Mind the School [v0.2.1B_1] by Suit-JI
Mind the School v0.2.1B_1
Tags
This was ALWAYS planned for the game.
The game is heavily inspired by Ashford Academy Redux. If you don't like the gameplay of that game than this game probably isn't for you.
The game is an event-based management game. I got the inspiration from Ashford Academy Redux and after that one got dropped and no other game like that existed, I decided to make my own game.
You will progress the game by triggering events when moving throughout the campus and slowly but undoubtedly shape the school the way you want, change the rules, and expand its capabilities.
The game is still in early phase.
If you encounter bugs or have ideas and suggestions, please join the discord. There I can have a better overview.
In future, more events and features will be implemented, as well as an extensive modding framework.
The Mac-Version is NOT tested, and I am not able to test it, if you find bugs, please send me a bug report as detailed as possible.
Because of the size of the game, an android version is currently NOT available. I'm working on a workaround, but until then the game is only released for Windows, Linux and MacOS.
Information for using savegames from older versions:
I made sure to keep all the save files created from 0.1.2 and upwards compatible. The old saves should have no problems loading. For the selection of the new proficiencies, you'll get a prompt to select one.
IMPORTANT! It is possible that you get an error while loading an old savegame. In that case, you can just click on ignore a few times until you land on the map or get a selection menu. These errors are due to possible compatibility problems, like changed image paths or small changes in some game objects, but don't worry. The game has self repair mechanisms and once you return to the map all of the problems should be fixed. It is possible no location is clickable on the map. That can be fixed by opening and closing the journal or skipping the time.
A visual glitch is also possible on the map when loading an old save-game or when encountering an event with missing images. The map is still usable though and that glitch is fixed after going through another event.
Almost all of those images are due to using savegames from older versions, BUT they shouldn't compromise the games functionality and are mostly visual bugs that come after loading. After fixing the bugs with the steps mentioned above and saving, those problems will be gone for the new savegame file.
Disclaimer:
Version 0.2.1B_1
Made small optimization, reducing size of save files
Fixed mixup of outfit numbers
Fixed missing images in an event
Version 0.2.1B
Fixed missing character names in some events
Fixed some stat changes missing in some events
Version 0.2.1A
fixed Truth or Dare Event Chain not triggering,
fixed New Yoga Outfit Event Chain not triggering,
fixed some keywords not being named correctly,
added missing events and images for sex ed teaching,
added debug feature in journal allowing for reading in-game values
Version 0.2.1
(7th major update)
Stats
**
1379 new images bringing it up to a total of 7233
21 new animations bringing it up to a total of 203
2 new event chains
20 new events
one with over 12 fragments
Click to expand...
Events
Added event chain for new yoga outfits
10 new events
Added event chain for truth or dare
4 new events
12 new event fragments
2 new events in gym
2 new events in school building
1 new event in office building
Reworked teaching P.E. classes to conform to new image creation workflow
Improved Composite Events to allow easier usage of fragments
Click to expand...
New Features
- added ambient sound to map and location overview
Click to expand...
Changes
Changed methods for creating menus
unified stat sets of students, parents and teachers to one single set
reworked PTA voting system
Click to expand...
Stats
Stats for students, teachers and parents have been merged into one representing the entire school
each party keeps its own set of stats due to compatibility concerns
all sets are not in use except for the student set, which is now the main set
all parties still keep their own progression level
Click to expand...
PTA
Voting system and probability calculation has been overhauled
rework in accordance to the new stat system
instead of the parties voting on the same set of conditions based on their own stats, the parties now vote on their own set of conditions together with one shared set
probability calculation has been simplified.
calculation is still in testing phase
it is possible, that the probability shown in the journal does not match the one measured in the PTA itself.
probability in journal is based on the voting probability of all three parties, while in PTA the three parties all calculate their own probability separately
Click to expand...
Characters
Introducing Linh Nguyen
Enhanced character retrieval for use in events
Click to expand...
GUI
Added button to skip to the next day in map overview
Background in Main Menu can now be switched between different animations
Background in Main Menu can now be switched between animated and static
Click to expand...
Quest System
Updated quest system to include new events
A rework of the Quest System is planned for 0.2.2 so please don’t report bugs related to the quest system, as they will be worked at in the next big update.
The quest system only represents the current state of the game and has no influence on the game whatsoever, so the events still work even if the quest system doesn’t update.
Click to expand...
Misc
- Fixed multiple bugs
Click to expand...
Version 0.2.0C**
Added live notification to main menu
Fixed Replay Gallery crashing to map overview when handling decisions during replay
The fix resets your replay gallery from before 0.2.0C
Fixed Event in School Dorm and Building showing for levels it is not planned for
Fixed missing images in a School Dorm Event
Version 0.2.0B_1
Fixed Event in Courtyard showing for level it is not planned for
Fixed error in gym after level 6 has been reached
Version 0.2.0B:
Fixed missing thumbnails for quest
Fixed tutorials repeating and not returning to correct screen
Fixed missing animations during P.E. teaching warm-up
Fixed a missing image in school dorm "Walk in on Girl”-Event
Created a temporary fix for certain Buildings or Rules having their probabilities incorrectly calculated by making it 100% by default.
Version 0.2.0A_1:
- More fixes for probability calculation
Version 0.2.0A:
Fixed a bug preventing the player from queueing the rule to progress to level 4 and higher
Small changes to probability calculation for unlockables (Calculation is still a work in progress)
Fix for Mods not being registered correctly
Version 0.2.0:
Stats
3445 more images bringing it up to a total of 5815
54 more animations bringing it up to a total of 182
18 new events
Events
Added event chain for transitioning the school to level 2
13 new events in transition event chain
2 new events in cafeteria
1 new events in courtyard
2 new events in school dormitory
fully reworked all 71 regular events and created variants for these events for all school levels up to level 10
some events now have a spicy animation on the higher levels
This was done to conform these events to my new (and hopefully) last workflow for rendering images, which allowed me in the first time to event render the events for all levels
Events can now have priority over other events
higher level variants of the events can be seen thanks to temporary rules allowing the player to raise the school level higher than 2
New Features
Implemented a Modding Framework
Implemented a new Quest System
Implemented a Character Overview
Reworked Main Menu
Changes
Reworked the Journal Design
Improved the Map
PTA event system has been improved
Gallery
Due to reworking all events, the existing replay gallery data will be wiped
Added versioning for gallery and individual events
Modding
A new modding framework has been added
The modding framework allows for the creation of new events, characters, and more
A manual on how to create a Mod can be found here (WIP)
Added a Mod Manager on the Main Menu for activating and deactivating mods
Quests
A quest system has been implemented for you clueless folks
The new quest overview can be found in the journal
The overview shows quests for solving current event chains
By clicking the small info button in the quest overview more quests can be displayed
These quests are for helping people on how to unlock certain stuff or to give a general overview over what events have been seen
!!! Some quests might not update correctly or have display issues when using savegames from old versions
Character Overview
A character overview can now be found in the journal. (Thanks to @Shojua for suggesting this idea on my Discord Server)
If you have ideas yourself, leave your suggestion on the discord or if you don’t have discord, just hit me up directly.
The Overview shows you a list for all regular in-game characters
When clicking on a character a detailed overview about that character together with a small image gallery is shown.
By marking an image as favorite, that image will be shown as thumbnail in the overview
Main Menu
Main Menu has been made nicer.
An animated background has been added
School Map
The school map has now changed highlighting
Locations that have an event are now highlighted with a marker
Pin-Style markers have been added to better show the location of the different facilities
Journal
when queuing a proposal that costs money, that money will be stashed until the vote, preventing spending money that is supposed to be used for the proposal
added temporary rules to allow the player to raise the games level up to the max of 10
Misc
- Tons of bugfixes
Version 0.1.4C
Added Changelog in Main Menu
Added Social Media Buttons in Main Menu
Disabled Cafeteria Upgrade
Fixed wrong label used in Aona Bra Event
Fixed missing image in one of the Cafeteria Events
Version 0.1.4B
added 1242 images which doubles the image count up to 2370 images total
added 128 new animations (most of them are for the Movie Sandbox)
added about 10 new regular events
added about 5 new work events
added some repeatable naughty time with secretary
Improved notification system
Improved image system
Improved gallery system
Implemented Event Composits
Introduced Subject Proficiencies for headmaster
Introduced new Subject - History
Introduced Sandbox Movie System
Reworked the tutorial
Reworked the school map
Reworked the journal
Reworked stat changes for some events to make them less brutal
Tons of prepwork needed for special project planned for 0.1.5
Lots of bugfixing
Lots of improvement to existing systems in game code
Added a bit of information about the use of old savegames on game startup
Added a bit of information about member credits on game startup
Version 0.1.3B
fixed a Crash when game tries to download Supporter List, while having no internet connection
added possibility to deactivate download of supporter list from web in the settings, internal list is then used.
possibly fixed a crash on MacOS (can't really test that, so only hope remains)
fixed a typo
made the bento event more likely to fire.
Version 0.1.3A
Version 0.1.3A should be compatible with savefiles from Version 0.1.2
about 500 new images
13 new Events
1 new Location
Cafeteria: Introduced Cafeteria
Cafeteria: Added 6 Events to Cafeteria
Cafeteria: Added new Rule for Cafeteria or other things (Adelaide seems to be stressed sometimes...)
Courtyard: Added 3 Events to Courtyard
School Building: Added 3 new Events to School Building
School Building: Introduced new Introduction Event when teaching class for first time.
Gym: Added new teaching event
PTA: Extended PTA Introduction to now introduce all teachers and parents.
Characters: All different Schools have now been merged to one school but different classes. No more stat-grinding for all Schools
Journal: Added a new budget-overview. Always keep your money in check. (New ways to earn money comes with next update.)
Journal: Added Replay Gallery to Journal. (Bottom right tag in Journal)
Locations: Replaced all background-images for all locations.
Events: Introduced a new System for the determination of values and data used by the events. Particularly useful for adding new Events or modding. Also used for the gallery.
Image-System: Improved the image system for more dynamic usage.
UI: Small changes to UI for much aesthetics.
QoL: Added more information in Journal to prevent players from being confused over what can be unlocked and what not.
QoL: Added a bit of extra information during introduction phase.
QoL: Special events now are marked. The location will glow red and the action will be marked with red dots, to show where to find the event.
Bugfix: Fixed Softlock during introduction phase when saving and loading. (Hopefully)
Bugfix: Fixed temporary events being replayed, when they shouldn't.
Known Bug: When selecting a value in the gallery, an error occurs sometimes. I wasn't really able to determine why it happens, but it is harmless. Just Rollback once and it's fixed.
Journal: Changed the credits page to load the supporter-list from the web
Version 0.1.2B
Changed the vote button in the journal to show if the rule or else can be unlocked or if it's not implemented.
Added some text to the description of some rules, clubs or buildings, stating that they are not yet implemented and cannot be voted on.
Some events were planned and dialogues implemented in advance. These should not have been visible at the time, as they were intended for later stages of the game. These are now locked and inaccessible as they are missing images and are subject to change.
The probability of voting on rules and other issues has been changed. Each party now has a base probability of 100% if the necessary requirements are fully met. Please note that students, teachers and parents have different stats, so they must be raised separately. Parents' stats cannot currently be raised and the stats of teachers and parents cannot currently be viewed. This will change in version 0.1.3. However, the current unlockable rule can be unlocked relatively easy. The whole vote calculation is subject to change in version 0.1.3.
There was an event in the office that was still firing, even though it was supposed to be obsolete with the passing of a certain rule. This has been fixed.
Changed the wording in a single sentence in the intro to make it make more sense, both in content and grammar.
Added a message that is displayed after the player has watched all the events that can be watched. Note that some events have multiple variants with different images, which are not tracked. So search for them at your own risk.
Added a message that appears after the player has reached a certain level of stats, at which point it is no longer necessary to increase those stats, as there is nothing new to be seen or unlocked by increasing stats beyond that point. Note that the message will pop up once all stats have reached a certain threshold, not for each individual stat, so if you only increase Corruption and leave the rest as they are, the message won't pop up.
Version 0.1.2A
Stat changes were rerolling when saving and loading the game directly after an event
UI ratios not fitting in Android variant
Version 0.1.2
19 new regular events
1 special event
~2000 new words
over 400 new Images
navigation per keyboard shortcuts
pta-voting
individual outfits and names for each character
A dedicated page in the journal for all my loving supporters!
Version 0.1.1A
Events: Not really a event but I added a small epilogue sequence at the end of the game introduction. The previous description on what role the potion will play in the game seemed to not be clear enough, so that new sequence is hopefully clearing that up a bit
Characters: The characters now have names!
UI: The ability to hide the GUI has been readded after making it work properly
UI: Added transitions between the images. You can disable or change the transition speed in the preferences, if you like to hav your juicy transitions a bit faster.
UI: The textbox background is now modifiable in the preferences as well. You can choose between original, 50% transparency or no box at all.
Images: The image format has been changed so the final size has been reduced by ~70%
Bugs: The use of the headmasters name was not consistent throughout the game, this has now been fixed.
Bugs: There seemed to be a case where images were missing. I found something that could have been this and fixed it, but I can't 100% confirm that this is definetly fixed as I can't reproduce this problem.
Bugs: There was a bug where the first event on day 1 was not firing and the player was thrown into free roaming without anything to do until day 2. Couldn't reproduce that either, but the other events worked fine for the reporter so I just changed the way the day 1 events were called.
Version 0.1.1
Introduction to the game up until the free-roaming phase
Tutorial
Background images for free-roaming
413 Images
8 Animations
6000 Words