Veil [vChapter 1 - Update 2d] by AshiDev
Veil vChapter 1 - Update 2d
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Welcome to Veil, a NSFW 4X city-building and kingdom management game where you take the role of Seralyne, an ambitious ruler seeking to expand her realm through politics, conquest and diplomacy.
Build thriving cities, shape the balance of power alongside, or against the factions ahead, and command unique characters in tactical card-driven combat.
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Hey! AshiDev here, I'm very hyped to present to you all Veil which is my first published game ever! So much more is on the way for this game I have an infinite amount of ideas but I wanna see if people can see my vision of what the game could become! Of course Veil is inspired by XXXivilization and I thought the idea was great and wanted to do it myself in a newer form and add my touch on it! As this is a first release any bug report would be greatly appreciated!
*Old saves WILL NOT work on newer updates
Check my Patreon for newer release!*
DOWNLOAD
Win: MEGA - GOFILE - BUZZHEAVIER - DATANODES - PIXELDRAIN
Linux: MEGA - GOFILE - BUZZHEAVIER - DATANODES - PIXELDRAIN
Web: Itch.io
Chapter 1 - Update 2d
Content :
Added walls to protect your city
Added roads for unit movement
Lumi brothel event N°2
Bugfix :
Winning/Losing war event while in challenge
Unit preview movement tiles disappearing on hover
Mimic skill wrong behavior
Tooltip displaying the wrong info in specific cases
Dead units getting teleported to their spawn blocking enemies to capture
Multiple Brothels could be built
Harbors placement bug
Stone Mine upgrade didn't work
Close buttons on some UIs
Tweak :
Cannot build anything on stairs anymore
Harbors can now be placed anywhere that makes sense
Mines don't use nearby stones anymore
Misc :
Having more than one effect is now shown on your card during challenges
New Farms texture (carrot & tomato yummy)
Build panel now a scroll
Web & Linux support
Chapter 1 - Update 2c
Content :
Embassy Building
Complete rework of Diplomacy
Rulers/Generals now have physical sprites on the map
Declare War option added in Embassy tab
Challenges now occur depending on which unit encounters each other
Xue Ning Brothel scene!
Bai He Brothel scene!
Bugfix :
Lumi gallery
Some scenes getting skipped post challenge
Tweak :
- Territory is now claimed after a war is done not by challenges, they depend on various factor such as win/lost challenges etc...
Misc :
Changed gallery password
Bridges tiles units can walk across
Map changes (Added elevation too!)
Choose the name of your kingdom on a new game
Unit pannel on the side, a second way to select your units
Chapter 1 - Update 2b FIX
Old saves probably won't work!!!
Bugfix :
Could build infinite brothel on the same turn
Churches acted as trading post
Couldn't place trading posts AFTER placing a church
Harbor values
Misc :
Players can't claim Golden House's townhall for now to prevent softlock
Cannot gameover against Lumi anymore
Chapter 1 - Update 2b
Content :
- Lumi 2nd Event (Win/Lose)
- Lumi Brothel Event
- Map size increase
- Sneak peek next biome
- Trade Outpost
- Trades now have delivery times
- Xue Ning SilentAssassin event winning scene
Bugfix :
- Could skip turn before Incoming trade appeared
- Xue Ning SilentAssassin event not playing correct scene on defeat/win
Tweaks :
- UI Tweaks
- Food now in raw numbers not percentage based
- Trades now take time to arrive
- Added dialogues to various events
Misc :
- Handling of tile structures (possibility of more details tiles later on)
- Cactus
Chapter 1 - Update 2a
Content :
- Incoming trade offers from enemy faction.
Bugfix :
Music transition between scenes smoothed out
Newly unlocked buildings appear in the build tab instantly (no need to end day)
When entering/switching build mode, old selection overlays (radiusTile/highlight) are now cleared immediately, so previous building selection state stops and no longer conflicts with construction preview
Removed Escape-key closing EventsUI
Border incorrect on reloading save
Watchtowers incorrect area on reloading save
Tweaks :
- Multiple Events tweaked values
Misc :
Setting to change camera sensitivity
Reworked Trade UI
Gloriously Frilly Commonwealth
Chapter 1 - Update 1d
This hopefully will be the last hotfix of Update 1 before Update 2 which will include more content!
Content :
- New Repeatable Event : Silent Assassin.
Bugfix :
- Gallery mix-ups.
- Up/Down arrow Zoom.
Tweaks :
- Claim skill changes.
- Patreons can now unlock full gallery using code.
- Stone mines itself gives 2 stone so you can put stone mines on every stone without being punished
- Golden House faction AI tweaked to expand more often and manage ressources better.
- Xue Ning GameOver text changes to further match image.
- Gloriously Frilly Commonwealth
Chapter 1 - Update 1c
Content :
Gallery (You need to have already played out the scene to unlock it in the gallery)
Private Time event text
Bugfix :
"In Construction" Buildings no longer expend territory, you need to finish the building first.
- Food Shortage event wrong values.
- Stone Shortage event wrong values.
- If Lumi fight was lost you couldn't put her in the Brothel.
Loading back in a save made Lust counter disappear ?
Tweaks :
Added Lust system explanations in Helping Book.
- Added Keybind list in Helping Book.
- Farms no longer expend territory.
- Font changes.
- Discord link on main menu
Chapter 1 - Update 1b
- Bugfix :
- Enemies Mimic skill not used properly.
- Building exclusion zone being bypassed by spamming.
- Stone disappearing after destroying stone mine.
- Saves not keeping up with unlocked cards.
- Challenges cooldowns reset after loading a save.
- Unlocked brothel characters are now kept when loading back in.
Upgrade & Economy Tabs scrolls now starts at the top instead of the middle duh.
Content :
- New Building : Church reduces lust for each house nearby
- New Upgrade : Cleansing, reduce lust by 1/Church
Chapter 1 - Update 1
Initial Release