Ryoujoku Guerilla Gari 3 vFinal
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Ryoujoku Guerilla Gari 3 is a adult sci-fi game developed by Liquid, built with the Others engine. The latest update landed in July 2026. The game runs on Windows and is available in English (Fan Translation).
Overview
The heroines, battle-hardened veterans who survived the horrors of war, put up a desperate resistance against the protagonist's screaming hell of violation. Rape, gang rape, theft of virginity, forced lesbianism, administration of drugs... all kinds of sexual assault are here! A truly "Liquid" production, packed with intense eroticism!
Prepare yourself for an exciting space opera!
Features
Ryoujoku Guerilla Gari 3 features themes and elements such as rape, scat, sci-fi, sex toys, spanking, stripping, teasing and urination.
Frequently Asked Questions
Is Ryoujoku Guerilla Gari 3 free to download?
Yes. Ryoujoku Guerilla Gari 3 is free to download, with links to the available builds listed on this page.
What engine is Ryoujoku Guerilla Gari 3 built on?
Ryoujoku Guerilla Gari 3 is built with the Others engine.
What platforms does Ryoujoku Guerilla Gari 3 support?
Ryoujoku Guerilla Gari 3 is available for Windows.
What language is Ryoujoku Guerilla Gari 3 in?
Ryoujoku Guerilla Gari 3 is available in English (Fan Translation).
Screenshots
Download Links
These links lead to external hosting providers. Use at your own risk.
Changelog
- All text has been translated, with font and spacing changes to fit English lines in the available space.
- All known UI elements have been translated, except for the window title itself.
- The extremely loud censorship beeps in 136 voice lines have been significantly dampened or muted. These were painfully loud before, so thank my coder for that. Because the censorship beeps entirely replace the recorded audio, the dialogue just goes quiet for a fraction of a second, but it's usually not very noticeable.
- All images have been translated, including scene title cards, except for the game title itself and the names in the credits.
- The "route" (or "act") title cards, which were questionably translated in the original release, have been re-translated.
Translator Notes:
!!!! IMPORTANT !!!!
- Continuing a save file from the Japanese version will result in a looping script error!
- The "stuttering music" bug is in the original game, not caused by the patch. The easiest way to get rid of it is quickly save and load the game, but you can't do this in the gallery, so you may want to have manual saves for scenes you like. Playing until the music track changes will also fix it.
- The fonts will render incorrectly (no quotation marks and so on) unless you're running in Japanese locale. If you're having this problem, please launch the game using LELauncher (the included "LOCALE FIX" .exe).
For convenience, this patch includes a copy of LELauncher (the "LOCALE FIX" .exe) by DTM9025 to force the game to launch using Japanese locale: https://github.com/DTM9025/LELauncher
Any rights to this translation and assets (except LELauncher, which isn't ours), including any commercial and distribution rights, are released and assigned exclusively to whoever owns the official license and distribution rights in each given territory (Liquid, MangaGamer, etc). They can use the translation to sell the game in English, if they want.
This is the longest project we've worked on, around 300,000 words and more than 1,000 hours of work over 1.5 years. We hope you enjoy it, but this may be the last project of this size I work on personally unless it's something I like. This one happens to be one of the coder's favorite games. If you like the characters, this game has two spin-offs: "Kidou Shoukan Victoire" and "Liquid Crossover ~Kidou Senkan no O-mo-te-na-shi~". The prequels take place in a different setting and aren't really related, but the first Ryoujoku Guerilla Gari game was translated into English under the title "Suck My Dick or Die!" and is available for purchase in the West through MangaGamer.
TRANSLATION NOTES:
- I chose to render the drug's name as "Sita" rather than the probably more accurate but ugly "Sheeta". I also chose to render the political party's name as "Global" rather than "Growby" or "Glowby," which I also think makes sense as the party's name.
- I'm nearly certain the game choices surrounding Rosetta lead to the wrong outcomes. However, we preserved the game paths from the original, and instead tried to paper over the parts that don't make sense by deliberately fudging the translation of around 8 lines in route F.
Game paths: Destroying Rosetta leads to her somehow breaking into the base, refusing to meet with her leads to her referencing a conversation you never had with her, meeting with her and sending her away leads to her disappearing from the story.
More likely correct (not implemented): Destroying Rosetta should lead to her disappearing from the story, refusing to meet with her should lead to her breaking into the base, meeting with her and sending her away should lead to her referencing the conversation you had.
Game Tips:
- If it seems like you skipped over a scene at the very end of a "route," it's an optional scene you can view after completing the route by revisiting it using the interactive route map at the top-right.
- Outside of obvious branch points, all other "missed scenes" depend on your treatment of Rosetta: if you let her into the base, and then if you chose to destroy her. Although it may not quite make sense why it led to those outcomes (see Translation Notes below). The biggest difference will be whether you have to deal with Chris or not, although whether or not you destroyed Rosetta determines scenes in routes F and H.
Known Bugs:
- Music stuttering: CAN'T FIX. This irritating bug exists in the original game, and is beyond my coder's ability to fix. The easiest way to get rid of it is quickly save and load the game, but this doesn't work in the gallery, so you may want to have manual saves for scenes you like. Playing until the music track changes will also fix it.
- Save file incompatibility: CAN'T FIX. This isn't really a bug, but Japanese save files won't work with the English version because they'll point to locations that no longer exist in the script.
- No accent/diacritical marks: CAN'T FIX. Apparently this is a character encoding limitation.
- Visual bug with four English track names in Music Mode: WON'T FIX. This would require additional edits to the game executable for very little benefit.
More links may be in the source thread (registration required).
Source Thread