New Life Project [v0.9.65] by Nota Bao
New Life Project v0.9.65
Tags
v0.9.65 (2026-05-15)
Bug fixes & Optimizations
Changed some of Noah’s color dialog to match the CSS selector values instead of trying to find a deprecated selector.
Fixed one instance of a broken CSS color selector from “@@.you:” to “@@.you;” for correct selection.
Changed some instances of to the standardized CSS selector for Noah’s dialogue coloring.
Fixed minor spelling errros.
Fixed instances of missing punctuation.
Fixed one instance of a broken switch case scenario where, instead of correctly writing “” I wrote “” which doesn’t exist.
Replaced 3 instances of “”.
Removed unused passages.
Removed unnecessary line-breaks to minimize passage ending length.
Added necessary line-breaks to remove “walls of text” in the lighthouse in Seaside.
Added necessary line-breaks to remove “walls of text” in the storm shelter in Seaside.
Variable “$dockSmuggle” can now successfully be sat to true to advance with Lana in Silvergate. This requires you to get caught in the docks by the workers.
New content
Added Easter colored links for Easter time!
Added Easter chicken as link decoration instead of the original hearts. The original hearts and the original link colors will return with the next update once Easter has finished.
Added justify on text blocks. This will space the text more evenly throughout the game and will be easier to read. It will also make some passages slightly longer, especially passages featuring large or long words, as these will force the text to space bigger than normal.
Added longer description to Chloe’s room in the luxury apartment when she stays as a guest. This is to further flesh out current content and make the game feel “fuller” and better.
Added a new event to Chloe’s room in the luxury apartment. She’ll always have some of her worn clothes on the floor, lying next to the laundry basket. You can choose to pick it up. There’s a small chance she’ll catch you, where, if your stats are correct, you’ll be able to view a second event. Otherwise nothing else will happen. This will be available during the day.
Added a new event to Chloe’s room in the luxury apartment. You’ll now be able to play PlayStation with her in her room. This will increase your relationship slightly with Chloe, and move the time one singular time-block. This will also allow for future scenes to apply.
Lowered some corruption stats from 2 to 1 to maintain balance in adequate stat increases throughout the game depending on which actions are done to manipulate the stats.
Lowered some relationship point increases with Chloe to balance which actions increase stats. Mainly lowered from 3 to 2.
Changed link text from “Enter” to “Go to Silvergate”.
Changed link text from “Return” to “Change your mind”.
Added more descriptive text to hailing a Current Network Pod in Seaside successfully after getting a hacked access pass from Lana.
Cinema ticket-master will now smile at you when asking “Ticket for one?”.
Added 10 Easter eggs to find throughout the game in Easter spirit.
Added colorization to the ticket master.
Added Easter graphics to the sidebar in Easter spirit.
Added notification when 10 Easter eggs are found.
Added visible “Eggs” stat in the sidebar during Easter.
Added a linear Easter party side-quest in the mansion garden. This is unlocked by finding all 10 Easter eggs throughout various places in the game. You’ll also need to have the mansion unlocked. It is not a prerequisite for Lily to be living there, as she will not attend the party.
Added Easter specific decoration to the Easter party side-quest in the mansion garden.
Nerdy specs
269.204 words! (Patron version)
2.046 words added!
1667 passages (Patron version)
24 passages added!
v0.9.63 (2026-03-20)
Bug fixes & Optimizations
Fixed player being able to play the game with a blank name. If you do not input a name, the game will default you to “Josephine”.
Lily will no longer send unsolicited text messages to you if you are complete strangers. You now need a relationship level of at least 15 points before she will start sending you text messages.
Helping Zack on the couch now no longer resets arousal, but instead increases it by 20.
Helping Zack on the couch now increases corruption by 1 instead of 3.
Helping Zack on the couch now increases Zack relationship points by 3 instead of 10.
You will no longer receive a message from an unknown number when you do not have a phone available, or only have a locked old phone.
Roaming around in the intro too long will no longer void your game-play and make you stuck in there. If you get stuck again, please let me know so I can fix it.
Helping out the jogger will now increase your arousal a lot more, but increase your corruption slightly less.
Fixed minor bugs.
You now need slightly higher corruption and a low inhibition to help out the jogger after jogging.
Fixed minor grammatical errors with the jogger.
You now need corruption and low inhibition to help out the bird watcher, in addition to watching 5 birds with him.
Fixed minor grammatical errors with the bird watcher.
Thanking the bird watcher now increases your arousal a lot more and increases you corruption slightly less than before.
You can no longer watch spicy videos on the laptop in your dorm room if you dorm mate is home.
The laptop will no longer tell you the dorm mate is home even though they are not.
You can no longer solo fun in your dorm room with your dorm mate present.
Fixed spelling error “drinksk” → “drinks”.
Changed “can’t” to “can” during drinking games.
Removed passages used as developer notes and logs.
Fixed spelling error “therefor” → “therefore”.
Time now progresses correctly in Caine’s cabin.
Adjusted amount of pounds received by bum from failing to entering the club.
New content
Visiting the hospital in the intro sequence a second time now no longer prohibits you from seeing the doctor if you didn’t see him the first time you visited.
Wrote additional scenes to truck driver scenes at Middle of Nowhere.
Wrote a longer description to partying at the university dorm rooms.
Wrote a longer description to mingling among students at university dorm party.
Wrote a longer description to joining drinking games during the dorm room parties.
Added line-breaks to the school board to ease development. These are unseen by players.
You can now go to the school area where class is in session by using the school board.
Added the school board to every major area of the school to allow for quick access to other areas.
Wrote a longer description to the university west wing.
Wrote a longer description to the university science wing.
Wrote a longer description to the university school yard.
Wrote a longer description to the university auditorium.
Wrote a longer description to Mira at the university clique.
Added an event to the school dorm rooms, having a 1/50 chance of happening. The event follows two girls chatting in their dorm room about owing someone money. You can decide to stalk them for the night to figure out where they go. The event relies on player stats.
Nerdy specs
267.158 words! (Patron version)
1.884 words added!
1643 passages (Patron version)
5 passages added!
Special thanks to Taulion for play-testing and helping with this update!
v0.9.62 (2026-03-06)
Bug fixes & Optimizations
Fixed a wrongful if-termination in Constantin’s new office hideout. This caused a link to be shown prematurely.
Fixed 3 scenes missing due to wrong naming convention.
Removed unnecessary tags.
Removed unnecessary Engine.show() and replaced the function with a macro-set for updated codebase.
Removed unnecessary line-breaks.
Added flair.
Changed 102 instances of deprecated characters to newer characters.
Fixed punctuation in 33 instances.
Changed several instances of tags to the CSS “@@” selector class.
Balanced some of the NPC’s relationship point increase pointers.
Fixed minor bugs.
Fixed minor spelling errors and typos.
Seaside will no longer prompt you to check out the docks before you speak to Pierre.
Public version of the game will now have the correct amount of fonts.
New content
You can now lower trauma by buying the option to lower trauma in the back alley from the sketchy character. It will cost 1999 pounds and lower your trauma by 50 points, which is half of full-scale trauma. This will be an option you can buy over and over again to avoid being caught by the therapist and trapped in the asylum when you lower your trauma.
Added longer description to shopping from the sketchy character, to flesh out the experience.
Reworked the way shopping from the sketchy characters works and feels. It’s more updated and follows newer conventions than before. It’s also less code-heavy and should run better.
Wrote a new event for taking Otto on a date at the Café. It will now rotate between two different events of same character to add replay-ability.
Added more context to asking Otto about Noah in the luxury apartment, when Noah is missing.
Added navigational markers to the city links SUBURBS and MAIN ROADS to better distinguish what things can be found here.
Wrote 3 different flavor texts to standing in the city.
You can now look out Chloe’s window in her apartment. It will have no effect, but adds to actionable ability.
Fooling around with Chloe will now advance time by one increment to prevent farming Chloe’s love points in a matter of minutes.
You can now chat with Chloe in her apartment. It will increase her love points by one point.
Chatting with Chloe in her apartment will advance time by one increment to prevent farming Chloe’s love points in a matter of minutes.
Solo fun in Chloe’s bedroom will advance time by one increment to prevent farming Chloe’s love points.
You can no longer solo fun in Chloe’s bedroom when the time-block is “Night”.
You can no longer fool around with Chloe at night in her apartment.
You can no longer offer a massage to Chloe at night in her apartment.
Offering a massage to Chloe will no advance time by one increment to prevent farming Chloe’s love points.
Added longer descriptions to several small places around the game. This is to add to the replayability of the game.
Added missing scenes to dorm room.
Added missing scenes to several university classes.
Added missing scenes to the safehouse.
Added missing scenes to Chloe’s dates.
Added missing scenes to Chloe’s day dates.
Added missing scenes to Lily’s day dates.
Added missing scenes to the modelling studio.
Added missing scenes to the docks.
Added missing scenes to the camp with Lily.
Added missing scenes to the casino.
Added missing scenes to Silvergate.
Added missing scenes to Studio apartment in Los Huevas.
Added missing scenes to swimming in the lake.
Added missing scenes to Tim’s house after being caught.
Added new scenes to Tim’s house after being caught.
Added missing scenes to ending a day date with Tommy.
Added new scenes to ending a day date with Tommy.
Added missing scenes to searching trash in Silvergate.
Added missing scenes to the yoga room.
Nerdy specs
265.274 words! (Patron version)
1.268 words added!
1638 passages (Patron version)
3 passages added!
Special thanks to Taulion for play-testing and helping with this update!
v0.9.61 (2026-02-20)
Bug fixes & Optimizations
Removed unnecessary line-breaks.
Fixed missing scenes from being in the kitchen with Zack.
Fixed missing scenes from meeting strangers in the streets.
Fixed missing scenes from the university library.
Fixed missing scenes from taking Zack on day-dates.
Fixed missing scenes in Silvergate Underground.
Fixed missing scenes from Michael and Sophia in the university.
Added necessary line-breaks.
Fixed minor typos.
Changed some instances of if-statements to switch-case statements.
Fixed minor bugs.
Fixed some stats exceeding their intended cap limit.
Switched some cases of to their respective CSS selector class @@.
Front page versioning has been updated to reflect the correct version.
Sidebar versioning has been updated to reflect the correct version.
New Content
Added scenes to taking Tommy on a day-date.
Waking Tommy up in the Early morning time bracket will now yield a scene if player stats are high enough. (100 corrupt / 50 inhib)
Added more places where different stats will increase.
Added more places where you can increase your relationship with Tommy.
Added a longer description to waking Tommy up in the morning.
Added more places where current player stats play a role.
Wrote a longer description to Noah’s room in the Luxury apartment.
Entering Noah’s room in the luxury apartment will now yield three different chat blurbs from Noah.
Wrote a longer description to Lily’s room in the Luxury apartment.
Entering Lily’s room in the luxury apartment will now yield three different chat blurbs from Lily.
v0.9.6 (2026-02-07)
Bug fixes & Optimizations
Removed unnecessary line-breaks.
Fixed minor spelling and grammatical errors.
Fixed minor bugs.
Fixed an off-chance that Noah may be a guest while dating in the luxury apartment. He should reside in the master bedroom, not a separate room.
Trading clues online will no longer void the computer you’re trading from, making it impossible to return to trading.
Added some necessary line-breaks.
Joining the overachievers now requires two more classes to be followed beforehand: Science and Biology, requiring respectively 10 and 8 stat points as well.
Removed overflow if-statements from the sleep widget.
Added widget to handle bug fixes in university.
Unlocking the typewriter feat will now correctly show you the amount gained from unlocking it.
Unlocking the typewriter feat will now correctly unset the right variable and stop it from giving infinite money.
Fixed instances where addvibrate should be addvibration instead.
New content
Made a roulette table for the casino. You’ll be able to double your bet or walk away with nothing here.
You’re now able to play video games with Noah in his room in the mansion.
You’re now able to cuddle with Noah in his room in the mansion, given enough corruption and low enough inhibition.
You’re now able to seduce Noah in his room in the mansion, given enough corruption and low enough inhibition.
Noah will have a schedule he will follow in the mansion, meaning that he will not always be found in his room in the mansion.
Otto will have a schedule he will follow in the mansion, meaning that he will not always be found in his room in the mansion.
Sneaking around Noah’s room while he’s not there may yield a bit of money.
You’re now able to play video games alone in the mansion living room to lower trauma a bit.
Wrote a longer description to the living room, making it feel more alive and bigger.
Wrote a longer description to Noah’s room in the mansion.
You’re now able to play video games with Noah in the living room in the mansion.
You’re now able to play video games with Otto in the living room in the mansion.
Sneaking around Otto’s room while he’s not there may yield a bit of money.
You’re able to peek on Noah and Otto while they’re showering.
You’re now able to watch movies with Noah in the mansion living room.
You’re now able to watch movies with Otto in the mansion living room.
Increased some corruption locks around the game to fit the heightened corruption limit.
Added more places where inhibition can be lowered.
You’re now able to cuddle with Otto in his room in the mansion.
You’re now able to seduce Otto in his room in the mansion.
Wrote a longer description to having solo fun in your own bedroom in the mansion.
Doing stuff with Noah or Otto in the mansion will increase certain stats as well as boost your relationship with either character you choose to interact with.
Asking Lily to fool around will yield a longer text.
Added corruption and inhibition locks to Lily to help progress need for stat increases instead of giving away, ruining immersion.
You can now cuddle with Lily in her room in the mansion after you ask her to move in with you.
Lily’s room in the mansion now has a more live description.
You’re now able to play video games in the luxury apartment.
Playing video games in either the mansion or the luxury apartment will yield a trauma decrease, helping you stay sane.
You are now able to play video games with Noah in the luxury apartment if you have him as a guest.
You can now go directly to asking Tyson to fix the connection when prompted.
Wrote a longer description when trying to join the rebels.
Wrote a longer description when trying to join the social butterflies.
Wrote a longer description when trying to join the chill outsiders.
Having joined the overachievers clique in the university, you can now chat with their “leader” Mira during recess.
Added a widget to handle university named character stat increases.
Added a widget to handle bugs and new additions to the university independently of versioning of the game.
Added interactive characters to the university. First one is Mira, who can be interacted with by joining the overachievers clique.
Mingling with students have received a more lively description.
You can now approach the teachers table during recess.
You can speak to Mr. Gainer when approaching the teachers table during recess. Doing so will increase your relationship with Mr. Gainer slightly. You can also choose to sit in silence. This will also increase your relationship with him.
Speaking to Mira will increase your relationship with her slightly.
You can interact with Spock, the “leader” of the Gamers and Tech wizards-clique.
You can now enter your camp at any time of day by taking a walk in the park. This requires you to have set up camp beforehand.
Caine will now also approach you if you haven’t found him, by swimming in the lake at the park camp. This, of course, requires you to have set up camp first.
You can now suntan at the park camp if you have set up camp.
Nerdy specs
264.006 words! (Patron version)
7.399 words added!
1635 passages (Patron version)
44 passages added!
Special thanks to Taulion for play-testing and helping with this update!
v0.9.59 (2026-01-23)
Bug fixes & Optimizations
Fixed malformed closing tag during fun time at the yoga job.
Fixed a malformed closing tag during fun time while learning yoga in the gym.
Fixed the computer in the old cellar throwing errors at you if you haven’t reached a certain point in the story yet.
You should no longer be able to enter the asleep time-block.
Fixed minor spelling errors.
Fixed minor bugs.
Changed the way some day dates handle character stat increases.
Changed the way some day dates handle time advancement.
Fixed places where increasing stats doesn’t increase.
Fixed places where decreasing stats doesn’t decrease.
Separated dashes where stats decrease quickly to better convey the feeling.
New content
Wrote Hygiene section of Nurses handbook.
Added fourth clue to the story continuation.
Added going on day dates with Caine. Current dates include going to a picnic in the forest and going swimming in the lake. The day dates work as day dates with any other characters.
You can start your day date in Caine’s room if you’re currently dating him, and if it is early morning.
Added more places where Intiface has control.
Added more places where arousal will be increased.
Added more places where corruption will be increased.
Added more places where inhibition will be decreased.
Wrote a longer description to the outskirts.
Places where arousal decreases now happens when leaving the scene, as to not indirectly changing the intiface vibration on-scene, rather than off-scene when it has ended.
Corruption stat increases slower during scenes that are easily repeatable.
Wrote longer text to some of the fun-time scenes.
Rigged the studio apartment to support Intiface Central.
Wrote longer text to some of the fun-time scenes in the studio apartment.
Dreaming fun dreams no longer kills intiface vibration during dreaming, that, now happens once the scene has finished, to add to vibration.
Corruption stat increases slower during dreaming.
Some dream scenes are now different than others, giving different stats increases.
Nerdy specs
256.607 words! (Patron version)
1.030 words added!
1591 passages (Patron version)
5 passages added!
Special thanks to Taulion for play-testing and helping with this update!
v0.9.58 (2026-01-09)
Bug fixes & Optimizations
Removed unnecessary line-breaks at end of passage.
Fixed minor bugging issues with advance time.
Fixed minor spelling errors and double spaces.
Players stuck on waiting for the court house to burn down as well as returning player should now be able to have the court house burn down according to the implemented time schedule. Player currently waiting for it will have to wait approximately in-game 9 days before it happens. New and returning players should expect to wait the same amount of in-game days.
New content
Wrote a longer description to the women’s shower room after PE in university.
Wrote a longer description to the co-ed shower room after PE in university.
Changed all instances of “dollars” to “pounds”.
Changed all instances of “dollar” to “pound”.
Wrote a longer description to joining the over-achievers in university.
Wrote a longer description to joining the creatives in university.
Wrote a longer description to joining the athletes in university.
Wrote a longer description to joining the gamers and tech wizards in university.
Organized clues written to better keep track of clues found and hopefully remove any chances of finding clues being bugged.
Added more stuff to story continuation.
Clues are now able to be traded online. You’ll need to first investigate around Silvergate to find 4 clues. You’ll be able to view the amount of clues found in your backpack. Once you have four clues, you’ll need to enter a safe computer. This is found either in the mansion cellar or in Constantin’s new office, depending on which route you have chosen.
Backpack will now show amount of clues found. If Clues are not defined, nothing will be shown. If 0 clues are found, 0 clues are shown. You wont be able to see which clues are found, as that is semi-unrelevant to storyprogression. The clues are linear.
Nerdy specs
255.577 words! (Patron version)
1.977 words added!
1586 passages (Patron version)
26 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.57 (2025-12-26)
Bug fixes & Optimizations
Removed some unnecessary linebreaks.
Fixed typos and errors.
Fixed minor bugs and stray crosses.
Fixed wrongful termination of color style tag when quitting the cafe job.
The makeup amount in your backpack will now display the correct amount of makeup instead of “xtrue”. This was caused by using a wrong variable.
Added some necessary breaklines to break between text and visuals.
The navigational link to the street from Uptown now says “Go back to the street” instead of “Go back home” as it confused players.
The navigational link to the street from Downtown now says “Go back to the street” instead of “Go back home” as it confused players.
Changed the navigational link when caught on the docks and falling asleep from zZz to zzz for better line-height.
Fixed bleeding color due to unclosed span wraps.
New Content
Added 15 random flavor text responses to donating food to the food kitchen for better content of the current game.
Added 3 more chats when speaking to Noah, so that it is not so one-sided and also not the same as when speaking to Otto. This should have been done to begin with.
Added an ATM service to Los Huevas for easy handling of finances.
Added 4 more chats when speaking with Otto for better fleshing of the game and more content to current content.
You can now ride the bus at any time of day, even night. This helps prevent players working Uptown or Downtown from being stuck on the Streets if they’re living in the city or futher beyond.
Wrote a slightly longer description to the lighthouse.
Wrote a slightly longer description to the shelter.
You can no longer ride a bike in the middle of nowhere after the afternoon.
Renting a bike in the middle of nowhere and riding it will now take you to an empty gas station. Coming here at a specific point of the day will yield some new story.
Added some more color to certain dialog between characters and PC.
Nerdy specs
253.600 words! (Patron version)
1.821 words added!
1560 passages (Patron version)
12 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.56 (2025-12-13)
Bug fixes & Optimizations
Huffing and walking away in the city will no longer take you to the streets, but place you in the city accordingly.
Buying swimwear at the clothing store now correctly adjusts the corresponding variables and thus will no longer void you if you try swimming at the lake.
When taking english class after having found your dorm mate, you’re no longer shown an error code with a runaway endif when sat besides your classmate.
Fixed minor typos and grammatical errors.
Fixed minor bugs.
Fixed a stray causing errors while replying to emails in the office job.
New Content
Wrote four more flavored descriptions to telling your yoga students about the importance of drinking water and staying hydrated.
Wrote four more flavored descriptions to telling a curious yoga student that there are unfortunately no workshops available.
Wrote a longer description to standing in the gym after getting changed into gym clothes ready to work out.
Wrote a longer description to not having any gym clothes while standing in the gym.
Wrote a longer description to the gym womens lockers.
Wrote a longer description to the gym mens lockers.
Wrote more text to some events going on in the gym.
Added more places where Intiface Central has control.
Wrote a longer description to roaming around the gym to help flesh out more places of the game where it may feel a bit empty.
Added more text to minimal places.
Fully rigged the gym to be able to acommodate the Intiface Central integrations.
Finalized adding alternative stats being connected to the gym.
When deciding to quit working at the café, and you can hear Rob swear through the door, mild trauma will now occur.
Wrote more content to current scenes in the cafe, especially scenes containing rob as well as adding more places where Intiface Central has control.
Added more places where alternative stats increase in the café during the café job.
Added more places where your v-card can get taken.
Fully rigged the cafe job to be able to acommodate the Intiface Central integration.
Wrote more text for exploring the middle of nowhere but ending up finding nothing.
Added 3 more scenes to Rob being mad at you for quitting.
Added one more event to taking Otto out for the day. You can now successfully take him to the park and enjoy the scenery.
Nerdy Specs
251.779 words! (Patron version)
1.229 words added!
1548 passages (Patron version)
1 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.55 (2025-11-29)
Bug fixes & Optimizations
Complete rework of the Intiface toy integration code to fit the game better than what was there.
Hopefully removed all bugs from the Intiface toy integration.
Fixed a couple of typos and grammatical errors.
Added widget to control vibration stemming from arousal directly to arousal setter widget instead of using the Special PassageReady passage, as that would cause issues with setting a specific level of vibration.
Added necessary linebreaks.
Changed the flow of passage message and passage image to help the flow of continuity.
Fixed minor bugs.
Removed unnecessary breaklines.
New Content
Added more places to enjoy Intiface toy integration
Added more content to thin passages, (i.e more dialog, better descriptions, more information) to flesh out the game in a bigger sense.
Instead of having to watch TV to have funtime in the studio apartment in Los Huevas, you can now have fun time with sufficient arousal right from the livingroom/bedroom!
Wrote tommyDayBuffer for four different buffer outcomes to taking Tommy on a day long date. This helps flesh out the experience.
Rewrote the initial day date screen with Tommy so that it is not the same as with Zack, and now is unique to Tommy.
Added a corresponding event to taking Tommy out on a day date to the park.
Added a corresponding event to taking Tommy out on a day date to the mall.
Added a corresponding event to taking Tommy out on a day date to the library.
Changed the description of the studio apartment bathroom.
Added 14 new events to the gym yoga job for a combined 20 events at the gym yoga job to flesh out the playing experience even better.
Added 4 additional expanded events to the gym yoga job for even more fun to experience at the gym yoga job.
Added 1 bad outcome to one of the expanded events in the gym yoga teaching job for a fun experience with the job.
Added 1 good outcome to one of the expanded events in the gym yoga teaching job for a fun experience with the job.
Added vibration patterns.
Nerdy Specs
250.550 words! (Patron version)
2.142 words added!
1547 passages (Patron version)
9 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.54 (2025-11-14)
Bug fixes & Optimizations
Fixed a bug when showering at Tommy’s while dating him, causing a string error message to appear when aroused enough.
Added necessary linebreaks.
Balanced requirements to apply for yoga instructor in the gym from 80 points needed to 30 points needed.
Balanced requirements to apply as spinning instructor in the gym from 80 points needed to 30 points needed.
Balanced corruption and inhibition stats needed to flash a stranger in the gym from 80 corruption to 70 corruption and 40 inhibition to 50 inhibition.
Fixed minor spelling errors.
Fixed minor bugs.
Removed unnecessary linebreaks.
Instead of having to find 80 different buzzwords, you now only have to find 10 different buzzwords. I realized today after playing Wordle, that guessing random words with absolutely no clue is impossible, let alone 80 of them.
Removed a deprecated macro relating to the buzzwords that would yield a link that didn’t do anything.
Some stats will no longer show effective change on flavortext when you have them maxed out. (Example: - Inhibition) in certain places. More to come!
Changed two instances of $inhibition to $inhib as the latter is the variable in use, and the former wouldn’t change anything.
Fixed bleeding color due to no closing tags.
Fixed broken graphics due to no filetype mention.
Working as a yoga instructor will now pay you the money it says it will, instead of paying you something else.
Working as a spinning instructor will now pay you the money it says it will, instead of paying you something else.
Changed the descriptive text of the pre-existing achievement relating to the office job of “Write many well formed emails” as this was incredibly misleading and presented the achievement as a quantity job instead of a “word guesser” as it was originally designed to be.
Fixed some bleeding instances of text fields where the player could cheat.
New Content
Added support for irl toy use. Connect your toy via Intiface Central through the game and enjoy.
Added plenty of scenes where toy use can be felt.
Added another achievement with a prize of 3000 pounds. This is also related to the office job.
Added 3 new events to helping out Joey when working tier 3 office job.
Added in total 15 new pieces of scenery to the office job.
Added 2 new events to working the tier 1 office job.
Gave the receptionist at the office a color.
Gave Joey from the Office a dialog color.
Nerdy Specs
248.408 words! (Patron version)
774 words added!
1538 passages (Patron version)
3 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.53 (2025-10-31)
Bug fixes & Optimizations
Fixed error in undefined clues when sitting down at the desktop computer in Constantin’s new hideout.
Removed unnecessary breaklines.
Fixed error in undefined clues in and around Silvergate.
Removed debugged buzzwords length output from release in the third tier office.
You can no longer call your date into Tommy’s shower unless it is Tommy.
Buzzwords are no longer hyphenated and should all be discoverable again.
Fixed some minor spelling errors.
Added dialog colorization to certain missing passages.
The High Contrast-theme will no longer clash with the newspaper, and the newspaper will now yet again be visioned as it was supposed to be.
Changed some instances of if/else to switch/case for ease of use.
Added autosave to new sleep locations that was previously missing autosave features. This features has been added to: “The Studio Apartment”, “Silvergate Bench”, “Caine’s Bedroom” and “Underground Dungeon”.
Changed some instances of style tags to css @@ tags for dialog color to easier replace an entire color without going through the entire document.
Added “include” tags to day date buffer zones.
Removed unexisting “waitChloe” widget as Chloe doesn’t need maintaining.
Going into the Old Phone will no longer show images of the players partner being another gender than the gender chosen during character creation.
Player upbringing now defaults to Christian and will be applied to all players without upbringings.
Added missing stat trackers for Tommy relationship points.
Added potential fix for when relationship points are exceeding the intended 100 points. This should now fix itself next time Player checks stats.
Changed the flavortext for therapist desire stats from “Alternative therapy sessions” to “Tim’s desire” to better reflect what the stat actually is, as it increases by 5 for each alternative therapy session held with Tim.
Added missing stat trackers for when Tommy is dated.
Balanced corruption stat requirement to wake Tommy up from sleep to 150 corruption.
In the morning, Tommy’s bedroom will now say “Tommy is still sleeping” instead of “Tommy is sleeping” to make more sense.
New Content
Added three new events to taking Zack out for the day.
Added one new event to taking Otto out for the day.
Added the ability to take Chloe out for the day, on a day-date like the other characters. Call her on the cell phone in the morning to take her out for the day. You have to be dating her to have this option available.
Added Caine to the stat tracking system, so you now can see exactly how many relationship points and love points you have with Caine. These are only visible when you have met Caine properly first.
Added four events to taking Chloe out for the day to flesh out events more than what they currently are.
Added new descriptive content to old OG passages to flesh out early game a bit more.
You now have the option to sleep at Silvergate at night, so you don’t have to go back and forth. There is a 1/4 chance for this option to be available.
Added more places for Caine to increase your relationship points. Subsequently the amount of points you gain per change has been decreased by 1, balancing the system a bit out.
Added Tommy to CSS dialog tags.
Added the ability to take Tommy out for the day, on a day-date like the other characters. Call him on the cell phone in the morning to take him out for the day. You have to be dating him to have this option available.
Added a new event to taking Lily out for the day.
Added flavor color to stat tracking system when not dating anyone.
Added flavor color to stat tracking system when not experienced trauma.
You can now wake Tommy up without sufficient corruption if you’re dating him instead.
Added more places where upbringing changes the dialog.
Changed some date-locked content with Caine, so that you no longer have to date him to experience it.
Balanced some of the relationship point blockers with Caine so some of the content are ever so slightly easier to come by.
You now have an extra chance at waking Tommy up in the morning, instead of him going back to sleep.
Added flavor text in Tommy’s bedroom for when Tommy is successfully woken up.
Nerdy Specs
247.634 words! (Patron version)
3.106 words added!
1535 passages (Patron version)
26 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.52 (2025-10-17)
Bug fixes & Optimizations
Fixed continuity issues at the university.
Fixed minor bugs.
Fixed minor typos and other grammatical errors.
Added missing punctuation.
Changed $args to _args, effectively making it a temporary variable. This should help declutter some save files, and hopefully still feature the same effect. If something is broken, please report the bug to the discord server so I can assess and fix.
Dating someone and showering at Tommy’s place will now no longer give them access to his place.
Changed how some of the switch cases are randomly made by removing the _rng setter and adding the “random()” tag to the switch setter instead for ease of use.
Changed some instances of if/else to switch case scenarios.
Removed unnecessary linebreaks.
New Content
Continued work on new location; Seaside, Docks and Modelling Studio. Also added more to story continuation so that we can soon add a lot to that. Finished some side story to Pierre and the docks as well as wrote out location text for Seaside.
Added “Unstuck” button in Help menu for players getting stuck in playable endings.
Added dialog variations for different upbringings in current events and random dialog with NPCs.
Added a unique buzzword array set for each of the 7 upbringings in the game. Also shortened the individual buzzword array from 83 to 80 strict. The new arrays mimic something in the 7 upbringings, while keeping a professional tone.
Redid the dating system to allow for more characters and easier character enrollment in the dating system.
Added Caine to the dating system. He will have a cooldown of 6 days when breaking up. He will have a wait count of 3 days.
Added Tommy to the dating system. He will have a cooldown of 4 days when breaking up. You’ll need to find Tommy by insane chance to be able to date him. He will have a wait count of 3 days.
Showering at Tommy’s place while dating him will yield a scene and the correct flavortext and dialog.
If you do not have a phone while meeting with Tommy, Tommy will give one to you.
Added a color to Tommy dialog. Let me know if there are somewhere I am missing.
Changed the Tommy stats variable to include him into the dating system. This may or may not reset your love points with Tommy once.
Increased chance to meet Tommy from 1/500 to 1/300. He is now almost as common as a cat.
Chatting with Tommy now has 5 different chat-versions for more variability.
When dating Zack, you now have the option to take him on day-long dates like you can with Lily, Noah and Otto.
Added support for adding day-long dates with Chloe.
Added support for adding day-long dates with Caine.
Added Support for adding day-long dates with Tommy.
Nerdy Specs
244.528 words! (Patron version)
3.070 words added!
1509 passages (Patron version)
24 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.51 (2025-10-03)
Bug fixes & Optimizations:
Errorcode “urus not defined” has been fixed.
Removed unnecessary line breaks from partial code to make empty passage ends visibly smaller.
Fixed a typo in the cult.
Fixed minor bugs.
You can no longer drive to the luxury apartment if you do not yet own the luxury apartment.
Added necessary line breaks to differentiate from text and image widgets.
Instead of having a 3-day grace period from being mugged, you now have a 5-day grace period, as people have been complaining about being mugged too often.
Implemented a slightly easier scalable dating system.
Fixed a typo in the fertility logs in the hospital.
Added style tags to certain elements of the camming job.
Revisited the nerfing of the cam job.
Added colorization to certain flavortexts.
Added style tags to certain elements of the beauty salon.
Added proper sleep widget to needing passages.
Fixed a spelling error with Lana in Silvergate.
Lana is no longer named “Stranger” after you learn her name on initial meeting.
New Content:
Added a high contrast theme selectible from Settings. Choose this theme for a high contrast black, white and yellow version of the game!
Added Open Dyslexic font selectible from Settings. Choose this font for an accessible font developed by the open dyslexic team to help make reading easier on dyslexic eyes.
Finding a partner in the cult now progresses time correctly, no longer allowing you to spam the option to increase stats as wanted.
Added tags to specific passages to easily figure out what they contain. This is only for development purposes and further development.
Working out in the gym now has a 40% chance to successfully strike a perpetrator and run away.
Doing cardio in the gym now has a 40% chance to successfully run away from a perpetrator.
Doing cardio in the gym now changes the way you handle running with the park jogger if you haven’t chosen the athletic upbringing.
Added swimwear to the clothes shop for you to buy.
Added option to wear swimwear at the Lake after finding it in the park. If deciding to swim wearing swimwear, Caine will not approach you, and it will not count towards Caine progression.
Working out in the gym now has a 40% chance to successfully clutch your purse and avoid being mugged altogether, initiating the grace period and retaining your money.
Added Halloween theme for month of October.
Added more content writing to lesser passages for a more fleshed out game.
Added more stat changes, increases and decreases to lesser passages for a more fleshed out game.
Added more content writing to waxing in the beauty salon.
Added more content writing to getting your hair done in the beauty salon.
Added more content writing to getting your makeup done in the beauty salon.
Added more content writing to getting your legs done in the beauty salon.
Wrote stuff for future story continuation and new locations that are currrent massive work in progress.
Nerdy Specs
241.458 words! (Patron version)
2.275 words added!
1485 passages (Patron version)
12 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.5 (2025-09-19)
Bug fixes & Optimizations
Added proper punctuation to certain links and flavor-texts.
Restructured the shown option links in the park to remove the wall of links that are shown late-game.
Fixed bug not allowing Brody’s text message to come through to certain players, voiding the storyline.
The flavor-text in the sidebar telling y
ou that you have received a text from Brody will no longer go away even though you haven’t seen the text message from Brody yet.
Changed the max value of money to the 32-bit integer limit of 2,147,483,647.
Added structure to add and remove balance with a Math.clamp() and a widget instead of the current unstable method.
Changed the structural method of adding and removing balance in ATM.
Changed the max value of balance in the bank to the 32-bit integer limit of 2,147,483,647.
Added structure to quickly change streaming income bias and reuse code.
Fixed type in varname: courtBordy to courtBrody.
Fixed a bug that would void the studio apartment in Los Huevas. When buying, you are no longer only losing money on the deal. What a realtor, huh?
Changed slight words in new areas.
Added a linebreak to the Silvergate ticketmaster office.
Removed unnecessary linebreaks from Morris speach when talking about Constantin.
Removed unnecessary linebreaks from Constantin’s Cottage.
Fixed minor typos during the Constantin Rescue mission.
Changed the realtor receptionist name from Jeniffer to Mira. Colorized.’
Removed unnecessary breaklines from the sidebar.
Colorized the yoga instructor.
Moved some variables into an if statement to prevent them from being resat every time a passage is visited.
Redid how clues are done in Silvergate.
Colorized Brody in the abandoned junction.
New Content
Added more text to current descriptions.
Added button to the ATM that let’s the player pay with card in stores if they do not have the required cash on hand, and only if they do not have the required cash on hand. Giving the option to choose will be too many unnecessary clicks. If you do have enough cash, the item will be bought using the cash on hand first and foremost.
Added flavor-text if you can not buy the OLED television from the electric giant store.
Added color to the receptionist in the bank.
Gave the bank teller a name.
Streaming has been nerfed 10x income.
You now need a bank account in order to gain income from streaming.
Streaming passage size has been reduced by wrapping some end-of-passage elements in a … macro.
Moved the Gym to the city roads instead of the city hub.
Moved the Hospital to the city suburbs instead of the city hub.
When socializing in the cult for clues, gave James and Johnson dialog color.
Colorized the Constantin Rescue mission.
Added a new variable called backupBalance, hopefully this will help resolve some of the issues regarding nullset or NaN bank balances.
Very slight story continuation. The game will now tell you when end of story is.
Nerdy Specs
239.183 words! (Patron version)
1.079words added!
1473 passages (Patron version)
7 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.4 (2025-09-05)
Bug fixes & Optimizations
Resting next to either Sophia or Michael will now yield a new day as well as a correct link text (”Wake up”) instead of (”Go back”).
Starting a cam session at the dorm room will no longer throw you to the mansion.
Watching videos on the dorm laptop will no longer throw you to the mansion.
Fixed error “passage doesn’t exist” while being in the studio apartment in Los Huevas. This was due to faulty passage naming convention.
Paying the PI to check Tyson’s license plate during the Constantin Background questline will now effectively remove the money and display it on the sidebar instead of not doing anything.
Removed a function to check for ndef while in the interest rate widget. This should hopefully stop nulling balances on sleep at complete random.
Lana is no longer named as “Stranger” after first meeting her, and her introducing her name.
Removed an unnecessary click while exploring the subdrive tunnels in Silvergate.
Fixed minor bugs.
Corrected spelling errors throughout.
New Content
Added a new event to asking Lily to meet you while you have your home set to the dorm room, instead of being a broken link.
Added two new events to asking Lily to meet you while you have your home set to the studio apartment in Los Huevas, instead of being a broken link.
Added seeds to the dev tools “Give all” function for extra crops.
Added mulch to the dev tools “Give all” function for extra growth.
Added second and third mansion crop planter to the dev tools “Give all” function.
Continued work in new areas to make way for story continuation.
Added text to current events to further expand upon current content.
Nerdy Specs
238.104 words! (Patron version)
599 words added!
1466 passages (Patron version)
7 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.3 (2025-08-22)
Bug fixes & Optimizations
Fixed taking the trainline to anywhere except the city not being able to step off due to faulty code.
Fixed dreaming in Zack’s apartment and the new studio apartment being broken.
Fixed not being able to “Keep watching” action TV.
Changed the material of the phallic toy from plastic to silicone.
Fixed minor bugs.
Added finishing touches to the PE class of the university.
| - Links within the school area will now tell you where your classes are if you hover over them. (I.e hovering over the west wing-link will tell you “Math | Computer | Art | English | Cafeteria” to let you know what is there) |
Colorized the supporting note as well as the non-supporting note.
Fixed some minor typos.
Changed dialog coloration on some NPCs from span styles to css classes.
Removed deprecated passages, limiting save file bloating.
New Content
Flicking the bean in the dorm room will now yield scenes instead of a blank screen, and will give you the option to use toys if you possess them.
Sleeping next to Sophia will now yield a scene instead of a blank screen.
Sleeping next to Michael will now yield a scene instead of a blank screen.
Added content to new areas connected to Silvergate and storyline continuation. (Still work in progress.)
Added more places where upbringing plays a role in dialog.
Added more content to existing scenes.
Made some changes to the old computer in the mansion cellar.
Nerdy Specs
237.505 words! (Patron version)
913 words added!
1459 passages (Patron version)
17 passages added!
Special thanks to Taulion for playtesting and helping with this update!
patch
Fixed taking the trainline to anywhere except the city not being able to step off due to faulty code.
Fixed dreaming in Zack’s apartment and the new studio apartment being broken.
Fixed not being able to “Keep watching” action TV.
v0.9.2 (2025-08-08)
Bug fixes & Optimizations
Moved the link to the farmers market from the front of Los Huevas to the rooftop farms.
Added a link to ascend to the rooftop farms directly from the farmers market to better connect the two areas.
Added coloration to train station names for easier recognition of where you are.
Emboldened certain train station names alongside coloration.
Changed some dialog color tags from their “span style” tags to their class tags instead for easier recognition and editability.
Added more text to certain passages that were lacking. This is to help flesh out the current game and make it feel more immersive, but also make it feel and play bigger.
Added more text to Chloe’s apartment description, to better convey the feeling and idea of her apartment.
New Content
Added a real estate office to buy apartments. This can be found in the outskirts, and currently only offers to sell the new studio apartment in Los Huevas.
Added a studio apartment in Los Huevas. You can buy this from the aforementioned real estate office in the outskirts, and make this your home. You can not invite anyone to live here, and is better suited as a gambling house.
Added functionality for characters to be able to break up with you in the new studio apartment. They’ll come knocking on your door before breaking up with you, then leaving.
Give a name to the soup kitchen. It will now be known as “The Giving Bowl”. This should hopefully help add some identity to some different aspects of the game.
Added functionality for events during train rides. This will aid in future event planning and programming.
Added tickets to the dev tool “Give All Items” option. Can’t believe they weren’t added a long time ago.
Added interactive train travel. You’ll now step onto the train, decide whether or not to stay in a crowded/uncrowded cabin and sit or stand up. Events will happen depending on time of day, and whether or not the train carriage is crowded or not.
Added events to taking the train. See above mentioned.
Nerdy Specs
236.592words! (Patron version)
5.865 words added!
1442 passages (Patron version)
37 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.9.1 (2025-07-25)
Bug fixes and Optimizations
Removed a couple of line-breaks to make the links appear closer and remove unnecessary space.
Removed stray > that had appeared out of nowhere, and didn't belong anywhere.
Added restrictive if statements to disallow players using links that require pounds to use when they have no pounds.
Removed two stray line-breaks in Brody’s messages.
Fixed a typo (”an” to “a”)
Brody’s message telling you to meet him in Los Huevas now only shows once, and won’t persist.
Visiting West Aurora Lane 3441 will no longer reset already sat variables, thus forcing you to restart the Brody questline from there.
You’re no longer able to call Brody and both “Meet” and “Meet up with Brody” at the same time.
Brody no longer resets when calling him from the hotel.
You’re no longer able to call Brody twice on the same occasion.
Revisiting the court house will no longer continuously set the courtBurn variable, inevitably making the court house indestructible.
Removed unnecessary line-breaks from the court house.
New Content
Added more text to (6) existing passages and events.
Changed how it looks when receiving new messages from Brody and Ralph.
Visiting West Aurora Lane will yield a different text description on second visit from the notes.
Added stat changes on multiple occasions.
Connected the Silvergate Restaurant to the Silvergate Hotel to match the opposite connection.
Named the Silvergate Restaurant and the Silvergate Hotel.
Wrote inside description of the Silvergate hotel.
v0.9 (2025-07-11)
Bug fixes and optimizations
Fixed a wrongfully initiated switch/case statement by the lake.
Fixed a wrongfully initiated switch/case statement in the mansion.
Removed a stray linebreak in the grocery store.
Effectively removed all Engine.show() args from the naughty shop.
You can no longer buy stuff from the farmers market that you can’t afford, if you initially could afford it but bought a different item.
You can no longer buy stuff from the grocery store that you can’t afford, if you initially could afford it but bought a different item.
You can no longer buy stuff from the electric giant that you can’t afford, if you initially could afford it but bought a different item.
You can no longer buy stuff from the naughty shop that you can’t afford, if you initially could afford it but bought a different item.
You can no longer buy stuff from the clothing store that you can’t afford, if you initially could afford it but bought a different item.
Added dynamic do/redo macro tag to the farmers market.
Added dynamic do/redo macro tag to the grocery store.
Added dynamic do/redo macro tag to the electric giant.
Added dynamic do/redo macro tag to the naughty shop.
Added dynamic do/redo macro tag to the clothing store.
Slightly increased corruption requirement to enter the naughty shop.
Fixed error in coed bathrooms on the university.
Fixed missing parenthesis on switch/case statement.
Caines playroom now correctly tracks virgin status.
Removed excess “>>” from massage job as well as being a barista in the cafe.
The bar will no longer tell you that “You already have a job.Work” when your job is a the bar.
The bar will no longer tell you that “You already have a job.Work” when your job is a the bar as a trainee.
Removed unnecessary breaklines.
Fixed the court house not burning down correctly.
Fixed broken link.
Added necessary breaklines.
The “Give all” button in the dev tools section now gives makeup correctly instead of breaking the variable.
When showering and wearing makeup, you are now able to apply makeup directly after showering, instead of having to re-enter the bathroom every time, in every bathroom.
You can no longer enter the Asleep module.
Fixed broken image links in the mansion.
Slightly restructured the appearance of selecting a car and a destination.
Fixed a couple of wrongly formatted inhibition checks.
Change position of the kitchen image.
Restructured a passage in the dungeons.
The car handler will no longer display to you the mansion as a destination if you haven’t yet unlocked the mansion.
Added $cafePay variable to easier change cafe income.
Increased tips gained from special care in the massage job.
New content
Added account balance on top of investment screen to make sure you’re aware of how much you have to invest.
Changed text from “You don’t have enough cash to invest anything!” to “You don’t have enough cash to invest ‘£_amount_tried_to_invest’!” for better immersion.
Added a button to the investment screen that lets you close all current open position at one click instead of having to click each individual position to close it.
Added option to buy 3 seeds instead of 1 seed from the farmers market, to fully load up all your planters with one purchase.
Added option to buy 3 mulch instead of 1 mulch from the farmers market, to fully mulch your planters with one purchase.
Added more places to track stats.
You can now break up with Zack while you’re residing in the luxury apartment.
Added more flavor-text to the links of solo fun in the mansion showers
You can now take your car uptown or downtown either from the Street or from the City.
You’ll now gain one cardio point for biking uptown or downtown instead of taking your car.
Added WIP placeholder.
If you can not afford to pay your rent, Zack will take what he is used to from you, but now he will also offer to you, that he lowers your rent by 30 every time you cook dinner for him.
Cooking dinner for Zack now has a chance of triggering a small event.
Solo fun in the dungeon after not wanting to leave now costs time.
It is now possible to have solo fun in the dungeon after not wanting to leave on the first day instead of having to wait 3 days.
Added counter to tell how many days you have been willingly stuck in the dungeon.
Heavily balanced certain jobs in regards to income, for a more realistic feel.
Nerdy Specs
230.727 words! (Patron version)
1.176 words added!
1405 passages (Patron version)
7 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.8.9 (2025-06-27)
Bug fixes and Optimizations
Fixed alternative stat “totalEmails” not showing correctly for some.
Fixed alternative stat “cropsHarvest” not showing correctly for some.
Fixed alternative stat “seedsBought” not showing correctly for some.
Fixed stray endif.
Some flavortext may be removed after viewing it a couple of times.
Flashing in the park no longer generates an error.
Removed the dealership parking lot in relation to the cars rework from last update.
Subsequently removed an error with the dealership.
Removed faulty support links.
Updated download link to newest Patron version instead of old version.
Removed instance of entering the Asleep module during the intro.
You can no longer speak to the doctor in the intro if it is night.
Changed the link text on finding an apartment in town, while already having the mansion unlocked from “Find a more humble situation of living.” to “Find an apartment closer to town.” for more sensibility.
Closed down the café for the night.
Added line-breaks.
Removed different line-breaks.
Fixed simple typos.
Watching TV in the apartment now offers very slightly reduced stat changes.
Watching TV when Zack is home will now correctly calculate your stats and limit events based on them, instead of only checking for one or the other.
You can no longer get mugged many times in a row in the streets.
Increased the chance of Zack bringing in the newspaper in the morning from 1/10 to 1/4.
Getting a bad reaction from Rob when complaining about costumer harassment with increase your Trauma by 40 instead of 10 now.
Clicking “Finish tasks” in the Café job at night will now drop you into the Streets, instead of into the closed Café, effectively reducing closing at night by one click.
Clicking “Finish shift” in the Café job at night will now drop you into the Streets, instead of into the closed Café, effectively reducing closing at night by one click.
Fixed missing color to player dialog in the bar.
The Christian upbringing will only add 25 inhibition instead of 50 inhibition ontop of the existing 100.
Freshening up in the mansion bathroom will now update stats live instead of on passage change.
You can no longer enter the Asleep time block by watching memes on your phone. (Recurrent for some reason, and fixed for the third time now)
Changes some if statements to switch/case for ease of use.
Following along in class will now give you the stat increase immediately instead of having to wait for the next passage.
Resized all memes.
The cab no longer takes you to the city. (Except if that is where you want to go.)
Refactored the popularity score widget.
New Content
Added a longer description to the kitchen.
Added a longer description to night at the park.
Slightly extended the flavortext on transforming the room in Apartment 401 to a girls room.
Changed the way the drawer “looks”.
Slightly extended the flavortext when it is too late to watch TV in the apartment.
Added a longer description to Uptown.
Added a longer description to Downtown.
Added a longer description to the Mall when the mall is open as well as when the mall is closed.
Added color to Bruce the Bouncer, as well as shorting his flavortext from “ID please.” to “ID.” for a more authoritive feel.
Added a longer descriptive text to going to sleep if things are well, and trauma is low.
Gave Rob a dialog color.
Added “£” infront of the money variable for a better visual feel.
Halved tips gained from working in the café.
Instead of having to wait 20 days, you now only have to wait 14 days, or still receive high trauma before being able to enter the city.
The game will now tell you when you have enough intel on the Church and on John instead of being able to continually find intel.
Added longer descriptions to feeding intel on the Church and John.
The mugger in the streets will now rob you of a lot more money. If you have below 217 pounds, the mugger will take all of your money. If you have above, the mugger will take upwards to 517 pounds from you. Oh no!
Wrote a longer text to joining Zack on the couch for TV.
Wrote a longer text for turning on the TV.
Added color to more of the descriptions throughout the game for a more colorful game.
Added a public restroom to the park. You can apply makeup here or freshen up once a day for a small boost to your allure!
You can no longer work as a teacher if you are also a student. That wouldn’t really make sense.
Going to the school on a weekend day will yield a different flavortext description of the school than on a normal school day.
The class scheduler will show “Weekend!” instead of being empty during the weekend at school.
Added more funny memes to the phone, for a total of 15 memes.
Showering at your dorm in the morning will also make you brush your teeth.
Added relationship point system to your dorm mate!
Interacting with Michael yields different descriptive texts.
Added “It’s a school day!” and ability to view classes directly from your dorm room.
You can now interact with your dorm mate in recess times.
You’re now required to take a shower after PE class.
Added ticket booth to silvergate, so that you now can buy tickets to get back.
Nerdy Specs
229.551 words! (Patron version)
1.900 words added!
1398 passages (Patron version)
4 passages added! (many deprecate passages removed)
Special thanks to Taulion for playtesting and helping with this update!
v0.8.8 (2025-06-13)
Optimizations & Bug fixes
Moved the mansion back to the city main square to make it faster to get to the mansion.
Added proper punctuation to certain descriptive texts throughout the game.
Removed unnecessary if-statements meant to aid in development, but of which are no longer used in development aspects.
Fixed a wrongfully terminated if-statement in the cinema.
Added missing coloration to Otto dialog lines.
Refactored certain if-statements to switch/case statements.
Removed unnecessary linebreaks to sleeping passages.
Refactored some switch/case statements to include the random var instead of setting it before the switch/case statement.
Fixed 10 missing graphic errors.
Players using different themes than the standard theme will now have some of the sidebar subtext turn white for better distinction.
Players using different themes than the standard theme will now see some of the text on the very first intro screen turn white for better distinction.
Fixed the CSS snippet that dictates some of Lily’s dialog coloration so that it now displays the intended color “deeppink” instead of “purple”.
Changed some setters from global variables to temp variables to remove unnecessary load on savegames.
Fixed some compatibility issues and CSS styling issues as well as accessibility issues appearing in Console.
Added ALT tags to certain images.
You can now exit the waters in the lake after swimming in them, directly back to the lake, or back to the park depending on choice.
Corrected some of the buzzwords for new players at job tier 3 in the office.
Removed deprecated text from certain buffer passages.
Replaced counter to count times worked at the cafe to actual working position for more accurate counting.
Fixed the cafe instant promotion in patron dev tools to actually promote to the final tier in the cafe instead of the second final tier.
Refactored the Tommy chance snippet.
Changed global $tip var to temp _tip var to help ease savegame load.
Changed description when approaching the bank, but it is closed.
Colorized the bank receptionist.
Fixed some inconsistenties with some of the scenes.
Added color to the amount of tickets in the city trainstation like they are in Los Huevas.
Removed the trainline to the now deprecated UAZ.
Removed the UAZ from the dev tool engine.
Added names to the Teleporter in the dev tool engine.
Added necessary linebreaks to certain passages to distinguish between in-room links and exit links.
Shortened all switch statements in the Cam job to ease the load on passages. (This has no effect on gameplay aside from a milisecond faster passage loading.)
Fixed minor spelling errors and typos.
Fixed errors in linebreaks, messing up certain text.
New Content
New players must wait a short while or experience immense trauma before being able to travel to the city. This is to make the game feel more progressive instead of overwhelming and confusing.
Added a trauma screen that introduces trauma to new players. This screen will play for everyone upon reaching 80+ trauma. You will be popped back into whereever you were before the screen appeared.
Added descriptive titles to the certain city links for accessibility.
If you do not have money to pay for a movie ticket, a scene has been added to persuade the ticketmaster into letting you into the cinema anyways.
Added more content when wearing bottom-accessories.
Added more content when plugging in bottom-accessories.
Added more content to helping out Otto in the mansion with stress.
Made the library progression slightly less grindy, reducing the time it takes to read 100 books by 3 times.
Added new content to many, many different scenes.
Added a small chance of the PC making her bed before sleep.
Added content to going to the movies with Otto, so that the cinema is actually playing movies instead of nothing.
Added missing content from a couple of updates ago regarding fun time with Lily, Otto and Noah at the same time.
Added 10 more images to send to your contacts.
Added more dialog and text to the intro when you’re in the cafe and speaking with Lily.
Added better descriptions to when the player walks around in the intro sequence, and walks either uptown or downtown. Also added two more descriptions in case the player walks uptown or downtown multiple times in the intro sequence.
Different choices taken during the intro will affect your final starting stats.
Added two different dialogs with the alley stranger, that will now rotate between visits.
Added two more descriptions for resting on a bench in the park, for a total of 3 rotational descriptions, adding more depth to mundane things, increasing immersion (hopefully).
Added two more descriptions to walking around in the park, for a total of 3 rotational descriptions, adding more depth to mundane things, increasing immersion (hopefully).
Added dialog color to the Bird watcher.
Added dialog color to the Jogger.
Added two more scenes to swimming in the lake.
Therapy with Tim now costs £95.
Added counters to all jobs, which in the future will help dictate opening rates of different jobs based on current job experience for a more immersive game.
Added graphics to the bank when it is closed as well as inside the bank when opening a savings account.
Opening a savings account now costs a symbolic value of £50.
Made a slight change to fun time with Morris, as well as adding an extra scene to it.
Added more descriptive text to old passages that previously held very little text.
Changes
Removed the UAZ and integrated Honey Farms as a rooftop farm in Los Huevas instead, to minimize the amount of unfinished content and short areas. The UAZ were never going to be expanded much upon, as urban agriculture zones generally doesn’t hold much content other than a farm and a market. Which there already were. The area was better suited as integrated into a bigger, existing area as it has been done now.
Made a different car handler, which eliminates parking garages and simplifies the driving aspect of the game. It also eliminates parking fees, parking restrictions and fines. This was done with the idea of the game being a NSFW game, not a parking sim. If you want me to reintroduce the parking garages, fees and everything in between, contact me directly on Discord and let me know.
The Los Huevas City Council (LHCC) has voted that the city no longer should pay for tickets back to the city. You’ll need to make sure you don’t lose all your money in Los Huevas, so you can still get back home at the end of the day.
Nerdy Specs
227.651 words! (Patron version)
3.524 words added!
1394 passages (Patron version)
7 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.8.7 (2025-05-30)
Optimizations and Bug fixes
Fixed bought cars not showing up.
The courthouse storyline continuation should now properly appear for players who has completed the appropriate questline.
Fixed a bug with the SMS system.
Fixed markup with blocking system.
Fixed linebreaks in the phone.
Restructured the Twinemap for my own ease of use.
Stopped smoking.
Added linebreaks to seperate links from certain flavor and descriptive text throughout the story.
Removed certain “bugfix” passages that has existed for a long time as they are no longer in use.
Removed unused passages.
Fixed minor spelling errors when it comes to spelling certain “slang” words.
Added missing, much needed punctuation marks to certain writing.
Fixed the newbuzz widget for the tier three office job to finally enable the “Write all email buzzwords” achievement. Many sorry.
New Content
Added a one-time garage to the dealership. All newly bought cars will show up in this garage for you to drive them somewhere else. The garage has no fees and no limits.
Added storyline continuation for both paths. Go back to the court house and search for clues around the area.
Added more writing to different areas in Silvergate to continue on the new area.
Written a widget for SMS system, making it easier to manage.
Added new places with updated dialog and flavortext depending on upbringing in the character creator.
Rewrote all intro exploration descriptions for the locations you’re able to explore in the intro. (i.e: > you walk further and find the hospital < has become a lot longer and more descriptive to eliminate single-line passages).
Gave the stranger in the alley a dialog color.
Refactored the “Give all” button for patrons to include more items.
v0.8.6 (2025-05-17)
Optimizations
Removed unnecessary linebreaks.
Removed unnecessary widget code to handle parking.
Added necessary linebreaks for code and viewing optimization.
Changed localization of certain code snippets for gameplay optimization.
Fixed typos.
New Content
Finished parking garages and fully implemented them, so next time you’ll be able to travel by car to main hotspots that doesn’t feature train lines.
Removed option to “drive to…” and replace with parking lots and parking garages.
Removed option to leave to suburbs from the mansion.
Removed warning to garages that they are under construction. Please report any bugs with cars, garages etc. to Nota Bao immediately.
Added colorization to parking garages price tags.
Added parking tickets.
Patron content
Added option to add all cars in the cheat engine.
Added option to add individual cars in the cheat engine.
Added Lamborghini Urus to the cheat engine.
The Urus can not be punctured and will never need fixing.
Added Patron Garage that has free parking and ability to recall all your owned cars to the garage. Accessed via the cheat engine under Cars section.
Added option to set all parking costs to 0 pounds.
Added option to remove all parking tickets.
Nerdy Specs
224.127words! (Patron version)
1387 passages (Patron version)
11 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.8.5 (2025-05-02)
Added if statements to the school enroll buffer to ensure some stats are not reset when dropping out and restarting the school year.
Added new “studentSleep” widget to easier handle college appropriate variables during sleep time.
Modified the PESkillBracket widget to further conform to PE skill brackets.
Gave Coach Willy the dialog color tan.
You can no longer enter the Asleep easter egg passage (to my knowledge).
Added time lock statements to the intro park.
Slightly modified the Asleep easter egg passage.
Fixed error appearing in the mens bathroom at the college.
Added Silvergate to the Morris island explanation as well as changed some verbs to better conform to the newly added location.
Continued work on the Silvergate location.
Continued work on the storyline, both paths.
If you’ve chosen the athletic upbringing, doing PE challenges will then now give you 2 challenge points instead of 1.
Thanks to SolSoCoG, we have an even more secure Patron webpage and download link now, with bi-weekly password releases alongside the update patch notes.
Added “Download Game” button to the Patron version of the game, to allow for easy and secure download through the new web page.
Created offline version of the Patron version without the download button, to minimize clutter in the sidebar when not needed.
Changed speed “limit” in descriptive text when driving a car, and a tire punctures. From 60 to 40. (Has no effect on gameplay, only flavor for greater comedic effect.)
Added 5 different cars and changed the current car values. If you already have bought a car, you will be awarded with a Toyota (the cheapest car available.) They all have the same mechanics for the game.
Added 4 different places to park your car. Some of the places will have daily parking fees, some of the places will have limited parking spots.
Changed the chance of your car puncturing a tire from 1/50 to 1/30.
Removed 6.508 words. (This means big optimizations and has nothing to do with story.)
Changed 73 instances of to to adhere to newer versions of SugarCube.
v0.8.4 (2025-04-18)
Choosing the nerd upbringing will now give you three times as many Chloe points when reading books, than choosing any other upbringing.
Choosing the nerd upbringing will now give you 13 Chloe points to begin with instead of 27, to balance out the tripled Chloe point gain above.
Choosing the nerd upbringing will start you out with 27 books read. A statistic that is currently only used for flair or lore.
Fixed wrong versioning.
Made gender specific upbringing to some of the choices.
Removed the “lore” button and replaced it with a bunch of jQuery to make the lore text dynamically update when choosing new upbringings and changing gender instead of having to click the lore button every time.
Changed (5) pieces of dialog depending on which upbringing you choose.
Changed intro lore to fit choosing the Christian upbringing.
Partner gender is no longer forcefully set, disregarding the original gender you chose in the character creation.
Restructured the character creation screen slightly.
Buzzwords should now, once again, be correctly initialized. This fixes the Office job Tier 3 error code shown to some players.
Changed 42 instances of “infront of” to “in front of”.
Fixed error code while riding bike in park.
Fixed error code while doing cams with three participants.
Fixed not being able to explore the library.
Fixed not being able to enter the soup kitchen.
You can no longer work or call in sick at hospital work during the night.
Remade the four different contracts for the four different tiers that comes to working the grub job. With each tier, each tier-specific contract becomes more and more rude.
Fixed minor typos.
Added an event in the mansion including Otto, Noah, Lily and PC.
Changed some denominations regarding Noah and Otto.
Changed some flavor metrics. If your stats are maxed out, some scenes will no longer show stat increase flavor text.
Changed Jed Toesby to Jed Mosly to enhance the cross-reference.
Found out going to the cinema didn’t have any movies playing at all. Fixed that.
Fixed some (random) statements to work as intended.
Added new stat to the university: Intelligence.
Added a library to the dorm wing.
Added 21 books to said library. Each book giving a random amount of intelligence between 1-3.
Added an event on Friday in the dorm wing.
Added the missing bathroom in the dorm wing.
Removed the $timesEnrolled variable. Apparently I already had one implemented.
Given the amount of content that is being added to the university, I have now fully integrated the maximum 2 free enrolls. If you have enrolled twice already, it will now cost you the before stated £150,000. I will include a button to reset your enrolls until the university is completed. With flair. Beep boop.
Added a permanent bathroom to the university dorm room.
Fixed broken dorm mate variables to check for availability.
Added five different “challenges” to the PE school block. You should now be able to compete in Long jumping, Track running, Hedge jumping, Wrestling and Fencing during PE. Each class has its own skill for you to grow, and you will acquire bonus skill points after a challenge if you have the corresponding gym stat as well (cardio/strength). With this, you should now be able to have a full curriculum within the school week, and will always have a class to attend to instead of not being able to attend PE.
Added a link directly to the dorm wing from the main school passage.
Moved the link leading to your room in Zack’s apartment up above the shower link and below the Watch TV link.
Added necessary linebreaks.
Fixed 4 instances of wrong termination of links.
Nerdy specs
227.949 words! (Patron version)
11.150 words added!
1376 passages (Patron version)
39 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.8.3 (2025-04-05)
Fixed bugged links.
Added the teacher job to the cheat menu.
Going to the school cafeteria and eating as a teacher will now correctly move time so you are no longer stuck at Noon.
Fixed the teacher job so that you can correctly earn money now, instead of the variable being broken as soon as you start working.
Fixed bug that wouldn’t let you cash out your collected money when working as a teacher.
Removed unnecessary setter variables from the sleep widget and moved them to the init passage for easier sleep transition.
Fixed bugged interest rates for players who hasn’t opened an ATM account yet.
Fixed bugged balance variable for returning players that had theirs bugged due to the interest implementation.
Fixed undefined investment screen for returning players that has opened an ATM account before the investments were implemented.
Wrote 5 different “books” for the book of corruption.
Wrote 5 different “books” for the book of inhibition.
Wrote 5 different “books” for the book of allure.
Wrote 5 different “books” for the book of arousal.
Changed the composition of Chloe’s relationship points to be included in the widget system for easier management.
Added a “books read” variable to distinguish between chloe relationship as well as books read.
If you are a returning player, the books read variable will be initialized using your chloe relationship amount.
If you are a returning player, and Chloe’s relationship points are above 100, it will be reset to 100 to conform to the widget system. Books read will be initialized before this happens, so you shouldn’t loose book reading progress, even though above 100 it is merely cosmetic.
Added a new book with five “pages” unlocked by reading 70 books. (choosing the nerd backstory will help with this, as it starts your game with 27 books read)
Changed the Chloe relationship points stat snippet in the StatTraKer.
Added a trainline to Silvergate, the new area. This is where the previous story continuation was added to, and you should now be able to play it.
Added indoor description to the court house.
Added an initializer to Silvergate, for new and returning players to recieve different crucial Silvergate variables to their save games.
Continued working on the new Silvergate area, fleshing out different aspects of it.
Rounded tips when working infront of a camera to avoid decimal earnings.
The Grub Job will no longer send you emails after signing the contract.
Added one more tier to cams where the grub job might send an email.
The university will now track number of days you’ve been a student. This is to manipulate graduation times, further into the future.
Attendance will no longer track if you drop out of university.
Added a new event to classrooms given the correct stats.
Added a new event to school bathrooms given the correct stats and chance.
Fixed a typo.
Nerdy specs
216.799 words! (Patron version)
12.687 words added!
1337 passages (Patron version)
12 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.8.2 (2025-03-21)
Fixed spelling errors.
Added conversations with your dormmate if you’ve started your own school clique.
Added story continuation.
Removed variable “$lname”.
Added standard name for testing to be “Josephine”.
Added standard CSS snippet for styling Brody’s dialog.
Got sick. T’was rough.
In case you haven’t found Noah, and Otto has already moved into the mansion, an option to speak with Otto and kickstart the Mansion questline has now been added.
If you are working as a teacher, and has enrolled in a full curriculum in the school, you can now continue working at the school as a teacher as well if that is your choice.
Made it more clear that you should speak to the PI to find Noah.
Added option to play on Zacks computer.
If you read this, you are valued. You are worthy. I love you. Reach out. Nota will always lend an ear.
Added event if you play on Zacks computer.
Added relationship points to Ross and Violet for future use in events during the teacher job.
Implemented metrics and architecture to coding structure on storyline continuation.
Nerdy specs
204.112 words! (Patron version)
1.595 words added!
1325 passages (Patron version)
10 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.8.1 (2025-03-07)
Fixed a broken if statement in the tier 3 office job.
The button to re-initialize the buzzword arraylist now shouldn’t show after clicking it at least once. If you have already clicked this button, it should now be gone. You do not have to do anything else.
Added a widget handler for school class skills.
Added CSS snippet code to handle player dialog colorization.
Fixed spelling errors and small typos.
Fixed missing endif resulting in errors.
Added 10 unique conversations with your dorm mate per class, except PE. 90 in total.
Added 20 unique conversations with a random student during class, per class, except PE. 180 in total.
Fixed folder versioning from since last update.
Fixed missing graphical links that prevented vital game stuff.
Your ongoing class in the university will now be highlighted on the class board.
Added 30 unique conversations with random male students during recess when mingling.
Added 30 unique conversations with random female students during recess when mingling.
Added ability to create your own clique at school.
Added 7 different cliques aside from your own to join at school.
Nerdy specs
202.517 words! (Patron version)
16.210 words added!
1315 passages (Patron version)
36 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.8 (2025-02-21)
Added the Grub job to the cheat menu.
Added vision flair for signing the contract with the Grub job.
Fixed wrongful naming on different links.
Fixed some persistant bugs with the Grub job.
Added different contracts depending on the Tier of work you have unlocked with the Grub job. You can read the different contracts before and after Tier Up, but you can only read the contract relating to your tier.
Fixed Grub job not being available to players who have bought a laptop.
Added more passages to new locations, which will later be utilized for story progression.
Optimized current locations.
Fixed minor bugs.
Added some new Easter eggs!
Worked on adding new content to the university - everything related to university is still very much work in progress - some of the tasks are a bit more difficult than first imagined.
Fixed typos.
Added more instances of different character dialog depending on upbringing chosen.
Tweaked a minor set amount of dialogs to better fit scenes.
Worked on improving passage coding structure.
Worked on improving hub passages.
Nerdy specs
186.307 words! (Patron version)
150 words added!
1279 passages (Patron version)
39 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.7.9 (2025-02-07)
Riding your bike in the park will now effectively increase your cardio stat.
Fixed missing stuff to riding your bike and modifying your bike.
Choosing the Christian upbringing will now correctly reflect added inhibition, instead of the inhibition lowering to 100 the second it gets tampered with in any way.
Changed coding structure of some of the upbringings to make them reflect the current architecture.
Added stat increase/decrease to all the upbringings, so they now have greater reflection on your gameplay. You still won’t be told exactly what it does. That is up to you, to figure out.
Slightly “randomized” the numbers to the different upbringings to further reflect realism.
Added certain stats to StoryInit and removed them from the intro buffer for smoother intro loading.
Removed more instances of the weird “coorViolettes” and replaced them with the correct “coordinates”
Added different variables to the grub job. Added these same variables to a math clamped widget to keep them in line. This widget is connected to the job, and the job only.
Added in total four tiers to the grub job. Doing better work will allow you to increase these tiers and earn even more money. Be careful, though. Working too much for Johnny will make him… obsessed.
Exploring in the intro now takes up time slots more often, so it is easier to progress through the intro.
Changed some terminals to run at 5ms instead of 10ms.
Fixed some leaking colors.
Added missing dialog color to Morris.
Added some more colors to alternative stats.
Added some more alternative stats.
Restructured the editor slightly to allow for easier development navigation.
Ate a sandwich.
Added requirement to buy tickets to use the trainstation. The city will no longer pay for free train rides.
Added disclaimers in UAZ when donating to not use all your money, in case you have no tickets and need to buy a ticket.
The Los Huevas ticket booth will no longer take you to the city instead of back to the Los Huevas train station.
Added color to the ticket counter on the stations. (The one that says “You have (amount) tickets!”)
Started working on new locations.
Fixed a small bug that allowed players to get NaN tickets.
Nerdy specs
186.157 words! (Patron version)
1.939 words added!
1240 passages (Patron version)
9 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.7.8 (2025-01-24)
Fixed minor bugs.
Fixed minor spelling errors and typos.
Again removed the ability to get into the Asleep timeblock by watching memes. This should NO LONGER be possible at all.
Added 10 more spicy images to be received from Lily.
Added 10 more spicy images to be received from Chloe.
When asking Chloe for spicy images, now added 2 more responses from her instead of only “