Yuna: Reborn [v0.4.1.1091a Public Patreon] by Horny Potato20
Yuna: Reborn v0.4.1.1091a Public Patreon
Tags
v0.4.1.1091a
Added:
Markus Town Hall added to the village.
Sophia character added and updated.
Sophia's quest added.
NPC Albert added to the game.
Albert tutorial quest added: Albert asks the player to destroy an infection core and bring back a core in exchange for materials (replacing the old loot-room system).
New enemy “Corpse Eater” added, with 15 unique animations (ETC animations pending).
Hagers received 3 new ETC animations.
Repeatable quest added: “Burn Corpses and Kill Corpse Eaters”.
Changed:
“Arenas” have been replaced with Infection Zones (optional Arena). Each infected area now has a core that must be damaged to trigger the arena event and then destroyed.
Equip armor on bare body: Players can now equip armor directly on an unequipped (bare) character model.
Armor replacement UI: The armor replacement menu now lets you choose which armor piece to swap in the context menu.
Balance:
Armor weight penalty increased: Heavier armor sets (e.g. ~106 kg) now incur a larger movement speed penalty.
Loot limits: Maximum lootable materials per area capped at 40 items (reduced from ~70+) to prevent excessive drops.
Yuna’s crystals spawn only when infection level ≥ 2.
Random arenas (infection events) unlock when infection level ≥ 3.
Standard arenas are now static events available only once per day.
Enemy variety in arenas increased: More White Symbionts and Spitters now appear (previously arenas mostly had Zombieids and Symbionts).
Skill XP progression: Required XP multiplier for leveling up skills (up to level 5) reduced from 10% to 2.5%; remains 10% after level 5. Requiered XP for level 1 redueced (for Cold Blood and Survival skill trees)
Fixes:
Armor weight calculation: Fixed a bug where pants could incorrectly zero out total armor weight or add excess weight. Pants weight is now calculated correctly.
Gloves stat bug: Fixed swapped stats on gloves (damage and defense values were reversed) so they now provide the correct stats.
Hip armor durability: Fixed an issue where hip armor had 0 durability and couldn’t be repaired unless upgraded.
Dialogue skipping: Fixed dialogue bug – you can no longer skip two lines of dialogue at once.
Bloody Yuna injection: Fixed item-disappearance bug (injecting Bloody Yuna now works correctly).
Tentacle spawn: Fixed spawn logic – tentacles now only appear at corruption sites (based on infection level) instead of random locations.
Sex experiences gain fixed.
Optimizations:
AI initialization now delayed by a few frames at level load to prevent frame-rate drops or freezes.
Pathfinding algorithm optimized (reduced CPU load).
Behavior processing optimized: AI does fewer checks; perception is disabled once a decision is made (so the CPU isn’t overloaded).
Landscape shader optimized for better performance.
AI/Enemy Behavior:
Vision range of all enemies now scales with infection.
Symbionts: Now dodge when the player targets them (unless the player is very close or very far). Lunge attacks are faster, occur closer to the player, and now track Judy (making them harder to dodge). Regular attacks have higher speed and shorter delay, and now aim at Judy. After roaring, Symbionts gain a 75% speed boost. If a Symbiont detects and commits to an attack, its speed is +35% of base. Dodge cooldown is 1–3 seconds.
Zomboids: Attack speed is increased by 35%. Single attacks are faster with longer range, target Judy, and have shorter recovery delay.
Spitters: Range of attack nerfed to ~11 meters. Spit attack was reworked: larger spread radius but shorter projectile range. If Judy is within 3 m, they switch to melee attacks; otherwise they use spitting. Spitters boost attack speed during melee, but return to normal speed when spitting.
White Symbionts: Now dodge when targeted. They do not gain speed on attack, but immediately after attacking they flee up to 30 m away from Judi at +60% speed.
Hagers: Leap (jump) attack now targets Judy. Movement speed increased by 35%.
Armored enemies: Removed the previous slow, harmless first phase. If an Armored enemy spots Judy beyond 3 m, it gains +35% speed and uses a ranged special attack. If Judy is within 3 m, it instead gains +45% speed and performs melee attacks.
Lucian (boss): In phase 3, the window between attacks is increased (attack frequency reduced by 0.1s and 0.15s). Phase 1 speed is now doubled. Lucian only dodges when directly targeted. It now takes six times longer to build up to full movement speed. The dodge window against Lucian’s lunge attack is larger.
Visuals and Graphics:
Shadows: Fixed missing shadows on certain objects at low graphics settings (e.g., chairs now properly cast shadows). Dynamic (non-cascaded) shadows now scale resolution with quality settings. Ultra/Inferno settings use high-quality, artifact-free shadows from dynamic lights.
Vegetation shading: Grass now correctly self-shadows under shadows (previously it appeared unevenly lit or blotchy).
Environmental effects: Weather cycles tweaked to change more frequently and quickly. Global illumination (SSGI), exposure, and fog effects enhanced for a better look.
Corruption visuals: Updated the look of infection/corruption areas (can now spread over entire zones).
Judi’s shading: Fixed graphical artifacts in Judi’s Yuna form, smoothing out her genital-area.
UI/UX:
Item stats display: Total stats of equipped armor and weapons are now shown in the context (inventory) menu. (WIP)
Technical:
Event loading: Game events now load only after the previous level is unloaded.
AI initialization optimization: As above, delayed by a few frames to reduce performance spikes.
Landscape rendering: Added support for real-time landscape changes via Runtime Virtual Texturing (RVT); landscape shader performance optimized.
Corruption spawn logic: Updated so that corruption and tentacle spawns are handled more efficiently (aligned with visual updates above).
Quest system refactored: Underlying quest logic and code have been improved/cleaned up.
Miscellaneous:
NPC behavior: NPCs now smoke roughly 4× less often, and at meal times they go to public venues more frequently instead of returning home.
Various behind-the-scenes fixes and updates (e.g., mods crashing fixed) to improve stability.
Cosplay items returned.
v0.4.02138a
### Added
Arena & Maps
Transition zones between arenas with loot; some arenas can become transit zones at random.
Chance for Yuna’s crystal to appear during arena battles.
Current pool: 11 arena locations (6 combat, 5 transition); more maps planned.
Bench timeskip to fast‑forward time. Use Bed to skip time to 6 AM (There is cooldown, so you won't be albe to use it again for awhile)
HUB & World Simulation
HUB relocated from the bunker to an outdoor village/camp; NPCs follow simple daily schedules (early pass).
Daily world state: locations refresh each day; loot/crystals persist until collected; enemies respawn on entry.
Barter NPC (“The Dog”) with reputation and a shop that refreshes daily. Better reputation = better deals = stonks
Tavern with Bulletin board where you can receive random generated Quests/Bounties. They appear with the ingame time. You will receive a reward and reputation for completing these. You only get one shot if you die or quit the quest and progress will be lost.
Weapons & Gear
Modular weapon system with upgradeable components; individual parts can be improved.
Ammo Types (T1/T2/T3) and magazine tiers — Rifle: 20/40/60; Pistol: 7/14/21. Bandolier increases mag capacity to 5 (rifle) and 8 (pistol).
Blueprints and new resources required for weapon upgrades.
Ricochets & enemy penetration reintroduced; weapon weight again affects handling.
Crouch fire enabled with mechanical bonuses: +20% range efficiency, −20% recoil, +20% accuracy.
Added 13 combat stimulants (“boosters”) that apply distinct temporary buffs/debuffs (e.g., damage, evasion, anti‑lethal “prevent death”, movement trade‑offs with toughness), with accompanying visual effects. They currently can't be crafted and can be obtained via looting
Enemies & Encounters
New boss with 18 unique animations.
New enemy: Facehugger (“Hugger”) with 15 unique animations.
Progression
Engineering skill tree introduced (perks around carry capacity, loot weight, armor, ammo tiers).
Nimph a Companion and new Yuna Tree. Now you can summon a Nimph via Condition menu (temporary decision). They work on your Stress and can be upgraded with Yuna Tree.
Customization & QoL
Workbench now shows all owned resources.
Canon Judi presset added.
Body customizer: added sliders for upper/lower body width & thickness.
Hair improved with more variety.
Dialogue UI now displays icons for effects/actions.
Holes Self‑inspection and anatomical condition system affecting certain mechanics (size changes over time and via interactions).
Reworked
Movement: locomotion system and animations overhauled; camera tuned for more dynamic feel.
Arena flow: no more discrete waves — now a continuous fight until reaching the required Infection level; boss fights appear via Tavern Quests in dedicated arenas; branching/straight transition routes after clears.
Armor: top and bottom overhaul; added modules, neck guard, under‑armor shirt; equipping reworked to avoid clipping; heavy‑armor effects (camera sway, etc.).
Skills: Survival and Cold Blood trees reworked/expanded (a few nodes still pending).
Weapons: assault rifle and pistol fully reworked & integrated into the modular/upgradeable system; weapon shop reworked.
Systems: ballistics, recoil, accuracy, damage, range & related skills recalibrated; YUNA effect retuned.
Underwear reworked and now has stats. You can unlock new pieces at Blacksmith. Can be changed at Workbench.
Fixed
I don't even know where to start. Many bugs were fixed. But I've also added new bugs so good luck to you.
Removed
Volumetric effects (too heavy and difficult to optimize).
Story mode.
Some features like removing equipment via inventory (Now it's done at Workbench). Guns can't be removed but can be hidden via Settings.
Horns and Fox gear will be returned in future updates
Performance / Optimization
Overall optimization improvements.
Ray‑traced reflections optimized (tested at 1080p with DLAA) — significantly less GPU‑hungry and more stable. (Works only with DX12 and game runs on DX11 by default)
Added ray‑traced skylight option (high‑end PCs).
Fog system redone for lower cost; post‑processing improved (bloom, light adaptation, etc.).
Sharper skies and selective higher‑res textures (up to 4K where appropriate) without harming performance; verified on GTX 1650 4GB VRAM.
Updated blood/dirt/torn‑fabric shaders on armor.
Balance & Systems
Armor stats rebalanced; heavy armor affects posture (mitigable via perks).
Symbionts retuned for new ammo tiers; weak spots now take 3× damage where armor is thinner.
Cold Blood and other skills polished; certain perks (e.g., movement speed, “Pushback”) moved to a different tree.
Consumables (incl. cigarettes) grant Survival XP (game‑only).
Economy: no more free stuff for clearing waves, now you should complete quests and search for loot.
Loot: now has weight, you can expand amount of loot you can carry and reduce negative effects for carring to much via Engineering skill tree.
Difficulty: added a test scaling difficulty that rises day‑by‑day, improving loot quantity/quality.
UI / UX
Ammo & magazine UI updated; supports mixing ammo types within a mag (UI polish in progress).
General UI improvements; quest system UI updated.
HUD: new side 3D status panel (work‑in‑progress).
Workbench resource readout improved; dialogue icons clarify outcomes.
In Progress / Planned
New/Old Story mechanics.
Shotgun integration;
Expand NPC content & activities in the HUB; add more arena maps.
HUD/UI polish, bandolier upgrades; additional weapon attachments such as silencers.
Potential support for custom camouflages (akin to Judі’s tattoo system).
Version 0.3.996a(d)
> Added in-game wiki/guide
Added DirectX 12 support
Added Ray Tracing (Dx12 only)
Rebalanced ranged weapons
Revamped Body Muscles appearance
Fixed H-mode
Fixed slomotion issue which have been caused by low fps count
Added experimental safe-mode for weak systems:
- Go to %AppData%Local\Yuna\Saved\SaveGames
- create a copy of any .sav file
- rename it to SM
Minor bug fixes and adjustments
Version 0.3.996a
The loading screen now works as it should, and those with widescreen monitors won’t experience issues with it anymore. Tips now change automatically, so those interested can just wait without pressing the space bar. The speed of change depends on the text length, and I’ll be updating the hints over time, adding both gameplay-relevant and lore hints.
Fixed a bug where the character would fall through the map after loading, mostly affecting those with HDDs. Yes, it's still present.
Fixed bugs that broke some side quests due to over-optimization—something I accidentally broke but have now fixed.
YUNA has been added. Material consumed by Ghouls. It currently has a low drop rate from enemies, as it’ll be available through events, story quests, and side quests in different forms. Basically, Judy will consume symbiont remains to increase her YUNA levels.
Added trait points that can be improved by the level of YUNA in the body decreases its level but enhances Judy's abilities.
Added a visual transformation for Judy that depends on her YUNA level: the more YUNA, the worse she looks, but the stronger she becomes. YUNA can also be used to upgrade trait points, which act as basic power-ups and significantly impact Judy’s strength.
Added Body Modifers: You can aquire these by spending YUNA points to unlock new abilities or boost your stats further. (UI still in progress for these)
Not everyone may like the changes in Judy’s appearance.
However, I’ve added a customization option that lets you adjust her infected look at high YUNA levels. In the YUNA tab, you can modify her infected appearance, changing the color, glow, or even adding metallic effects to skin tones or modifications.Updated landscapes and grass.
Now, the grass generates automatically, casts shadows, is dense, looks good, and doesn’t consume much memory as it loads only when needed and disappears when not.Added settings to disable the grass completely. If you're worried that the grass might overwork your graphics card, rest assured, it’s well-optimized.
Updated the graphics part of the project; it looks better now, with no harsh contrasts.
Fog, sky lighting, and auto-exposure have been adjusted, though weather effects have been slightly downgraded due to optimization challenges.Infection levels have also been updated; at lower infection stages, enemies won’t always be fully infected across multiple limbs or the body.
The capture system, as we know, wasn't liked by anyone, so it was decided to change it:
Now, when an enemy prepares to capture Judi, time will slow down, and the camera will focus on the enemy, giving you the opportunity to parry the capture.If you press the parry button at the right moment, Judi will kill the enemy and push back nearby enemies.If pressed too early or late, Judi will lose more stamina. If there's enough stamina, she'll parry; if not, she will be captured.You can escape the capture by pressing the Q key or the key for the blade. While captured, the enemy inflicts damage and can kill you. The speed of escape depends on your stamina; low stamina makes it harder.If you escape successfully, Judi will kill the enemy and push back nearby enemies.If you fail to escape from the second stage of capture and the enemy continues to attack, the enemy will become more aroused with each attack. The higher the arousal, the greater the chance they will initiate a game of "chess." Yes, enemy arousal can increase not only during capture but also through other actions, such as Judi being naked, which accelerates their arousal.
- Sex Mechanics:
The skill tree and progression system through sex content have been completely reworked.Corruption has been added (it acts as the main stat that enhances all others).Stress has returned, along with the possibility of losing or dying during sex.Antidepressants have been reintroduced. They are needed to recover stress after sex since sex reduces stress. If stress falls below zero, you lose.Cigarettes have been added, along with the ability to smoke them. Cigarettes restore stress.Condoms have been added, which you can use on symbiotes during sex.
- Inventory Changes:
Now there are 6 main slots for all consumables. Some of them can stack. For example, you can carry 12 condoms or 20 cigarettes in a single slot, but not items like inhalers, antidepressants, etc.All items in slots are displayed on the character's belt.Inventory interface updates are in progress.
- Sex Skill Tree:
There are special abilities and general skills.For instance, there’s a skill that allows Judy to consume sperm to reduce stress, either by licking it off herself or drinking it from used condoms.Another skill reduces the cost of switching positions during sex. The reduction depends on how much sperm is on Judy's body, allowing you to use it to gain an advantage.The skills are diverse: some are designed for bukkake scenarios, others for egg-laying mechanics, and some simply enhance the character.
- Minigame:
The UI has been redesigned, and there are now 6 main indicators:Stamina during sex, which allows pressing A/D keys.Symbiote Health during sex—reduce it to make them climax.Stress Level—if it drops to zero, you lose.Arousal, which acts as a resource for skills.Focus Bar—every correct key press gives a damage bonus.Mentality Bar—the longer you don’t press anything, the more resistance to stress you gain. This is useful because Judy passively takes stress damage during sex if you don’t press anything.
- Experience System
The more Judy engages in sex with a specific type of symbiote, the better she becomes at it.There’s a stat showing interaction levels with each type of symbiote.The higher the level, the more animations become available, and the more health penalties symbiotes receive. For example, at level 5, symbiotes have 70% less health, and all animations are unlocked (these are only health values used in the sex mechanic).
- Symbiote Mechanics
Symbiotes also have their own arousal system, which depends on Judy’s skills.The higher their arousal, the more likely they are to initiate sex with Judy.Experience increases symbiote arousal.Early in the game, symbiotes will kill you more often than rape you, but over time, as Judy becomes more corrupted and unlocks her first skills, she’ll be able to use sex as a weapon.
- Semen Visuals
The visuals have been changed to pre-rendered textures: 72 variants, with 12–8 options for each body part.
- Enemy Behavior Fixes
Several fixes have been made to enemy behavior, mainly to improve recognition of Judy and reactions during the sex mechanics.Infection MechanicsInfection affects the strength of symbiotes during sex mechanics.Some will require multiple climaxes (two or three) to defeat.Others may change positions mid-sex, regenerate, have increased defenses, etc.
- Egg Mechanics
Tentacles can reproduce in Judy’s womb, allowing her to carry eggs.Eggs come in three sizes: Normal, Large, and Colossal (as previously discussed in the ENG channel).And yes, she can give birth to them.
- Save System
Added 3 save slots. Not sure if they work correctly yet, so more testing is needed.
Added 15 new animations
The arena has been updated and now works differently than before.
We now have a HUB as a starting point and 3 different zones:
an abandoned warehouse;
a forest;
and Gorge;
To complete a zone, you need to reach a certain level of infection, after which an event will occur. This event could be the appearance of a YUNA crystal or a boss. After killing the crystal or the boss, they will drop YUNA remnants, which are needed to upgrade skills or unlock modification slots and perks. The amount YUNA remnants, depends on the current infection level in the arena zone.Next you can go back to the HUB or proceed to the next zone.When will you complete all three zones, a passage to the first zone will open in the third zone, creating an endless loop that continuously increases in difficulty.
Fixed many other bugs I forgot to mention.
Added other bugs I forgot to mention.
Changes from 0.3.996a to 0.3.996a(c):
Many bug fixes
Added 4 MMMF animations
Added 1 MMMMF animation
Reworked Compass
Added Cinematic camera for the mini-game
Added DEMO of first person camera
Rebalanced mini-game
Added sound to H-animations which were absent
Added event bloody fog in the story mode
Added 6 mmf animations for tentacles
Added 2 capture animations for tentacles
Added H - MOD in settings (check that in your settings as some may have it ON or OFF by default as it replaces mini-game)
2 softlocks fixed
Quest Relax fixed
Updated Settings menu UI
4 MMMF animations for tentacles
Added Skin type customization options
Added 4 new face types
Might be something else.
Yuna 0.3.98a
Changelog:
Story mode optimization
divided the story mode into chunks
added 4 random events
reduced load on the CPU
reduced video memory usage
Updated the graphics
Updated the loading system
Updated entire landscape
Updated some visual effects
Updated some sound effects
Updated enemy spawn
Updated loot spawn
Added an infection system
The better you play the stronger your enemies, loot spawn changes, events start to occur.
Returned FSR
Reconfigured DLSS
Global illumination
Added animations for armored symbiont:
5 oral
1 vaginal
5 anal
3 etc
6 mmf
(I left tentacles for later because I was burnt out with animation)
Updated several shaders
Updated face settings (still wip)
Added the ability to change the color of the skin on the face and feet
Returned the possibility of customizing the vagina
Added creases on the soles of the feet at the bend of the toes
Added hair on arms, legs, tights, pussy (still wip)
Added a new item that can be found, a rag that cleans the body and armor from mud, blood and sperm
Added ability to make enemies transparent
Added ability to hide tactical belt in the gameplay settings
Cheat menu updated
v0.3.86a (standalone) (not patch)
Changelog:
Redesigned tentacles
+18 new animations
Updated customizer
- big breasts + possibility to add your tattoos (use any images with white background)
Updated armor mechanics - new armor
2 quests to unlock armor in story mode
Added new armor to the arena mode (unlock by clearing waves)
A couple of new skills related to armor in the branches of aggression, composure, engineering and survivability
Appearance of the symbiote and zomboid has been updated
Updated enemy behavior system (still wip)
Updated UI (still wip)
Optimization and bugfixes and more other stuff I forgot to mention as this update toke ages to be done.
Version 0.3.68
Changelog:
I've reached level 100 in Path of Exile
Brought back Judy's old pants in an updated form.
Arena options update
Vincent quest line update
Merchant added to the arena
Integrated a weapon customizer into the arena and story mode.
Character progression system has been reworked
Experience can be earned by performing successful dodges, taking damage and debuffs (For survival tree)
Cold-Blooded Skill Tree (Killing with ranged weapons) and the Survival Tree have been reworked. Most of the skills have been reworked
Aggression Skill Tree (Mantis blade combat) has also been updated, like the other skill trees. Most of the skills have been reworked
Boss for the story mode and bunch of H-animations for the boss - 10 completely new animations.
Crafting system has been completely overhauled
Now you don't need to wait for hours for something to be crafted
There's an option to dismantle cartridges, create empty magazines
All cartridges are now stored in the workbench and you can retrieve them at any time when needed.
The ability to Unload and Load a clip with the press of a button
The inventory now has no weight limit but has a certain number of slots.
Reloading has two types and become more advanced
Judy has a tactical belt where all the clips are stored.
All consumables are stored on the belt and have quantity limitations.
Shotgun ammunition is also displayed on the belt
Pouch indicates the available space so you don't have to constantly check the inventory to see how much space is left
Two small mini-quests related to blueprints
Weapon blueprints in the story mode, and something like a shop that refreshes when you bring the blueprints
A slight update to the HUD.
Stamina consumption and display on the character have been updated.
The lamp is now also on the belt and shines like the sun
Added a boss for level 10 of the arena
Replaced old assets with new ones that are more thematic for the project.
Enemies can no longer see you through walls but are more acute to the sounds you make. (Without shoes, Judy walks and runs more quietly.)
Updated the AI for all enemies and slightly modified their behavior and balance.
And many other things I've forgot to mention.
Patch v0.3.68.002 (2024-03-12)
Changelog:
Optimization
Shaders
Loading order
FSR removed
DLSS added
Bugfixes
Patch 0.3.44 (31.12.2023)
Changelog:
Christmas Tree
The opportunity to ride a deer !
DirectX 12 implemented (may boost performance as it can lower it down (in the last case launch with 11dx))
Atmospheric fog setting
Semen effects on the body
Semen effects settings
Ability to change key assignments for mini games
Drooling during BJ
Dirty dicks may stain Judi just by touch
Abdominal swelling 3x maximum size
X-Ray on Judi status check
Debuff system (8 normal debuffs 2 sex debuffs)
Updated the UI
Now your anus can get sore.
4 MMMF animations for abomination
Cosmetics(clothes)(Wardrobe can be found in the bedroom):
10 panties
6 socks
3 pieces of top
Clothes can be torn by enemies and become dirty.
Other stuff:
The map has been slightly updated in some places
bug fixes (not all that I know of)
For the cheat menu: change the time of day, weather.
Be cautious Version 0.3.04 is NOT a patch ! No previous files required ! Old saves should work fine !
Version 0.3.04 (2023-11-29)
ADDED
New arena map
New enemy: Tentacle (yet without animations)
New character Jackie
New locations Warehouse, Cave
New shaders for some environment models
A couple of new graphics settings
Modular armor (Can be customized in story mode) (to demonstrate the concept and get feedback, so far it’s just an undeveloped example)
Ziplines in some places
Radio and 4 radio broadcasts
Ability to disable the sex mini-game in the settings
Ability to make a presets in the customizer
Ability to use workbench near the Hunt quest
Ability to crush lockers for loot, turn on lamps and sit on a chair
Ambient and a couple of new sounds
Compass with markers (WIP)
Dynamic weather, rain, sun, fog, storm
18 H-animations for abomination
6 MMF for abomination
Teeth shader
IMPROVED
Quests update
Optimization
Updated the effects of hitting the enemy
Updated the cycle of day and night
Effect of disappearing enemies
All consumables and craft items have models
Updated the interaction HUD
Updated global settings
Updated the user interface (WIP)
Hair shader and the ability to paint in three colors
Many technical improvements
Environment improvments
Updated Abomination, a minor enemy
Smooth random playback speed of sex animations so they don't seem too stuck
Changed the lighting of all objects
The game archive is no longer compressed
Separate groups of LODs and subloads
Symbiont balance
Hit-boxes and weak spots of enemies
Some sex interactions
Remade Judy's eyes and fixed the fact that they could fall out of orbit
FIXES
Bugfixes
Fixed blurred textures for super cool video cards that haven’t met the minimum requirements (should be no 1990s graphics on Epic textures)
ADDED:
• Gore system (Enemies can lose their limbs and even heads)
• H-interaction tutorial
• Disabled enemies have disabled abilities
• Revamped damage and defense system for enemies
• Each symbiont has weak body part
• The spit leaves a stain on the ground that explodes if you stand on it, the spit does not pass through the walls
• Changed the behavior of the Armored symbiont, added an attack with a medium range that inflicts area damage
• Integrated Body Sperm Fill Indicator (WIP)
• Added emotions during sex varies on skill level (WIP)
• Added two new skills, Free roll (quickly press the roll button twice) and free carrying of the AR when you switch to a pistol
• Group sex for 2 enemies at the same time (6 animations) (there is a button that connects to the right side group extermination)
• Bukkake if enemies masturbate for long enough
• Enemies do not disappear after sex they go to sleep
• Spawn of enemies in different regions on the map(Story Mode)
• New type of enemy (small symbiont without sex animations
• Loading screen
• New camera system for cinematic H-mode (saves desired angles)
• Temporary cum effects
• 2 repetitive quests (1 with Clape after completing all the initial side quests with her) 1 - with Vincent, available after taking the quest with the generator (Story Mode)
• 3 - side quest (1 with Sofi after the generator quest) (1 with Vincent, which is available after taking the generator quest) (1 in the area with the generator, you need to find a note in one of the rooms) (Story Mode)
• Saving the location of the character (Only in safe places)
• The size of the map increased by 3 times(Story Mode)
IMPROVED:
• Improved quest system (Story Mode)
• Improved dialog system (Story Mode)
• Focus camera
• Spawn optimization (Story Mode)
• Time of day optimization (Story Mode)
• The quest with the generator is expanded (Story Mode)
• Temporary foliage optimization (very strongly indented drawing)
• Vagina color naturalized
FIXES:
• Animation of the pistol sight, now the left hand and body move when aiming
• Loading of stats in Story Mode
• Display of items in the inventory (sometimes they were not shown)
• Loading traits(sometimes learned trait was not displayed)
• Fixed the game could freeze when killing an enemy
• Fixed HP and Endurance not loading together with stats
• Mantis attack speed could go to default after death
• Disappearing of outfit after death
• Improper loading measure that could cause the game to crash after playing for a long time
• RAM was not freed from unnecessary classes
• The camera could rotate during sex if it was rotated 180 degrees in Z-axis direction
TEMPORARY DECISIONS:
• I temporarily took the quest with russian pigs, because it is very easy for them
• The Pilgrim quest will be extended by several hours
• The symbiotes jerk off on Judy during sex
• Judy can runs in 360 degrees direction (I'm thinking about leaving it or not)
Gameplay
• Updated the crafting system
• Added new resources
• Edited a couple of craft recipes
• Replaced widgets for resources
• The Engineering tree(still WIP)
• I added three new spawns for resources
Settings:
• Added FSR option
• Took away a strong blur
• Turned up the quality of the shadows
• Added the control/key setting for you to assign it how you like
• TAB no longer provides info
Customization:
• Added the eyebrow sculpting option in Appearance menu (Demo feature just to check whether I will do it on the whole face)
• Reworked eyelashes
• Added the ability to change the color of eyelashes
• Added the ability to change the color of perineum, labia,
• Added the ability to customize vagina
Bug Fixes:
• Disappearing of physics on character
• The weight of items in the inventory was not displayed correctly after they are moved to the crafting table
• Resources could sink underground after appearing
• The bug with the door to the shower, after the relaxation quest was closed
• Softlock on main menu for newcomers
• And others…
H-scenes
• Added 4 MMMF animations work in the same way as MMF(Patreon only)
• 6 MMF animations (simb-zomboid)
• 5 oral animations for Spitter,
• 5 Vaginal animations for Spitter,
• 3 ETC animations for Spitter
• A small effect of sweat during sex
• 1 MMMMF animation (Patreon)
Visual:
• Improved textures and appearance, zombies, symbionts, white symbionts, armored symbionts, spitter
• Revamped all blood effects
• Revamped Splitter's spit effects
• Revamped Bomber blast effect, blast radius
• Vincent appearance updated
Reworked Pistol:
• Animation of running with a pistol
• Sight animations
• Firing animations
• Weapon animations
• Optimization
• Bug fixes
patch0.0.86fix.c
Fixed:
some low graphics texture issues
issue with low distance of view custom appearance
gallery mode issues
v21.05(Core)
READ DEV'S NOTES PLS !
Removed:
- Gangrape and self-control are disabled due to rework in progress (will be back in next update)
New stuff:
4 new types of weapons
New type of ammo
Minor update on music and sounds
When Judy moans, she opens her mouth
Also works when she is exhausted
Ammo drops are highlighted now
Ammunition and some consumables inside of bag pack are now can be seen on Judі
8 new melee skills
10 new ranged skills
Global illumination settings option
Focus camera(H-combat)
Ability to change poses(H-combat)
Several face animations (test)
Patches support
Updated:
Bullet speed
Damage of different weapons
Movement responsiveness of MC
Skill HUD
Captures and evades
Melee combat rework
Reworked:
MC model
Character customization
Animations:
1 Vaginal for the symbiont
5 Oral for the white symbiont
2 Vaginal for a white symbiont
4 new unique vaginal animations for the armored symbiont (the one with respirator)
Optimization and Arena:
Optimization of the arena
LOD system for shadows and lighting updated
Small update of the arena map
Spawn of ammunition on the arena
Some other stuff:
Symbiots can now interrupt their attack to move away and charge at Judі
Added this crap where cum is displayed and bloating from cum inside feature.
Probably some more things I forgot to mention.
Audio settings update.
Bug fixes
Added:
Respirators x4
32 visual body damage effects
Bullet’s Ballistics
Cum stains effect for the body
Sex stats and experience
28 two-stage sex positions for battlefuck
Grenades
New enemy type
Visual damage to enemies
Gameplay:
4 zones for registering damage to enemies with different levels of protection
Increase protection upon repeated hits in the same zone
Changed snap radius for mantisblade for jump and regular attack
Shooting while running enabled
During capture, the player now pushes the enemy instead of killing them
Sex experience level affects damage and variety of animations during sex
Enemies have preferences in sex
Reworked:
Arena and story modes environments.
Placeholders for 3 enemies models
Placeholders for 32 animations of player and enemies
Camera position and camera collision
Graphics improvements for post-processing
Behavior of white symbionts
Legs model
Shooting
A lot of other stuff which were included in RAW NY version of the game.
Only in Arena!!!(for now)
Bug fixed:
-Audio issue fixed
-Some animation interruptions fixed
-Capture issues fixed
-Battle-fuck issues fixed
-Door into the abyss closed
-Customizator UI minor fixes
and other minor bugs fixed
Added:
-1 armor
-4 pants
-4 shoes
(apart from the old armor)
-Armor widget update
-Visual armor damage
-Armor hit effects
-Armor shop
-Arena points to buy armor
-Damage system reworked
-New hairstyle
-New scar for face
-New pair eyebrows
-Hair physics (activated in settings)
-Depth of field (activated in settings)
-New Defense stat - reduces damage taken
-New stat that increases the amount of experience gained for sex
-New stat that increases the resistance of consciousness during gang rape
-Gang rape animation for 1-4 symbionts
-Navel on Judy's body
-Background for inventory
Main changes(in short):
Added customizer
Added H-combat mechanics
Skill tree expanded and UI upgraded
Customizer:
-Multiple hair types
-2 variations of armpit hair
-6 variations of pubic hair
-Customization of vagina and anus
-14 types of eyebrows
-21 types of makeup
-Add/remove the scar on the face
-Add/remove scars on body
-Add/remove Yuna-Port on your neck
-5 teeth types
-10 iris types
-8 eye shapes and advanced pupil customization
-9 variations of basic nose shapes with advanced tuning
-4 ear shapes
-4 variations of amputated fingers on the left hand
-Nails and toes lengths
-Customization of lip shape
-8 nipple types
-Breast size
-Ability to change the color of hair, lips, vagina, skin, makeup, nails
Gameplay settings added:
-Camera FOV
-Smoothing when rotating the camera
-Mouse Inversion X , Y
-Mouse Intensity X , Y
-Intensity setting
Game mechanics added:
-Passive skill "Taste of Blood" - increases blade damage depending on how much Judi is covered in blood of her enemies
-Passive skill "Practice" - Judi draws a clip directly from inventory
-Passive skill "No Time" - picking up items while moving, without stopping
-Passive skill "Hard Surface" - restores 35% of stamina when gripped (if it was less than 50% by the time of the gripping)
-Passive skill "Flexibility" - shortens the time until the next hit during grip
-Active skill "Creativity" - RMB + Q Judi blows up a capsule in a blade, pushing enemies away(uses 1 charge)
-Close Combat attacks now cover her body with blood
-Mantis Blade does not use capsule to attack (active skills "Predator" and "Creativity" require a charge)
4 separate stats:
-"Aggressiveness", which includes сlose сombat skills
-"Composure", which includes long-range сombat skills
-"Old school" which includes gripping skills
-"Lust," which includes H-stats
-Killing in close combat gives experience to the Aggressiveness
-Killing in long range combat gives experience to the Composure
-Escaping from a grip gives experience to the Old School
-Sex, rape, and other fetishistic content adds experience to the Lust
-1 temporary active skill (V) that allows to be captured and raped
-Gripping system: an opponent can grip a character from one of two sides (Q) to fight back
Added H-combat scenes:
-3 variants of oral rape
-5 variants of vaginal rape
-1 variant of anal rape
-Gang rape from 2-3 enemies (later there will be 2-6 enemies)
-Added self-control feature
-Added consciousness feature
AI behavior changed:
-Zomboids now surround Judi
-Symbionts now attack Judi depending on distance: short-range attack or mid-range attack
-Symbiont always runs away from Judy after an attack
-Spitter now looks for a better position to attack Judy, can attack while moving or run away in close combat
-All enemies now surround Judy during rape
-All enemies will take turns raping Judy (gangbang) if her self-control drops to 0
-Improved pathfinding for enemies
General change:
-Expanded Arena
-Interactable environment terrain objects
-Ability to rotate Judi in the inventory
-Changed blood effects
-Changed camera shake when firing a gun
-Loading screen
-Improved Breast Physics
Optimizing:
-All the textures are 1024 except for Judi's body.
-The visual detail level of all materials depends on the distance of the camera: the farther away, the lower the quality of the textures
-Changed compression type for heavy textures
-Light textures without strong compression
-Changed caching of sound data
-Slight changes in the amount of cast dynamic shadows
-Added additional lods
-Changed quality and intensity of reflections
-Improved quality of bloom
-Baked shadows do not exceed 1024 size
-Enemy genital physics disabled and hair physics removed (maybe forever)
Bug Fix
-Black screen and inability to start the project
-Other minor fixes
Known issues:
-possible sound issues
Optimized - assets and textures to make them weight less
Added - new arena mode
Reworked - running animations
Reworked - mantis animations
Reworked - inventory menu
Added - visual effects of blood
Added - some sound effects
Added - settings
(fog)
(fixed reflections)
(Sight range)
(Camera range)
(how often MC speaks)
(auto turn into direction you are looking)
Added - new characteristics:
Mantis damage
Number of chargers
Attack speed of mantis
Recharge speed
Luck (drop rate)
Adaptation (exp gain)
Added - perks/skills
Some code fixes
Some balance changes
There is much more, but it won't be in this version.