Naked Weapon [v0.3.0 Alpha] by nkwpn
Naked Weapon v0.3.0 Alpha
Tags
You play as Sasha Carver, a former elite operative discarded by the very corporation she helped build: Selica Pharmaceuticals. After surviving their final betrayal- locked inside a burning lab, overdosed on their own experimental enhancements- Sasha emerges something else entirely.
Now she’s turning the ruins of their empire into her personal playground of payback.
:
➤ Slide-show storytelling
➤ Text-heavy, turn-based combat
➤ Mature themes, heavy narrative focus
➤ Offline play, Tauri-based desktop app
Hey, this is a passion project that blends cyberpunk erotica with tactical, text-driven gameplay. No fluff, just punchy writing, ruthless mechanics, and a heroine that doesn’t play nice.
Disclaimer: this is essentially what should have been a novel that I just turned into a game. If you don't like reading walls of text, this might not be for you.
Prototype build is for feedback and tech testing. If it vibes with people, I’ll expand it aggressively.
To anyone who tries this out - enjoy. If you want more, let me know what worked and what didn’t. As this is a demo build, do expect some bugs.
About triggering trojans
I ran the build through VirusTotal and it came back clean on 71/72 scanners. The one that flagged it - Trapmine - is known to give false positives, especially for indie or unsigned apps like this.
This game is built with Tauri, a secure framework for cross-platform desktop apps. There’s no networking, no external code injection, and it doesn’t install anything outside of its folder.
If you’re unsure, feel free to run it in a sandbox or virtual machine. But I can confirm this is a clean, offline-first build.
:
0.3 Alpha
- Added a new enemy type with related content
- Added defeat scenes
- Redesigned the map
- Random encounters are now being triggered differently
- Expanded gallery to allow replay of new scenes
Prototype v0.2.0
Allowed the map to expand so the players can view the play area
Added a hint system (shows pins in the map)
Added music and sfx
QOL improvements (popups, alerts...etc)
- Allowed the map to expand so the players can view the play area
- Added a hint system (shows pins in the map)
- Added music and sfx
- QOL improvements (popups, alerts...etc)
Prototype v0.1.2
- fixed critical bug where on first launch, data does not load
- fixed bug where some after-combat scenes are shown with no images
- better compression, reducing overall build size
Prototype v0.1.1
- added quick how-to
- build updated on itch
Prototype v0.1
- Initial playable build
- Core systems in place (combat, narrative, seeding)
- Scene viewer, intro content, and Main Menu implemented
- Save/Load
- More polish and QOL improvements to come