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Noaika [vFirst Demo] by Kyrieru Blogspot - Wordpress - Twitter - DLsite - Steam Store - Patreon - Soundcloud

Cover for Noaika

Noaika vFirst Demo

5.0 (1 votes)
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Overview
A girl awakens from a crystal stasis chamber inside a strange facility. She sets out to explore the unknown armed with her blaster and powersuit
Supposed succesor to Kyrieru's previous game Kurovadis. Featuring tight sidescrolling platforming action, delectable pixel art and spritework, atmospheric environement, and the usual lewding​
Game Information
Developer Kyrieru Blogspot - Wordpress - Twitter - DLsite - Steam Store - Patreon - Soundcloud
Engine Others
Release DateJul 14, 2020
Last UpdateFeb 5, 2026
CensoredNo
OSWindows
LanguageEnglish
Voice-
Length-
Original Name-
Aliases-

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Source

Sorry it took so freaking long. Couldn't (and still can't) think of a suitable name. The title is tentative.

Edit: There's currently a bug that causes controls to become unresponsive in a couple ways. This is not an inherent flaw in the game, but rather an incompatibility that GM seems to have with certain computers and controller functions. I'll be looking into this at some point, and it will be fixed once the game is actually finished. If you experience control problems, try unplugging your controller as a temporary fix (hopefully.)

There's some temporary stuff, like the inventory, but for the most part it's just shorter than the final demo will be. There are also some other minor differences.

Any time you see blocks, that signifies that the way is blocked because it's just the demo. There is no real end to the demo, other than getting everything. The second checkpoint is where the game would normally progress to the first "level", though.

No idea how buggy it is. I've done a ton of testing, and other people play-tested it, but obviously it's easy to miss stuff.

Also, apparently Continue is misspelled...don't ask me how not only I, but also none of the people who tested the game didn't notice -__-

Problems I'm aware of,
-You can go through a wall,
-If your're mashing the attack button when you die, you might re-spawn by mistake.
-Some footsteps don't make sound
-You can hit the springs when knocked down.
-Pressing space during H-animations (a thing left over from debugging)

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