Night of Revenge "HELLGATE: Descent Into Darkness" vHellGate 1.2.5 + (Game 1.0.7)
Tags
Night of Revenge "HELLGATE: Descent Into Darkness" is an adult adventure game developed by NoXeKeeper, built with the Unity engine. It was first released in June 2026 and last updated in August 2026. The game runs on Windows and is available in English, Russian, Japanese, Chinese, Korean, French, German, Portuguese, Spanish, Brazilian.
Overview
The original game is included in the download.
HellGate is currently under active development.
Instead of just clearing linear maps and mechanically moving from one hostile zone to the next, you step into a living, interactive ecosystem. Here, six warring factions clash in real-time, a dynamic economy demands high-stakes risks, and a deeply integrated, mind-shattering insanity system dynamically distorts your entire gameplay experience. HELLGATE expands the core game, forging it into a true dark fantasy role-playing platform—perfect for players seeking a harsher challenge, a deeper atmospheric lore, and total agency over their journey.
Features
Night of Revenge "HELLGATE: Descent Into Darkness" features themes and elements such as rape, side-scroller, slave, sleep sex, spanking, teasing, tentacles and titfuck.
Frequently Asked Questions
Is Night of Revenge "HELLGATE: Descent Into Darkness" free to download?
Yes. Night of Revenge "HELLGATE: Descent Into Darkness" is free to download, with links to the available builds listed on this page.
What engine is Night of Revenge "HELLGATE: Descent Into Darkness" built on?
Night of Revenge "HELLGATE: Descent Into Darkness" is built with the Unity engine.
What platforms does Night of Revenge "HELLGATE: Descent Into Darkness" support?
Night of Revenge "HELLGATE: Descent Into Darkness" is available for Windows.
What language is Night of Revenge "HELLGATE: Descent Into Darkness" in?
Night of Revenge "HELLGATE: Descent Into Darkness" is available in English, Russian, Japanese, Chinese, Korean, French, German, Portuguese, Spanish, Brazilian.
Screenshots
Download Links
These links lead to external hosting providers. Use at your own risk.
Changelog
Change-Log 1.2.5 (Update)
• DeepForest Mod
Added the latest version of DeepForest Mod.
• Splash Options
New Options menu on the HellGate splash: Gore Content, Easy/Medium/Hard difficulty presets, Language, Done/Exit.
| Difficulty copies both NoREroMod.cfg and NoREroMod_HellGate.cfg from BepInEx/config/{EASY|MEDIUM|HARD}/ (restart required). |
Language can be changed later from Options (saves and quits; relaunch to apply).
Language/Gore preferences are preserved when switching difficulty.
• Boot Tips & Tutorial Guide
Localized loading tips during startup hydrate, then an illustrated mute video guide (Back/Pause/Forward, Done → splash) in all 10 HellGate languages.
• DeadArmor (SlaveBigAxe / OtherSlavebigAxe)
Breaking girl armor (NikuArmor) plays a PNG death clip + sound.
While armored, SlaveBigAxe grab-via-attack becomes a short hold + knockdown throw instead of an H-snap; after the armor breaks, normal grab/H return.
Gated by splash Gore Content (throw remains separately configurable).
• MeatArmor / SlaveBigAxe H
Localized H-scene dialogue for SlaveBigAxe.
After the fade/game-over path, Aradia can swap into the armored MeatArmor walk patrol (camera follow, proper escape back to combat/H).
• HellTraps
New lethal lightning button trap (lightningTrap_button): warning → strike VFX → lethal hit + CustomDeath clip if you stay on the button.
Same Gore gate as other lethal traps.
• Gore Content
Splash toggle (General.EnableGoreContent) turns DeadArmor death clips and CustomDeath lethal traps on/off.
• Difficulty Presets
Easy is much more forgiving (lower enemy/elite HP, generous QTE/struggle SP).
Medium/Hard remain the standard/hard HellGate pressure.
HP potion escape (allowPotionEasyEscape) enabled on all presets.
Shelter Attack trigger chance default set to 5%.
• DeepForest Compatibility
Fixed Take Vengeance / respawn falling into the void after saving at DeepForest altars (Woods House and related maps no longer reuse the Underground Church altar id).
• MindBroken Bad End
Minimizing / Alt+Tab during the 100% countdown no longer dumps the whole pause into one frame (no instant Bad End on restore).
• Factions / Spawn
| Bandits ↔ mafia friendly; inquisition ≡ church alias; rescued hostages inherit |faction=. |
Spawn lines X,Y,Key default count to 1; spawn/cache hardenings (trap_mokubaenemy from Prison, typo alias InchchurchSlave → InchurchSlave).
• Combat / H Fixes
Struggle/QTE lockouts respect vanilla easy-escape and struggle level 10 (no forced 15s unlock).
Faction AI no longer void-punches during WallHip/trap H.
blackoozetypeb can re-arm after struggle escape.
Credits list refreshed.
Change-Log 1.2.4 Hotfix
Fixed a bug where using Take Vengeance after dying in the underground church could drop you into the void if you had saved at the local altar.
Fixed a bug with goblins where Aradia’s body could disappear until the grab animation started.
Change-Log 1.2.4 (Update)
• Pregnancy & Offspring: Added separate HellGate pregnancy logic via Pregnancy.Enable (separate from vanilla NoREroMod pregnancy). Womb meter fills during H/creampies; full meter triggers conception, then three trimesters with rising debuffs. After birth, the slime becomes a child (archetype from the father’s faction). Children live in the ParishChurch hideout and grant permanent bonuses while there (they do not fight yet). Growth stages (0→3) advance after successful Shelter Attack defense. Taking Vengeance or dying clears active pregnancy and semen, but hideout children remain. Optional pregnancy/womb reset at the Altar (cfg).• Shelter Attack: Having living children in the hideout triggers a raid chance when leaving ParishChurch (default chance 20%). A countdown timer forces a return to fight enemy waves; winning grants +1 growth stage, while losing means children may be taken. Raid UI and texts are fully localized into all 10 HellGate languages.• Combat / Grab Adjustments: Grab-via-attack can no longer trigger during dash, parry, or post-hit i-frames. Blocking now grants full grab immunity by default via GrabBlockImmunity (old "through-block grab" mechanic can still be enabled in the config). If base grab chances are set to 0, MindBroken/HP/Pleasure scaling bonuses will no longer artificially force a grab.• H-Scene Camera: Toned down the initial Start Zoom intensity; Spacebar zoom cycle is now standardized to 1.5 → 3 → 5. Fatality camera skip now applies strictly to the RequiemKnight family (void camera). Butcher, BossScapegoat, and other Fatality grabs retain their unique Start Zoom and panning effects.• Struggle: Fixed an issue where players could prematurely escape grab animations (like WallHip) at ~50% SP; the struggle bar must now be fully filled.• Kinoko: Fixed H-scene softlocks when transitioning from START6 → ERO; climax (FIN) now correctly fills the womb meter.• TouzokuAxe: Fixed womb fill trigger to occur exactly on climax rather than at the start of the FIN animation.• MummyMan: Anal H-scenes no longer incorrectly fill the womb meter. Fixed handoff logic on JIGO; the next scene now starts mid-chain, and previous elements remain hidden until standing up.• Localization Fix: Replaced three accidental Chinese dialogue files for Aradia in the Korean (KR) localization with proper Korean text.
Change-Log 1.2.3
QTE: Button position X/Y now read from config.
Factions: Magic provocation fixed.
Tighter activation radius.
Combat commit keeps inter-faction fights going after you leave.
Crawling enemy roster moved to demons.
Retaliation added when hit by another faction.
Spawn: Wolf "left" spawn suffix no longer breaks AI facing.
ScapegoatEntrance → InundergroundChurch enemies now spawn without needing an F11 reload.
HellGate witchslaveslime rescues now award 30–60 gold instead of a ring.
Combat recovery: Knockdown stand-up jump restored.
Pregnancy/birth scenes no longer interrupt gameplay or show double sprites.
HUD: Rage, MindBroken, Factions, and Gold now hide during the NPC diary reader (not just the inventory menu).
H-scenes: Dialogue bubbles clear immediately on escape.
EventCore: Added Broker toll + bandit sex_paid encounters (consent grab, ambush branches, session hostility).
10-language broker text fixes.
Splash language selection now reloads EventCore modals.
Defaults: Threat sounds turned off for new installs.
Decor catalog renamed to DECOR_CATALOG.txt.
Change-Log 1.2.2 (Hotfix Update)
Cutscenes: Fixed phantom attacks/dashes when clicking text to skip dialogues (VanillaStoryEventInputGuard blocks attack, magic, step, and dash input during story events).
BossTouzokuCustom: Fixed a softlock during H-scenes where struggle and QTE wouldn't trigger due to player control flags being locked.
Map & Respawn: Fixed infinite falling through the map after selecting "Vengeance" in the Nightless City bar (Ragdoom scene mismatch forced spawn at a floorless altar position).
White Cathedral Rooftop: Fixed mid-air respawn bug where the character would float above the ground after dying on the roof.
H-Scenes (Handoff): Fixed a bug where the character would visually stand up early instead of staying down during group handoffs (affects Touzoku, Goblins, Inquisition, Vagrant, Dorei, Mutude, CrowInquisition, Kakasi, Bigoni, Mafia).
Kakasi Pass Logic: Fully fixed the bug chain after Kakasi handoffs, including mesh invisibility, immediate instant re-grabs, and broken AI walk behaviors.
ScapegoatEntrance: Vanilla TALK-dialogue triggers and Rage TimeSlowMo (T key) now function properly and are no longer overwritten/reset every frame while the field boss is alive.
Combat Distance: Fixed enemies landing hits from an extreme distance (9+ units) due to oversized boss weapon colliders; added a specific cap for Wolf lunge attacks.
Gold Drops: Fixed the gold pile not spawning immediately upon death; rebalanced gold nodes on FirstMap to 1–3 gold per point.
HUD Auto-Hide: Modded widgets (Rage, MindBroken, Factions) now properly hide when opening the vanilla fullscreen inventory or status menu.
Minor UI & Optimization: Fixed French text clipping ("éservé" instead of "réservé") on the splash screen, and added a 5-second throttle to prevent log spam when the decor catalog file is missing.
2026-06-10:
Change-Log 1.2.1 (Hotfix)
Struggle: allowPotionEasyEscape — HP potion escape in QTE works again (Q / item; requires a restart after editing the cfg).
QTE HUD: ButtonPositionX / ButtonPositionY — adjusts the position of the button row from NoREroMod_HellGate.cfg (ButtonSpacing now controls only the distance between keys).
Field of View: Disabled by default — enemies are always visible; configured in HellGate.cfg, not in NoREroMod.cfg.
Factions: Magic provocation works when PlayerProvocationFromMagic = true (applies to projectiles after casting).
Manifesto: Updated (v1.2.1, 10 languages).
Fixes: Editing BepInEx/config/NoREroMod_HellGate.cfg requires a full game restart.
Features:
**Full List of Systems (110+ Modules)
01. CORE PARAMETERS & CONFIGURATION**
HELLGATE is a massive total conversion expansion for Night of Revenge. It requires BepInEx and the core NoREroMod Rebalance build by Asome10121, customized for HellGate — this core build is fully integrated into the mod package (HellGate installs directly on top of it). Practically everything can be tuned without writing a single line of code: all adjustments are handled via NoREroMod_HellGate.cfg and the plaintext configuration files inside the mod archive folder, following the guidelines provided in the HELLGATE_MANIFESTO.
• Full localization in 10 languages: EN, RU, CN, JP, KR, DE, FR, ES, PT, BR — menus, dialogue, events.
• Rage, MindBroken, gold, and reputation persist with normal game saves.
• In the archive: the Manifesto reference (10 languages) — what each setting does and how to tune it — plus QTE_3.0_PLAYER_GUIDE and SPAWN_SYSTEM_GUIDE.
02. COMBAT & TACTICS
Combat is faster and harsher. Enemies pressure you up close; each type behaves differently (bandits rush into melee, the spear slave is more likely to jab with the candelabra than flee if you close in).
• Vengeance Strike — a powerful counter with slow-motion; spends Rage charge (15% by default).
• Block in jump and mid-air (idea by Krongorka).
• Combat camera (V key) — three view distances, only outside H-scenes.
• Special witch greatsword animations (witch greatsword now as fast as a short blade). RAGE animations revised for some weapons.
• New hit sounds, visual tweaks, optimization.
03. RAGE & TIME SLOW
Rage builds from kills — a little from normal enemies, more from bosses. Activate with G. Three tiers that spend charge on activation: 30% / 60% / 100%.
While Rage is active (any tier):
• all hits are critical, magic hits harder;
• attacks restore stamina;
• cannot be grabbed or knocked down — damage still applies, grabs and knockdowns are blocked;
• Aradia's mind slowly breaks (+0.5% per second).
Tier I (30%) — 5 seconds, only outside H-scenes.
Tier II (60%) — 10 seconds + can break out of an H-scene. No kill within 5 sec — mind breaks faster.
Tier III (100%) — 15 seconds + demonic wings for the full duration. Same penalty without kills.
Time Slow (T key) — tactical slow-motion fueled by Rage, costly for your sanity.
Holding high Rage without activating it slowly raises MindBroken.
Dedicated Rage UI: banner, bar, tier indicators.
04. MINDBROKEN
The higher the madness, the worse grab resistance, the higher H-scene chance, the stronger screen distortions.
• Inner Voice — dark on-screen messages.
• Recovery in combat; bosses grant a separate bonus.
• Some enemies have their own break logic (crows, inquisitors, mutants, etc.).
• At 100% — a timer to an alternate visual-novel-style ending. Revenge button — continue the main game. Custom finale story can be added via config files.
• Arousal bar and escape difficulty — tunable in the HellGate config.
05. GRABS, QTE, ENEMY HANDOFF
A melee hit can drag you into an H-scene — chance shown on screen (depends on HP, Rage, and MindBroken). Block and high Rage protect you. Landing on an enemy no longer soft-locks the game.
• HellGate QTE 3.0 and resistance — built on the NoREroMod struggle window and timing, with extra HellGate mechanics on top.
• Handoff — after an animation cycle, an enemy passes Aradia to another, even across factions.
• Dirty talk and handoff lines — 10 languages, editable in dialogue files.
• Spectators queue and comment (crossbow slave has separate waiting animations).
• H-scene: grab zoom, time slow, full arrow-key camera control, dark background, X-ray, sound captions, and other H-scene effects.
• Enemy voice threats (English voice acting; other languages — text only).
06. FACTIONS & REPUTATION
Six unique factions and 3 sub-factions fight and clash with each other.
• Reputation from −100 to +100 — relations panel on H; affects how far enemies spot you and how fast they react.
• At +65% and above — faction enemies are peaceful, won't strike first unless you provoke with an attack or magic.
• Mercy triggers on dodge during an enemy attack; 7 seconds without hitting = +5% reputation; hit after 4 sec = −5%.
• World-event NPCs stay passive until you resolve dialogue.
• After an H-scene, reputation rises only on a real handoff between enemies, not on escape.
07. WORLD EVENTS (EVENTCORE)
Choice dialogue (up to 5 options), character portraits, 10 languages.
• Several dialogue scenarios (more coming)
• Broker gate — 500 gold toll, negotiation or bandit ambush.
• Bandit social scene — they offer Aradia money (amount scales with MindBroken): refuse, haggle, Rage, H-scene, or peaceful outcome.
• Map ambushes — Aradia "senses" danger; watch her thoughts on screen.
• Boss reinforcement on knockdown at specific points.
08. GOLD
Separate currency. Pick up with E.
• Drops from enemies; drop and loss rates in config.
• Losses: 3% chance to lose 1–3 coins on hit; 1% of wallet on knockdown; 10% on death — pile at corpse like Souls, not recoverable.
• Gold counter bottom-left; sound and floating numbers.
• Earn in H-scenes; piles on maps.
• Saves per slot with the game.
09. NEW ENEMIES & TRAPS ON MAPS, REWORKED LOCATIONS
Maps gain new enemies, traps, decor, gold, hostages — some fixed, some random chance (70–80% for regular mobs).
• Already on FirstMap, VillageMain, Scapegoat; more maps added in micro-updates.
• Bosses, special events, and traps — always in place, almost always.
• Caching many objects takes time; the game's initial loading screen may run longer — from 30 sec to 1.5 min.
10. CUSTOM ENEMIES, GORE & PORTRAIT
• Field Boss Touzoku (1200 HP, not an arena boss), Bigoni_Brother, custom mafia boss, slime Biscord, Wolf by Nephilim50.
• Lethal GORE traps — magic and cocoon, custom death scene. (Can be disabled in config; see MANIFESTO)
• Aradia portrait instead of the default face — changes with state (combat, H, Rage, possession).
In the archive — the Manifesto reference: what you can tune and how, no coding required.
More links may be in the source thread (registration required).
Source Thread