Relics of Wayne: Greymoor [v0.0.9.9 Demo] by Blackroot Games
Relics of Wayne: Greymoor v0.0.9.9 Demo
Tags
You inherit a decaying manor in the quiet village of Greymoor, and quickly get pulled into its people, its secrets, and the strange tension that hangs in the air.
The game focuses on atmosphere, grounded characters, slow-burn intimacy, and choice-driven dialogue.
It’s not a “rush to content” type of game, it’s more about mood, relationships, and the mystery that builds as you settle into the town.
Trailer:
We’re a two-person team and this is our first public release.
The goal with this demo is to set the tone and show the direction we’re taking with atmosphere, pacing, and character interactions.
If you run into any bugs or visual issues, feel free to mention them in the thread, we’re checking regularly.
v0.0.9.9
Bug Fixes:
Fixed an issue where pressing ESC immediately after starting a new game could cause the intro scene to reload repeatedly.
Fixed a bug where saving or loading could unintentionally affect relationship notifications.
Resolved several display issues involving Jester in specific states.
Fixed an issue where some sounds continued playing even when volume was muted.
Fixed a bug that allowed players to start the tape clue objective early without first visiting the bookstore.
Fixed an issue where Harold and Jennie could disappear from the bar under certain conditions.
Improvements & Additions:
Added Subtitle Size option.
Added Display Mode selection (Might have to press ALT+ENTER on certain systems to activate windowed mode):
Fullscreen (Borderless)
Windowed
Added Window Size options (available when Windowed mode is selected).
Implemented a basic tutorial demonstrating how to use the key on the manor door and introducing the inventory system.
Added additional dialogue during the town tour quest to better guide players toward the bar or bookstore when needed.
v0.0.9.2
Initial demo release