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Nayitoshi - Fight for the Skyline [vR11] by Snooley

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Nayitoshi - Fight for the Skyline vR11

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Overview
The discovery of a mysterious new energy source within an archipelagic city-state ushers humanity into an unprecedented golden age. Scientific advancement accelerates at a staggering pace: incurable diseases are eradicated, clean and efficient power reshapes global industry, and technological innovation transforms daily life. Once considered a minor player on the world stage, the microstate rapidly evolves into an emerging economic powerhouse, its city becoming a thriving mega-metropolis home to millions. Yet as its influence grows, so too do envy and apprehension beyond its shores. In the shadows, rival factions and clandestine interests quietly set their plans in motion, each seeking to seize control of the power that could shape humanity’s future.
An Organized Crime & Interpersonal Warfare Simulator, in Nayitoshi the player is put in charge of an organization operating outside of the law with the intention of expanding their influence in a place where every alley has a secret and every secret has a price.

This city that never sleeps and speaks in lies, bullets, and sirens.
The time to seize it has come!
Bash, trash, smash!
Game Information
Developer Snooley
Engine Others
Release DateNov 25, 2025
Last UpdateMay 6, 2026
CensoredNo
OSWindows
LanguageEnglish
Voice-
Length-
Original Name-
Aliases-

A few things about future content planned for this project:

  • Rather than presenting one continuous, overarching narrative, the game will offer multiple shorter storylines, each exploring different characters and perspectives based on the player’s chosen faction. Said storylines will vary in tone, ranging from lighthearted and whimsical to serious and dark. The player won't always play as the "good guys" here.​- Outside of Player H-Scenes there will be a strong focus on Yuri (Lesbians) & Futanari scenes, as well as anal, masturbation, squirting and Ahegaos.​- The Introduction Mode is a rather linear experience whereas the (yet to be developed) City Conquest mode is something I'd like to be very non-linear. In one game a Waifu could become your lover, in the next one she could be your enemy as it all would heavily depend on what's going on in the city, as well as with what characters it's populated with and what choices the player would make.​- I'd like the game to be very modding friendly and give players the ability to include their own characters with their own scenes and storylines. This is already doable to an extent, as the game has been built up from the ground with modding in mind, but I'd like to expand on this further.​- While I do enjoy telling stories / making VN scenes, I also want gameplay to play a big role, so my goal is it to make both equally important.​

R11-MA1:

  • Added a Sanne H Event of the comedic kind.

  • Added a Sunnie H Event of the threesome yuri kind.

  • Updated the profiles of some characters.

  • Added randomness to the probability for the event "A Laughing Matter" to show up.

  • Slightly changed the randomness value of what unit types are being generated for the Camino Vipers faction in the tutorial.

R10-DA10:

  • Added a function to re-deploy whole squads to city districts instead of having to move each and every unit individually.

  • Added a Sanne H Event of the comedic kind.

  • Added an (H) introduction event for Sunnie, a new character.

  • Improved the responses of characters when being confessed to and not all their requirements are met. They will now always state their biggest reasons for not wanting to accept the confession first.

  • Fixed a Bug which would make Neevi not agree to having regular sex after her last H Event got cleared.

  • Fixed a Bug which would allow the estate construction screen to be opened by double clicking on a full district while deploying a character.

  • Fixed a Bug which would make districts adjacent to another district with a fully filled up squad unavailable for deployment until a second deployment attempt was made.

R9-DA9:

  • Added an (H) introduction event for Sanne, a new character.

  • Added an adjustable H-Scene filtering system which enables skipping unwanted erotic content.

  • Added functions to advance text in VN scenes via the Space and Enter key.

  • Modified the way VN scenes are initialized which should slightly improve load times.

R8-DA8:

  • Added an H Event of the threesome kind with 3 different variations (Male, Female, Futa).

  • Added a Flavio Event.

  • Improved random name algorithm for independent NPCs as well as generic units.

  • In the introduction mode, all units which have gone missing prior to the start of an Action Phase will be available again to make things easier.

  • Fixed a Bug which would sometimes cause independent enemy NPCs to use duplicate names.

R7-DA7:

  • Added a Neevi H Event of the showery kind with 3 different variations (Male, Female, Futa).

  • Added a Neevi Event.

  • Fixed a Bug which would sometimes cause characters with lowest possible potential to have no upgrade points to spend during a level up.

  • Fixed a rare Bug which at city generation would create a district with toxic debris that would generate as much money per turn as a regular district.

R6-DA6:

  • Added a Yumi H Event of the bubbly kind with 3 different variations (Male, Female, Futa).

  • Added an extension to Celine's last H scene by adding a new sub event that happens afterwards.

  • Improved Yumi's 'Happy Shopping' event by replacing sounds / music and rewriting some text to avoid continuity errors.

  • Cleaned up a texture error of the H-Event button in the Action Phase.

  • Fixed a Bug which would sometimes cause the faction's money not to be rounded to a whole number in the balance sheet and Action Phase.

R5-DA5:

  • Added a Celine H Event of the hairy kind with 3 different variations (Male, Female, Futa).

  • Added a Yumi Event.

  • Added randomness to the probability for the event "Strange Figure of the Night" to show up.

  • Improved the Quick Skip Picture of the "Meet Celine" event.

  • Fixed a Bug which would cause Celine's "Cat in Heat" event not to appear if her first event was quick skipped.

R4-DA4:

  • Added a new section to the Gallery which displays special events / character events which don't belong to any faction.

  • Added a new H Masturbation Event of the voyeuristic kind.

  • Added an extension to Neevi's last H scene by adding a new sub event that happens afterwards.

  • Added a Flavio Event.

  • Improved Yumi's Loading Screen Picture.

  • Adjusted opacity settings of some GUI buttons.

R3-DA3:

  • Added a Neevi H Event with 3 different variations (Male, Female, Futa).

  • Changed the unlock description of Celine's "Cat in Heat" event in the Gallery.

  • Changed Neevi's stats, she can now no longer become a sex friend without clearing her events. This is a necessary change for her future events to make sense and to avoid continuity errors.

  • Fixed a Bug which would cause the main menu music to sometimes glitch for a very short time when going into the Gallery.

  • Fixed a Bug which would cause buttons in the main menu to sometimes fade in at points when they shouldn't.

R2-DA2:

  • Added a Gallery Function to the game. Scenes, Events and CG which have been seen during gameplay can be viewed here again.

  • Added a new option to enable confirmation of battle taunts.

  • Added 2 new music tracks.

  • Added 1 Celine Event.

  • Re-Arranged some of the texts in the options menu to have them align with the others.

  • Changed Game Seed Generator in order to make it more efficient.

  • Fixed a Bug which would cause Faction Benefits to not be available again at the start of a new Action Phase.

  • Fixed a Bug which would display false information about the costs for Faction Benefits when the "Pay for Both" option is enabled.

  • Added missing speedlines to Yumi's female H scene variant during climax.

R1-DA1 (Initial Release):

  • Introduction Mode fully playable to completion.

  • Introduction Mode serves as tutorial and sets up the story of the first faction, Sao Taberu, and its characters.

  • All mandatory game options implemented.

  • All basic gameplay features for the Strategy / Action Phase as well as Combat implemented.

  • 1 Yumi H-Scene.

  • 1 Celine H-Scene.

  • 1 Neevi H-Scene.

  • 3 Recruitable sideline girls, each with their own small single H CG pictures if relationship requirements are met.

  • Numerous story scenes which should last up until approximately Turn ~ 100, at which point the game can be completed (or even faster if played well).

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