Watching her change [vAlpha 0.3.6] by PotatoeStudio
Watching her change vAlpha 0.3.6
Tags
Heya, I'm PotatoeStudio,
I wanted to create a game, so here we are.
About the alpha test version:
this version doesn't reflect all the current content developped for the game. this is a first preview to get feedback on the game,
corruption has 5 stages (0 -> 4) but this version stop at level 2.
Disclosure about AI:
Yes, this game uses AI for the CGs (and for the code)
This game uses LORAs based on character and style made by the Japanese artist yomu (or yom)
Art:
If you're an artist and is interested in collaborating either on this project or future project, send me a DM (I'm able to pay for services, but my budget is tight)
the only 'requirement' would be willing to be a nylon connoisseur, or be able to work with that
NTR? Avoidable?
This game has 2 choices at the beginning where the Female Main Character is either : your wife OR your neighbor
Is NTR avoidable?
Kinda, in the Wife route, not really
NTR?
you're the cuck, or the perv
-> Netorare (maybe Netorase )
Alpha notice / FAQ
I'm above 60 corruption, all my images are black square? wtf?
-> that's normal, the alpha is a limited version that only goes up to corruption level 2. that's not a bug, that's a feature
I used the debug menu/chest and something broke!
->well, it's a tool intended for dev (me) to debug the game, it's not supposed to be a easy cheat for lazy player, sorry 'bout that.
hotfix for the 'q' snap photo bugging
This update focuses on new scenes, expanded CG variety, progression improvements, and a large batch of fixes and system polish.
New events (some might not be available during alpha):
-Added 4 new scenes for a new evening event.
-Added 4 new transition scenes for corruption stage progression.
-Added 2 new tier 2 scenes.
-Added a new interaction event involving FMC and a recurring NPC, with multiple progression milestones.
-Added dialogue variations for Laura depending on her current style/state.
-Added 2 new CGs for early encounters, including normal and gyaru variants.
-Added 1 new evening chilling CG.
-Added 2 alternate title screen images as easter eggs.
CG Expansion:
-Added 58 missing gyaru CG variants in total:
-Added 24 missing morning variants.
-Added 34 missing evening and home streaming variants.
-Added 24 gyaru variants for work events.
-Added visual variations for the work minigame, including empty and gyaru versions.
Gameplay and Balance:
-Rebalanced corruption progression so the first 2 stages are a bit slower.
-Added rent as a new gameplay element.
-Updated FMC evening return behavior so she can come home later depending on progression.
-Added progression-based milestones for new interaction content.
-Reworked photo progression, Cam4Share flow, and camera upgrade balance.
-Reworked work camera progression with a new intermediate upgrade tier.
-Updated some camera filters to keep lower-tier scenes more obscured before full clarity.
Photo and Cam4Share Improvements:
-Reworked photo selling so uploads no longer affect the FMC affection or corruption.
-Added confirmation prompts for more important uploads.
-Rewrote upload text to make choices feel more direct and deliberate.
-Added new inner monologue lines for early photo progression.
-Improved progression pacing for MC corruption related to photos and uploads.
Work and Scene Systems:
-Reworked the work area into 3 distinct camera zones: office, toilet, and archives.
-Updated work events so they are tied more consistently to the correct rooms.
-Camera upgrades are now handled separately for each work room.
-Updated photo capture and CG filtering to reflect the active room and camera quality.
-Improved scene presentation with better camera focus.
-Improved rooftop scene handling and NPC visibility during special events.
UI and Quality of Life:
-Improved keyboard input during name entry.
-Added 2 new intro backgrounds.
-Added save renaming and deletion.
-Added a dedicated save management UI.
-Improved return buttons during name editing.
Fixes:
-Fixed time progression issues when speaking with FMC on the wife path.
-Fixed occasional time issues when going to work.
-Fixed morning event bugs after sleeping.
-Fixed hidden work scenes so certain shots must be taken from the correct area.
-Fixed storage capture location requirements.
-Fixed a toilet interaction line showing incorrect text.
-Fixed UI panels appearing in the wrong contexts.
-Fixed couch interaction skipping auto-sleep.
-Improved late-return event flow and transition consistency.
-Improved CG display consistency.
-Added save migration support for the new room-based camera system to help preserve compatibility.
Behind the Scenes:
A lot of backend and workflow improvements were also made to help speed up development and make future updates easier to build and maintain.
Fix the camera panel not appearing
New Content:
Characters now show emotions during dialogue — expressions change as the story unfolds
Full online shop overhaul — browse four distinct storefronts (Freshcart, PetalBox, GlamRush, and VelvetRoom) from your home PC
Shop orders are now delivered to your door the next morning
New dinner cooking system — buy groceries and cook at home, with different results depending on how well you do
New toilet minigame — do your business, and if you're skilled enough, something unexpected might happen after
New dialogues and scenes added throughout
Improvements:
Fullscreen toggle added to the settings menu
Interactable objects at home now have a subtle visual pulse so they're easier to spot
The status display has been cleaned up — the gyaru bar is replaced by a small icon that appears when the style is active; the corruption bar has a new minimal look
Phone messages now feel more natural — texts arrive once per day and reflect where you are in the story, morning or evening
Fixes:
Time no longer freezes when loading a save
Work day pacing adjusted — CG scenes hold longer before advancing, and the end-of-day transition is more reliable
Several stat tracking inconsistencies fixed under the hood
Neutral work events no longer quietly influence the gyaru stat
Fixed cases where a missing CG could silently fall back to the wrong image
Fixed an edge case where the parcel delivery scene could interrupt other visuals
Fixed a phone dialogue that could repeat itself after a certain story beat
Alpha 1
This is a first version to get feedback on the gameplay and game in general.