PASEC [v2.2.53] by Star vs Fallout
PASEC v2.2.53
Tags
Sarah will have to fight her way through dimly lit corridors full of giant insectoids, crabs, and tentacles, all of which are trying to make Sarah succumb to their horny ways.
Will she succeed, or will she fall like the other unwilling victims, and brainwashed servants?
v2.2.53
Added Underground Maintenance Area: As areas deteriorate, sections of the maintenance zone become accessible.
Spider: A medium-type monster that shoots webs. At high corruption levels, it sets traps in ELVs to ambush players. Its ranged attacks can be dodged by crouching.
Broken Electric Cables: Dangerous cables added; repair nearby power boxes to pass safely.
Railgun Added: Following the user vote, the Railgun is here. It fires piercing rounds that penetrate everything. Charging while aiming deals double damage. Craftable at Tier 2 Workshop with specialized ammo.
New Skill Books: Science and Hacking skill books.
Medbay Workbench: You can now remove internal creatures using medical supplies without needing specific skills.
Repairing collapsed floors is now possible. Weapon Upgrade Bench renewal (includes Revolver and Railgun).
Raid Rule Changes: Raids now track Sarah. Survive until morning or sleep in a safe zone to avoid them.
v2.2.51
Bugfix :
Weapon swapping is now possible in the inventory.
Fixed an issue where the F key Status key would not change.
Fixed a bug where attacks would not trigger when getting up from a knockdown.
Fixed a bug where monsters would attack while moving.
Fixed a bug where a soft lock would occur after the Cultist transformation animation.
Fixed a crash issue when hit by a monster.
Fixed a crash issue when getting hit after repairing the elevator.
v2.2.5
Added consensual motion for Cultist Sarah and Worm
Fixed Pause Menu skip bug
Fixed bed infection bug occurring when safe
Applied Radio-Reseachtable mood bonus
Fixed gap in background bug
Fixed bug where survivors didn't counter-attack when hit by the player
Fixed screen transition bug on fall death
Fixed bug showing next level XP when unable to level up past level 8
Fixed program crash when Sarah or survivors are hit by multiple monsters
Fixed crash when hit by monsters during birth animation
v2.2.4
Convenience Improvements
Save deletion feature: We have confirmed that old save files indirectly cause bugs in the game, so we have added a function to delete and organize existing save files. Gallery and Omake unlocks, as well as clear rewards, will be maintained even after using the save deletion feature.
Full-screen functionality has been added.
Key rebinding feature: A key rebinding function has been added to allow changing the keys used for gameplay. This cannot be changed during gameplay and can only be modified from the main lobby. It appears that a lot of testing will be needed.
AI logic modification: As an NSFW game, we have thought deeply about monsters prioritizing combat over fallen survivors. We believe this does not align with the development intent. Therefore, monsters will always prioritize sharing love with fallen survivors over combat.
Graphics Update
Bullet impacts on floors or walls will now generate effects.
Explosion animations have been applied for Octopus, Roach, and Fly.
Some generators have had colors added; these colors provide power to fuse boxes of the same color. The power of stations in the game is very unstable. Power may not be restored, or it may be delayed by an hour or two from the scheduled time. If it is not restored, you must manually reset the circuit breaker.
All door colors have been readjusted to match their key levels. For example, the police station door in the previous version was blue, but it was actually configured to be opened with a D-level card. We thought this caused confusion for new players, so it has been replaced with yellow.
Bug Fixes
Fixed a bug where players would be kidnapped to the hatchery immediately after starting a new game if they returned to the main menu and skipped game over after a fall death.
Fixed the incorrectly recorded locations of the Recycling Center and Base on the map.
Fixed unknown missing phenomena in strings, such as [].
Fixed a bug where Crab would abnormally continue to share love when seduced.
Fixed a bug where knockback effects were not applied properly.
Fixed a bug where Spore Flower would always attack to the right.
Changed the display for Construction Box to Activate.
Survivor names are now fixed.
Survivor weapons are now saved.
Fixed a bug where survivors would permanently refuse to work if a workbench task was performed instead of the survivor.
Fixed a bug where vending machines would not refill every 7 days.
Fixed a bug where the animation did not work properly when interacting with broken doors.
Fixed a bug where the scientist in the prison would not properly follow the survivor.
Fixed a bug where the scientist's animation would remain on the bed when rescuing the scientist from prison after the Manfly battle.
Fixed a bug where bodies would detach or legs would increase to four when throwing a grenade while shooting or when hit by an enemy.
Fixed a bug where NPCs and monsters could not find their path properly when caught in a trap. However, they still cannot jump over broken paths.
v2.2.2
New Content
Books that teach engineering and cooking have been added. They drop from cabinets with a low probability.
The donation feature on safe benches has been removed.
If the affection level of the survivors at the base is +10 or higher, they will change to allies.
they will provide the player with resources produced daily.
Bug Fixes
Resolved an issue where time was not displayed correctly and repairs never ended when fixing benches and facilities.
Fixed a bug where the police station jail cameras were not functioning properly.
Fixed a bug where cabinet mimics would not appear.
Fixed a bug where losing to a cabinet mimic would not register it in the gallery.
Fixed a bug where the hide key for trash cans was displayed as E.
Currently working on a fix for a bug where items dropped on the field are being deleted.
The electrical and water facilities are now functioning normally.
Fixed a bug where [] was appearing in all pop-up dialogue.
v2.2.1
New Content
Cultist Sarah : You can now seduce and interact with 'Crab' entities while in the Cultist state.
Environmental Gimmicks:
One-way Vents have been added, allowing movement in only one direction.
Collapsible Platforms have been added, increasing the importance of tactical positioning.
LORE Expansion: Data Boards and Log Terminals have been placed throughout the station to uncover hidden truths.
- Entity (Mob) Balance and Pattern Changes
Crab: Crabs can now learn a Defensive Stance to protect themselves.
Jellyhead: Jellyheads can now finish off (execute) players in a near-death state. - Armament and Inventory System Overhaul
Class Weaponry Added:
Scientist: Can now equip Revolvers.
Officeladies: Can now be armed with Shotguns.
New Weapons: Two types of melee weapons have been newly added.
Quality of Life (QoL): All firearms have been changed to be storable and manageable in the inventory.
Balance
The conditions for the 'Embrace' ending have been eased.
The spawn conditions for survivors have also been changed to make it easier to achieve than before.
The health of monsters has been significantly adjusted according to difficulty levels. At higher difficulties, the game will be much tougher.
Octopuses no longer drop ADVComp; instead, those items are hidden throughout the map. This will serve as a more fitting reward for challenging players.
The level design for the MT section and LabArea has been updated. Now, the safe zones in MT and OP sections are placed in areas you naturally pass through during gameplay, helping you quickly craft or enhance necessary items.
The restoration time for most restorable items has been significantly shortened.
Jellyfish and Flies have been changed to move without being affected by defensive barriers.
Bug Fixes
Fixed a bug where Sarah was unable to proceed with crafting if the remaining time for crafting or repairing was less than a minute.
Fixed a bug where the texture of the Cryopod appeared flipped.
Fixed a bug where power was not restored even when it reached 6 o'clock.
One-way vents have been added in several locations to prevent accidents of getting unfortunately trapped.
The interaction position for the Hyperlink Terminal in the Comms Room has been adjusted.
v2.2.0 BugFix
New Content:
Vents are Connected : Some of the vents are connected randomly. Even during the night when the power is out, you can use the vents to move around the map.
Balance:
Enemies infinitely spawning from the hatchery no longer drop items.
Melee attacks from monsters now have a minimum attack delay.
The pollution threshold for Roach's appearance has been lowered.
Rescuing the Operator now grants +20 Affinity automatically.
Bug Fixes:
Fixed a bug where hunger would drop into negative values.
Fixed a bug where the character would disappear when using the toilet. Fixed a bug where raids would continue even after an abduction.
Resolved an issue where monsters hatched from eggs could not track the player.
Fixed a bug where Sarah would consume more time than the actual task duration when performing tasks personally.
Corrected a bug where the process window behaved strangely when giving task commands.
Fixed a bug where police-type survivors would briefly turn into Sarah when being released.
v2.1.9
New Content
Cultist Play: Embrace Ending Added
Cultist must now regularly discharge the eggs filling their bellies. An adult octopus will assist with this process.
Added monster meat for the friends who wanted to eat it.
NPC Survivors: Added levels and skills.
Safe Zone Expansion: Construction slots expanded and a new construction type, "Workshop," added.
Skill Trees: Added Pyro and Ecologist skill trees.
Balance
Weapon Spawns: Weapon items previously dropped on the map are now randomized.
Item Condition: Some items will now drop in a broken state.
Ship Parts: Hidden ship parts on the map must now be repaired.
Repairs can be performed at a Research Bench with a scientist who possesses the Science skill.
Overall eased the experience point tables. Required XP for Level 7: 490 -> 300.
Contamination Level:
Starting level reduced to 25%.
Daily increase rate reduced to 8%.
Spawn rates for monsters in vents, beds, and cabinets based on contamination levels have been recalibrated.
Spawn probability for beds and cabinets has significantly increased, while the probability for vents has significantly decreased.
Enemy Buffs:
Improved the combat capabilities of Worms, Crabs, and Manflies.
Crabs will now unleash attacks much faster when hit by a melee attack.
Experience System:
Experience requirements now vary based on the survivor's skills.
Experience types are categorized (e.g., Cooking / Combat / Science / Engineering).
Cultist Progression:
Cultists can no longer gain experience through traditional methods.
Instead, they gain experience by giving birth or eliminating survivors.
Bug Fixes
Fixed a bug where survivors would remember and try to return to a workbench even when outside the safe zone.
Fixed a bug where the death animation would not play if killed while in a crouching position.
Fixed a bug where the ending cutscene would transition into space.
Fixed an issue where saving was impossible while constructing a bench.
Fixed an issue where vent traps would continuously accumulate without disappearing.
Transitioning to a Cultist now refunds all experience points and resets the level to 1.
Fixed a bug where Cultist functionality was lost upon saving and loading.
v2.1.8
Updated skills when in the Cultist
Bug Fixes:
Fixed Octopus baby going in womb
Fixed an issue where taking damage from Hive tentacles would cause a softlock and make the character disappear.
Fixed the Gigante tracking bug.
Fixed the bug suicide grenades.
Fixed the softlock that occurred when loading survivors.
Fixed the softlock that occurred during conversations with survivors.
Fixed the bug where the map marker would always point to the same location regardless of the actual dropship position.
Fixed the bug where skills were not reset when starting a new game.
Fixed the bug where missions would not progress properly after acquiring the radio.
Fixed weaponbench upgrade bug
Version 2.1.5 Update Notes
New Features:
Baby Octopus Takeover: Now playable as a cultist after losing control to the baby octopus.
Sarah can now be attacked by survivors if she acts suspiciously.
Police survivors will radio in reports if they spot Sarah's suspicious behavior.
Using [Oral Transmission], Sarah can instantly down survivors.
Dragging downed survivors to nearby spawn holes kidnaps them straight to the hatching chamber.
5 new music tracks added to safe zones.
Farms added.
Collect various seeds to tackle your food shortages.
You can now grow herbs for medicine production.
Upgrade your farms and hunt for fertilizer to boost yields.
Icons now appear on benches during construction or production.
Daily at midnight, displays your station's survival days and contamination level.
Balance Changes:
Bed sleep logic overhauled: Now only sleeps as long as you're tired, and wakes up sharp at 3 AM.
Every day at 3 AM, monsters actively hunt Sarah. This ends once morning hits.
Defense battles now run every day at 3 AM.
Unlike before, monster count is now influenced by base size, survivor numbers, and survival days.
Bug Fixes:
Fixed crosshair twisting toward the floor.
Fixed dialogue popping up during combat.
Adjusted positions for water pump and generator benches.
Fixed monsters in defense battles idling in place instead of fighting.
Fixed base survivors following the player then freezing up.
Fixed dying to crab knockback while invincible cheat is active.
Cultist skills and ending are still WIP.
New parts—general components and electronic components—now drop... but no use for them yet. Crafting features incoming soon to give them purpose!
Version 2.1.4 Update Notes
Bug Fixes:
- Fixed bug Sleeping Soft lock
Version 2.1.3 Update Notes:
Bug Fixes:
Fixed bug where tentacle attacks caused players to fall through the floor.
Fixed "Find valuable item" bug
Fixed preventing interaction with Julia.
Resolved various bugs occurring during interactions with bathroom.
Fixed bug where pressing T multiple times during conversations caused unintended activation.
Fixed bug where Hazel's Special deal service was not functioning.
Fixed bug where fly were not spawning in vents.
Fixed bug where Broken Comm was not dropping.
Fixed issue where rapidly pressing E during chat caused dialogue to loop/replay.
New Features:
- Added Can destroy boxes.
Balance Changes:
Improved Defense System: Now constructed using local resources and refunds materials upon deconstruction.
Octopus's brainwash attack now varies depending on difficulty.
Reduced the oversized hitbox of the existing Worm, making it harder to hit.
Sarah now gradually loses Lust with each instance of damage taken.
v2.1.2
N/A
v2.1.1
NPC and Interaction Fixes
Jellyfish Proximity Bug: Fixed an issue where Survivor NPCs would disappear upon contact with gas-emitting jellyfish.
Breeding Deletion Bug: Resolved a bug where Manfly NPCs were deleted when attacked by crabs during breeding, making encounters unnecessarily difficult.
Fly Attack Behavior: Corrected an issue where flies would stop and attack from outside melee range. Implemented suggested swooping attack behavior for improved engagement.
NPC Pickup Near Doors: Fixed a bug where NPCs near doors or elevators could not be picked up due to interaction priority being given to the door. Enlarged pickup hitbox as suggested.
NPC Follow/Interaction Post-Load: Resolved issues where NPCs would not follow or interact after loading a save. Fixed specific cases where Police Girl and Scientist Girl failed to interact or follow post-respawn in elevators. Affinity retention is now consistent.
NPC Mini-Mission Issue: Fixed an issue where affinity missions sent NPCs to unreachable locations. Changed NPC interaction key to 'T' (dialogue) as suggested.
Crab Drag Issue: Fixed a bug where crabs dragging companion NPCs would get stuck, appearing to hit an invisible wall.
Graphics and Visual Fixes
Manfly Health Bar: Fixed an issue where the Manfly health bar was only visible during melee attacks.
Sprite/Texture Errors: Resolved multiple issues including invisible player sprites during sleep events (only lower body visible when aiming), low-resolution jellyfish attack textures, and enemies hiding behind textures post-escape.
Black Screen Issue: Fixed a random black screen bug where only the UI was visible, often triggered after elevator or camera console interactions. Resolved across all graphic settings (Best to Low). Likely caused by player camera position errors.
CCTV and Scene Fixes
CCTV Scene Skip: Fixed an issue where Manfly CCTV scenes were skipped, appearing as already completed due to a date error.
Lab Coat Girl Birth Scene: Corrected a bug where the lab coat girl was shown giving birth on CCTV before the abduction trigger.
Manfly Flamethrower Immunity: Fixed an issue where the third Manfly was immune to flamethrower damage, including a triple-hit bug that occurred once.
Sarah Heartbeat Error: Resolved an issue where Sarah’s heartbeat was always in a hit state, with effects applied multiple times.
Save/Load and System Fixes
Safe Zone Reset: Fixed an issue where safe zone structures and buildings reset after loading, causing power outages and softlocks.
Date Skip on Sleep: Corrected a bug where sleeping skipped 8 days (e.g., 1→8→16). Implemented planned change to increase sleep duration based on trauma levels.
New Feature: Hiding System
Added new hiding system with the following interactable objects:
Under beds
Inside cabinets
Inside trash cans
Players can now use Press "UP" key for these objects to hide from enemies, enhancing stealth gameplay.
v2.1
Added new boss battle: Hive
A new route has opened where you can reach the ending without Vesta’s help, featuring a boss with immense health. The difficulty surpasses that of Manfly, demanding a tougher and more relentless fight. Be well prepared.
There is a bug where the character disappears if attacked by tentacles during reloading. We are currently investigating the issue. If you discover the exact conditions, please report them through the bug report system.
Added new ending cutscene
operator
sister
Added three new side quests
Find Plot Item
Escort Ally
Find Hidden Item
Research area update [in progress]
Implemented side mission load/save system
Implemented functionality for existing dummy boxes
can now talk to survivors to receive items, restore health, or recover hunger.
Fixed sleep-related bugs
Fixed bug where the player starts with the revolver equipped after restarting the game
Fixed bug where resistance reduction on downed state was not applied
Minor performance optimization.
v2.08
Safe Zone Mood Added :
Mood Increase: When various resources are sufficient.
Mood Decrease: When various resources are lacking.
-When the mood of the safe zone drops to its lowest state, survivors abandon the safe zone and flee.
Food applies [effect] to both mood decrease and increase.
Affinity bonus included.
New Workbenches Update
Bug Fixes
Fixed the bug where monsters would fall through the floor upon death.
Memory Pool Expansion - Increased the memory pool limit to address texture loading issues when switching equipment to a flashlight or revolver.
v2.07
New Content
Jellyfish added. Now, when pollution becomes severe in the harbor area, jellyfish will spawn.
Jellyhead added. Jellyfish can parasitize the survivor’s brain and target other victims.
Safe Zone building feature updated. Still under development.
Added survivor moans and pain voices. Modified survivor interaction methods.
Bug Fixes
Modified the method of loading in-game objects. Overall frame rate has improved.
Complete removal of the Nanite function.
v2.06
New Content
Emergency Exit Added: Walls installed inside vents. Can be broken through using the Weld skill.
Exploding barrels.
Reduced the intensity of the vision-obscuring effect when fatigue is high.
Flashlight can now be used with the F key.
Survivors’ behavior with the H key has been changed so you can choose whether they should focus on shooting or follow the player first.
Bug Fixes
Fixed an issue where frame drops occurred when firing assault rifles in full-auto mode.
Fixed a bug where octopuses could still hypnotize after death.
Fixed a bug where Gigante could not deal damage to NPCs.
Fixed a bug where pressing X on the main menu flipped the camera.
Fixed an elevator death bug.
Fixed a bug where actions were restricted under hypnosis.
Fixed severe frame drops when bullets and items fell to the ground.
Fixed a bug where survivors suddenly stopped following the player after entering a room.
Fixed a bug with police officers and office ladies running away from the battlefield following scientists.
Fixed a bug where the animation for reviving survivors restarted multiple times from the beginning.
Fixed a bug where the Steam Pack’s number was displayed incorrectly in hints.
Fixed a bug related to revolver upgrades.
v2.05
New Content
Two new skill trees added
New weapon: Revolver
New utility item: Flashlight
Players now start at a random one of four ports when beginning a new game
Energy Drink and Preserved Food added — instantly restore fatigue and hunger
Game Manual added
Omake Loop Mode added
Camera now zooms in and out during the Love Sharing action
Blood effects added
Operational area map updated
Mission UI improvements — better visibility for main quests and icons
Bug Fixes
Fixed an issue where the UI would not function after starting a new game following the self-destruct route clear
Fixed a bug where the octopus would hypnotize kidnapped survivors
Survivors can now recover after mental collapse caused by the octopus
Fixed a bug where defense mode would automatically start when loading the game
Fixed an issue where weapon upgrade data persisted when starting a new game
Adjusted unique voice lines for each character
Fixed an issue where aiming was not possible when hit during reload
Fixed reversed movement direction when attacked by crabs
Fixed a bug where invulnerable monsters appeared near survivors in the hatchery
Fixed a bug where the crosshair pointed downward after defeating a worm
Fixed an issue where controls became unresponsive when attacked in invincible mode
Fixed a bug where survivors repeatedly opened and closed doors
Fixed an issue where the experience bar did not display correctly
Fixed abnormal leg movement animations when reloading the shotgun
Fixed a bug where crabs would re-kidnap survivors already kidnapped in the hatchery
v2.03 - 2025-07-05
N/A
v1.81 - 2025-05-10
Fixed bug related to the workbench
Fixed UI animation bug
Added damage effects
explosive storage
Pollution
Implement tired UI
op Accommodation corridor door, wall modification
container motion save separately
Reset fuel, communication, engine load
Resetting the Vending Machine
Flamethrower Judgment Check
Confirmation of sleep recovery
Colusion at the Resurrection of Gigante
v1.8 - 2025-05-04
The Manfly boss battle has been added, along with the new police station map.
Added walking motion and running stamina.
Added dodge mechanic.
added a public phone save point.
Added face motion and volume control. Fixed the broken door and updated the door attack algorithm for the crab.
Fixed egg spawn bug
Revised monster tracking behavior
Fixed dialogue-related bugs
Fixed character down state bug
Fixed fruit fly crush bug
Significantly reduced map contamination speed
Added option to give up during combat
Displayed survival time on screen
Fixed combat music bug
Nerfed crab reinforcements
v1.7 - 2025-03-10
Sarah stun anim added.
Operator animation added.
Kidnapping added.
Tentacle Cabinet, Bed Added.
Tentacle Flower, Tentacle Cabinet, Tentacle Bed can Kidnap Player.
Level Up System Added.
New Benchs. Ammo Bench. and Chem Bench Added.
Tutorial Renewal.
Change Color of Comment which Character speak.
Optimize Game Alot.
Fixed bugs.
v1.6 - 2025-01-05
The operator follows the player and joins the battle.
I fixed it because there was a serious issue of performance degradation of ELV. I will fix it by patching it one more time after that. I found that the operating speed was different depending on the performance of the computer.
Mission tab added. Once the main mission is complete, it immediately leads to the next main mission. This will guide you where to go until the ending.
Fixed a bug in which the ELV connected to the generator was permanently shut down when it was stored and imported after operating the deadly generator.
The box at the bottom of the display window was removed when the mission was completed.
The operator has a voice. Looking for a voice actor to play the main character Sarah.
We have corrected the failure of the resource window when more than 100 resources are flicked.
v1.5 - 2025-01-05
patch note :
Added ship console and parts for the final ending.
a compulsory area
an operational area
Add flamethrowers and grenades
Randomized Guns and Item Sponsors
Evolve into a Worm Growth Implementation Fly
Difficulty adjustment options
cheat option
Gallery
Add Combat Music
Fix many other bugs
v1.4 - 2024-12-08
Add bug eggs
Add the ending cutscenes.
Add new map
Add temporary ending
Bug fixing. sure sure.
Monsters drop items.
Pause with ESC key, you can finally leave in the middle.
Add Shadows
Add Fly
Add Gigante
Add Spore Flower.
Worms now eat other dead bodies. What evolves after transforming into eggs is still in the works.
v1.3 - 2024-11-03
This patch tried to solve the performance issue.
You can check the status by pressing the Tab key.
The reload upgrade has been applied.
If you faint during battle, bugs will actively try to put seeds in the player.
Save added.
I changed the setting of Nanite and Lumen.
Bug that still becomes Centaur. Shooting am getting weird. I keep trying to fix the problem.
v1.1 - 2024-10-08
Add Operator Encounter
Fixing Hatch Elevator Bug
Add loading screen
You can open the status window by pressing the Tab key, but still working on it..
Added stamina rejuvenant. Use stamina rejuvenant when you press 3 keys. Not used if hitpoint is full
Worms can now move or attack overlapping
The strength of Crab and Octopus has increased
Added hidden weapons
Worms produced in the hatchery now spread throughout the map through tunnels
Add Store for buy items
Add workbench for upgrade
v1.0 - 2024-09-20
Demo release