Starbreed [v0.15.1] by Regulus
Starbreed v0.15.1
Tags
The game will feature fluent arcade game play, with characters of many alien races.
:
At the moment the controls are static, and cannot be changed (no keybinding yet!). They are as follows:
Mouse + Keyboard:
(Despite what you may first think, this is my recommended way of playing.)
Aiming: Mouse Movement.
Fire: LMB
Brake: RMB
Boost: MMB
Barrel Roll: X/C
Gamepad:
Aiming: Left Stick
Fire: Square/X
Brake: Cross/A
Boost: Circle/B
Barrel Roll: L/R Bumpers
Previous saves will cause issues, so delete them. (username)\AppData\LocalLow\RegulusNSFW\StarbreedDemo
DOWNLOAD
Win: BUZZHEAVIER - DATANODES - GOFILE - MEGA - VIKINGFILE
Linux: BUZZHEAVIER - DATANODES - GOFILE - MEGA - VIKINGFILE
flowingsilver thx for the links
:
v1.15.1
>Fixed a bug where Tanya's 2nd Hscene had no background, and didn't function.
>Fixed a bug where Lana's BJ scene had no background
v0.15
MAJOR:
-New level: Finale1
-2 new Hscenes for Nova
-new maid Hscene with Lana
-New Weapon: MISSILES (Targets all enemies, low damage)
-New Defense: Pulse(Damages nearby enemies and missiles, also is immune to blue lasers)
-New Defense: Generator(Remove defense options, but gain Thrust recharge rate)
-Contamination(Purple claws, spider venom, etc) is no longer completely cleansed via 1 barrel roll. Instead you will accumulate stacks, and 1 barrel roll (or blink/pulse/etc.) will cleanse 1 stack. Contamination is now much more threatening.
Minor:
-New Music for Titas2
-New Music for Neos2
-Lana now has a maid outfit
-Added Gamepad support for party select screen
-Animated Party SelectUI
-New UI for "Danger" screen
-Added Data Chip for Finale1
-Made it so some UI elements that didn't highlight before, now do.
-Nerfed impreg trial thresholds by 10 points in all medals, and levels.
-Space bar is no longer a "Pause" button.
Bugfixes:
-Auto-target weapons have a new algorithm to ensure they do not shoot a useless spot on some bosses/enemies.
-"Event" conversations will now change background to the proper conversation backgrounds.
-Fixed a bug where some "Event" conversations didn't show character emotion animations properly
-Fixed some bugs involving gamepad in menus
-Fixed some bugs involving auto-target weapons' range.
-Fixed a bug where you couldn't attack Neos2 boss with some weapons.
-Fixed a bug where Tanya's barrier wouldn't work on Titas1 or Titas2
-Fixed a bug where Tanya's barrier would be positioned strangely.
v0.14.2 Bug Fix
-Rearranged Siren's event dialogue so that you will no longer get soft-locked by choosing "Skip"
v0.14.1 Bug Fix
-Nova's intro cutscene and Hscene are now re-viewable.
-Made it so "New Game" doesn't break the new "Continue" button.
-Made Settings button work in Main Menu in cases where it wouldn't
-Made Main menu UI scale differently for certain aspect ratios
-Starting a New game after loading a save would cause the New Game to not actually wipe the currently loaded data. It should now properly wipe the data.
v0.14
MAJOR:
-New level: Neos2
-2 new Hscenes for Nika
-new Hscene with Siren/Freya
-Voice acting for all current levels except Titas2 and Neos2.
-Voice acting for most of the Hscenes.
-Impreg trials: You can now impregnate characters once you reach 100 Affinity.
-Impreg unlocks an upgraded passive for the character.
-Data Chips: There is a hidden data chip in each level.
-Data Chip rewards: Get extra Pom related content for collecting the data chips. (Including a few pixel Hscene animations)
-Implemented a new Save System. Things should be saved in a file again.
-Options for windowed mode: 1920x1080 and 1280x720
Minor:
-Added alternate hair for Nika
-2 new dialogues for Nika
-Made it so Assertion raises Thrust recharge rate instead of max Thrust.
-Added "Settings" button to Main Menu
-Added new pinup
-Added function to Tanya's upgraded active ability
-Added Nika's upgraded active ability.
-Rearranged some timings for dialogue, and Pom's Power Cells.
Bugfixes:
-Fixed a bug with Nika's 2nd conversation where it didn't flag, and could be farmed for affinity.
-Fixed a bug where ally abilities didn't show when pausing the game.
Balance:
-Made Lana's active cost less
-Made Tanya's barrier cost significantly less.
-Reduced Nika's yarn cost.
v0.13.1
Hotfixes
>Made it so auto-target abilities(Lana, MITEs, summons, etc.) no longer target the lamp in Titas2 that changes between subspace.
>Made it so auto-target abilities will properly track Brisk(Zol'gan2 boss).
v0.13
MAJOR:
-New level: Titas2
-2 new Hscenes for Tanya
-new Hscene with Pix (and optional Rooster)
-Further UI overhaul (It's not quite done, so there might be some inconsistencies, but it's getting close to being finished.)
-Added new Defensive option: Blink
Minor:
-Added alternate hair for Tanya
-2 new dialogues for Tanya
-Implemented some new backgrounds in the hubs/menus
-Added Fullscreen button for pin ups
-Added several new pinups
v0.12
MAJOR:
-New level: Zol'gan2
-2 new Hscenes for Rooster
-New Brothel Scene for Male Aether
-New song has been added to Raptura2
-New song has been added to Zol'gan2
-Added "facecam" to Nika's "Extra" Hscene.
-Partial UI overhaul (Do note that many screens are in an awkward "transition phase" and further changes will come)
Minor:
-Added mouth variations to Lana's 3rd and 4th Hscenes.
-Added additional transmission dialogue to Raptura2
-Rooster's EX ability has been added (upgraded after Zol'gan2)
-Added 2 new dialogues for Rooster.
-Added alternate hair for Rooster
-Increased hitboxes to red spiders in Zol'gan levels.
Bug Fixes:
-Walkers in Molbon2 will now die when golem runs through them
-Fixed a bug where enemies would render in front of transparent materials.
-Fixed a bug with Raptura2's checkpoints where the player would spawn at the wrong checkpoint, which can lead to the escape boss not spawning.
-Fixed a text issue with Pix's passive.
-Fixed some visual bugs with BarrelRoll2
-Fixed a a bug with hover animations in the hub
v0.11
MAJOR:
-New level: Raptura2
-2 new Hscenes for Lana
-New "Extra" scene for Nika
-New song has been added to Catiya2
-New song has been added to Nova's boss fight
-Full keybinds for Keyboard/Mouse and Gamepad have been added.
-Added a "!" marker to characters at all allies at affinity thresholds(0,25,50,75). They will now have a brief dialogue leading into their Hscenes for the first time. (This means if you are loading old data, you will need to catch up to these flags.)
Minor:
-Lana's EX ability has been added (upgraded after Raptura2)
-Added alternate hair for Lana
-Bosses will now always show health bars
-Revised Pix's passive. Instead of seeing boss health, she will now see enemies through walls.
-Tanya 's 1st and 2nd Hscene have swapped order.
-Lana's 1st and 2nd Hscene have swapped order.
-Added voice moans to Lana/Siren/Pix's 3rd and 4th Hscenes.
-Nova now has a new Transmission art
-Made it so Nova explodes buildings more often in her fight
-Made some balance changes to Nova's boss fight.
-Dimmed some lights in Neos.
Bug Fixes:
-Fixed a bug in Nova's boss fight where the buildings wouldn't loop properly after a while.
-Fixed a bug where Male Aether would have a rogue voice line in Catiya2
-Fixed a bug where Event Hscenes would show in Pom's hub before actually unlocking them.
v0.10.1
MAJOR:
-New level: Catiya2
-2 new Hscenes for Female Aether
-New "Brothel" feature.
-new Hscene with Aether/Nova (Game Over screen for female Aether)
-Added an extra segment to the end of Catiya1's intro/Hscene. Nova now has a conversation portrait/animation.
-New song has been added to Pearlus2
Minor:
-Large optimizations on Titas
-Added party member dialogue to Pearlus2
-Added Health pickups in Pearlus2
-Fixed some major tracking issues with Siren's Bioelectricity, and MITE Drones.
-Made a minor adjustment to Nika's eyes in her conversation animations.
-When a party member's affinity reaches 49, a prompt to complete their next level will appear as well.
-Made changes to the colorspace of all animations. Colors may be slightly different than they used to be.
-Pix now gains 4 affinity if you kill pigman in Molbon2 before he gets executed by the golem.
-Fixed a bug where charge shot would delete Molbon2 boss' vulnerable points.
-Molbon2 Boss' vulnerable points now jiggle when hit.
-Custom music in the sex pod should now play properly when loading into it.
-Final charging golem in Molbon2 has had some collision changes, so it is easier to get around.
-Reworked the falling rubble in Molbon2's boss. Their audio should now be more readable.
-Fixed a bug where if you loaded a file, then started a new game while in the same session, you actually would not start a new game.
-Fixed a bug where achieved medals would sometimes not show up on level select.
-Aether in Hscene room will now need 50 resolve to choose female states.
-Aether in Hscene room can now "Idle" as female Aether as well.
-Fixed a bug where Rooster's Affinity pop-up would act weird and double up in Zol'gan
v0.9.1
MAJOR:
-New level: Pearlus2
-2 new Hscenes for Siren
-New Hscene with Pom
-Upgraded Siren Ability
-Added Hscene Gallery in Hscene Room
-Added Character bios in Hscene Room
-Added ability to change music in the hub via Hscene Room
-Overhauled female Aether in Hscene room
-Due to a bug Female Aether's in-game transmissions were never in v0.8.. but she should be now.
-New pinups in the shop.
Minor:
-Gave Siren an alternate hairstyle
-Added alternate outfit for Rooster
-Made it so Rooster's passive can no longer kill the player
-Pix's satchel no longer detonates from shooting it. It now will detonate when you press the satchel button again.
-Increased MITE and Lana attack range
-Made it so in some boss fights, Lana, MITE, and flame wave attack range are massively increased (So you can use them effectively against the Golem, and Pom.)
-Pix's EX satchels will no longer explodes from the other satchel's explosions.
-Added new facial variations to Pix's 3rd and 4th Hscene.
-All controls now use the new input system
-When using a gamepad, if no UI is selected, it will now search for a button to select (previously UI being unselected would render UI navigation impossible with gamepad)
-Made it so purple attacks (purple claws, and spider attacks) now do initial damage on impact as well as their drain.
-Pausing in game now displays your ally's abilities.
-Pom has new transmission art when she is friendly.
-Made is so in Hscenes with Female Aether toggle, the initial state will depend on whether you chose female or male aether in the hub.
-Removed "Delete Data" button on the menu screen.
Bug Fixes:
-Added affinity to Nika's card in party select
-Fixed a bug where the "Highscore" just showed the score from the previous play of that level.
-fixed a bug where Affinity would overlap in event conversations
-fixed a bug where a part member's name would disappear during a dialogue choice.
-Fixed a bug where Aether's glove and jacket options didn't work
-Fixed a bug where some ally abilities would persist during exiting camera pan.
-Fixed a bug where auto-targeting abilities would shoot at targets long passed
-Fixed a bug where you could not select no party members after you had selected some.
-Fixed a visual "flicker" when selecting party members.
-Fixed a bug where Rooster would sometimes not show their "Help" portrait properly.
v0.8.2
MAJOR:
-New level: Molbon2
-2 new Hscenes for Pix
-Event Hscene with Rooster and Tanya
-Upgraded Pix ability
-New primary weapon type: MITE Drones
-Apparel section via Tanya's shop(Clothes via dialogue removed)
-Female Aether now implemented in Hub, and in-game.
-Functions for medals, medal tracking, and high score tracking
Minor:
-Added alternate hair for Pix
-New dialogue for all characters between 25 Aff - 49 Aff (100 for Pix)
-New Intro to the Main menu.
-You can now skip intro cutscenes
-Finishing a level will now give +10 Affinity to Aether, and partymembers instead of +3
-Aether's phallic and nipple color is now pink
-Clothing states now save
-Temporarily disabled female Aether options in Hscene room
-Female Aether options in HScenes now require 50 Resolve.
-Added new visuals to some water.
-Added icons for Nika and Rooster abilities.
-Molbon1 Boss now gives 20 points.
-Each dialogue will now give +4 affinity for the selected character as well.
-Affinity now locks at 49, and upon finishing the 2nd level, you will unlock up to 100. (Only availble for Pix at the moment)
-Removed enemies from Titas' last convoy
-Added new visuals to Pom's support crate.
-Barrel Roll 2's cost has been reduced from 500 to 300
-Medal Thresholds have been rebalanced as follows: Bonze, Silver, Gold
Raptura: 100, 135, 170
Molbon: 100, 130, 160
Pearlus: 100, 125, 150
Neos: 100, 125, 150
Titas: 100, 115, 130
Zol'gan: 100, 130, 160
Molbon2: 100, 120, 140
Bug fixes:
-Gatling will no longer sometimes freak out if shooting at the end of a level.
-Last block in Titas now spawns at the proper time, rather than as you are transitioning to the boss fight
-Titas boss now has music
-Fixed a bug with lock-on and snap tracking. (Locking on would sometimes struggle to lock on depending on environmental issues.
-Rooster's conversation art layering has been rearranged
-You should no longer be able to miss zone triggers in Titas.
-Changed how Route changes work in Raptura. (the pipe, and the jitter before the boss)
-Fixed a bug where "Help" sequences could give random, unrelated names/portraits despite not being present.
-You can no longer shoot through the first 2 green glass panes in Neos.(At rail carts)
-Fixed a bug with Zol'gan's boss. Where there was a small chance it could softlock on the transition phase.
-Yet again addressed another detection issue with lasers. Lasers should be more reliable in the Titas boss fight, Molbon1 Boss fight, and likely more areas.
-Fixed a bug where planets wouldnt reset properly after backing out from the Loadout menu.
-Rooster no longer receives a reputation bonus by failing his levels condition (Them surviving until the end of the level)
HOTFIXES:
v0.8.2:
FIXED-You cannot enter Raptura's alternate route
FIXED-Pigman in Molbon2 sometimes displays him in the wrong state.
v0.7
MAJOR:
New Level: Zol'gan
New Ally: Rooster
2 Rooster Hscenes
Rooster's abilities:
Active > Soul Siphon: Shoots a low "damage over time" beam. If an enemy is killed by this beam, a ghost will spawn by you. This ghost will periodically shoot at enemies. Ghosts are very fragile. They will die in 1 hit by practically everything (including obstacles).
Passive > Life Tap: Upon running out of Thrust Meter, you may continue to use abilities and boost at the cost of health.
Added function to Pom's passive. Once you have completed Neos, A box will now spawn once on every level. Destroying this box will reveal a "Power Cell". Power Cells will give you unlimited Thrust meter for a period of time (While your jetflame is yellow).
Changed to a new save system
Minor:
Added new SFX by Lewd K.
Fixed an issue with Pigman and Titas' boss where Lana (and the new ghosts) would shoot the wrong place, or off-target from the boss.
Changed the update methods of several objects like lasers (so laser registration is more consistent)
Lowered base opacity for all buttons (This is to hopefully make them less "aggressive" and get in the way of images like Hscenes)
Damage-over-time effects can now kill the player. (ie. purple claws latching on to you.)
Finishing cutscene now removes DoTs (damage-over-time)... so you can't die during the cutscene.
Added a vignette visual for when the player is at critical health (The edges of the screen will turn red).
Attempted optimization on Titas (admittedly, I believe the result was quite fruitless, and likely only made minor improvements.)
v0.6.1
-Fixed a bug where Nika would talk on planets, even if she is not unlocked or in the party.
-Increased the required motion in Gamepad movement for it to kick in. (You will likely now need to move the analog a lot more in order for the game to automatically switch to gamepad controls. This is to avoid gamepad from taking control if it has a slight drift)
v0.6
Major:
New Level: Neos
New Ally: Nika
2 Nika Hscenes
Nika's abilities:
>Reckless Play: Throw a ball of yarn out. Collecting the yarn will increase attack speed on most weapons by 1.5%, but also increase damage taken by 1.5%.
>Nimble: Doubles boost speed, and halves brake speed.
-Added the ability to review tentacle "Help" sequences in the Hscene room
-Catiya Cutscene is now colored and animated.
Minor:
-Increase Charge Shot radius.
-Change Player lasers to ensure they collide with Enemies before obstacles if it collides with both on the same frame.
-Reduced Molbon boss' tentacles HP from 1500 to 1000
-Added Party Icons to display when abilities are ready.
-Added UI alerts for when purple claws are latched on to the player.
-Increased how wide the player can aim
-Increased how far the player/camera can travel left and right on the rail in most levels.
-Reworked UI in the Hscene room.
-Fixed a bug where the player would "jitter" during certain segments of levels
-Gatling and Power shot now shoot much farther.
-Fixed a bug where Titas' final checkpoint could still send you underground.
v0.5.3
N/A
v0.4.3
- Added function to the Shop, and credits.
- Added voice acting for all in-game segments, and most Hscenes.
- A few balance changes involving damage, and health.
- Added a few more SFX
- Added Barrel Roll upgrade
- Shrunk player ship by 30%
- Weeble's beam is now Blue (To follow the game's color coordination.)
- Added Icons to party select's Actives/Passives.
v0.2
MAJOR:
New level+Environment: Raptura
New Boss: Weeble
New Character: Lana Kova
Party System and party supports
Dialogue system
2 new Hscenes featuring Lana
Affinity system (still not totally in effect)
Charge shot
New aiming system
Temporary "Save" system. (The game will autosave any time you load into the Hub)
Minor:
Enemies now project their shots
Enemy lasers are now much slower
Player laser's speed drastically increased.
Health packs now heal more
Purple claw enemies no longer hurt on impact, they now deal Damage over time
Names now appear in transmission dialogue. ("Player"'s name will likely be different in the future)
An "innate" cooldown has been added to the primary fire. This is to limit things like extremely fast auto-clickers.
Fixed an audio bug with some SFX
Catiya's Walkers no longer shoot missiles after they are dead.
Changed default keybinds for keyboard/mouse.
Changed some colors with the player character in some scenes.
Game's size has been a little more optimized.
Game sound will now mute when pausing the game. (Except UI sounds)
Changed UI scaling in ScoreScreen, and the hub to work better with other resolutions.
v0.1.1
Initial Release