Added: Achievement System.
-Added: Companion actions during battle (Hold Shift and left click an item).
-Added: 7500 words (~25 minutes gameplay).
-Fixed: Restored "The Chienthrope girl" quest which I deleted by mistake.
-Fixed: Waypoint in Floor 7 and Floor 8.
-Fixed: Rollback adding multiple spells (Finalized choice after choice).
-Fixed: Exiting the dungeon will no longer return an error regarding the gallery in the log.
-Fixed: "Magic Mushroom" quest not completing successfully.
-Changed: Added a small delay when advancing turn, but only to monster attacks, so you can see the turns advancing but everything will happen still quickly.
-Changed: Mind Down state will now make you vulnerable to monster attacks.
-Changed: Unavailable locations are now hidden (as opposed to being locked) to free up some space.
-Changed: When attempting to use an item in the wrong situation, a message from Bell's perspective will display.
-Changed: Some locations were made available only during day.
-Changed: Demeter sprite has been redone.
-Changed: Warning of having reached the end of a build has been moved to Bell's objective view.
-Added: Quest "Middle floors disturbance".
-Added: Orc monster, and its drop item.
-Added: HP Bar Depletion Speed Setting.
-Added: Guild Location, Market Location, Demeter's farm location.
-Added: Farming Minigame.
-Added: 5 Items (Monster Lure, Morbul, Flashbang, Smoke Ball, Explosive Bomb).
-Added: 5 Job Board Quest.
-Added: 9 CGs.
-Added: 12000 words (~40 minutes gameplay).
-Fixed: The rest button is now enabled when you defeat the Silverback with an E rank ability or higher.
-Fixed: Minor typos including the removal of older messages displaying "This is the end of the current build".
-Fixed: Black screen on animations (null handle) on Radeon cards.
-Fixed: Game freezing during animations (invalid media type) on Radeon cards.
-Fixed: Floor 9 footsteps now play the correct sounds.
-Fixed: Improved performance on Floor 9 (Although some areas can still be demanding for older machines).
-Fixed: Piece of ceiling disappearing/flickering on floor 9 when getting too far from the entrance.
-Fixed: Objective in "Moving Forward" quest not being marked as completed, it has been fixed retroactively too.
-Fixed: Game no longer freezes when receiving Silverback's fur.
-Fixed: Bell03 sprite's graphical glitches (Missing back hair and belt slightly clipping through jacket).
-Changed: The game will now attempt an automatic rollback up to six times when a line is not found during loading (Saving in HUB is still suggested).
-Changed: Renamed "Bell?" to "Pneuma" and fixed its position to the speaker's box.
-Changed: Mouse's scroll sensitivity when rolling back in an effort to make rollback work better/properly in all platforms.
-Fixed: Battles no longer have a chance to freeze when Liliruca is in the party with you.
-Fixed: Minor typos.
-Fixed: Input is no longer read while console is open.
-Fixed: Improved performance on Floor 5,6, and 7 (Easier on the CPU).
-Fixed: Small issue with Floor 7's occlusion culling, improving the performance slightly.
-Fixed: Dungeon Expedition costs not substracting properly (or at all).
-Fixed: Battles no longer freeze if the enemy is quicker than you.
-Fixed: Issue in the price and purchase of High Potions.
-Changed: Upgraded Unity Engine (2019.4.23f1 to 2019.4.30f1) and Naninovel (1.15 to 1.16) to fix some issues.
-Changed: You can rollback through your keyboard by pressing "TAB" key.
-Changed: Frog Shooters now drop Diminuitive Magic Stones.
-Changed: Monsters have weaknesses and resistances to elements now (some even to physical damage!).
-Added: Dungeon Floor 8, 9.
-Added: 7 Dungeon Events.
-Added: Cheats.
-Added: Brothel location.
-Added: Magic system and Bell's initial spells.
-Added: 1 Character (Samira).
-Added: Quest "Goblins & Kobolds", Quest "I can use magic?!" and Side Quest "Magic Mushrooms".
-Added: 3 Items (Magic Potion, High Magic Potion, Greater Magic Potion).
-Added: 4 CGs.
-Added: 16000 words (~50 minutes gameplay).
-Fixed: Deepest floor registers properly now.
-Changed: Status now supports companions, and has a party category.
-Changed: You can now wait during battle to skip your turn.
-Changed: Doubled the chance for a battle to occur when resting.
-Changed: Included a comment to make it clearer which choice to pick if you want to date or reject a confession.
-Added: Dungeon Floor 7.
-Added: Killer Ant, Purple Moth, Blue Papilio, and Needle Rabbit monsters (+ their item drops).
-Added: Rest points in the dungeon.
-Added: Companion system.
-Added: Quest "The Chienthrope girl".
-Added: 2 Characters (Ottar, Demeter).
-Added: 9 CGs.
-Added: 13500 words (~45 minutes gameplay).
R5
-Fixed: Aspect Ratio adjusts automatically now and no longer requires the user to restart the game.
-Fixed: Artifacts on the borders no longer appear on some aspect ratios after going through a loading screen.
-Fixed: Animation/video issues by switching over to "Static" resource management.
-Fixed: Minor typos.
-Changed: Healing potions can now be used during battles.
-Changed: Monsters will now drop items (including their correct magic stone).
-Changed: Frog Shooter and War Shadow have been made slightly stronger.
-Changed: Liaris Freese's effect has been doubled.
-Changed: Battle background from floor 5 to 7 has been redone.
-Added: Notification system.
-Added: Silverback monster.
-Added: 4 Characters (Misha, Maris, Rose, Liliruca).
-Added: Daedalus Street.
-Added: Quest "Moving Forward".
-Added: 11 CGs.
-Added: 9000 words (~30 minutes gameplay).
-Fixed: Aspect Ratio, all of the aspect ratios are now supported.
-Fixed: HP and MP sometimes showing up with decimals during battle (After increasing endurance or magic).
-Fixed: Gallery will show the locked thumb when a CG has been locked (Cheats or altering of the global save).
-Fixed: Part of the input (such as hide through mouse) would get disabled after accessing the hub, until the game was restarted.
-Changed: Syr sprite has been altered slightly.
-Changed: Frog Shooter has been made slightly stronger.
-Changed: Anya sprite has been altered slightly.
-Added: 3 Characters (Airmid, Miach, Ganesha).
-Added: Quest "A test of power", Quest "A friend in need".
-Added: Dungeon Lizard monster, War Shadow monster.
-Added: 4 CGs.
-Added: 14000 words (~45 minutes gameplay).
IMPORTANT NOTE: Changing the aspect ratio requires you to reopen the game, afterwards it will work fine. This will be fixed in later releases.
I also changed build method, so if Linux version does not work, please do let me know and I will fix it ASAP.
-Fixed: HP and MP not increasing when your Endurance and Magic did.
-Fixed: Input is correctly blocked when showing UI in the title.
-Fixed: You can no longer move when some UI is visible.
-Fixed: Inventory icon no longer stays on after closing the inventory.
-Fixed: Removed the text "button" from Bell's sprite in the hub.
-Fixed: The speed of reading the save/load slots was drastically improved (almost instantaneous).
-Changed: Movement speed (in the dungeon) can now be changed in the settings.
-Changed: Visuals of all of the existing floors, and their performance, has been improved.
-Changed: Speaker's name has an outline now, making it more readable in similarly colored backgrounds.
-Changed: Most UI can be closed with the escape key now.
-Changed: Save slots increased from 100 to 120.
-Changed: Save and Load UI has been redone, you can now write a small description to every save.
-Changed: Saving in the dungeon will show a snapshot of the floor instead of a campfire to better identify the save file.
-Changed: Loading to the dungeon will no longer show the campfire, but the default loading (rotating hourglass).
-Changed: Bell can be clicked (in the hub) to display the current objective in order to progress with the main storyline.
-Changed: Skills and Spells now show a tooltip to briefly describe them in your Status.
-Changed: Expanded Ais' first possible encounter (After the dungeon).
-Changed: Battle system has been overhauled (UI changes, multiple enemies, potions can be used in battle, and item drop notification).
-Changed: The amount of endurance excelia has been increased, and now also depends on how much damage you receive.
-Added: Missing sounds in dialogue and UI.
-Added: Footstep sounds, toggleable in settings/audio.
-Added: Ambient audio (Pub chatter, birds chipping, ...).
-Added: Quest "Power dysphoria".
-Added: Dungeon Floors 5 and 6.
-Added: Kobold monster, Frog Shooter monster.
-Added: Gallery.
-Added: 1 CG.
-Added: 1500 words (~5 minutes gameplay).
-Fixed: Loading screen stops working after loading the dungeon once.
-Fixed: Many typos throughout the whole game (Thanks Shazamin!).
-Fixed: The game will no longer automatically save on the slot your mouse cursor is hovering on (When in dungeon mode).
-Fixed: Game will no longer freeze when opening the menu while the character is moving.
-Fixed: Saving and loading the game soon after entering the dungeon will no longer teleport you elsewhere.
-Fixed: Camera's rotation is correctly saved now, so using middle click after loading a game in the dungeon won't shift the camera back to the wrong position.
-Fixed: Game Manager not properly resetting all of the variables when going back to the main menu and starting a new game.
-Changed: Status menu now shows Skills and Spells.
-Changed: Inventory has a way to display item's description (Right click) and a way to use certain items (Double left click).
-Changed: Improved lighting effects are applied to all existing floors, including the tutorial one.
-Changed: Minimap displays the stairs in green now, if the stairs lead up, they will always be marked even if you came in the floor through other means.
-Added: Dungeon Floors 1, 2, 3 and 4.
-Added: 14 Characters (Naaza Erisuis, Riveria, Bete, Tiona, Tione, Lefiya, Loki, Finn, Gareth, Mia Grand, Anya, Ryuu, Lulune, Allen).
-Added: 3 CGs.
-Added: 9 Dungeon Events.
-Added: Healing potion items (High Potion added, but unavailable in R2), Treasure/loot for the current dungeon floors.
-Added: Hub.
-Added: Blue Pharmacy.
-Added: Quest "Growth Spurt".
-Added: 6800 words (~23 minutes gameplay).
First release.
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DOWNLOAD
Win (64 bit): GOFILE - MEGA - MIXDROP - PIXELDRAIN - UPLOADHAVEN
Linux (64 bit): GOFILE - MEGA - MIXDROP - PIXELDRAIN - UPLOADHAVEN
Mac: GOFILE - MEGA - MIXDROP - PIXELDRAIN - UPLOADHAVEN
Extra: Save - Dunegon Map