Cover for Move the Chains

Move the Chains v0.4

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Move the Chains is a adult mobile game game developed by MissFortune, built with the Ren'Py engine. It was first released in July 2023 and last updated in June 2026. The game runs on Windows, Linux, Mac, Android and is available in English.

Overview

Touted as the nation's top cornerback, a five-star recruit out of Inglewood with scholarship and NIL offers from some of the top schools in the country, you finally have your goal in sight. Getting yourself and the woman who practically raised you out of the dump you called home. But the reality you worked yourself to the bone to create comes crashing down on the night of the semifinals against Mater Dei.
After nearly a year behind bars, you find yourself free once more. Knowing that no school was going to come near you, you resigned yourself to life beyond football before that gavel even came down. That is, until you run into a mysterious someone behind sunglasses - a two-time Superbowl MVP - looking to recruit you to the Texas A&N Wolves. But before you can even get past the starting pistol, another obstacle lands right in front of you. An obstacle that forces you to take matters into your own hands.
Thrust back under the bright lights of the college sports world, you immediately draw both ire and praise, both slander and vindication. But within the hurricane that is your newfound stardom, you not only stumble upon yourself, not only upon redemption, but the many new faces around you. But with the light comes dark, and with new faces comes different paths. Can you handle the temptations that come with a second chance?

Trailer:

Review notice: Please do not mention any other unrelated game

Features

Move the Chains features themes and elements such as spanking, vaginal sex, 3dcg, anal sex, animated, big ass, big tits and cheating.

Frequently Asked Questions

Is Move the Chains free to download?

Yes. Move the Chains is free to download, with links to the available builds listed on this page.

What engine is Move the Chains built on?

Move the Chains is built with the Ren'Py engine.

What platforms does Move the Chains support?

Move the Chains is available for Windows, Linux, Mac, Android.

What language is Move the Chains in?

Move the Chains is available in English.

Screenshots

Download Links

ANDROID
Android (v0.2

These links lead to external hosting providers. Use at your own risk.

Developer Notes

Ryan Spencer, the protagonist:
First and foremost, yes, you can change the protagonist's first name. Seeing as names are often on the back(s) of jerseys, offering the ability to change the last name would've made that a bit screwy.
As you'll see in some of the later renders, the protagonist has sleeves (tattoos). This is explained in the story at a later point when he meets a certain LI. The protagonist, given the theme of the story, is obviously going to be athletic. Not necessarily a "Chad", but athletic. Maybe with a bit too much confidence in his ability, but that depends on your choices.
Now, onto the love interests (or future harem.):

Diana is a "childhood friend" and "roommate" of the protagonist from the beginning. From the same neighborhood he grew up in, to the present day after he's gotten out. Despite her attractiveness, she's quite withdrawn from socialization, tends to keep to herself more than not.

Eisley (i-lee) Sosa is the result of an elementary school crush on MC that never materialized into anything. Clingy, perhaps slightly possessive toward MC, hyper-athletic, the living embodiment of the Energizer Bunny. Still only has eyes for MC. Well-liked by nearly anyone, sociable, never seems to be sad.

Alaina Underwood, otherwise known as "Coach's Daughter". Despite the pigment of her hair, she's in her final year of Pre-Med on her way to an MD after having graduated two years ahead of her own class.

Kara (Car-ahh) Adams is just as new to Texas as the MC is after getting a job at a nearby private middle school, only having arrived days before himself.

You know what they say about people with two first names, right? Kelsey Taylor, better known as Swallow (and not for what you're thinking), does what she wants when she wants to and go wherever she wants when she wants. A problem child of sorts, but also responsible enough to (barely) pass her classes.

Best friend of Kelsey, Nicole Hardman (no relation). Both perpetually tired and perpetually stoned, she gets away with sleeping through all of her classes due to her somehow perfect GPA. While being what is essentially the polar opposite of Kelsey, they are practically inseparable. With one comes the other. In a multitude of ways.

Hazel Clarke is just your average, run-of-the-mill student with a hidden passion for fashion design. The type of person that just sticks to themselves and the type of person the MC is supposed to walked past without ever noticing her. Which would've been the case had he not sat right next to her.

Lydia is one of the way-too-serious type of characters. Learning, Education, and a career post-University are all that matters to her. But she has to struggle every step of the way.

Noemi is basically your Asian stereotype. Bookworm, top grades, already has a post-University job lined up despite being in her freshman year. But is that what she wants, or is that what her parents want?

Parker, more or less, is the campus darling. Captain of the cheer team, voluntary tutor for athletes, runs a group for student mental health, spends her weekends volunteering at shelters, and so forth. The goody-two-shoes type, if you will.

Phoebe, or better known as "Fame", exploded into popularity after winning the 15th season of Tournament of Ink. She also happens to be the stepsister of Wolves quarterback, Blaine Fitzgerald. But it turns out MC and Fame have a more obscure connection than her own stepbrother.

Non-Love Interest/Important Side Characters/Friends:

Laura is the woman who took in and basically raised the MC, would be hard to say any more without giving spoilers at the same time :/, so I'll just have to keep you wondering for a while on that.

Deshaun and MC met in the YFL, later going to the same junior high and high school. Been friends ever since. Brawls and all.

Blaine isn't all too dissimilar to the MC. A one-track mind for football. Despite coming from old money, he's never accepted the proposed offers from top schools that came based only on his last name before he'd even played a snap in high school. That 1st round projection was the fruition of the work he'd put in the last two seasons. Quiet, confrontational, but the face of Texas A&N.

A 4-Star recruit out of Florida's LMG Academy. A shocking twist to the many who expected the star running back to commit to Alabama.

A wide receiver familiar with the MC, already being labeled as the second coming of L.K. Metcaph going into his sophmore year at Texas A&N.

Supposedly wanted to attend his father's alma mater, Red Mountain State, but the school had since been shut down. Came as a walk-on to Texas A&N and shocked the many who had never heard the name Castle.
(IYKYK. Still pissed they canceled it. >_

Changelog

v0.4

  • 1,943 renders. Was closer to 1,970, but there were some duds that I didn't really like or had some major stuff wrong with them. Brings us to a total of 6,100 renders.

  • 11 Daz-made animations

  • 18 AI-Generated animations, 1 of which is a longer one (multiple minutes) that was mentioned above

  • 124 new songs (typically 3 per scene, but longer and shorter will get more/less.), 37 SFX Tracks, most are AI or partially AI generated

  • Removed glossary button on top-left. Was a bitch to manage. It's far easier to just add the def tag per-word in dialogue/exposition.

  • This did result in a small error where lifting scene hint/tip is hidden in the upper left by letterboxing during flashbacks/or those who have letterboxing on. It should be there at beginning of most scenes and it peaks through. If I do a 4.5, I'll fix that. Otherwise it's a small enough issue to fix with episode 5.

  • Added a "Previously" section/choice at the beginning. In all honesty, it's pretty shitty. I may fix it to be a bit more depth. but there was a lot of content to fit in there and was struggling to fit a enough but not too much. So, I just handed it to Claude who did an equally bad job.

  • There's a couple of the AI animations I'd like to fix as the lack of looping is quite noticeable, but mostly an under the hood issue that'll be doing.

  • Thorough spell/grammar/etc. check for all previous episodes. Will be doing a massive code/bug/consistency clean-up at the end of Season 1 following the final episode of to ensure a clean as possible save carryover from Season 1 to Season 2. More on that soon.

  • Added a translation button in settings, preparing for future translations. AI, human, volunteer, or otherwise.

  • Hope to implement a correction system for this, as well.

Changes since previous/higher tiers:

  • Added bugfix for gallery (gallery had \ instead of / for image paths, which was causing tracebacks. Should be all good now.

  • Added changelog to game.

  • Fix "Previously...." bug.

  • Various minor fixes

  • Still need to address some of the definitions not closing correctly, but not really in rush since it's not game breaking. A rollback should work fine. Will likely be corrected in Episode 5.

v0.3.5

  • Finished (mostly) the character menu. Likes/Interests to be added as you get closer to LIs.
  • Updated Music Room for faster attribution (for S01E03 and following, Episodes 1+2 will come later).
  • CG gallery and Animation/Scene Replays should work fully now (play through Episode 3.5)
  • Fixed Stats screen.
  • Fixed exit methods when returning from Main Menu and Quit screens.
  • Fixed some consistency issues, others remain and will addressed.

The beef of this update was the character menu, obviously. Likes have been left blank as I felt it'd be better to add as the player gets closer. They won't have much of a role, but may play a role in choices later on. Nothing integral, though.

The music room is more for me than it is the players, though it does offer some ease of use in that the buttons are a bit clearer. The reason for the change in method is due to the style of the previous format. First I had to make an idle and hover imagebutton, typing the song title and centering the album/song cover, saving each, and so forth. Which is easy enough for a few songs, but when you're using 50+ songs per update, it's gets real tedious real fast. This way, I change just type in the artist and song title and save. Previous updates will get the same treatment, but not a priority.

The gallery/scene replay has been a pain. Should be working fine now. Triple checked both the Steam version and Patreon version and didn't get any tracebacks. Also fixed Emily's CG traceback, even if there's nothing in it currently.

Traceback when going into the stats screen should be fixed. The latter two changes are probably not very noticeable to anyone who wasn't bothered by them in first place, but were still addressed regardless.

Episode 4 will now start going full steam (heh) into development now that this is done. Thanks again for the patience and putting up with my stupid mistakes.

v0.3

  • 2,160-ish Renders
  • 22 Animations, SFW and NSFW
  • Fixed Achievement + Gallery bugs (hopefully)
  • Implemented Superstar Traits
  • Heavy spell/grammar checking. Episode 1+2 still need a pass.
  • Other general updates (glossary, etc.)
    -Tweaked some little issues

v0.2 Bugfix

  • (Hopefully) Fixed locale settings for Linux/Older Windows.
  • Added a modal to preferences screen to avoid starting game accidentally
  • Fixed Typeface/Outline submenu bug that was causing a semi-freeze if entered via the main menu
  • Finally fixed the locale issue for Linux and Windows 7/8/8.1 users. Thanks to LoafyLemon and shark_inna_hat for the help.
  • Starting a deep editing/spell checking. DuckDairyDip covered a lot of Episode 1 for me, so thanks. PiercedFreak will be looking it over what's currently available, as well. Among others, potentially. Of course, EchoFoxtrot is always a lot of help in that way.

v0.2
The was a more story-heavy update as the final few central characters are introduced. Sex will likely slow down a touch with any of the main characters over the next couple updates. However, I'll be introducing something a Tinder-esque app into the VN where MC can have one night stands with random girls, trans women, or whatever your flavor may suit (make sure you leave the LGBTQ+ switch on, if you're into that.). These will likely be one-off characters, maybe another appearance at some point barring a riot from players over one of them.
The next couple updates will focus on getting to know the girls, setting up dates, and stuff of that sort. As the season looms closer, MC gets a chance to hit the turf running thanks to a certain someone asking for a favor. I won't be spoiling anything, though.
For those who it isn't clear for: If you're coming from S01E01, you will have to restart.
Changelog for S01E02:
820ish new renders, depending on choices
19 animations, SFW and NSFW.
Added a gallery with for character renders, lewd scenes, and lewd animations, and eventually highlights. Still a bit of a WIP, but it should be functional.
UI makeover/update. Nearly done, but needs a few touchups. Namely optimizations of some buttons, as they're causing a bit of a lag.
Glossary for American Football terms, there's clickable words that pull up the definition for it, along with the full gallery up in the top left of the screen at any point you need it. Feel free to toss words out you might not understand and I'll be sure to add them eventually!
Menu for stats, prep for superstar traits. Also added a space for money in the game menu, with animated icons for depositing and withdrawing said money.
Added a brightness slider which is a bit funky still, but still functional from what I can tell. (Credit to crabsinthekitchen, Stolen Rose, and Pickerlewd), Streamer/SFW mode, an LGBT toggle, along with one for optional letterboxing (artificial widescreen).
Added a tutorial for UI that explains all of the little niche stuff.
Not really a 'update', but something to be noted:
Removed Steam-violating content (in the writing, not the visuals).
Changes since the previous tier releases:
Fixed Main Menu preference screen lock bug
Adjusted some dialogue in a certain scene
Added changelog information into the game.
Fixed label bugfix for choice leading to traceback
As I've previously mentioned, this was a fairly framework-heavy update alongside it being a bit more story-driven. Part of the reason it's a bit smaller than I'd like, along with just being busier than I've expected. Thankfully, a lot of what was done in this update will make doing certain tasks that take a while a bit quicker (like adding music + music attribution, gallery additions, etc.).
Anyways, here are the links. Feel more than free to point out typos, bugs, errors, and anything you come across that doesn't seem normal. There's likely going to be a couple kinks with such a large UI overhaul that I probably missed some. And everyone knows the deal with typos. Pretty easy to go textblind sometimes.
One last thing, keep an eye on the about page. I've added an image that'll be updated daily (or every other day) with where the current progress is. We're currently making pretty good headway for Episode 3 at nearly 200 renders. Once the public release is out, I'll be adding and pinning the image on a post for the main feed for people to more easily see.
That's all for now. I hope you guys enjoy Episode 2. Sorry again for the delay (won't go into why), but expect Episode 3 to be out significantly faster!

v0.1 Bugfix

  • Fixed SFX/Looping Ambience Volume (hopefully.)
  • Politically Correct Patch added (linked below)
  • Fixed Text Properties
  • Lowered frequency of wolf transition
  • Added Tier Pages for supporters.

v0.1
Initial Release

More links may be in the source thread (registration required).

Source Thread

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