VaM 2 [v1.1 Beta] by MeshedVR
VaM 2 v1.1 Beta
Tags
:
Beta 1.1.1
This minor release is mostly to fix bugs from Beta1.1, but it does also contain some new features and tweaks.
Highlights:
5 New Features
2 Tweaks
6 Bug Fixes
Beta 1.1
New content:
Male Figure addons
5 male Skin addons, 3 male character Blend Shape addons
3 additional female Skin addons (5 total), 2 additional female character Blend Shape addons (3 total)
3 new pose and expression Blend Shape addons
Genital Blend Shape addons
Figure Cycle Force addon - allows adding some simple motion to any Figure
6 additional mouth Skins
many additional eye Skins
many additional makeup Skins
New features:
Pose, expression, formula, eyelash, and genital Blend Shape (morph) support added.
Active parameter groups added for easily seeing what settings have been changed
Resolution and fullscreen selector
Jaw physics (limited until skin physics in Beta2)
Improvements:
Smoother changes for Blend Shapes with bone movements
Completed light parameters - many more options for lighting now
Can now control overall and individual power for Bone Driven Blend Shapes
Blend Shapes can now also be browsed "By Addon"
Added Zero all target rotations action/button
Improved sorting in the UI
Improved Geoshell wrapping
Improved load/save to be more robust when addons are updated
Improved save file to contain more reference info
Tech changes:
Updated to Unity 6.1
Added support for DX12
DLSS3.1 -> DLSS3.7 (this is the latest Unity supports)
FSR1 -> FSR2 (sorry Unity does not yet support FSR3)
Fixes:
Fixed issue with OpenXR controllers not tracking
Fixed DLSS preset naming
Fixed issue with fade distance on lantern being too low
Fixed issue with hair not properly detaching
Fixed some cases of color picker swatch not showing the right color