Cover for TunnelBound

TunnelBound v0.6.0

5.0 (1 votes)
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TunnelBound is a adult turn based combat game made on the Godot engine by VeryWeirdDev. The latest update landed in July 2026. The game runs on Windows and is available in English.

Overview

Sidescroller with turn based combat featuring BDSM theme. Explore tunnels and fight enemies with restraint type magic.
The game is in very early prototyping stage.​

Features

Players can expect content tagged side-scroller, turn based combat, 2dcg, ai cg, bdsm, female protagonist, 2d game and female domination.

Frequently Asked Questions

Is TunnelBound free to download?

Yes — you can download TunnelBound for free using the download links provided on this page.

What engine is TunnelBound built on?

It runs on the Godot engine.

What platforms does TunnelBound support?

You can play TunnelBound on Windows.

What language is TunnelBound in?

TunnelBound is available in English.

Screenshots

Download Links

These links lead to external hosting providers. Use at your own risk.

Developer Notes

The project is in very early stages so expect missing assets, bugs or anything similar. I published it only as a prototype to see if anybody likes the idea.

Game assets are made with generative AI and manually edited to be usable in the game. My intention is to change that if the project turns out to be successful idea. If you are an artist and wish to contribute to the project then let me know.

I intend to keep the project free and let it live only through donations.

Changelog

v0.6.0

  • Add first iteration of quests featuring dom and sub quest givers
  • Add interactions between player and NPCs
  • Add restrictions for blindfold and gags

v0.5.0

  • Add logs button to show previous events
  • Remove automatic stat gain after winning combat, stats can be gained only through draining fully bound enemy
  • Add Dominance stat
  • Update restraint strength calculation in combat, uses caster focus, receiver mind and both dominance
  • Add commotion to combat
  • Update enemy restraint removal in combat to use struggle instead of restoration spells
  • Add chest interaction UI component
  • Expand size of rooms
  • Update project .NET version from 8 to 10

v0.4.0

  • Add captive enemy interaction system
  • Add small storage area for future use
  • Reduce commotion buildup

v0.3.0

  • Add new Confinement area to which the player can be thrown into
  • Add new room commotion mechanics

v0.2.0

  • Increase stat gain after defeating enemies
  • Add first iteration of restraint removal mechanic that works out of combat
  • Update and expose enemy personality in the game

v0.1.0
First release

More links may be in the source thread (registration required).

Source Thread

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