Manor [vBeta 3 Patch 2] by TirelessLurker
Manor vBeta 3 Patch 2
Tags
Beta 3 Patch 2
- Fixed played-as trainees being able to destroy control crystals
- Fixed being able to request rescue when not a trainee and not aware
- Fixed hiding of succubus mark and alraune seed trackers
- Fixed crash occurring when transformed into a maid as a visitor when identical maid mode is active under most circumstances
- Controlled bees should now handle maps with multiple false hives better
- Maids and controlled bees ordered to enter stasis should now do so in the closest maid quarters/false hive
- Fixed being able to order the upgrading of room connections that aren't doors
- Adjusted scroll sensitivity of scroll areas to be ok for scrolling and match
- Fixed visitors (various) asking incapacitated characters about suspicious behaviour
- Seeing someone tie up someone that other someone thinks is a traitor while the seeing character is aware is no longer suspicious
Beta 3 Patch 1
- Rearranged the main menu a bit and added a tutorial button
- Fixed text getting doubled up often in visitor mode
- Prevented leaving in rooms other than intended exits
- Disobedient trainees no longer give excuses for why they are working as maids
- Fixed self transformation when possessing the relevant knowledge not being allowed
- Fixed a crash when playing as a visitor with less than seven initial visitors
- Fixed mass cold cure not working
- The manor ai will no longer directly start the player's transformation while they are unaware
- Fixed starting manor room levels when there's negative pop cap bonuses. Fixed a related crash with alraunes
- When becoming a trainee, the player now always becomes aware (affects obedience/etc.)
- Fixed some issues related to backwards compatibility for old saves
- Fixed several crashes occurring sometimes when characters can't path anywhere for sex
- Added a couple of cursors
- Fixed a crash related to the new text replacement stuff
- Fixed possibly a lot of backwards compatibility not running
- Fix for visitors sometimes questioning non-visitor characters about suspicious behaviour
Beta 3
- Allowed changing alraune appearances
- Added a mass cure colds action (via the master)
- Fixed an issue with the character list that caused some odd behaviour
- Nurses now hold items they create
- Chefs now bring snack items to the dining room
- Maids, secret maids and traitors should now use medkits
- Changed how pathing is handled pretty much entirely at the low levels, and rewrote a lot of the stuff above that as well
-> This will definitely cause bugs and weird issues, but was necessary to support a few things and avoid piling on more little hacks - Characters who expect access to a room will call for a maid to give them access. Characters who are being pushy about it for some reason (e.g. investigation goals) will try to force their way in, otherwise they will give up
- Added some exchange tracking for statues and other types of characters, and fixed controlled beegirls not being listed on victory
- Added playing as a visitor mode
-> For now, if you end up no longer being a visitor, you'll take over the manor (as a champion/cop you'll lack access to various abilities)
-> Most basic things should be doable
-> The manor ai should transform characters into maids via outfits mostly, with the player being targeted last unless there's an opportunity - Possible fix for bribeable champions resuming their manor investigation after being bribed
- Fixed succubi following and using powers following in cases they can't
- Fixed some issues that could occur when the room level cap is turned off (for rooms it applies to)
- Fixed traitors who get petrified not actually turning against the manor properly, and crashes caused by characters in that state
- Recently transformed trackers should now reset in a couple of situations it makes sense to (e.g. maid to beegirl)
- Fixed 'aware visitor' music playing when any character is marked as aware
- Added he/she/you to game messages; let me know which I've missed
Beta 2 Patch 2
- Fixed default daily champion awareness being 250 instead of 0
- Fixed some display issues with stacking (particularly on game load)
- Fixed missing Kazuka bee image
- Prevented petrifying the master
- Fixed items outside the reliquary hiding themselves even when the items hide setting is turned off
- Fixed characters assuming they'd performed an ordered action when the action is interrupted by a transformation (or similar)
- Fixed a crash when dispelling illusory characters
- Added room upgrades to the manual and tooltips when upgrading
- Player power gain can now be hovered to see details
- Possible fix for some loading issues on some systems (system region related)
- Fixed traitors not showing on the character list screen
- Added a tooltip to the corruption icon
- Radios can now disrupt reading. Getting interrupted will make readers quite annoyed about the radio
- Fixed Sanya's disconcerted image
- Maids in the stay idle mode will now go to their stay room if set unless they are not allowed to do idle moves at all
- Order sets can now be deleted
- Fixed a crash related to bees dragging characters between yards and the false hive
- Hopefully fixed a crash when confiscating from sleeping champions
- Added changing the appearance of controlled beegirls
- Fixed a few issues related to custom image sets
- Possible fix for a few cases where follow order goals wouldn't be completed as the action being performed (e.g. proposition) set a new action to perform
Beta 2 Patch 1
- Fixed a crash occurring often when stacked items were removed from the game
- Fixed possible cause of occasional call for help double ups
- Fixed being unable to directly order instruct actions two turns in a row
- Excess pollen (when the false hive is at the capacity limit) is now converted into power
Beta 2
- Added equipment loadouts
-> These can be saved when viewing a character carrying items (other than clothing and champion items)
-> They can be loaded when viewing a controlled character. After loading, the character will equip what they can (and try to be reasonably efficient about it)
-> You can mass order all characters in a room to equip a loadout - Visitors seeking to defeat the master will now head to the master suite first
- The master can now change her appearance using the identity mirror
- Visitors taking items and breaking doors now gain small amounts of corruption
- Alraune seed implantation on non-incapacitated targets is no longer guaranteed (however this can be toggled with a setting)
- Corruption magic actions are now weaker when another action was already performed this turn (succubus) or recently (direct), are also weaker against hostile targets, and the corruption dream is weaker on a character who is unconscious for reasons other than sleep
- Corruption decreases slightly when someone is attacked, and more if they are knocked out
- Escape animations can now show multiple characters leaving at once
- Statues now show a pickup animation (if animations are on)
- Added idle movement options to succubi including setting a room to stay at/near
- Added handy-maid assignment for regular and guard maids (will repair doors when idle and a toolbag is held/available)
- You can now gloat to traitors to raise their guilt, if they aren't too corrupt. Doing so in front of an unseen champion is damning evidence
- Added guilt trip action, which characters who knew a traitor before they were transformed can guilt trip the traitor, raising their guilt, though it's also reduced by the traitor's corruption. This can only be done once unless a character stops being a traitor then returns to being a traitor
- Fixed bonds that should be remembered getting cleaned up on transformed characters
- Added options to delay characters approaching the manor. This can only be done once on each group, and delayed champions gain weak evidence
- Various cases that increase cop concern when someone escapes now cause the champions to become concerned as well
- Added DRTY Magazines which corrupt and increase horniness (librarians can find these while idling)
- Added Pleasure Powder which corrupt, reduce horniness and disorient for a couple of turns (nurses might prepare this while idle)
- Hopefully fixed some cases where it was possible to order tied up bees/alraunes to do yard to yard or yard hive moves
- Maids now have a shared priorities setting for targeting characters to distract (or for bunnygirls also entertain/flirt/proposition)
- Characters training a trainee will now automatically try to keep them away from characters who may recognise them
- Contribution spending now also contributes towards champions showing up, though at a slower rate by default. This represents the favours facilitating things coming to the attention of the champions, so bribing a champion is an exception
- Both contribution and power awareness gains now have scaling options
- Added a daily champion awareness gain amount (defaults to off)
- Immediately transforming visitors now has a minimum cost that depends on the number of characters you control (until you complete the ritual of domination at least once)
- Added a shared Adrenaline Use Allowed order; when on, a character is allowed to use carried adrenaline to revive an ally
- Empowering and form changing can now be ordered while looking at the intended empower/form change target. If you have any witches other than the target, you'll be given an option of who to order to do the empowerment/transformation
- Witches can now do support chants, and have a mode where they hang out in the ritual room and do so
- Added a leaving concern lowering trap book
- Added maid (shared between forms), alraune and controlled bee sex interaction images
- Added a non-champion dark elf noble character (different sprite) who a visitor may be transformed into during the domination ritual, or who can be called to the manor with a contribution item
-> She expects to be able to transform two characters into her minions
-> Initially she will just transform isolated visitors, but if she is delayed too long she will become aggravated and attack then transform maids as well
-> She can be transformed into a regular visitor if knocked unconscious, which will revert her minions (similar to the champion version) - Fixed hiding capable characters not breaking free from bonds if they can hide instead
- Fixed a case where succubi would refuse to bash down doors when directly ordered by the player
- Added an expensive action to take control of a beegirl remotely
- Succubi that experience a power failure due to too many succubi being present now receive a buff first, giving some time before they are replaced with contracts
- Trainees and trainee appearance maids that aren't wearing clothing now show their underwear sprite
- Maids can now be ordered to attend the master
- Improved the character list screen
- Added a find item button
- Added an Infernal Dumping action, which the master, witches and succubi can use to banish all present incapacitated characters to the demon realm for a small amount of contribution each
- Added magic suppressors, a toggleable item (like diffusers) that weakens the magic of characters present
- Added suspicious devices, a self repairing (a few times) toggleable item trap that will wound and corrupt them when they break it. They will learn from making a mistake, but can be made to forget
- Items that resist holding now (optionally, defaults to on) hide themselves in the manor after a number of turns not being held by a non-player controlled character
- Added item stacking; there will likely be a few weird bugs to iron out
- Controlled beegirls can now gather pollen and turn it into honey, and also turn gathered honey into power
-> The storable amount of honey increases as the false hive is upgraded
-> Controlled beegirls limit the amount they gather to 100
-> Gathered honey can be turned into power or used to speed up beegirl transformations of eggs in the false hive - Added colds. Arriving visitors might be infected; the chance of this is in gameplay settings
-> Colds have three phases; incubating, active and immune
-> Active colds spread incubating colds, lower visitor stats a little and maid stats moderately
-> You can activate, cure and clear immunity against colds; it's also possible to make an active cold extra infectious - Allowed setting a negative population cap bonus (to restrict caps below the usual)
- Fixed a crash when traitors are organising sex with an attending maid
- Added a direct statue transformation action
- Added a restricted powers difficulty option; until the ritual of domination is completed certain powers can be set to be significantly more expensive or disabled
- Guards can now drag two characters or objects around at once
- Fixed characters having sex getting upset at other involved characters for having sex with someone
- Additional rooms can now be upgraded (limits don't increase with domination rituals):
-> Dining room - Increases time characters will wait for meals, reduces odds they'll notice an unusual meal, and hanging out there reduces the leaving concern (with one upgrade, will likely only counteract)
-> Bathroom and pool - Increased duration of bathing/swimming (high min/max roll) and leave concern reduction
-> Laundry - Speeds up clothing destruction, transformation and trapping
-> Corridors - Self cleaning when above 30/15 mess
Beta 1 Patch 21
- Changed base values of characters around a little so the gaps between them are closer to what they were (instead of being doubled)
- Escaping from bonds is now a stealthy action; characters who can hide while trying to escape from their bonds will do so
- Cops who are turned into strangers by the mirror now become new regular visitors, instead of new cops
- Fixed characters trying to shoo hostile characters in some intimate contexts
- Secret maids can now proposition characters, and will accept propositions
- Prevented a likely cause of doubled up call for help concerns
Beta 1 Patch 20
- Succubuses seeking sleepers will now consider adjacent rooms with sleeping/unconscious characters regardless of whether those rooms are bedrooms
- Fixed trainees being able to be instructed by multiple characters at once
- Fixed characters losing track of actions they are about to perform to complete perform-x-on-y goals when the game is saved
- Fixed odd behaviour caused by propositioning being able to derail someone from a very important goal that they'd immediately return to
- Prevented memory loss transformation triggered occurring while a character is inside a beegirl egg (was causing crashes)
- Characters should now consider characters arriving from outside the manor when considering if there's someone to avoid/etc.
- Fixed controlled beegirls prioritising completing goals they've generated (e.g. go to x room goals) over seeking hostile characters
- Fixed hidden characters reducing incapacitation recovery rate
- Fixed witches checking certain guard combat orders instead of the shared ones used by other maids in a couple of situations
- Added base and stat multipliers for contribution values; defaults have been set to reduce the value of higher stats for exchanges
- Added a cleaning compulsion multiplier to allow scaling of cleaning compulsion gains (to allow balance of it to be customised)
Beta 1 Patch 19
- Fixed image tooltips for the identical maid appearance dropdown
- Fixed incapacitation recovery slowdown from hostiles
- Hopefully fixed empowerment costs getting refunded when they hadn't been paid
- Having a character help with cleaning should now interrupt their action
- Known characters can now be filtered to guests
- Added a mass petrify here action
- Fixed some cases where a petrified character would lose their current pose
- Tweaked succubus ai to avoid some odd movement attempts
- Made a change to differentiate between "can observe characters in room", "can observe room" and "can't observe anything"; this might have side effects or weird edge cases
- Hopefully fixed a cause of prepared meal tracking sometimes being lost by maids attending visitors
- Meals should no longer spoil while being eaten
- Possible fix for succubuses not hiding when moving through rooms with targets they should avoid while following some goals
- Hopefully fixed some edge cases where characters a visitor recognises and sees as a trainee/maid still their visitor form didn't cause awareness
- Fixed multiple instances of empowerment of the same stat on different characters preventing each other
- Hostile characters who have doors locked before they can move through them will now bash the door instead
- Locking doors that characters are moving through is a little suspicious, and champions see it as minor evidence
Beta 1 Patch 18
- Fixed a crash when characters are compelled by the cleaning compulsion to become trainees
- Fixed a crash when characters are moving in a trance
- Allowed witches to self teleport
- Fixed empowering actions being flagged as not interruptible on the empowerer's side (caused some weirdness)
- Champions can no longer be affected by the cleaning compulsion
- Hopefully fixed some cases where alraunes would run their ai before visitors had a chance to consider movement actions
- Fixed recite cleaning mantra action increasing the cleaning compulsion by zero
- Maids should now pick up loose visitor clothes without bringing them to the laundry when ordered to pick up abandoned outfits and not ordered to bring extra outfits to the laundry
- Maids picking up loose visitor clothes now ignore outfits belonging to traitors
- Teleportation should now disrupt movement actions
- Fixed mess multiplier being applied to mess reductions (was only intended to apply to mess increases)
- Added a no room level cap option
- Hopefully fixed some cases where characters transforming in flowers were recognised by other characters
- Fixed characters not being curious about other characters they recognise working as maids when keep trainee appearance is not on
- Made some changes to support one cop from a pair ending up working as a maid better
- Fixed a bug causing controlled beegirls to not go and enter stasis automatically when set to; may fix some other rare issues as well
- Succubuses should now avoid doing dream actions on transforming characters (e.g. in beegirl eggs)
- Alraune seeds should now disappear after the infected character begins transforming into a beegirl
- Added a request help cleaning action. The target must have a cleaning compulsion, there is a power cost, and the room must be messy (with ~25%+ messy being required for the best chance of success)
- Fixed a probable cause for some cases where visitors ignore meals prepared for them
Beta 1 Patch 17
- Hopefully fixed tempt odds calculation
- Fixed the incapacitated image for the Shiro image set
- Fixed issues with setting master orders when not viewing the master
- Hopefully fixed genderbend at halfway setting for volunteers
- Hopefully fixed volunteering characters noticing what's going on around them between actions
- Hopefully fixed volunteering goal sometimes being overridden by other concerns
- Fixed handcuffs not being destroyed when someone breaks free of them
- Fixed empowering multiple stats at once not working. Empowering the same stat multiple times at once is not possible
- Fixed succubi debuffing their haunt target instead of using a dream action when appropriate
- Fixed a crash occurring sometimes when characters are asked to leave
Beta 1 Patch 16
- Refactored some code related to checking characters to avoid; this includes a bugfix for alraunes sorting themselves into yards with characters they should avoid and guided characters not being seen as avoid targets. It will also likely cause new issues
- Fixed non-ctrl click on a door not doing anything in some circumstances when a door is marked for locking
- Your characters can now be ordered to lock doors that are intended to be locked in situations where the maximum number of doors are intended to be locked and less than the maximum are locked
- Succubi who are haunting a character will now target them with dreams/debuffs over other characters present if they consider the haunting target to be a valid target for what they are set to do
- Maids set to collect outfits now consider those the owner can't see (due to sleep or other effects) to be abandoned as well
- Fixed witches performing idle projects creating the wrong items
- Fixed a case where attempted memory clearing would cause an infinite loop when using the mirror
- Prevented cleaning compulsion from activating every turn when high
- Cleaning compulsion is now harder to ignore in messy rooms and easier to ignore in clean rooms
- Characters with a very high cleaning compulsion will now volunteer to become trainees
- Added actions to mass clear transformation or magic traces when viewing the master
- Limited the maximum starting obedience due to a cleaning compulsion
- Changed how the maid duster works to prevent interrupting various actions
- Succubi should no longer proposition traitors who have already organised a partner
- Fixed succubi not considering dangers to longer actions correctly (was using a cached one turn result)
- Details text format for most player controlled characters has been changed
- Limited stacking of simple buff items (e.g. lucky rock) to a maximum of two per type
- Fixed characters dragging boxes and a few other cases not considering their end destination when pathing, leading to e.g. bees not moving from the yard to the hive and instead heading through the manor
- Fixed manor locked doors unlocked by magic being marked as doors intended to be locked
- Characters who can take more than one wound now show the current amount of wounds they have on the wound icon
- Added seeking out hostile character modes to controlled beegirls
Beta 1 Patch 15
- Seeing an alraune transformation start is now quite concerning for visitors
- Fixed item names not being shown correctly when idle items are created
- Characters following move to goals that can hide should now be aware of unaware visitors entering rooms they are moving to
- Fixed cops doing nothing in some cases due to considering characters they can't talk to or help as possible characters to ask questions of
- Hopefully fixed bees carrying items (rather than dragging) from yards to the hive and vice versa
- Maids should no longer do the 'idle item creation' actions when idle creation is disabled
- Alraunes should no longer try to infect characters transforming into beegirls
- Allowed hiding evidence documents; doing so places them hidden somewhere in the manor
- Fixed being able to teleport items to and from the hive
- Fixed a crash when traitors are missing the self determination concern (added a debug line to try and figure out how)
- Traitor champions can no longer be petrified
- Traitors are more expensive to petrify, and lose satisfaction heavily when they are
- Visitors following other visitors will now wake characters (except tired sleeping aware characters)
- Hostile beegirls should no longer sometimes hide before performing non-stealthy actions (like removing barricades)
- Witch maids assigned as nurses or librarians should now do idle projects
- Fixed succubi assigned to arouse targets propositioning them when it isn't safe to do so
- Fixed succubi getting confused about what they should do in some cases when not hidden and needing to handle a door
- Fixed guided plant zombies planting themselves in the first yard they enter, ignoring their guide
- Added a move all statues option
- Hopefully fixed visitors and cops trying to move planted plant zombies
- Characters ordered to get intimate by the player no longer worry about barricading doors
- Added a shared maid order that, when on, has maids pick up visitor clothes when the owner isn't present
- Changed door relocking tracking to be according to player 'intent', shown via an outline on the doors
-> This follows the same maximum rules as doors being actually locked, but you can e.g. intend for a manor locked door to be unlocked and a different door to be manor locked instead
-> Shift + left click can be used to toggle the intent on a door, and it also changes when you order locking/unlocking of a door
-> Your characters will lock and unlock doors as appropriate (this should behave better now, hopefully avoiding double ups and characters interfering with each other) - Added a cleaning compulsion power, which inflicts visitors with a cleaning compulsion
-> Visitors with nothing better to do may obey the compulsion and become dazed, clean or put on maid outfits depending on the strength
-> Cleaning under the compulsion increases its strength
-> Cleaning when compelled to by a maid duster causes/increases the cleaning compulsion as well
-> Maids can take advantage of dazed characters and give/increase a cleaning compulsion on them. This is fairly suspicious if seen
-> Cleaning compulsion strength reduces the cost of beginning training, and when training begins obedience will start higher
-> Cleaning compulsion also makes cases where visitors can be convinced or decide to wear maid outfits more likely
Beta 1 Patch 14
- Hopefully fixed a case sometimes causing characters to lock doors that the player has unlocked remotely
- Added an option to disable idle item creation on rooms
- Fixed changing orders relating to a visitor causing them to rerun their ai
- Fixed visitor food and medicine settings being off by one when changed
- Fixed visitor food and medicine settings not starting on 'no override'
- Fixed a crash when changing concern pages and clicking additional times (also likely affected the identity list)
- Idle cooks can now create fury powder or one of a new set of snack items at random, as well as breath mints
-> Visitors eat snack items sometimes if they have nothing pressing to do and are hungry. They lower the hunger concern a little, and have an additional effect varying by type - Added medkits, which can be used to speed up the process of helping an ally recover. Nurses will usually make these and sometimes (randomly) adrenaline instead
- Added a 'take items from room to another room' option when viewing rooms; goes select who -> select what -> select destination
- Added a 'put away book' action, which removes a book from the game unless it's the only copy of a knowledge book, which will instead be hidden randomly in the manor
- Fixed concern reduction being done for suspicious actions done by non-player characters, instead of the other way around
- The minds of statues (petrified characters) can now be reset by the master
- Champion items on statues can be used for the domination ritual now. The option can be set on the orders screen. Individual items still follow the do not use for ritual flag; this can be toggled while looking at a statue if they have a champion item
- Added a follow and use power order for witches
- Added a setting controlling the number of turns the beegirl and alraune transformations take
- Visitors should now handle helping petrified friends better
- Fixed a bug preventing visitors from finding the petrification knowledge book (possibly always)
- Fixed some issues with characters curing plant zombies (particularly those in flowers transforming)
Beta 1 Patch 13
- Increased the number of turns before arousal begins calming down (to two, from one)
- Manor wide order changes should now affect succubuses bound in contracts and statues
- Fiddled with petrification costs (should be flat for trainees/other player controlled characters, and vary for non-controlled by state and location)
- Fixed a lot of instances of a potential acting-while-unconscious issue (likely disrupting incapacitation); please keep an eye out for side effects
- Hopefully fixed multi-turn player actions not updating their remaining turn count properly
- Fixed maids becoming trainees when putting on maid outfits
- Hopefully fixed an occasional traitor ai crash while looking for characters for intimacy
- Traitors should no longer bash doors when they have the manor key
- Fix for a crash that could occur during the domination ritual in particular conditions
- Player controlled characters no longer use adrenaline and similar items to revive allies
- Characters transforming into alraunes (i.e. in flowers) are no longer selected for teleportation type ritual of domination random events
- Fixed a crash when viewing actions on a room with an observer mark
- Maids should now use the correct image when emerging from a self-initiated alraune transformation
- Limited taser targeting to hostile characters
- Fixed multi-drop not cancelling correctly
- Fixed simple object trackers not ticking (this prevented a domination ritual effect working, though it had the wrong text as well)
- Hopefully fixed some instances where characters created at the start of the game wouldn't be using the chosen default orders
- Added a mass transform option when viewing a room (sets up as many immediately transform actions as can be afforded)
- Idle cooks, librarians and nurses will now slowly create slightly useful items when they'd otherwise be idle (request). Progress is tracked on the room, and a single idle character will create an item after twelve hours (48 turns)
Beta 1 Patch 12
Hotfix patch, actions got broken.
Beta 1 Patch 11
- Fixed some issues causing actions to break most of the time
- Fixed some cases where the master's clothing wasn't properly being treated as an exception to several orders
- Fixed statues reminding people of others always being logged
- Fixed succubus contract respawn triggering when there are petrified succubuses
- Fixed a couple of ai crashes occurring in rare situations
- Characters forcing rather than outright bashing doors now deal less damage
Beta 1 Patch 10
- Fixed being able to set Angelica statues to have poses she doesn't have
- Fixed alraunes helping enemy characters recover
- Added 'Original Human' mode to the identity mirror. Characters who aren't transformed won't transform (this includes body swapped characters in the wrong bodies)
- Fixed issues occurring when the identity mirror turns someone into themself
- Fixed several oddities that possibly caused several issues related to paying multi-turn power costs (e.g. for teleporting the manor)
- Fixed being unable to order characters to use items on characters in other rooms
- Characters in stasis no longer affect mess in room
- Cleaned up code for champions magically seeking then monitoring staff and visitors; this may fix some issues and cause weird new ones
- Added an arousal mode to diffusers
- Alraune statues can now be posed as closed flowers (stasis pose)
- Alraunes now distribute themselves to fill up yards first when set to auto-stasis excess alraunes
- Fixed alraune re-distributing movement goals not being treated as important ones to follow (caused various unexpected behaviours)
- Fixed an error causing a soft lock in some circumstances when the bounty hunter champion followed certain goals
- Plant zombies no longer stop characters from freely taking their owned items while they are in a room
- Fixed empower cost showing the wrong value
- Fixed being able to order attacking plant zombies
- Fixed characters set to hinder investigations not carrying out 'Stop That' actions
- Fixed visitors spawning in during the domination ritual not have bedrooms assigned
- Visitors who are mutually propositioning each other now always succeed in propositioning
- Fixed an issue with showing logged bee transformations on some characters
- Manor side characters should now be able to wear their clothing again after taking it off
- Prevented meddling (hopefully all of trapping/destroying/etc.) with the master's clothing
- Fixed respawn usable items setting affecting usable items not generated at the start of a game round
- Champion types that are incoming to the manor when the manor teleports are added back to the available random list now to avoid cases where you would then need to fight many champions to see particular ones
- Fix for the wrong image being shown when maids finish transforming into alraunes and emerge
- Allowed non-basic maids to plant themselves to become alraunes
- Fixed an issue with viewing logged statue tfs
- Logged statue tfs should now show statue states properly
Beta 1 Patch 9
- Succubuses now only follow when using powers if set to idly using powers, following a goal to follow the target or if the player has ordered the action
- Petrification cost reduction now applies to characters in stasis as well
- Fixed some issues with recent transformations being tracked for plant zombies which prevented tracking them for alraunes which broke exchanging (and possibly other features)
- Extended save code to handle classes that extended lists; this should fix characters forgetting identity memories and events
- Fixed a common cause of characters observing themselves
- Fixed controlled bees being unable to drag statues between the false hive and yards
- Fixed crash when controlled bees or alraunes drag things between yards
- Hopefully fixed a crash that could occur in a weird champion related situation, though the situation causing it may also be an issue
- Fixed a few dialogs that would carry out an action if you attempted to close them by clicking the background
- Hopefully fixed some manor level trackers not appearing on the turn they are created
- Fixed the leave action having a higher priority in a turn than intended
- Restoring a statue now takes three turns
- Possible fix for a rare crash when characters are looking for somewhere to handle their arousal
Beta 1 Patch 8
- Characters changing the form of another character will now wait for them to lock the door to the ritual room (if they try)
- Fixed it being possible to hover trackers on non-focused cards while viewing cards/selecting actions
- Fixed a crash that could occur during the domination ritual
- Fixed yards not being further upgradeable after performing the domination ritual
- Fixed new succubuses not having their follow before use power order set
- Traitors now gain guilt when they see characters become succubi and extra guilt if they were involved
- Added an alternative to auto-exchange - automatic entering stasis (or bind to contract for succubi)
- Succubuses using powers on characters will now use the power while following after them if they are moving
- Added an empowerment cost multiplier option
- Added a 'highlight aware' option, that shows a new short animation when characters become aware
- Adding turning characters into statues
- Fixed exchange value of some statues
- Petrifying an incapacitated character is now cheaper, and petrifying a non-incapacitated character is now more expensive
- Added a statue deal for traitors
- Visitors now track if they've seen statues and may decided to cure them after becoming aware
- Added an order for marking new statues to be sold by default
- Fixed being able to petrify the master
- Fixed visitor medicine order dropdown being set to the wrong value on opening the orders screen
- Succubuses will now use their traitor dream power when staying put
- Hopefully fixed characters taking actions immediately after transformations when following auto-exchange/auto-stasis/etc. orders
- Added an option when viewing a character to have them rethink their current action; this cancels multi-turn actions that can be stopped and functions the same as ctrl-clicking a character card (which has been adjusted to work in some cases it formerly would not)
- Allowed unaware characters with knowledge of how to leave the manor to leave the manor, instead of requiring them to be aware first as well
- Possible fix for some issues occurring after loading old saves
- Fixed a save loading issue
- Fixed a way the game could get eternally stuck during a character pickup (and probably some other cases)
- Hopefully fixed tf review of succubus and controlled bee transformations (it was using the current appearance, rather than appearance at time of tf, when reviewing)
- Fixed controlled bees getting stuck trying to drag characters out of the false hive
- Succubuses should now use the manor key to exit through a locked door when appropriate
- Allowed changing of statue poses
- Champion items can now be attached to statues to display champions. When cured of petrification, the champion item separates from the statue
Beta 1 Patch 6
- Fixed magic cost calculations often ending up negative (i.e. costing < 0 power)
- Fixed alraunes not distributing themselves between yards
Beta 1 Patch 5
- Possible fix for charmed characters not helping the character who charmed them in cases where they lose their initial charmed goal
- It's no longer possible to cast dispel illusion on player controlled characters; and trainees/monstergirls no longer mind
- Fixed magic cost multipliers being able to get extremely out of hand in some cases
- Fixed an edge case where a chance would be calculated as 0% erroneously
- Fixed maids shooing hidden characters out of rooms
- Possibly fixed a case where a newly transformed succubus who is auto exchanging would consider her next move before other characters in the room have finished having their actions updated (e.g. sex completing, or their dazed actions set)
- Possible fix for a crash that could occur when traitors seek pampering
- Dragging a boxed character around is now only minimally suspicious when seen
- Fixed traitor champions who weren't investigators not sending their items to the manor
- Succubuses ordered to follow characters and use the arouse power will now opportunistically proposition their target if they can
- Possibly fixed cases where alraunes wouldn't hide themselves before auto-distributing amongst yards
- Maids following idle orders who aren't moving around due to their idle movement order will now clean rooms they are in if they become messy (if they aren't doing something else according to their idle mode)
- When confiscating items, the current chosen confiscation default room is now shown first in the list of destinations
- Maids no longer reconsider their moves due to hidden targets (was causing them to get stuck cancelling moves due to characters they were ignoring)
- Controlled beegirls heading to the false hive (to e.g. enter stasis) should now use the yard false hive move they're capable of
- Preparing the ritual of domination will now fail if there are no longer enough sealed champion items in the manor
- Champion items can now be flagged to prevent their use in the ritual of domination
- Tasers now work somewhat against champions - depending on a combat roll they will dodge or be wounded (and possibly incapacitated if already wounded)
- Added a 'player fight roll minimums' gameplay option. This just affects fight rolls for now, and can allow characters to always win fights
- Added an order option to have succubuses ordered to follow characters and use their powers focus on following first (i.e. following a moving target they are in the same location as instead of taking the opportunity to use their power)
Beta 1 Patch 4
- Hopefully fixed alraunes taking a move right after transforming when auto-exchange is on
- Hopefully fixed the engage visible hostiles settings for all player controlled characters
- Fixed a case where a bribed corrupt noble would request additional bribes
- Possibly fixed a crash occurring when bribing an illusion
- Hopefully fixed characters sometimes trying to lock broken doors
- Hopefully fixed a way characters could become concerned about their own weird/suspicious actions
- Fixed plant zombie -> flower animation
- It's now possible to empower a stat more than one point at a time. The contribution cost should be the same as doing them individually, and the time taken is four turns plus twice the increase
- Fixed a hang issue that could occur when a character following another is destroyed (often illusions but not necessarily)
Beta 1 Patch 3
- Hopefully fixed loading issues with certain system languages
- Fixed confiscation order not creating a goal when the order is to take and keep the items (caused attempts to take items in different rooms)
- Tweaked follow and use power succubus goal to now only hide when necessary
- Generally prevented player side characters from reducing suspicion concerns relating to characters that are not player controlled
- Hopefully fixed some go to orders (including alraunes self distributing) not having alraunes/etc. hide before moving when moving yard to yard
- Hopefully fixed some issues with the alraune transformation finish animation
- Hopefully fixed succubuses not checking their current room when thinking about moving through a locked door (which breaks stealth)
- Possible fix for trap books not being removed in some cases
- Player controlled characters can now see all characters visible to the player (i.e. stealthed but true sighted characters will now be seen)
- Hid confiscate success chance on parent menu and added per-item chances on child menu
- Traitor champions will now send their champion items to the Manor after leaving
- Fixed a case where brute focused champions would move with the intent to investigate a room but not investigate it repeatedly
- Added a population cap bonus option (applies to rooms individually)
- Added a mess muliplier option (can do e.g. 10% or 200% mess rate)
- Added an option to not use the default hidden identities for the male starting characters (randomises gender bends, roughly)
Beta 1 Patch 2
- Alraunes now enter stasis while waiting for exchange pickup
- Hopefully fixed a couple of cases where the identity mirror retained cop ais for mirror victims (which it shouldn't have)
- Fixed succubuses not noticing characters moving into their current room when considering sex actions
- Hopefully fixed some traffic jam issues when succubuses or controlled beegirls are trying to move through a locked door that someone is relocking
- Changed champion observation bug destruction roll, giving characters with low initiative a chance to destroy them
- Explain All Missing is no longer limited to maids and the master
- Guards should no longer confiscate books that aren't knowledge books while idly confiscating
- If both characters involved in sex are player controlled, they no longer worry about shooing other characters out
- Germinating a seed on a champion now costs significantly more power
- Possibly fixed a crash that could occur when a follower is an illusion and ends up destroyed during the turn
- Swapped the priority of helping allies recover and untying allies to favour recovery in most ais
- Added an open logs folder button to the main menu; hopefully works on linux/mac
- Fixed books recommended by maids in the place of knowledge books not being created properly (card wasn't initialising, leading to reading an invisible book)
- Added a mass toggle diffusers option when viewing a room which has 2+ diffusers
- Fixed succubuses propositioning traitors who are leaving
- Fixed alraune auto exchange issues in which code to distribute alraunes between yards caused unintended movements and sent alraunes to full yards
- Stopped high brute focus characters sometimes getting stuck trying to bash down doors to suspicious rooms right in front of maids or the master
- Fixed very high brute focus characters not bashing doors or moving into suspicious rooms to ransack them
- Fixed a bug where the targets of witch attacks would use the stats of the witch to calculate their defence
- Visitors/cops/champions who are part of a group (following the same character at the top of any hierarchy) now trust the judgement of other champions in that group regarding traitors (i.e. they'll mark an attacked target as a traitor)
- Characters that can hide who are performing a move to room goal will now hide before entering rooms with unaware characters, if they can
Beta 1 Patch 1
- Added some extra checks when characters are researching so they stop researching if the book they are researching leaves their inventory
- Fixed a crash that sometimes broke the action option display when trying to view action options on tied up characters
- Trainees should now relock doors like maids do (while being obedient)
- Old saves should now load in with the master wearing clothes
- Gardeners now also won't by default harvest from alraunes entering stasis
- Controlled beegirls can now be ordered to surrender to the identity mirror (allowed as they're under your control more rigidly than alraunes/succubuses)
- Fixed confiscation not working on hostile beegirls
- Fixed succubus sleeper seeking interfering with player ordered goals
- Prevented teleporting away and destruction of maid outfits that are being worn
- Characters who are searching for someone who forget that person should now stop searching for them
Beta 1
- Allowed changing succubus appearance to the generic set
- Hopefully fixed a bunch of cases where a crash would occur when an item or character magically sought by a champion was destroyed/left the manor
- Fixed a crash when champions attempt to send a character not hindering their investigation on a pointless errand
- Fixed being able to offer corrupt nobles regular deals
- Allowed the master to hinder the investigation of corrupt nobles
- Hopefully fixed the clothing of illusory characters persisting after the illusions are destroyed
- Hopefully fixed maids hindering champion investigations who distract a decadent noble with sex forgetting that they're assigned after sex
- Possibly fixed succubuses not joining sex in certain situations (particularly when in a room with non-marked characters having sex, which is fine to join as they'll be disoriented after)
- Fixed memory images of librarians in varied poses
- Hopefully fixed a case where alraunes propositioning traitors wouldn't have sex in the yard and would instead plan on sex somewhere they were unable to go
- Succubuses should now treat hostile characters as proper avoid targets in certain cases they wouldn't when they are set to flee combat
- Possibly fixed succubuses deciding to hide from incapacitated characters they don't need to hide from when it would be ideal for them to suppress healing in some cases
- Characters that start trying to path to rooms using idle behaviours shouldn't smash doors to get into rooms they decide to enter before the door becomes locked any more
- Succubuses idly doing calming dreams and seeking sleepers no longer view incapacitated aware visitors as valid targets and shouldn't get stuck in a loop of heading into rooms then leaving due to a lack of targets
- Fixed dark elf minions not being viewed as being hostile by the player's characters properly
- Aware characters sharing knowledge now don't worry about sharing character location/etc. updates (they will if sharing knowledge, but it's not considering something to stop for)
- Added automatic exchange options for characters when the limit for that type is exceeded after transformation. Alraunes distribute themselves amongst yards first
- Controlled beegirls can now transform maids
- Added the master having sex with controlled characters
- Added The Lady image set for the master and replaced the default Katanashi image set with a more mature one (the EtM version can still be selected, but lacks underwear sprites and cannot do the sex action). The image set to be used can be selected before the start of a round in gameplay settings
- Added tracking of transformations a character has had over time, a way to show them again and an option to show them all in sequence
- Revised the manual, added champion and victory ritual sections
- Fixed rename for alraunes and succubuses
- Player characters ordered to have sex will plan to have sex in their current room if there is only one door
- Hopefully added succubuses haunting characters also suppressing incapacitation recovery
- Tweaked succubus avoid logic; succubuses set to ignore combat will now avoid hostile targets by hiding when opportune
- Fixed a bug causing outfits to break after viewing a non-varied image memory of one
- Fixed succubus dream check for calming dream checking the power order instead
- Fixed items that can only be temporarily carried no being able to be taken from friendly characteres
- Allowed attempts to convince characters who have given up on finding their clothing to wear a maid outfit. This causes a large increase in maids concern but allows some extra chances
- Added some stats to the victory screen
- Controlled beegirls can now be ordered to move directly between false hives and yards
- Added character images to character list tooltips
- Teleporting unconscious characters now has a bonus to success
- The best item for a slot (usually weapons) is now selected based on the bonus the holding character gets, rather than on the baseline bonus (which may be reduced or cancelled)
- The power cost for controlling a beegirl no longer depends on whether she is aware
- Characters can now always be ordered to exchange themselves; if a pickup is not organised when they are ordered one will be setup
- Added ordering characters to undress (except maids as it'd currently just be a way to reuse outfits)
- Changed how succubuses and controlled beegirls handle bashing doors - let me know if they seem forgetful now
- Fixed it not being possible to order characters to confiscate items from champions without directly viewing the item
- Added a tutorial mode, which guides the player through transforming their first maid
- Fixed visitors asking downed trainees questions
- Fixed maid duster effect on trainees being inverted
- Fixed succubuses seeing a couple of champion types who are not valid targets marking as valid targets for marking
- Hopefully fixed the master not being properly affected by charm
- Fixed champions not seeing certain transformations (some maid ones and succubuses) as evidence
- Champions backing up champions backing up champions now swap to back up the champion being backed up
- Fixed actions going missing
- The master will now keep trainees in the current room when monitoring their training, rather than guiding them around
- Fixed succubuses and others sometimes deciding to idly go back through a door they are supposed to relock
Manor Alpha 25 Patch 2
- Fixed alraunes not using incapacitated images when blissed out
- Maids attending to characters should now tell characters to stop door bashing, etc.
- Fixed the riflewoman forcing alraunes out of yards
- Fixed champions who escape the manor with sufficient evidence after the manor is teleported not triggering an attack
- Added Q/E page changing to several screens
- Alraunes can now be ordered to use pheromones on specific targets
- Fixed move actions that aren't reconsiderable (e.g. drags) being in the wrong initiative order
- Hopefully fixed cases where succubuses and beegirls would move through doors they need to unlock, revealing themselves to characters in or moving into their target room
- Fixed rush action mysteries concern gain occurring when hidden characters are rushed
- Succubuses and controlled beegirls who are in a room with an enemy whose healing they can suppress and are not intending to leave the room (e.g. stay order) will no longer hide if there's no-one to avoid
- Characters assigned to hinder investigations will now distract champions attempting duels or intimidation
- Fixed regular (non cop/champion) traitors deciding to return to normal life
Manor Alpha 25 Patch 1
- Fixed wrong images used for memories of maids in special outfits
- Dark elf transformations should no longer be usable as transformation evidence, and clear other evidence flags as well
- Weakened champion stealing chance when not hidden, and even if not caught a failure will add bad guest points if the player can see the thieving champion
- Partial fix for succubuses sometimes deciding to get locked onto smashing doors/clearing barricades
- Fixed succubuses following marked characters not avoiding use of the calming dream on hostiles
- Succubuses should no longer use their powers on characters about to succumb to a succubus tf, nor arouse on characters handling their arousal
- Alraune harvest bliss can no longer be helped towards recovery
- Gardeners now only harvest from visible alraunes
- Hopefully fixed champions not taking their champion items with them when leaving after turning traitor
- Fixed victory ritual duration being a third of what was intended
- Fixed reroute portal action
- Fixed upgrade room action likely appearing inconsistently
- Fixed alraunes being stuck starting to enter stasis every turn when not in yards
- Hopefully fixed golems being fight targets while they are shutting down
- The player can now reset the minds of monstergirls and maids (other than trainees)
- Visitors should no longer treat one door yards as nice, private rooms when relieving horniness
- Fixed some issues with monstergirls sometimes being able to confiscate items from visitors
- Fixed bunnygirls not locking doors while following player ordered goals
- Fixed an oddity in the maid clean idle order that caused them to favour neighbouring rooms with multiple doors over those with single doors, causing patrol behaviour where single doored rooms were ignored until they became noticeably messy
- Trap books are no longer destroyed when a character reading them has their reading cancelled
- Allowed renaming succubuses and alraunes
- Alraunes entering stasis no longer count towards the capacity limit
- Fixed a crash in the blast room action
- Fixed hidden champions that are following another doing nothing but following while hidden
- Gardener maids should now stay put when their idle movement order is stay, or if they are assigned to a specific yard
- Fixed gardeners doubling up on alraunes
- Fixed a few crashes that could occur when some events occur during the ritual of domination
- Possible fix for a crash when certain characters (e.g. golems) become trainees
- Added some additional memory cleaning for player side characters
- Mirror clone options are now sorted
- Fixed a crash when bees try to heal incapacitated allies and instead target wounded allies (which there might be none of)
- Stopped characters from using items when they're tied up
- Lowered the priority of untying allies for cops
- Room upgrade items that are removed from the manor are now destroyed so they don't prevent buying replacements
- Hopefully fixed beegirls exchanging themselves not hiding before moving yard to yard
- Added a 'Box All In Room' action when a character is acting on a character in stasis and others in stasis are present
- Added mass taking and mass giving items between friendly characters
- Changed confiscate items actions into one action that asks (if pertinent) whether cursed items should be taken as well
- Fixed traitors dropping their clothing if they end up carrying it while not wearing it by removing traitors dropping extra clothing in general
- Traitors will also wear clothing that matches their image set if their clothing has been destroyed
- Fixed items held by succubuses who end up as contracts, and golems who return to ball form, disappearing (they should now move to the reliquary, or be dropped in the case of golems)
- Split tracking of cop bodies and minds; might have weird results when bodies are swapped etc.
- Succubuses and controlled beegirls should now lock doors as maids do, when it is safe to do so
- Characters using a bedroom are now shown when looking at it (traitors/visitors)
- Traitors and visitors now show their assigned bedroom when viewed
- Traitors can now have their assigned bedroom changed
v25
- Succubuses should no longer target sleeping aware targets with calming dreams
- Fixed follow indicators not being cleaned up when characters leave
- Fixed succubuses set to flee from combat not treating hostile targets as targets to hide from in various situations
- The master now tells visitors/champions to stop door bashing, item destruction, etc.
- Fixed a few issues with traitor related champion goals that may be behind some unusual champion behaviour
- Hopefully fixed a loading crash related to follow indicators
v24 patch 1
- Fixed crash when saving to empty save slots
- Fixed master order section not showing up under default orders
- Non-controlled beegirls should now heal their wounded/incapacitated fellows
- Fixed a (hopefully rare) crash when checking traitor suspicion
- Successfully offering a deal to an illusion now destroys it
- Fixed a crash when visitors share knowledge under certain conditions
- Fixed an issue breaking the completion check for champions with the goal of intimidating or find duel targets with seeking spells
- Cops that are hostile due to being part of a police raid, rather than being aware, are no longer treated as unaware by 'hide from unaware' ai checks
- The exchange self goal is no longer stopped when alraunes are incapacitated by bliss
- Cops that have their minds reset will now remember their partner (should lose in manor memories of their partner, though there might be some combining)
Illusions that would become succubuses now dissipate
Added a basic dev menu. Currently it can be used to summon champions (including selecting which) and is shown with f2 or ]
- Champion related actions are now hidden until champions are created. A button to show them has been added to the expandable bottom section
- Changed handling of character clothing in a few cases; should result in fewer excess spare outfits
- Added a repair all doors order (visible on a maid with a tool bag, or as an option for maid toolbag interaction)
- Added a lot of extra names for visitors
- Champions with moderate+ brute and magic focus will now fight duels to gain evidence form magical scanning. This caps at one, and general duel evidence now caps at three
- Added seeking variants of various brute focus goals for champions with mixed magic/brute focus
- Added a junk valuable item (Gold Bracelet) that can be bought from the contribution shop to use as a bribe for the decadent noble; it can also be given to visitors to increase their corruption slightly
- Fixed an end of turn crash occurring when identical maids are turned on while a game is in progress. The fixes should sort out old saves
- Illusions now possess the knowledge of the character they are an illusion of
- Possible fix for invisible items in illusion inventories
- Fixed a crash when distracting hidden targets
- Fixed crash when an activating beautiful flower causes an alraune seed to finish growing on an illusion
- Fixed possible issues with decadent nobles and ninjas when a visitor becomes one
- Added Iroha's champion form, the Saintess
-> The saintess has an aura of innocence that has a chance (magic stat vs roll) of decreasing the corruption of nearby characters
-> She will also take confessions from visitors, investigating champions and traitors with a guilty conscience (high corruption)
-> Visitor appearing characters that she is not hostile to (includes secret maids and traitors that aren't known) will recover from incapacitation at double speed
-> She is able to fully cure wounds and revive characters from incapacitation in one action. She can do this in combat as well, but it will trigger a cooldown
-> Characters who attack her have a chance to become disoriented
-> Corruption that she gains is halved - Added Emi's champion form, the Dhampir
-> Her stats are buffed at night, and debuffed when outside during the day
-> She receives a bonus when dueling characters
-> She can hypnotise characters, leaving them disoriented
-> She can drain incapacitated or disoriented targets, temporarily buffing her stats and lowering the victim's. She will do this to characters she catches alone while investigating - Possibly fixed issues with loading files that include a capital I on some systems
- Fixed a crash that could occur when a champion inspects a library while a librarian is present
- Fixed an issue with roll odds calculation
- Added Nanako's champion form, the Martial Artist
-> The first attack on her that would injure her each turn is blocked (she can be injured normally during her own attack)
-> When attacking, she has a chance to knock opponents into other rooms
-> She is able to meditate to heal her wounds - Added Jeanne's champion form, the archmage
-> She can sense any major magic use in the manor, and any transformations
-> She can scan rooms without effort (she scans them on entry, without needing to take an action)
-> If she fails to teleport out, she will perform a longer but guaranteed to succeed teleport escape action
-> In combat she will use fireballs to potentially strike multiple opponents - Maids and controlled beegirls will no longer harvest pollen from alraunes in stasis
- Fixed a few cases where champions would try to perform actions on targets who are unconscious/in stasis
- Hopefully fixed traitors and secret maids deciding to fight investigating champions who become aware that they are traitors
- Fixed bunnygirl redirect to master instead of tempting when highly corrupt not performing the correct redirect
- Fixed a couple of transformations (dark elf minion and champion to/from) giving characters traces champions would see as evidence
- Fix for traitors sometimes trying to split non-existent parties
- Fixed saves being unintentionally deleted when the new and old save names match but have different capitalisation
- Bunnygirls now also follow the laundry order
- Succubuses should no longer proposition traitors when characters they shouldn't reveal themselves to are present
- Added Hazel's champion form, the master thief
-> She can steal items while hidden
-> She can't be prevented from moving by guards
-> She has a 50% chance of resisting true sight. This will be noted, though details of who resisted will be hidden if she is hidden when affected
-> Instead of needing to pick locked doors, she is fast enough to open them without pausing. This prevents her being warned for picking locks as well
-> She can sense valuable items (and evidence) and may choose to wander the manor acquiring them - Fixed a few cases of weird champion behaviour
- True sight can now be applied to visible characters
- Added Maple's champion form, the bounty hunter
-> She has the ability to combo fire, allowing her to chain through up to five targets as long as she incapacitates the previous. This attack doesn't wound as easily as a regular fight action, so characters with additional wounds are more likely to stop her chain
-> She has the ability to retreat while firing, possibly injuring the target and allowing her to cover her retreat
-> When fighting regularly (either attacking or defending) targets she incapacitates are tied up with cable ties
-> She enters the manor with a taser
-> She is able to sense characters (vaguely) and will move more directly towards visitors and staff members than other non-magic characters. She is also able to sense the master's location
-> She will generally end up leading champion groups - Added Mark's champion form, the magic PI
-> An alternate female version (Marie) will spawn if male characters are disabled
-> While a magic PI is the manor, power costs for certain powers (specifically those currently affected by various factors) are increased
-> Magic PIs can see hidden characters, allowing them to directly interact (this affects various investigation goals, and combat)
-> They are more likely to see through attempts to hide room evidence, more likely to find questionable books, and are able to put together deeper worries when looking at most evidence items
-> They will teleport randomly when they encounter enemies while trying to flee the manor
-> They also teleport randomly when incapacitated - Champions that arrive are now randomised from amongst those you haven't seen yet, resetting after all have been seen
- A few follow goals that the player can order now end when the followed character becomes hidden from the player's sight
- Fixed up monitoring stage of the plant bug champion goals (wasn't updating text and was staying in one room instead of wandering)
- Fixed a few champion goals that wouldn't correctly swap to a new target after scanning their current target
- Champions seeking evidence items magically (or a master thief seeking treasure) who can't see the current holder will now search the room they are in, potentially revealing them
- Added sound effects to various succubus dream/power use actions
- Allowed ordering most (all but traitors, trainees and Katanashi) player controlled characters to offer sex to any other player controlled characters
- Added options to turn cops and/or champions off
- Added a bonus power gain option, allowing setting an increased baseline power income
- Added a reset mind action. This action is expensive, must be done by Katanashi, and intended for rare cases like trying again when corrupting characters or to have a character you don't wish to transform leave instead
- Fixed some possible misbehaviour with witch/guard/bunnygirl maids and the laundry order
- Added saving and loading of orders
-> Saving can be done only when viewing a single character or defaults.
-> When loading, after selecting a file a sub-group to apply for can also be selected (e.g. all, maid orders, witch orders)
--> When loading for a single character, currently relevant orders are immediately applied
-> A default set of orders for a new game can be set as part of the game ruleset - Surge and drain now show the effects they'll take while the turn is being processed; they use a special colour (blue for increase, orange for decrease) to indicate that they're not applied yet
- Saves menu now prefills any old save game name
- Moved genderbend at halfway option to a toggle under master orders on the defaults page
- Added a hinder champion investigation order for maids and the master
-> While following this goal, maids will follow a champion and interfere with scanning, room searches and questioning of some characters (e.g. trainees and controlled beegirls)
-> Optionally certain player actions can be created automatically
-> When attending to a decadent noble, maids will flirt and offer sex
-> After being annoyed for a while, champions will try to convince the maid to head off on a made up errand. The master cannot be tricked into an errand, but far more greatly annoys the hindered champion
-> Annoyance will gradually reduce when a champion is left alone, and is a concern that can be meddled with in the usual ways
-> If annoyed enough, champions will give an ultimatum - cease interfering or they will gain strong evidence and leave
--> If this doesn't cause them to gain enough evidence to turn hostile, they will send two new investigators after leaving
--> Assigning another maid after the ultimatum will trigger the evidence gain and leaving - Fixed shamed champions reporting evidence to the champion society
- Fixed some cases where confiscating items from champions would always succeed unintentionally
- Fixed some issues with champion seek and monitor goals
- The "only infect hostile cops" alraune setting has been changed to "only infect hostile cops and champions"
- Fixed a lot of cases where champions would ask characters who were unable to speak for the locations of other characters
- Fixed champions being affected by the misguided lantern
- Fixed a few cases where champions would monitor, intimidate, etc. other champions while investigating
- Made a tweak that will hopefully help with various cases where player characters aren't aware enough of moving characters
- Added a disoriented image for Katanashi
Alpha 23 Patch 1
- Traitors can now be ordered to take cursed items. They will drop them if they are not currently following an order to take them somewhere
- Fixed an issue that could cause a proposition to be shown as having 100% chance instead of the real chance
- Fixed asking characters to leave always being locked out (instead of being locked out for 16 turns after an attempt)
- Visitors can now be asked to not pick up items. This only gives a bad guest point if they refuse to comply (unlike other actions, where the attempt is enough)
- All monstergirls now cause visitors to be disoriented after sex
- Possibly fixed some cases where alraunes wouldn't avoid incoming characters
- Characters searching intently for a specific character (e.g. cop for partner, someone who believes they're body swapped for their body) will now give up eventually
- Fixed being able to ask characters who are not visitors to stop actions
- Removed bashing barricades as an action visitors can be told to stop
- Fixed a case that could cause a character who is having sex with no-one (due to partners leaving at the start/being knocked out) to display no action name/arrows
- Unaware characters and champions who are leaving after investigating without finding enough evidence will now try to leave via the entrance yard
- Added some markers for when characters cannot speak/see/hear or are unconscious
- Removed option to have monstergirls ask regular visitors to leave (which would cause them to become aware)
- Fixed asking to leave not correctly creating the associated goal
- Made several fixes to the leave as asked goal
Alpha 23
Alpha 23
- Maids that are in a tempt idle mode now redirect highly corrupt characters to the master if it hasn't been recently attempted, and don't try to tempt characters that are guaranteed to accept deals
- Fixed a few selection menus that didn't sort room names
- Added 'explain all missing' interaction that sets a maid to follow a cop and explain all missing characters the cop is investigating
- Maids can now ask characters to leave. Champions won't leave unless they have been seen doing things they shouldn't as guests a few times (the 'bad guest' counter is now shown as a tracker). Misbehaviour also increases the chances of convincing visitors and cops to leave
- Succubuses now wait for visitors to be out of the room before starting to leave the mortal plane
- Made a tweak to move orders reduce confusion about some behaviour, may have side effects
- Hopefully fixed champions and dark elf minions deciding to stay put, visible, rather than hide
- Characters can now only have items stolen once an hour -> Getting caught stealing now adds bad guest points
- True sight can now be refreshed on revealed characters
- Hopefully fixed a card positioning issue that occurs if characters are hidden due to their revealed (true sight) timer expiring
- Fixed a crash when destroying observation bugs that are not held by characters
- Fixed golems/dark elves not being valid to attack
- Hopefully fixed a crash when confiscating inactive champion bugs
- Added an order for maids on boxed characters that sets the maid to move all boxed characters in the same room to another
- Added an order for succubuses to follow a target and repeatedly use a chosen power
- Fixed a crash occurring when champions decide to bug maids via a goal, but there are no maids present
- Fixed champion bug target goal not selecting characters that aren't already bugged
- Fixed a bug that likely broke characters gaining horniness around good succubuses
- Added Samuel's champion form, the decadent noble
-> Unlike other champions, if he finds enough evidence or finds some evidence and is done investigating, he will instead head to the master to request a bribe. Depending on how much fun he has had (corruption build up), he will ask for a bribe (if he's had enough fun, he'll just leave). The current request amount is shown in place of corruption
-> Having sex increases his corruption, as does giving items with temptation values (that aren't cursed) as gifts
-> If you refuse to bribe him he will react like a normal champion
-> The fallen noble replaces the 'spend 500 contribution' option when a champion first approaches - instead you may guarantee that he investigates - Fixed odds shown when propositioning
- Added Josephine's champion form, the dominatrix
-> She can 'domineer', which will cause present characters to volunteer information if she succeeds a social roll against them; this includes maids (but the roll is more difficult)
-> She will offer bondage sessions to characters; those who accept may provide evidence during the session
-> In combat, she can disarm weapons and can tie up targets directly instead of needing to incapacitate them first (this will happen when she attacks) - Fixed champions trying to intimidate unconscious characters opportunistically
- Visitors seeking answers from manor staff about why a character is acting weirdly or suspiciously will no longer share their concern with the character in question
- Hopefully fixed cases where maids carrying out directly ordered player actions that are multi turn would agree to guide characters even though they will ignore them to finish their current action
Alpha 22 Patch 1
- Possibly fix for action arrows sometimes not being visible
- Fixed a few probable crash causes in the champion AI
- Champion bugs are now removed from the game if dropped while inactive, or when the controlling champion leaves/etc.
- Fixed acting in a room with an inactive champion bug causing a crash
- Fixed controlled beegirl transformation being appliable to champions, and fixed beegirls abducting champions
- Fixed a crash occurring when the good succubus is considering seducing a hidden character
- Added a few bits to the manual, tutorial and tooltips
- Characters that started as succubuses who are exchanged now have no contribution value
- Traitor champions are no longer forced to drop their champion items after eight turns
- Fixed characters getting stuck waiting for a sex partner who has left the manor
- Fixed body swap issues when swapping with dark elf minions
- Unconscious trainees no longer gain obedience
- Characters in stasis/boxes that become non-stasisable (e.g. body swap results in a trainee) will now begin exiting stasis after doing so
- Brute focused champions should no longer spam requests for duels on the same character (they'll wait for a couple of hours after being refused)
- Fixed missing part of calculation for deal odds
- Fixed crash when succubus mark activates on someone with an unexpected image set
- Cops who are having sex or intending to have sex should no longer be interrupted by needing to leave or calls for help
- Fixed second control crystal destruction affecting boxed maids
- Replaced crashes occurring when a sprite can't be found with a 'no image' image
- Prevented some cases where some non-visitor characters could have lingering champion item equipped states
- Visitors will now only drag characters into dead end, one door rooms
Alpha 22
Alpha 21 Patch 2
Alpha 21 Patch 1
- Fixed some guide action strangeness, particularly characters moving when they should be being guided to stay in their current room
- Restored fight action availability against unaware visitors/etc.
- Hopefully fixed maids with stay orders and maids staying in their assigned rooms being shooed out
- Cops now heal incapacitated characters while investigating
- Fixed saving of some settings
- Added some more leeway to cop leaving times
- Added a tutorial when a group first attacks the manor
- Fixed a crash in the tutorials
- Greatly reduced increase in cop concerns if a character leaves without becoming aware
- Fixed guards not being able to upgrade doors and made them a little faster at it
Alpha 21
- Investigating cops now investigate all disappearances
- Fixed bunnygirls and witches not having the "Set Stay Room" option
Alpha 20 Patch 1
- Hopefully fixed a crash occurring when champions have been removed from the game but are still expected to check in
- Fixed traitor champions not removing their check in timers after leaving the manor
- Fixed various target magical seeking goals not predicting movements
- Hopefully fixed traitors attacking champions who have noticed that they are traitors, when the champion isn't hostile to them (e.g. during investigation before having evidence)
- Fixed teleporting the manor not clearing power use
- Fixed champion checkin hours and window settings sliders
- Fixed trainees swapped into maid bodies effectively instantly finishing their training
- The master, witches and guards can now be ordered to upgrade rooms
- Greatly increased the default power use amount required to attract the attention of champions
- Shifted champion stats to mostly be buffs from their champion items
- Added the orders screen to the tutorial
- Added some stuff about the orders screen to the manual/updated some parts to mention it
- Added a tutorial step about character type caps
- Allowed the master to seal items
- Added banishing champion items to gain contribution. The item must be sealed first, and it takes additional power to banish
- Added an option when viewing a room upgrade item to pick a maid and then a target room (if multiple options exist) to upgrade
- Champions no longer opportunisitically commune with monstergirls (they will only commune with explicitly sought targets). This may return as a special ability for a champion type later
- Characters following other characters due to being suspicious can now be shooed out of rooms ... but they will spy from the room they are shooed into
- Fixed champions communing with characters in stasis
- Fixed a crash sometimes occurring when character are guiding characters to characters
Alpha 20
- Fixed champion seeking spell finding stasised/boxed characters
Alpha 19 - Patch 1
- Value changes for concerns are now forgotten after four hours (for save file size)
- Cops are now allowed to leave by default
- Plant zombies being guided by characters will no longer transform before reaching the yard they are being guided to
- Visitors who know about alraune seeds should now always help out visitors who are following goals relating to an alraune seed infecting them
- Hopefully fixed succubuses seeking sleeping targets ignoring targets in rooms adjacent to corridors they are heading through to reach other corridors
- Added a quick destroy clothing action when viewing the laundry that creates destroy actions on as many outfits (that aren't associated with a visitor form character still in the manor) as possible
- Fixed destroy every action targeting items that can't normally be destroyed
- Modified the destroy every action to no longer affect items carried by maids (caused all maid outfits to be destroyed when trying to clear out the laundry, for example)
- Fixed boxed alraunes counting towards the alraune cap
- Fixed characters removing handcuffs on others being more effective than intended, and rope removal being less effective than intended
- Ropes/handcuffs/etc. applied by player controlled characters can now be removed by player controlled characters instantly
- Fixed maids ordered to do actions not always following the ordered lock order. This may have side effects, as it required a (hopefully sensible) change that affects the 'go to x and do y' goal used for most orders
+Made a couple of possible fixes for cops sometimes having memories of their partner as a visitor - Succubuses should no longer make characters sleepy when they are heading to have sex with someone
- Added an order for maids determining whether they take extra outfits to the laundry or not
- Cops no longer gain the leave concern when unaware that the barrier usually prevents exit
- Characters full transformed by the identity mirror are now forgotten by player controlled characters (similar to them forgetting characters who leave, etc.)
- The amount of time before cops are viewed as missing now depends on the size of the manor as well as the chosen setting; the default has been reduced slightly to compensate but won't automatically apply to existing settings
- Made visitors generally more likely to fall for cursed items
- Fixed visitors becoming worried when they lock the door of the room they are in
- Fixed Josephine image set aroused cop image name
- Fixed ordering non-regular maids to go undercover
- Cops should now always send an arrest group when cops have gone missing
- Minimum arrest group size set to four
- Fixed errors when ordering a character to magically raise the concerns of a character in another room
- Visitors should no longer keep following characters who are fully transformed by the identity mirror
- Maids ordered not to unlock doors while moving idly/following orders will now make an exception for barricades barricading the room they are in
Alpha 19
- Fixed upgrade/mess label positioning for yards in most layouts
- Added some code to clear out memories when characters leave
- Added some code that prevents non-visitor characters from accumulating memories (they should retain those from while they were visitors; already transformed characters in existing saves will lose memories)
- Added direct value entry for sliders (by clicking on the current value)
- Fixed hostile beegirls only wandering between two yards, instead of all present in a layout
Alpha 18 Patch 1
- Fixed a save corruption issue
- Fixed broken parts of witch order displaying
- Hopefully fixed characters guiding plant zombies sometimes not recognising that a plant zombie is heading into their current room
- Hopefully fixed movements of sneaking characters not being predicted in various contexts (e.g. give item to); this may have side effects
- Visitors who are very very concerned about something (including e.g. horniness) will now not worry about their clothing
Alpha 18
- Fixed witch order options always showing
- Fixed witch idle order details not showing and not setting the correct icon
- Fixed default witch order not being applied
- Fixed magical concern change failures showing a value change and logging a success message
- Fixed witches and Katanashi attempting to magically reduce concerns on visitors when doing so is not possible (during the cooldown)
- Fixed drag actions (and possibly others) still showing action arrows relating to the drag when an overriding player order has been issued
- Fixed some weirdness with the exit stasis action
- Fixed highlighting in the event log
- Fixed action line player order offsets not scaling according to the size of the card performing the action (would be beyond card edge in crowded rooms)
- Fixed order ui changes not triggering ai reruns
- Fixed ritual room having unintentionally high mess growth due to it having two room connections
- Possibly fixed a case where answers from a maid/Katanashi about a character's location were untrusted, leading to asking more maids about the location
- Fixed witches being unable to carry out form changes
- Fixed traitor concerns not being setup correctly when a character who is distracted (e.g. having sex) accepts a deal
- Fixed a save loading issue affecting visitor concerns about toggleable items
Alpha 17 - Patch 1
- Fixed memories of beegirls not showing beegirl images
- Fixed traitors not wearing their clothing as part of waking up/finish bathing/etc.
- Added WADS map movement
- Maids attending visitors and traitors should now wait outside when characters are having sex/masturbating better/more proactively
- Fixed a crash occurring when characters without goals are considering leaving a room characters are having sex in
- Characters searching for other characters should now generally wait until the information they have about the location of the target is stale before asking about them
- Hopefully fixed most cases where characters immediately give up on having sex with someone who propositioned them due to other concerns
- Possibly fixed a case where a character would ignore their meal too long, then cook for themself, due to being distracted
- Multi-turn actions should no longer be cancelled by mode changes
- Fixed succubuses having two sex options
- It should now be possible to order a character to do something other than sex, then swap them back to having sex, without the sex being lost track of
- Fixed some issues with characters leaving sex that may have caused various problems
- Concerns about doors being locked/barricaded should now only add once (unless seen unlocked/unbarricaded and then again locked/barricaded)
- Hopefully fixed succubuses deciding to bash doors in various circumstances they shouldn't
- Fixed confiscation goal continuing after a target becomes player controlled
- Fixed maids assigned as nurses/librarians agreeing to be shooed out by characters intending to have sex
- Added missing bee unaware avoidance room-wide order
- Having sex with a succubus now corrupts a visitor
- Fixed multi-drop action cancel button not cancelling properly
- Hopefully fixed an issue causing characters to not properly remember that they were unable to shoo certain characters out of rooms
- Hopefully fixed changing succubus idle modes causing them to forget about sex they intend to join
- Visitors waking after being moved to the infirmary or their bedrooms now gain less concern
- Shooed controlled bees and succubuses now hide instead of leaving
- Fixed usable items being usable on characters that have left a room
- Characters seeking to relieve their horniness should now propose sex to other such characters or join groups having sex in rooms they are in
- Added clothing collection behaviour to guards
- Modified various goals that involve taking clothing to not be lost when idle modes on a maid taking clothing are changed
Alpha 17
- Fixed a crash related to forgotten identities
- Fixed ordered succubus haunt goal not doing several expected actions
- Fixed maids and visitors politely leaving when entering a room someone is having sex in when they have a reason to be in the room
- Visitors following other visitors should no longer get stuck when fleeing combat
- Fixed mirror cooldown not being checked when forcing visitors to view the mirror
- Fixed second control crystal destruction effect breaking maids out of stasis
- Fixed mysteries concern being considered for goals when at zero importance
- Hopefully fixed some cases where a character propositioning someone for sex would get shooed away
- Hopefully fixed succubuses shooing when visitors are moving into a room they are about to have sex with someone in
- Hopefully fixed a case where a character desiring to be in a barricaded room becomes worried when someone else sets the barricade
- Fixed setting guard combat orders directly
- Fixed new guard idle order being set strangely (was using the default combat order)
- Being attacked now removes the hidden tracker
- Fixed player actions hanging around invisibly for multiple turns and attempting to fire when they have failed for one of several reasons
Alpha 16 Patch 3
- Fixed disrupt reading action not increasing the time to finish the current book being read
- Fixed rushing of direct player orders (rush wasn't activating in most circumstances)
- Succubuses haunting targets via their idle mode will now continue haunting the same targets if they are still in a haunt mode after a mode change
- Fixed a save loading issue
- Possible fix for visitors sometimes swapping to masturbating after finding a sex partner; might have side effects; roughly unaware visitors drop goals that are less important than current concerns but a concern could cause its own goal to be lost. Also, goals with concerns now update their importance to that of the associated concern
- Fixed being unable to view the identity mirror when clicking on it while viewing the room it is in
- Fixed bunnygirls continuing to entertain visitors when hostile characters are around
- Hopeful temporary fix for a rare crash in the bunnygirl ai with an unknown exact cause
- Allowed succubuses etc. to unbarricade doors while moving idly while not allowed to open locked doors (they will not bash such doors)
Alpha 16 Patch 2
- Fixed clear door action not showing for non-manor locked doors
- Katanashi should no longer try to reduce concerns that she has a zero chance of reducing
- Sleeping characters who complete their sleep will now wake fully rested
- Orders can no longer be given to unsconscious maids
- Added character counts to the character list screen
- Fixed some loading issues for older saves
- Fixed characters having sex being too aware of their surroundings
- Possible fix for player controlled characters sometimes losing track of their goals
- Maids will now bash their way through other side barricaded/non-manor locked doors and remove barricades to get out of rooms when moving idly
- Fixed some issues with items that are limited to one maximum
- Fixed issue occurring when buying a gem of obsession
- Fixed shop items not being hidden when not available
- Succubuses seeking sleepers should now target sleeping characters first if they have a dream power set, rather than favouring making awake characters sleepy
- Unlocking a door that visitors are about to call for help to deal with will now cancel the call for help
- Added idle door unlocking modes to controlled beegirls and succubuses
- Fixed some issues with visitor call for help investigation goals not being marked as verified when the caller is found unconscious or tied up; also fixed the concern not being resolved if the caller is found while not pursuing the goal
- Fixed alraune pollen production ceasing when over alraune limit being applied in non-extended mode
Alpha 16 Patch 1
- Fixed bunnygirl maid body swap not updating ais
- Fixed mirror use not resetting the underlying maid form of a character
- Fixed visitors succumbing to the succubus mark tracker and deciding to go masturbate when already on their way to go have sex
- Distract and entertain now extend the duration of some actions, instead of cancelling them
- Fixed radios not limiting the number of characters a visitor could ask for someone's location
- Fixed maids who should be cooking the characters they are attending to meals getting stuck in the room their attend to target is in
- Fixed player ordered actions being reconsiderable in some circumstances they shouldn't be
- Rushed actions are now marked as directly ordered by the player, so they won't usually be reconsidered
- Diffusers should now activate when Katanashi is in the room, or non-hidden monstergirls
- Fixed maids attending to traitors staying put indefinitely instead of having sex
- Possible fix for crash when an aware visitor uses a banishment charm
- Fixed save corruption when saving item creating player actions
- The identity mirror no longer copies corruption
- Fixed issue with the calculation of the odds of some actions
Alpha 16
- Succubuses seeking sleeping characters should no longer try to force their way through locked doors
- Succubuses should no longer join in with masturbating characters who aren't marked, and will avoid masturbating characters who aren't marked when they are about to finish
- Fixed succubuses haunting characters not using the arouse power when set to
- Fixed the tempt command not showing for bunnygirls
- Fixed traitors accidentally making themselves drugged meals
- Made a pretty wide reaching change to help characters keep better tracks of rooms they have checked for goals
- Visitors should no longer try to ask characters who can't speak about their weird or suspicious behaviour, nor try to follow those that are unconscious
- Fixed succubuses not waiting correctly when their haunt target is heading into their current room; should also make succubuses head off their targets by heading into rooms they're heading into
-> Applied the same fixes to various other player side following states - Fixed succubuses directly ordered to haunt characters not correctly cancelling moves when their target's move is disrupted
- Fixed sneak moves not being possible to reconsider
- Bunnygirls and maids set to idly distract/entertain should no longer interrupt masturbation or sex
- Player controlled characters should no longer prevent other characters from taking their possessions (e.g. transformed controlled beegirls preventing taking of their clothing while in the room)
- Hopefully fixed visitors sometimes asking about weird or suspicious behaviour concerns that have no importance after being explained by other characters successfully
- Bunnygirls and maids should no longer proposition characters who have already found a sex partner
- Made some extensive changes to the various sex goals, which will hopefully fix up various bugs and strange behaviour
- Fixed visitors often cancelling sex after accepting a bunnygirl's proposition due to the goal being viewed as unimportant
Alpha 16 Preview 1
- Visitors focused on their leave concern will now ask someone at least once about leaving before trying to research the barrier
- Fixed hostility check for slowing down incapacitation recovery not checking the right character for hostility
- Hopefully fixed some weird edge cases with character recovery
- characters should be able to help anyone recover as long as there are no characters who are hostile to the healing character
- Fixed visitors following other visitors only fighting maids and Katanashi
- Possibly fixed a case where an unaware visitor doing research would wait around for an aware visitor to tell them things, even when the aware visitor is unconscious/etc.
- Fixed an issue preventing characters from fleeing through locked doors they are able to open
- Fixed a bunch of cases where fleeing from combat for player controlled characters due to ai modes would be cancelled
- Maids idly confiscating items should no longer confiscate cursed items
- Characters that can hide who need to clear doors to continue pathing should now bash/clear them before hiding
- The entrance yard now has a lower max upgrade level than the rear yard (4/6 entrance/rear)
- Some visitor goals (asking about behaviour, spying on characters/rooms, asking about concerns) are now considered complete if the related concern becomes unimportant
- Succubuses can now sate the sexual desires of sleeping traitors through their dreams, added an idle mode to have them do so
- Controlled characters can now call groups of their friends to the manor. The success rate is a lot higher for traitors than for other controlled character types
- Added a self determination concern to traitors
- ordering them around raises it, allowing them to act freely lowers it. High values cause a traitor to do as they please instead of following orders
- Traitors can now barricade doors
- Possible fix for a soft lock in some circumstances
- Alraunes should now use pheromones when unhidden if they cannot hide and there are valid targets
- Maids who go undercover should now have their visitor clothes change to match their undercover forms
- Added a new combat mode for alraunes, Never Engage, in which they will stay passive when revealed. The current Do Not Fight has been renamed Fight If Cornered (in that mode, alraunes fight when they are revealed and cannot hide)
- Beegirls now take a few more turns to arrive when approaching the manor and have a timer
- In extended mode, beegirl attacks now occur every few days (according to a setting in gameplay settings), with more attacking if there is more unharvested pollen
- Maid fight orders should now cancel if their target becomes friendly instead of being followed through on
- Unaware and aware visitors now have some interactions with characters in stasis. Unaware visitors will pose maids (which they find fun, but weird) and aware visitors will break bees free of your control if they do not know how to cure them, and drag maids in stasis to the library to research a cure if they do not know one
- Unaware and aware visitors who do not know about succubuses now have a chance to read succubus contracts. This will activate the contract as usual, but at a reduced power cost depending on the reader's magic and will also imbue the reader with knowledge of succubuses (and unaware visitors will become aware due to seeing a succubus after)
- It's now possible to set a favoured trap book in the library
- Added boxing up characters for pickup. Unaware visitors might peek into or rip open unattended boxes
- Fixed succubuses bound to contracts losing their gear
Manor Alpha 15 Patch 5
- Added in some text about the concern mechanic that makes subsequent tries to answer questions harder
- Beegirls can now drag characters between yards
- Fixed a lot of target checks including characters who won't fight due to disorientation/similar
- Hopefully fixed succubi in some states trying to sneak through locked doors instead of unlocking them
- Visitors should no longer repeatedly ask about concerns (they'll still consider them important if the answers they got were bad, but they'll hold off on asking for a while and do other investigative actions instead)
- Moved showing of reduce concern odds into the submenus
- Fixed crash occurring when traitor cursed deals are activated in some circumstances
- Succubi haunting targets should no longer get distracted by characters they want to make drowsy (from the seeking sleepers idle mode)
- Fixed issues occurring when characters held items other than their clothing when being exchanged for contribution
- Upgrading a door should no longer sometimes cause multiple door upgrades to be performed when a character is carrying multiple door upgrade items
- Healing slowdown should now occur only when hostile characters are present (had several issues including unaware visitors slowing maid healing and infighting visitors not slowing each other's healing)
- Fixed succubi set to follow marked characters prioritising using powers on sleeping characters over starting to follow a marked character
- Unaware (but suspicious) characters may now escape if they (without becoming aware) discover they can't exit, discover magic and discover how to get through the barrier
Manor Alpha 15 Patch 4
- The identity mirror no longer targets unconscious targets
- Fixed various player controlled characters not bashing/clearing doors when they need to to flee
- Traitors should no longer start rumours about other traitors (unless ordered to)
- Adjusted some shop prices
- Cute choker now increases the social stat of obedient trainees
- Concerns that are accidentally raised by characters when visitors inquire about them are no longer suppressd
- Fixed confiscate request action being available on unconscious targets (upon whom the direct order is used instead)
- Hopefully fixed some cases where succubi or beegirls would try to hide when unable to
- Hopefully fixed some issues with the cute choker buff/debuff not updating after a transformation
- Fixed orders to take an item to the current room of a character causing them to get stuck dropping nothing
- Traitors should generally no longer ask maids working on player orders for sex or pampering, and maids following player orders shouldn't drop what they're doing to see to traitors
- Alraunes should now heal incapacitated/wounded allies
- Prevented plant zombie transformation activating when a beegirl transformation is in progress
- Hopefully fixed up odds being wrong for redirect action
- Fixed third page of autosaves not saving (and possibly some issues with the second page as well)
- Fixed beegirls and others not being able to be ordered to drag incapacitated characters around
- Part of the increased growth effect on alraune seeds from bathing/swimming is now applied when in the room (i.e. when not swimming/bathing)
- Alraunes should no longer poke alraunes in stasis when overcrowded
- Fixed wrong calculation display of odds for giving items, and moved display to be shown for each individual item to show correct odds per item
- Fixed giving of non-cursed items to characters who need to be convinced to take the item never succeeding
- Fixed other issues with giving items that would potentially caused guaranteed successes
- Pampering and sex actions now raise the satisfaction level of traitors if it is currently negative
- Visitors should no longer ask unconscious characters about suspicious actions
- Leave in/move to action should not inconsistently appear depending on the locked status of doors in the room the character is in any more
- Fixed some cases where events that a character had witnessed themself and had not forgotten could be shared with the character in question
- Fixed a crash that can occur after a character is teleported, but there are likely other cases
- Upgrade items for yards now work for a specific level of yard, and one of the needed level to upgrade can exist for each yard
- Fixed sale values using buffed/debuffed stats instead of base stats
- Items carried by characters exchanged for contribution are now moved to the reliquary when they leave
- Made several changes to cut down on save file size, particularly for long games. Please let me know about any save/load crashes or other weirdness
- Fixed an issue that would duplicate some data on every save+load
- Characters jumped ahead in their intended paths should now behave a bit better; beegirls will move yard to yard if in a yard (but won't head to yards as a shortcut yet)
- Fixed beegirls still following their idle orders when they should be following other goals
- Fixed a crash occurring when loading older saves that are updated to have the new rooms
- Fixed a crash occurring when trackers/timers from older saves were removed
Manor Alpha 15 Patch 3
- Fixed a possible cause of a crash relating to characters forgetting someone they heard about someone from
- Fixed crash occurring when a succubus's ai makes her start following a marked target
- Succubi haunting targets should now hide themselves when able to
- Hopefully fixed some weirdness that can occur when items a character intends to carry end up being carried by others
- Limited the heal speed increase in the infirmary for non player controlled characters
- Made succubuses a little more patient in hiding themselves; should avoid e.g. hiding before removing barricades
- Fixed the praise maid direct command
- Fixed it being possible to barricade doors in a room a character is not in from a character's current room (which caused noticeable strangeness)
- Fixed buttons being focusable, which caused some annoyances (including the occasional lockout of all UI elements)
Manor Alpha 15 Patch 2
- Allowed monster girls to perform the give action on unconscious characters (this will reveal them, however)
- Fixed missing code to handle door relocking while following orders
- Fixed succubi following marked characters doing nothing when they should use their powers in some circumstances
- Fixed succubi being able to stack dreams
- Added door relocking behaviour to Katanashi
- Visitors should no longer get bored waiting for a meal when a maid is preparing them a meal
- Characters who can hide who are ordered to perform an action elsewhere that is either stealthy or does not target a character (except movement) will hide when they can
-> Fiddly cases will be refined in the next alpha - Fixed maids and bees entering stasis counting towards the maid cap
- Fixed maids not properly entering stasis when forced to do so due to a power shortage and maid cap overflow
- Fixed maids and alraunes in stasis providing power
- Separated order clearing for 'direct magic action on target' and 'order to player controlled character'
- in particular, this will prevent longer orders (those that create goals) from cancelling direct actions like change appearance
- Fixed arrival chance increasing being available when doing so will result in negative power (it was checking the decrease cost)
- Alraunes in stasis now gradually lose pollen and do not charge their seed ability
- Fixed max power increases from master suite and ritual room not being applied
- Hid some actions that were unintentionally available on characters in stasis
- Changed first aid action requirements slightly; should help with certain edge cases
- Possibly fixed some potential strangeness with weird action and books that aren't currently in a character's inventory being read
- Maids now heal monster girls in place instead of dragging them through the manor to the infirmary
- Fixed librarians being summoned by the summon idle maids command
- Fixed make deal action not showing a chance when the chance is (calculation wise) negative
- Fixed controlled bees not showing the hide action when not already hidden
- Added rope to the contribution shop
- Added some code to avoid duplicate names for generated characters
- Fixed characters with the confiscate items goal getting stuck under certain conditions
- Succubuses now put off hiding until they move elsewhere or detect they need to
- Succubuses and controlled beegirls should now properly hide from incoming characters
Alpha 15 Patch 1
- Succubi ordered to exchange themselves for contribution will now hide themselves (when they can) while on the way to the ritual room
- Visitors should no longer call for help with barricades they can remove themselves
- Fixed bees becoming controlled not being marked as recently controlled (which meant they had no cap grace period)
- Fixed the visitor group count slider
- Fixed tooltips being wrong after cancelling out of an action submenu
- Fixed maid change appearance action not listing any appearances
- Fixed identity mirror tooltip showing the current stats (including bonuses etc.) of transformation targets, instead of the base stats that will be applied
- Hopefully fixed a crash that can occur when a visitor accepts a deal
- Succubi and bees should now unlock doors if they can safely do so to get where they intend to go
- Succubi will now avoid revealing themselves to characters moving into the current room (affects several actions)
- Added a combat mode modifier to controlled bees - whether they will avoid revealing themselves in front of unaware characters to attack characters. This defaults to on
- Fixed the hide action not being available when a hidden character is in a room with hostile characters
- The identity mirror should no longer show duplicate entries as clone targets (same identity and same stats)
- Taking items from a room is now consistently non-stealthy, and dropping items is now stealthy
- Succubi following a marked character should no longer end up doubling up on dreams and wasting an action
- Unconscious maids can no longer go undercover
- Fixed broken egg display when a maid is body swapped into a visitor undergoing a bee transformation
Alpha 15 Preview 5
- Increased the max upgrade level of upgradeable rooms
- Fixed ritual room starting at level zero
- Fixed negative effects from going over cap applying in non-extended mode
- Controlled bees and alraunes should now hide when exchanging themselves for contribution
- Fixed it being impossible to have controlled bees and alraunes exit stasis + Hopefully fixed issues with empowerment being cancelled randomly
- Added the Angelica maid image set; new default for identical maids
- Maids can now be ordered to compliment traitors, and to offer them massages or sex + Added an option to continue in extended mode to the end game screen
- Added extended mode details to the manual, and made changes to the tutorial
Finally, Alpha 15 proper. - Hopefully fixed a traitor related crash
- Offering a deal to a visitor now requires that they be able to listen
- Fixed display of Angelica's maid image when alternate outfits is on
- Fixed the current appearance of a maid being listed as an option for change appearance in several cases
- Fixed maids attending traitors who are asked for sex losing track of their attend to goal
- Hopefully fixed succubi getting into a strange state where they are no longer possible to properly remove from play. Fixes existing broken succubi as a side effect
- Hopefully fixed the empowerment cancellation issues
- Door locking actions can no longer be set if they will take you over the door lock cap. If you set unlock actions, you can set additional lock actions, but the unlock actions will not be cancellable until cancelling them does not cause you to go over the lock limit
- All player side characters, other than traitors, can now freely unlock manor doors. This may have bad side effect behaviours (e.g. succubi/beegirls unlocking doors they shouldn't)
- Hopefully fixed a crash occurring under certain conditions due to forgotten memories
- Alraunes in stasis can now be dragged around to allow them to be empowered (and for fun). They can only exit stasis in a yard
- Fixed alraune getting extra hidden trackers when entering stasis
Alpha 15 Preview 4
- Rearranged the display of meta trackers (arrivals etc.)
- Arrival chance increasing/decreasing now varies depending on distance from 50%
- Added alraune cap (per yard) and yard upgrades, alraune overpopulation effects (no power generation, no pollen generation, may poke and reveal other alraunes), storage (hide as a flower) and exchange
- Added controlled bee cap (2 per upgrade level of false hive), controlled bee overpopulation (causes controlled bees to break free), storage (enter stasis in the false hive) and exchange
- Added succubus cap (1 per upgrade level of ritual room), succubus overpopulation (causes forced exchange of a succubus for a contract), succubus storage (exchange for a contract that summons the particular succubus) and exchange (rather than pickup, succubuses travel permanently to a demon realm to begin a new life)
- Cap rooms now start at ugrade levels that have the capacity for starting character numbers
- Fixed issue with ordering characters to upgrade rooms when in the room they should upgrade when not carrying the upgrade item
- Upgrading the master suite now increases the maximum number of doors you can lock
- Upgrading the master suite or ritual room now increases your power cap
- Characters able to reach the ritual room (sorry alraunes) can now have their stats upgraded. This isn't too expensive up to 10 in a stat, but will grow quickly after
- Added a new shop interface and some new items for purchase in exchange for contribution. They will arrive a while after being purchased, like upgrade materials -> Door upgrade materials are amongst the purchaseble items
- Added settings for starting contribution and the average number of potential visitor groups that end up near the manor
- Fixed recently transformed tracker not being removed after body swaps
- Implemented a traitor soft cap (if they aren't kept happy they will turn on you, or act up if their deal is cursed) and exchan
-> This include two new traitor only concerns - promised sex and pamper - Maids can now be set to an idle mode in which they will see to traitor sex and pamper needs; this overrides uninterruptible if the request comes from a traitor
- Maids attending to traitors will pamper and have sex with them
- Maids can be set to be interruptible for sex requests (likely also other things later)
- Succubi can optionally proposition and have sex with traitors (risky but fun, so toggled off by default)
- Maids can now attend to traitors
- Fixed NewMaid and UltraGrow being usable on unconscious characters that aren't visitors
- Fixed traitors getting a recently transformed tracker + Fixed crash occurring sometimes after a seed or mark is removed from a character
- Fixed a loading crash caused by certain save file corruption; hopefully fixed the cause as well (related to identity loss)
Alpha 15 Preview 3
- Power colour is now magenta
- Fixed single room player ordered moves causing crashes (and likely some other actions)
Alpha 15 Preview 2
- Changed display of current turn, power, door locking; added various others for extended mode (several unimplemented)
- Added maid cap, maid cap tracking and recently transformed characters being marked and not counting towards caps
- Added character pickup from the entrance yard (maids only currently). Once one is organised, characters can be told to exchange themselves for contribution; they will head to the pickup point and wait
- The master suite and maid quarters can be upgraded to increase maid capacity. This is done by ordering an upgrade item via clicking on the room, then having a maid use the upgrade item to upgrade the room (direct interaction on item, or interaction on a maid who is carrying an upgrade item)
- Made some changes to actions that may have side effects
- Incoming arrivals are now show on the left. In Extended Mode, after the initial waves groups of characters that may arrive at the manor are listed. You can increase or decrease the chance that a group will arrive using power by clicking on the entry + Fixed memories sometimes getting into a particularly bad state from a bad state; wasn't able to pin down how the first bad state was achieved
Alpha 15 Preview 1
- Made the stealth backing more visible
- Active settings at the start of a game are now saved into the save files
- Made several changes to reduce save file size
- Fixed inversion of suspicion gains/reductions when visitors are asked by other visitors to explain suspicious actions
Alpha 14 Patch 3
- Stopped maids sending visitors to the locations of monstergirls when asking about other visitors who have been transformed + Confiscation is now affected by temptation/usefulness values
- Maid appearance (i.e. default hair change only maids) who plant themselves now use the generic apperance as alraunes
- Hopefully fixed characters transformed by the identity mirror showing a message about searching for their clothes in certain situations
- Visitors are now concerned by waking up in rooms they didn't go to sleep in
- Hopefully fixed a crash when visitors share knowledge
- Visitors who take medicine for an alraune seed now briefly ignore the concern
- Hopefully fixed succubus debuff lingering after transformations other than the succubus one
- Hopefully fixed a maid identity loss issue
- Hopefully stopped some autosave crashes + Fixed the main tutorial + Prevented loading/saving a game during turn processing
- Fixed autosaves from pages other than the first not being deleteable
Alpha 14 Patch 2
- Stopped maids sending visitors to the locations of monstergirls when asking about other visitors who have been transformed + Confiscation is now affected by temptation/usefulness values
- Maid appearance (i.e. default hair change only maids) who plant themselves now use the generic apperance as alraunes
- Hopefully fixed characters transformed by the identity mirror showing a message about searching for their clothes in certain situations
- Visitors are now concerned by waking up in rooms they didn't go to sleep in
- Hopefully fixed a crash when visitors share knowledge
- Visitors who take medicine for an alraune seed now briefly ignore the concern
- Hopefully fixed succubus debuff lingering after transformations other than the succubus one
- Hopefully fixed a maid identity loss issue
- Hopefully stopped some autosave crashes + Fixed the main tutorial + Prevented loading/saving a game during turn processing
- Fixed autosaves from pages other than the first not being deleteable
Alpha 14 Patch 1
- Fixed silent crash when maid identity loss is active
- Fixed reduce concern targeted action
- Fixed player actions not being loaded properly, which broke several things
- Fixed about a dozen actions not saving correctly; many of which would cause issues on a load. Unfortunately some data is missing so broken saves can't be fixed easily
- Added a quick 'charge to max/as much as possible' option to the identity mirror
- Autosaves names now include the game time of the save, rather than the uncoverted turn
- Autosave can now be turned on and off
- Fixed skip tutorial not setting all one off tutorials as viewed in most cases
- Fixed maids who have planted themselves that were using a trainee appearance not having the flower image while transforming into an alraune
- Fixed identity mirror messages being off due to changing the target's identity before logging the message
- Fixed an issue breaking loading of quite a few saves when a game hasn't been started and played for a bit
- Stopped visitors from noticing their clothing is missing/putting it back on when their current action is swapped to a new action they can't put their clothing back on during (e.g. ending up in a bee egg)
- Fixed concern values not being saved
- Enter key now confirms text input dialogs (e.g. save file name)
- Fixed an issue that caused the game log to not refresh when loading a game if a game has previously been started/loaded
Alpha 14
- Body swapping characters you control into monster bodies that are under your control now remain under your control
- Changed the way corruption chance is shown to make it more visible
- Added a succubus pendant item, which slowly increases the strength of a succubus mark on the bearer
- Added an empower succubus mark action, which (expensively) boosts a succubus mark on a character by a little (intended as a 'speed up process'/'get it over the line' ability)
- Added a succubus mark trap book
- Traitor deal chance is now affected by the presence of other characters the target is bonded with. If they are on the manor side and the target's corruption is at least (15 + bond level x 10) the effect from the bond with the target will be countered and instead a different amount (2.5 x bond level) will be added to the chance. If they aren't on the manor side or the target's corruption isn't high enough, the deal will be even less likely to succeed
- Controlled bees can now transform visitors
-> First, they have to collect pollen from alraunes to prepare an egg. This can be set as a harvest mode, or directly ordered
-> Once they have an egg prepared, they can place an immobile visitor within it
-> The tf is the same as for regular bees, however the end result is a controlled bee
-> Visitors with the bee knowledge can stop the transformation safely, but those without will break the egg. Depending on the point the transformation is at, the victim will be released as a visitor or bee (with a chance of being controlled or not) - Fixed not being able to directly order bees to collect pollen
- Fixed a lot of cases where a characters ai wasn't being rerun after their modes were changed
- Added a 'prepare egg only' harvesting option for controlled bees
- Fixed succubus mark trap books adding a new succubus mark to characters who already have one; they instead now empower the existing mark
- Fixed issue with many orders not working when a character is targeting someone in the same room
- When the character set as the result of mirror cloning uses the mirror, they now get some unique text instead of being randomly transformed
- Player action text is now offset from any action an involved character is intending to take
- Prevented characters from recovering from incapacitation in the hive
- Filled out the manual
- Body swapping with an alraune now updates names; with a delay if the alraune is out of control after the swap
- After continuing a continuable game, if you later lose the master you will now get a game over
- Meddled to help cope with very very wide resolutions; likely that some sections aren't quite there yet
- Fleshed out the tutorial
- Added a seed growth focusing override, that makes maids create/give drug/food that supports alraune seed growth instead of the default option (a character specific override will still take precedence). Can be set when viewing a yard room
- Added a bag of mysterious fertiliser that a maid can use to transform herself into a maid
- Added a multi-drop action
- Adjusted identity mirror 'no visible effect' case to apply any stat/other differences
- Body swap no longer reruns the ai of a character not under your control
- Fixed the mirror not activating on a character who matches the clone target when one is set but the mirror isn't in cloning mode
- Fixed a few actions being able to target the hive
- Fixed maids being able to plant themselves in any room
- Fixed beegirl knowledge book granting no knowledge, and succubs knowledge book granting beegirl knowledge
- Added varied maid standing images as an option
- Added saving and loading - this involved a lot of wide reaching changes, so there'll be issues. Includes an autosave feature
- Fixed crash when starting with controlled beegirls who are then freed before the hive is revealed
- Fixed a subtle issue with memories that didn't remove duplicates of shared events when they were reshared
- Fixed some ui sprites getting cleared when starting a new game
- Hopefully stopped bees abducting characters becoming alraunes
- Adjusted bee and alraune ai; particularly alraunes won't reveal themselves to look after allies when there are hidden hostile targets
- Hopefully fixed default order setting on controlled beegirls created via eggs
- Controlled bees taking items somewhere should no longer break stealth
- Orders to feed/give a visitor an alraune seed now swap to seed boosting instead of seed adding food/medicine if the target already has a seed; similarly if feeding seed boosting food/medicine and there is no seed they swap to simple meal/placebo
- Newly spawned bees now start in the hive
- Added some code for save safety that may cause issues with loading
Alpha 13 Patch 1
- Fixed bees not being able to transform maids that have retained their trainee appearance (or who are using an identical appearance that is a trainee appearance)
- Fixed some issues with the tutorial overlay on wide screen ratios
- Modified repeated master temptation attempts to recover chance over time (but the first couple still overall reduce the chance)
- Fixed visitors healing incapacitated visitors who aren't traitors that they believe to be traitors
- Prevented plant zombie and trainee transformations from triggering in the hive
- Prevented several actions from being performed on characters in the hive
- Adjusted visitor initial concern randomisation
- Fixed door barricading actions that do nothing causing concerns to be gained, also reduced the concern amount when the barricader seems to be a visitor
- Exhausted non-aware visitors will no longer barricade rooms, and instead will go sleep in their assigned bedroom
- Right hand side log now scrolls with the mouse wheel properly, and scrolling over ui elements doesn't scroll the main view underneath
- Fixed maids cleaning not reducing the maid concern for a character observing from another room
- Fixed being able to order alraunes to perform actions on characters in other rooms
- Added the generic appearance to various appearance choice lists
Alpha 13
- Added beegirls
- The tutorial has been turned into a basic tutorial and manual (to be completed in Alpha 14)
Alpha 12
- Added succubi
Alpha 11
- Added maid identity loss
- Added control crystals
- Added identity mirror trap
Alpha 10
- Added alraune transformation
- Added door locking mechanic and related items/actions
Alpha 9
- Added various items and item types
Alpha 8
- Added visitor sleeping and all character incapacitated images, and the Oni and Shian maid image sets
- A lot of minor additions and fleshing out of existing options
Alpha 7
- Added traitors and corruption mechanic
- Added suspicion mechanic for secret maids and traitors
- It's now possible to view detailed logs of weirdness, suspicion, maid trust and corruption for characters
- It's now possible to view characters' memories of other characters
- It's now possible to view detailed logs of concern changes
Tutorial:
Victory in this game is completing the Domination Ritual.
Defeat is if the Master is freed from your control.
Visitors will arrive periodically, and their desire to leave will rise naturally and spike if they see something supernatural.
They can't leave due a barrier, and once they discover that, Visitors will go to the Library and research ways to escape, learning how to cure your servants, escape the manor, and even defeat the Master. Most will choose to leave, but some will remain to attack you in an attempt to save your servants.
Before that happens, you'll want to transform them into your servant. Turn them into a Maid by Deep Sleeping them and dressing them in Maid clothes, infect them with an Alraune seed and wait for them to turn, beat them down and turn them into Beegirls, have a Succubus Mark them, haunt them, and then finally transform them, hell, just get them so corrupt that they agree to work for you of their own free will.
When you have too many of one servant, or just someone you don't like, you can Exchange them for Contribution. They'll go to the front yard and wait for pickup, after which you get a nice chunk of gold.
Spend this gold on items to upgrade your servants, Room Upgrades to increase the amount of servants you can support, increase your maximum Mana, and even transform your Maids again to specialize them for specific tasks.
The Domination Ritual, and thus Victory, requires Champions. If you spend too much mana/contribution, a Champion will be dispatched to 'investigate' the manor (Police will also be dispatched for missing persons, but they're irrelevant and easy to handle).
These Champions are powerful combatants and know everything about the Manor without needing to research it first. They have to find evidence you're kidnapping people, and you can get them to leave if you catch them trying to break down locked doors enough.
To win, though, you'll need to defeat them and take their Champion Item. Champions failing to return calls down a deathstack on your head, Teleport the Manor using 100 mana and the button in the Master Suite before they arrive unless you're really confident in your combatants.
Once you have enough, you can begin the Domination Ritual in the Ritual Room. Doing so causes all hell to break loose, and the Ritual itself takes a long time, but completing it grants you Victory and the ability to upgrade your rooms beyond their natural limits.