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Noblesse Oblige [v0.18.1.1] by Lord Forte Games

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Noblesse Oblige v0.18.1.1

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Overview
What does it mean to be nobility? Is it no more than an inherited title, or does it hold some greater meaning? To some, nobility is not merely a station to be held, but an obligation to be met, and yet... Can such convictions hold firm in the face of intrigue, betrayal, and overwhelming odds? The game follows the story of Alexander, a young, intelligent nobleman on the continent of Velonia, and explores themes of love, nobility, political intrigue, and obligation in a carefully crafted High Fantasy world.
Main Trailer

Mechanics Trailer
Game Information
Developer Lord Forte Games
Engine RPGM
Release DateOct 3, 2023
Last UpdateApr 18, 2026
CensoredNo
OSWindows
LanguageEnglish
Voice-
Length-
Original Name-
Aliases-

v0.18.1.1

  • 160k words of content! This is literally a full effing length fantasy novel's worth of content. >_>;

  • Four new party members divided across routes!

  • Significant new section of the story!

  • Major religious event!

  • Very significant new combat section

  • Seven new achievements for those playing on Steam!

  • Two (unfinished) intimate scenes for those with the patch! (These currently only have a SFW version; the full version, along with the ability to view old scenes, will likely be added in v0.19)

  • New art for Lorena by the ever-excellent Mimo! Note that the old art can be restored using the system menu if desired. This will be moved to a patch next version.

  • ??? (You'll find out. Maybe. Depends on your route :X)

= Lore/Content

  • Renamed the "Professional Soldiers" investment to "Recruiting Mercenaries."

  • Adjusted the baseline value for King Antiochus's Army Quality to 100.

  • Adjusted the baseline value for Alivaen Support such that 100 represents King Antiochus's level of support following Athanasia's Folly.

  • Updated the Velonia continent map.

= UI Improvements

  • Added the decision tracker to Alexander's notebook.

  • Added the bust viewer to Alexander's notebook.

  • Adjusted the configuration of the relationship screen slightly.

  • If a character's current gear for a slot is locked, they will not show as eligible when purchasing new gear in a shop.

= Balance Changes

  • Falconstrike now only adds an extra 25% damage to Ligaea's melee critical hits.

  • Adjusted where the Twilight route achievement is granted (Note: Progress on this achievement has been reset for all players as a result).

  • Increased the difficulty of the combat section at the end of Chapter 16.

  • Blind now prevents the cooldown on Overwhelm from being reset if a skill misses or is parried.

= Bugfixes

  • Fixed a bug where talking to everyone for the Merchant Quarter quest before talking to Michael before turning in would not award Darics. Unfortunately, I cannot fix this one retroactively.

  • Fixed various typos and other minor issues.

  • Various minor fixes that I honestly can't remember any of right now. I'm sure I did some though. :X

v0.17.1.0

  • 94k words of content!
  • Significant new section of the story!
  • Major political event to address!
  • New combat section(s)!
  • Four new achievements for those playing on Steam!
    UI Improvements

  • Added improved controller support and key rebinding options. Note, many prompts will still display default bindings for the time being. You can find this setting in the System menu.

  • Added a new option in the system menu to show enemy elemental resistances by default.

  • The game over screen now... exists. XD

Balance Changes

  • Radiance (Lorena), Blade Flurry (Ariston), and Myrmidon's Guard (Ariston) can all be used from the menu.

  • Sindarion's Shiv, Fan of Knives, and Throwing Dagger will now apply Fell Toxin prior to dealing their damage if applicable.

  • Potions that grant a stat buff no longer grant a buff that interacts with Ligaea's Focus or Alexander's Prince's Command.

  • Draught of Might now has high priority.

Bugfixes

  • Fixed an issue where Thermal Shock did not function correctly with Frozen.

  • Fixed various typos and other minor issues.

  • Various minor fixes that I honestly can't remember any of right now. I'm sure I did some though. :X

v0.16.1.0

  • 139k(!) words of content, making this the largest update ever by 30%. Note: This size is unlikely to recur again in the near future.
  • Significant new section of the story!
  • New combat section(s)!
  • ??? (you'll find out =P)!
  • New Castle Kharos iteration!
  • New district of the Castle Town to explore!
  • One new loyalty skill scene (Theseus 50)!
  • Two new possible training room synergy scenes (Sindarion/Calysia and Ariadne/Somnus)!
  • One new intimate scene for those with the patch!
  • New art for Despoina from the ever-excellent Mimo! Three hair color variants are available! (Note: Old art may be restored using a patch found at https://www.lordfortegames.com if desired.)
  • New art for Despoina's dress in Chapter 12!
  • Added ultimate skill cutins for King Antiochus and Cassander in the introduction section!
  • Nine new achievements for those playing on Steam! (Note: Per a patreon poll, route-specific achievements will now exist; for now, these only include an achievement for starting each route).
  • Significant polishing on old content! I made a pass through the whole game, especially improving the Avalonia Ruins, but also many minor issues throughout the whole game!
    = UI Improvements
  • Added the option to let buffs and debuffs tile up to three rows on character portraits. This can be turned off in the system menu to restore prior functionality if desired.
  • New functionality to reset consumed items when retrying a fight after losing.
  • Dyslexic Fonts are now available in the system menu.
  • Antilag is now always on, as turning it on and off produced additional lag.
  • Adjusted anti-lag to reduce weirdness with lights at the edge of the screen.
  • Added clarity to various skill and effect descriptions.
  • Absorb shields now show the remaining absorb value in the effect description in combat.
  • Fixate now displays the name of the fixate user in the debuff description.
  • Added a brief turn-end animation when Ligaea's Falconry skills come off cooldown.
    = Balance Changes
  • Calysia now has 2000 MP base
  • Calysia's MP costs have been changed from a percentage of max MP to a fixed number based on 2000 MP pool.
  • Full Moon can no longer trigger from a spell made free by Full Moon.
  • Full Moon can now trigger from Arcane Swiftness and similar effects.
  • Reduced the cost of Searing Moonlight to 30 SP.
  • Calysia has a new skill (Mending Ritual) that is only available out of combat and offers cheap healing,
  • States and buffs that expire based on actions taken will no longer expire when an Instant skill is used with 0 duration left.
  • Aether Draughts now restore 50% MP when used out of combat.
  • Retaliate's debuff now only lasts for 1 round as per the skill description.
    = Lore
    Adjusted the direction of continents (Solaia is now to the west of Velonia, Velkeriae and Lyonseriae are east).
    Adjusted various mentions of the time of year for consistency and added mention of the Feast of Caelon in Chapter 6.
    = Bugfixes
    Fixed a major issue storing junk data in saved games. Loading ang re-saving a save in v0.16 or beyond should delete this data from your old saves. This issue may have caused save screen lag and lag when the autosave loaded.
    Fixed an issue causing Sindarion's 50 Loyalty upgrade to decrease rather than increase Blitz damage.
    Purify damage will no longer trigger Sindarion's Perfect Focus or remove stealth.
    Fixed a very rare crash caused by Consuming Arc missing a target.
    Cynthia will no longer go beyond death and return if defeated by a damage reflect attack during Sanguine Drive.
    Fixed an issue that could occur when multiple instances of Monomachy were active.
    Fixed an issue preventing Regal Presence from properly having High Priority when not instant.
    Fixed an issue inverting the name tags for Princess Iliana and Princess Tasia.
    Many typos and minor fixes (thanks to everyone who reported!)
    Fixed a bug where Blood Strike did not consume Fury as intended.

v0.16.0.0

  • 135k(!) words of content, making this the largest update ever by 30%. Note: This size is unlikely to recur again in the near future.
  • Significant new section of the story!
  • New combat section(s)!
  • ??? (you'll find out =P)!
  • New Castle Kharos iteration!
  • New district of the Castle Town to explore!
  • One new loyalty skill scene (Theseus 50)!
  • Two new possible training room synergy scenes (Sindarion/Calysia and Ariadne/Somnus)!
  • One new intimate scene for those with the patch!
  • New art for Despoina from the ever-excellent Mimo! Three hair color variants are available!
  • Added ultimate skill cutins for King Antiochus and Cassander in the introduction section!

v0.15.1.5
Fixes a bug with proposals.

v0.15.1.4
A
ddressing an incorrect calculation for the stat check this update. Old saves will be fixed in the rift next time.

v0.15.1.2
Fixing a few minor bugs and a softlock in Chapter 6.

v0.15.0.5

  • 75k words of content!

  • Significant new section of the story!

  • Significant new combat section with optional challenges!

  • One new intimate scene for those with the patch!

  • New art for Albion Soldiers (by the ever-excellent Mimo)! Note: These are not featured in the new content.

  • Four new achievements for those playing on Steam!

  • Graphical improvements to Delphin Pass!

  • New anti-lag functionality! This is on by default, but can be turned off in the system menu if issues arise.

= Balance Changes

  • When several Fire-boosting effects such as Caustic Tar and Singed are active, only the strongest Fire boost takes effect.

  • MP cost reduction effects now work on skills that cost another character's MP (i.e. Ariadne's MP cost reduction is applied for Searing Wind and Blazing Blade).

  • Calysia's Purge Sorcery now has High priority.

  • Calysia's Nightshroud now has Medium priority.

  • Removed the +20% dmg taken/done from Somnus's Dreamwalk (it's still quite strong XD).

  • Somnus's attacks now pierce most damage absorbs and many damage reduction (-x damage, rather than -x% damage) effects.

  • Ligaea's Falconry skills can no longer crit to avoid them consuming Confidence.

  • Increased the damage of Blazing Arrow.

  • Ligaea now has a free version of Take Cover to cancel Cover.

= UI Improvements

  • Clarified Full Moon/New Moon buffs in Calysia's passive effects.

  • Added buff icon to the skill description to indicate which kind of Cover Whirlwind removes.

  • Added a "Current Status" option to view current stat values in the proposal screen.

  • Changed Ligaea's default combat expression (Mimo art only).

  • Added a "Required" designation for proposals such as Grove Restoration to make clear that they must be done by a point in the story or they will be done automatically.

  • Added a "Short Term" designation for certain proposals such as Arkos Underworld that are available for a short time.

  • Added a new page to the Proposals menu allowing the current value of key factors to be checked.

= Bugfixes

  • Theseus Loyalty Fix 2: Electric Boogaloo (now Tychus loyalty changes are no longer added twice).

  • Fixed a bug causing the discounted price of Grove Defenders to be applied in the wrong circumstances. Affected saves will be corrected in the Temporal Rift.

  • Improved the consistency of Elite Cover effects.

  • Fixed an issue causing Salvation to grant more SP than intended.

  • Various typo reports and fixes to old content (thanks to everyone who reported).

  • Fixed a bug causing Instant Message settings to load Turn Window settings instead of instant message settings.

  • Fixed a bug causing Lorena's Ice Barrier to prevent healing or be removed by healing.

  • Fixed a bug causing Sindarion's Perfect Focus to trigger when an Absorb or Cover effect would have prevented damage.

v0.14.1.0

  • 104k(!) words of content.
  • Significant new section of the story.
  • New partial Castle Kharos iteration.
  • New combat sections.
  • Major optional side section for some routes (those with Somnus who kept Tychus for interrogation).
  • Five new achievements for those playing on Steam.
  • New level up skills available for several party members!
  • Three new loyalty skills (Ariadne 75, Ligaea 75, Somnus 50).
  • One new throne room scene (Cynthia).
  • New Ariadne art! Ariadne's outfit has been redone by Mimo! I'm very happy with the results of this. A patch to use the old outfit may be added in the menu at a later time.
  • New bust art cut-ins for "ultimate" skills such as Wildfire and Power Shot!
  • Door customization for the doors in the throne room at Castle Kharos have been added!
  • Graphical rework of Avalonia! This includes redone mapping and a new Alcinian Sanctum in Avalonia. Several other early game maps have also been improved!

= Balance Changes

  • Adjusted the damage of Ariadne's Burning to scale less strongly with level.

  • Adjusted Wildfire damage to be reduced slightly more by mdf.

  • Lorena's Swift Slash now deals more damage and will have a guaranteed follow-up during Holy Avenger.

  • Swift Slash becomes Chilling Slash under Radiance, which deals less damage but now has a higher Skill rate. Chilling Slash will be learned on the version transition, or on fighting one battle.

  • Howling Slash's follow-up now hits the main target if facing a single enemy.

= UI Improvements

  • Expanded skill selection box and reworked party UI in battle. Character's expression changes from buffs or low HP should now more visible.

  • Added a turn counter to combat.

  • Added icons and colored text to passive effects to improve readability.

  • Sir Leonidas and the honor guard now have custom sprites if the proposal "Elite Honor Guard" was invested in and completed.

  • Added a KOed sprite for Lorena, used during the first two meetings.

= Bugfixes

  • Corrected the description of Unrelenting to properly indicate that it restores 30 TP rather than 40 TP.

  • Fixed a bug that caused enemies who attack multiple times a turn to do nothing when affected by Enthrall or Beguile.

  • Added Theseus loyalty changes for the decision to kill/imprison Tychus. These are applied retroactively.

  • Added a fallback to autosave to prevent the game from hanging on a failure to autosave correctly.

  • Barrage or other instant skills no longer consume Ligaea's Confidence.

  • Echo of Light and other instant skills no longer consume Calysia's Full Moon.

  • Howling Slash's cooldown is now 3 rounds as per the description (was 4).

  • Potions are no longer incorrectly classified as Key Items, no matter how much you hoard them. =P

  • Various typo reports and fixes to old content (thanks to everyone who reported).

v0.13.1.3

  • (Hopefully) fixed some potential crashes in Thessia Village
  • Corrected a bug that caused Tranquil Fury to consume all stacks of Fury before granting any
  • Corrected a bug preventing Searing Wind from properly checking if Ariadne had sufficient MP
  • Updated the values for the Army Quality check in the new section. New values will be applied to old saves on the next version transition.

v0.13.1.1

54k words of text.

  • Significant new section of the story.
  • New combat sections.
  • One new intimate scene for those with the optional patch.
  • Four new achievements for those playing on Steam.
  • New level up skills available for several party members!
  • New art for Ligaea! You will have the option to swap to this art when continuing from the Temporal Rift, or can change it at any time from the System menu. The patch for the original art can still be used. New art by Mimo.
    = Balance Changes
  • Increased the cost of Grace of Air to 200 MP
  • Strategos Theseus the Hammer and Sir Zenon the Breaker are now immune to Freeze effects.
    = Other Changes
  • Ligaea's Rapid Fire renamed to Rapid Volley (in the interests of removing period-incorrect uses of "fire")
  • Adjusted the walls and floor in Ariadne's private room
  • Improved floor and walls on the airship home from Avalonia, plus a little adjustment to the mapping
  • Added silver spears to all Calistrian-style statues of Alivae to match the flavor text
    = UI Improvements
  • Added a partial settings menu to the title screen, mainly to set volume, though instant messages and animations can also be set here.
  • Improved the game's ability to detect volume changes when moving to a new version (thanks to a script by Maltava
  • Alexander's expression now changes in combat when using Galeforce
  • Loading an autosave then saving the game will now default to saving in the most recent save slot rather than the autosave slot.
  • Updated the relationships status page. Let me know if any changes you'd expect are not reflected here.
    = Bugfixes
  • Various typo reports and fixes to old content (thanks in particular to Joker/Amaror for many comprehensive reports!)-
  • New pathing logic for the patrols at Castle Salericos. They should no longer literally get stuck in the weeds. XD
  • Many, many typo fixes thanks to Lamsey and Joker/Amaror
  • Fixed a few minor castle customization details (new doors customization has been put off until a future update, but will be coming)Fixed two spots in Chapter 4 where the game could become stuck if text was advanced too quickly
  • Changed all in-game music tracks in .mp3 format to .ogg format, which should prevent audio distortions from occurring on some systems.

v0.12.1.4

Updated to v0.12.1.4 to address an issue where Sir Leonidas's support in early Chapter 11 was not counted properly. If you had this issue, it will also be corrected on the next version transition.

v0.12.1.3

I've updated the public version to v0.12.1.3, which contains various minor fixes scattered across old content. Nothing too noteworthy, but includes issues such as one NPC in the Castle Town updating her dialog too early and the rare possibility of Calysia failing to learn Purge Sorcery.

v0.12.1.2

I've updated the game to v0.12.1.2 to address a crash that can occur when equipping the Waning Crescent in combat.

v0.12.1.1

  • Fixed an issue causing NPCs in Arkos to stop moving if their move route was blocked by the player.
  • Fixed an issue that would incorrectly send the player to the Kharos Bathhouse if they canceled room selection from the door in the throne room.

v0.12.1.0

  • 80k words of text.
  • Significant new section of the story.
  • Over 30 new pieces of equipment!
  • A new iteration of Castle Kharos!
  • Two new areas in Castle Kharos (with the appropriate proposal investments)!
  • Receive your first Custom Armor (with the appropriate proposal investment)!
  • New loyalty skills/upgrades available (Cynthia, Lorena, Stelianos, Despoina, and Calysia [Alivaen path only, at present]).
  • Adjustments to Eris's backstory to address a logistical issue. The revised introduction scene can be viewed on version transition or from the Temporal Rift at the end of Chapter 11.
  • Graphical improvements to Elysios City and Paraliapolis.
    = Balance Changes
  • Ariadne's Wildfire damage increased significantly, and damage multiplier against a single target increased to x2.5
  • Burning no longer triggers against Instant skills.
  • Reworked skills for Cynthia
    ~ Bloodfury and Tranquil Fury have been redesigned as Fury builders with new effects.
    ~ Damage of Blood Strike and Retaliate increased. Blood Strike now has a 2 round cooldown.
    ~ Farstrike is now usable in either oath and builds extra Fury if it hits an archer or sorcerer.
    ~ Clash now generates 2 Fury rather than 1.
    ~ New skill: Sweeping Strike, a Fury builder AoE.
    ~ New skill: Barbed Thrust, a Fury builder for Blood Oath that causes Bleeding.
  • Cynthia's builder combos are now two-round combos with increased Fury generation but a cooldown
  • Annihilate damage is now 25% defense piercing,
  • Somnus's Lucid Dream cost decreased to 20 DP. Cooldown changed to 3 rounds.
  • Somnus's Nightfall cooldown removed.
  • Somnus now generates an extra 5 DP per curse on the target, not counting Night's Touch.
  • Dark Whisper now has a cooldown
  • Sleep and Enthralled now cause Resilience.
  • Lowered the rate of Chilled accumulation from melee attacks against Lorena to 35% (was 65%). Chilled rate remains 100% during Frozen Rampart.
  • Frozen lasts 1 turn less against most bosses
  • Frozen is now affected by (but does not cause) Resilience.
  • Several Chapter 10 bosses are now correctly immune to Freeze.
  • Fixed an issue where Lorena's physical attacks would break Frozen on the turn it was applied if they caused the Frozen effect.
  • Added 1 point of Noble Support to the decision to deploy a large force to the Elysian Groves.
  • Added 5 Lorena loyalty for those who chose to face Somnus in Hypernia.
  • Changed 1 point of Popular Support to 5 points of Alcinian Support in the Alcina's Faithful proposal. This change will be automatically applied on the version transition from the Temporal Rift.
  • Added a new "Elite Overwhelming" effect that is effective against tanks in plate armor (but ineffective against Alexander). This has been retroactively added to Royal Knights in Chapter 10.
    = Features
  • The Autosave slot can now be reached quickly by pressing Shift in the save menu. This is indicated in the header.
  • F7 now saves a screenshot to a "Screenshots" folder in the game directory.
  • The Proposal menu now shows Elite Units as a benefit and has a new category for "Other" benefits such as new castle areas.
  • Factor effects for decisions now show the current value in parenthesis.
  • Added "Unique" items. These items are designated by a "(Unique)" tag at shops, and can only be purchased once.
  • Character nametags during dialog are now available as an option in the System menu. Note: this option is experimental, please report any bugs encountered.
  • All Prince's Command effects through 100 Loyalty are now implemented.
    = UI Improvements
  • Fixed clipping in the quest log description box.
  • Fixed weird extra linebreaks in quest log objectives.
  • Re-added luck stat when checking stat change effects of items.
  • Rewrote the code for the item comparison on the right-hand menu in shops; comparisons are now done by total stat value change (with 50 HP/MP = 1 point of other stats).
    = Bugfixes
  • Fixed the incorrect Army Size bonus for Siege Weaponry (now gives +1 Army Size as intended; was incorrectly +3). This will be automatically corrected on the version transition from the Temporal Rift for those who invested.
  • Fixed the benefits for proposals added in Chapter 10 being double counted. This will be automatically corrected on the version transition from the Temporal Rift.
  • Attackers now correctly take damage from Lorena's Glaciate if triggered by a freeze-immune enemy attacking.

v0.11.1.2

  • Significant new section of the story
  • 74k words of text
  • Extensive new combat section(s)
  • New art
  • One new intimate scene for those with the optional patch.
    = Balance Changes
  • Alexander
    ~ Changed the effect of the Prince's Regalia to be -20% MP cost rather than MP regen, as its effect was trivializing his MP management entirely, and the crown is quite good otherwise already.
  • Sindarion full rework!
    ~ Poison damage buffed, and Wracking Poison desc expanded.
    ~ Most skills now have a stealth and non-stealth version that replace each other in the menu.
    ~ Stealth versions of most skills now ignore Cover and range reduction (note they still show as resist," but the damage is increased to offset).
    ~ Skill functions and damage allocations have changed.
    ~ Skill TP costs and TP regen changed up to create more of a rotational cycle.
    ~ Vanish now costs no TP, has High Priority, and grants 100% evasion vs most attacks on the round used. Also clarified that it removes fixates.
    ~ Stealth now increases attack by 20% and grants partial piercing damage.
    ~ Perfect Focus now has a 3-round cooldown and automatically activates if off CD when an attack would knock Sindarion out of stealth.
    ~ Ambush cooldown reduced.
    ~ Added a new set of skills, Dagger Rush/Deadly Rush.
    ~ Acidic Shiv is now under Alchemy and has an 8 round cooldown rather than one use per combat.
    ~ Sunthistle Tea is now Instant and has a two-round warmup.
    Developer's note: Sindarion felt like he was badly underperforming, especially compared to Ligaea who shares a similar role of single-target physical attacker. More to the point, he was pretty boring. So, he's been completely reworked to be both more competitive, more engaging, and more unique. He now focuses on damage negation and the ability to hit enemies regardless of Cover or range while in Stealth.
  • Buffs to Cynthia, including:
    ~ Farstrike damage increased.
    ~ Annihilate can no longer miss.
    ~ Clash now has slight priority.
    ~ Healing of Tranquil Fury increased.
    ~ Clash now pierces Cover effects.
  • Buffs to Lorena, including:
    ~ Swift Strike restores an extra 10% MP.
    ~ Howling Slash restores an additional 20% MP and has a three-round cooldown (was four).
    ~ Shatter now restores 20% MP
  • Adjustments to Somnus
    ~ Warding Thorns cost increased to 200 MP.
    ~ Siphon Aether cost reduced to 20 DP.
    ~ Shadow Lance now applies Touch of Night if the target is not already affected by Touch of Night.
  • Some improvements to Sir Leonidas
    ~ Leonidas now uses unique gear when temporarily in the party.
    ~ Increased TGR, Hit, and Crit for Sir Leonidas slightly
    ~ Sir Leonidas now has passive effects when temporarily in the party (based off his effects as a support member).
    = UI Improvements
  • Increased the height of the game window by 64px. This is the max possible at present.
  • Reduced the screen dimness caused by weather by 33%.
    = Bugfixes
  • Somnus's Enthrall will now be removed by damage at the appropriate rate.
  • Calysia's Moonblades now generate Sacred Power as intended.
  • Calysia's Purge Sorcery now cannot be evaded or reflected.
  • Wildfire now properly deals 200% damage against a single enemy.
  • Blazing Arrow now correctly consumes Ariadne's MP and may cause Burning.
  • Various polishing changes throughout the game.
    = Known Issues
  • The proposal screen does not display Elite Units as a benefit. This will be addressed in a future version, as I ran out of time.
  • The Quest Log quest descriptions may clip the border in some cases. This will be addressed in a future version, as I ran out of time.

v0.10.1.4 Hotfix
I've identified a crash that can rarely occur when Alexander gets KOed by the second or later hit of a physical multi-hit attack. This bug has been in the game since basically forever, it just came out much more prominently in v0.11. So, I'm updating the public version as well to get rid of it.

v0.10.1.2 Hotfix
= Bugfixes

  • Addressed a spot where it was possible to get stuck in Chapter 9.
  • Fixed a bug with "Religious Orders of Velonia" which caused the book to get stuck in an infinite loop.

v0.10.1.0

"Fateful Encounters" Patch Notes

  • Significant new section of the story
  • Many new locations to explore!
  • 52k words of text
  • New combat sections
  • New optional party member available for those who could and chose to recruit him last update
  • Some new content I'm very excited for you to discover but won't spoil =P
  • You can now tell steam to apply all eligible Steam achievements to a save imported from a non-Steam version from the Temporal Rift or to correct any missing achievements from having been disconnected when they should have been earned.
  • Several new Steam achievements related to party members! Note: Since these were not tracked previously, retroactive credit is not possible.
    = Balance Changes
  • Slightly lowered the damage of Lorena's Frostshard
  • Lowered the bonus damage of Lorena and Ariadne's synergy to 3% per stack of Burning/Chilled instead of 5% per stack. Hitting a Frozen enemy with a fire skill is now 30% extra damage rather than 50%.
  • Healing items (including Improved Potion) now do 30% more healing when used by Sindarion.
    = UI Changes
  • New save screen! Now there are 200 save slots, split into 10 pages of 20 slots. This should hopefully mitigate the lag on opening the save menu. The autosave slot is now Slot 200. Please report any issues with this.
  • Characters now have different facial expressions in the battle or party UI when below 25% HP.
  • Fixed the F12 functionality. Using F12 to reset to the title screen will now properly clear the battle UI and will no longer make Graphical Object crashes more likely to occur. Please report any issues with this.
  • Increasesd the height of the help menu in combat and the skills screen by 1 line.
    = Bugfixes
  • Implemented the defense piercing property on Blitz from Sindarion's 50-loyalty event.
  • Fixed a possible softlock after finishing Sindarion and Ligaea's synergy scene in Chapter 8.
  • Fixed the loyalty changes for the choices in a petition being reversed (will be retroactively fixed for old saves in the Temporal Rift).
  • Fixed the cost of funding both the healers' guild and a sacred grove in Chapter 8 not being correctly subtracted (will be retroactively fixed for old saves in the Temporal Rift).
  • Various minor passability fixes to old content.
  • Fixed a bug in which Lorena's absolution registered as a physical attack.
    = Misc Changes
  • Added text informing the player that the Prince's Regalia adds a new skill when equipped.
  • Redid the animation for Cloak Spin (again XD) so it looks less like a debuff.
  • Reverted Lorena's Howling Cleave to the old animation as it felt more forceful (and the new one seemed to cause issues for those emulating on Macs).
  • Properly centered the Sacred map casting animation like the others.
  • Made a new golden map casting animation for members of the Order of Alcina and some others.
  • Continuing war on typos. XD Many thanks to StormyAngel for very comprehensive reporting, and to everyone else who has reported them!

v0.9.1.7

v0.9.1.6

This minor patch mostly involves a few minor story changes and clarifications

  • The dialog surrounding the possible major choice in Chapter 8 for those on the Alcinian route has changed somewhat in the case that you declined to recruit the optional character involved, to offer a little more closure.
  • Added some slight further context on the nature of blood pacts.
  • Added a little more clarification of Alexander's thinking on why the only choices for dealing with Kadmus were those that were offered.
  • Added a line in Shadowreach in Chapter 3 clarifying that the magical taint left by the events in Hypernia are something that will naturally fade over time.
  • Slapped some sense into a guard in Hypernia who was too bored with his patrol to notice that Ligaea is a woman.
  • Corrected a bug that could occur via applying the adult content patch after having been playing without it.
  • Fixed a few typos and other minor things.

v0.9.1.5 Hotfix

= Features

  • Added the option to set the max number of messages for the backlog to the system menu. The default number of messages shown is now 25. If using an old save, your save will still be at 50 and you will need to reduce the number to 25.
    = Changes
  • Changed the buff icon on Sir Zethus's Unmoving Aegis for greater clarity.
    = Bugfixes
  • Corrected a bug where too much text in the backlog would crash the game. As this issue is an engine limitation, I can't fully prevent it, but the issue will now throw an in-game error message into the backlog instead of crashing the game.

v0.9.1.2

  • 68k words of content
  • New section of the game and story
  • One new combat section
  • New optional boss
  • Another major story decision (along most paths)
  • See the Castle Town begin to transform with story progression!
  • Begin commissioning Custom Armor, if the right conditions are met!
  • This update will see a lot of past choices come into play, moreso than any previous update
  • Sindarion's 50-loyalty skill is available
  • Note: Ligaea and Ariadne's 75-loyalty skills are not currently available even if they reach this threshold, pending future story events; similarly, Cynthia's 50-loyalty skill is not yet accessible.
    = Balance Changes
  • Reduced the damage on Whirlwind, given just how much it was doing as an AoE ability
  • Reduced the defense piercing properties of Power Shot from 50% defense piercing to 25% defense piercing. This will mainly be noticeable against high defense enemies
  • Corrected a bug with Wracking Poison dealing percentage-based damage
  • Alexander's attacks now deal half "piercing" elemental damage to better represent his rapier, and Pierce deals fully Piercing damage. Piercing damage (currently only used in this fashion--other skills referred to as "Piercing" ignore part of the enemy's defense stat) is identical to Physical damage vs ranged enemies, but is not reduced by the physical damage percentage resistance of armored enemies.
    = UI Changes
  • Reordered the Battle Status menu windows to more easily check effects
    = Misc Changes
  • Added a new animation for Cloak Spin
    Added a new animation for Searing Wind
  • Added one new statue option for castle interior customization
  • Backend changes to ensure that proposal descriptions and effects can be dynamically updated as needed
  • Various minor improvements to the mapping of the Castle Town
  • New map-sized versions of Ligaea's arrow animation for use in cutscenes

v0.8.7.0

= Features

  • Added an Autosave feature. An autosave will be made in slot 152 (labeled "Autosave") after any map transition.
  • Added a visual-novel style text backlog, accessed by pressing the D key. This feature is experimental, so please report any bugs encountered.
  • Allowed audio settings to persist between saves (mainly so that they apply on the title screen). At present, applying the adult patch may disrupt this, but should not break anything.
  • Improved the visibility of the arrows when the skill list can be scrolled.
    = Bugfixes
  • Fixed a potential crash when opening the Forging UI for the first time (I hope; this issue was hard to pin down, so if it happens after the patch, please report it).
  • Fixed a softlock on the intro to the Elysian Groves that could occur if text was read too quickly.
  • Fixed an issue where the game would become unresponsive on hitting accept with new status menu options selected.
    = Changes
  • Rewrote the conversation in Chapter 4 between Anselm and Siegfried. In addition, Anselm's epithet is now "Anselm the Unyielding." If you would like to view the changed scene without replaying, I have uploaded a video.
  • Added some hints toward finding the 5th clue during the Smuggler Hunt quest in Chapter 4, to hopefully make it less frustrating.

v0.8.6.8

  • Added some extra dialog in Chapter 1 to contextualize an important choice.
  • Corrected a rare crash in the prelude.
  • Corrected a spot in Chapter 4 where Cassander used the incorrect map sprite.
  • Corrected a spot in the prelude where Ariadne used an incorrect faceset.
  • Corrected a spot in Chapter 1 to ensure a soldier used the updated soldier faceset.
  • Fixed a crash on opening the combat status menu when a defense debuff was active
  • Added text at the start of a new game and in the Guide menu item to make the functions of rebinding options for controller buttons clearer
  • Corrected several minor quest log discrepancies in various places. These were purely visual bugs that should have no effects on gameplay.
  • Various other minor fixes.

v0.8.6.4

v0.7.5.7
Initial Release

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